lbrycrd/src/bench/mempool_eviction.cpp
Wladimir J. van der Laan 888acefa5e
Merge #13792: tx pool: Avoid passing redundant hash into addUnchecked (scripted-diff)
fa587773e5 scripted-diff: Remove unused first argument to addUnchecked (MarcoFalke)
fe5c49766c tx pool: Use the entry's hash instead of the one passed to addUnchecked (MarcoFalke)
ddd395f968 Mark CTxMemPoolEntry members that should not be modified const (MarcoFalke)

Pull request description:

  Several years ago the transaction hash was not cached. For optimization the hash was instead passed into `addUnchecked` to avoid re-calculating it. See f77654a0e9

  Passing in the hash is now redundant and the argument can safely be removed.

Tree-SHA512: 0206b65c7a014295f67574120e8c5397bf1b1bd70c918ae1360ab093676f7f89a6f084fd2c7000a141baebfe63fe6f515559e38c4ac71810ba64f949f9c0467f
2018-08-29 16:30:58 +02:00

134 lines
5.1 KiB
C++

// Copyright (c) 2011-2018 The Bitcoin Core developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#include <bench/bench.h>
#include <policy/policy.h>
#include <txmempool.h>
#include <list>
#include <vector>
static void AddTx(const CTransactionRef& tx, const CAmount& nFee, CTxMemPool& pool) EXCLUSIVE_LOCKS_REQUIRED(pool.cs)
{
int64_t nTime = 0;
unsigned int nHeight = 1;
bool spendsCoinbase = false;
unsigned int sigOpCost = 4;
LockPoints lp;
pool.addUnchecked(CTxMemPoolEntry(
tx, nFee, nTime, nHeight,
spendsCoinbase, sigOpCost, lp));
}
// Right now this is only testing eviction performance in an extremely small
// mempool. Code needs to be written to generate a much wider variety of
// unique transactions for a more meaningful performance measurement.
static void MempoolEviction(benchmark::State& state)
{
CMutableTransaction tx1 = CMutableTransaction();
tx1.vin.resize(1);
tx1.vin[0].scriptSig = CScript() << OP_1;
tx1.vin[0].scriptWitness.stack.push_back({1});
tx1.vout.resize(1);
tx1.vout[0].scriptPubKey = CScript() << OP_1 << OP_EQUAL;
tx1.vout[0].nValue = 10 * COIN;
CMutableTransaction tx2 = CMutableTransaction();
tx2.vin.resize(1);
tx2.vin[0].scriptSig = CScript() << OP_2;
tx2.vin[0].scriptWitness.stack.push_back({2});
tx2.vout.resize(1);
tx2.vout[0].scriptPubKey = CScript() << OP_2 << OP_EQUAL;
tx2.vout[0].nValue = 10 * COIN;
CMutableTransaction tx3 = CMutableTransaction();
tx3.vin.resize(1);
tx3.vin[0].prevout = COutPoint(tx2.GetHash(), 0);
tx3.vin[0].scriptSig = CScript() << OP_2;
tx3.vin[0].scriptWitness.stack.push_back({3});
tx3.vout.resize(1);
tx3.vout[0].scriptPubKey = CScript() << OP_3 << OP_EQUAL;
tx3.vout[0].nValue = 10 * COIN;
CMutableTransaction tx4 = CMutableTransaction();
tx4.vin.resize(2);
tx4.vin[0].prevout.SetNull();
tx4.vin[0].scriptSig = CScript() << OP_4;
tx4.vin[0].scriptWitness.stack.push_back({4});
tx4.vin[1].prevout.SetNull();
tx4.vin[1].scriptSig = CScript() << OP_4;
tx4.vin[1].scriptWitness.stack.push_back({4});
tx4.vout.resize(2);
tx4.vout[0].scriptPubKey = CScript() << OP_4 << OP_EQUAL;
tx4.vout[0].nValue = 10 * COIN;
tx4.vout[1].scriptPubKey = CScript() << OP_4 << OP_EQUAL;
tx4.vout[1].nValue = 10 * COIN;
CMutableTransaction tx5 = CMutableTransaction();
tx5.vin.resize(2);
tx5.vin[0].prevout = COutPoint(tx4.GetHash(), 0);
tx5.vin[0].scriptSig = CScript() << OP_4;
tx5.vin[0].scriptWitness.stack.push_back({4});
tx5.vin[1].prevout.SetNull();
tx5.vin[1].scriptSig = CScript() << OP_5;
tx5.vin[1].scriptWitness.stack.push_back({5});
tx5.vout.resize(2);
tx5.vout[0].scriptPubKey = CScript() << OP_5 << OP_EQUAL;
tx5.vout[0].nValue = 10 * COIN;
tx5.vout[1].scriptPubKey = CScript() << OP_5 << OP_EQUAL;
tx5.vout[1].nValue = 10 * COIN;
CMutableTransaction tx6 = CMutableTransaction();
tx6.vin.resize(2);
tx6.vin[0].prevout = COutPoint(tx4.GetHash(), 1);
tx6.vin[0].scriptSig = CScript() << OP_4;
tx6.vin[0].scriptWitness.stack.push_back({4});
tx6.vin[1].prevout.SetNull();
tx6.vin[1].scriptSig = CScript() << OP_6;
tx6.vin[1].scriptWitness.stack.push_back({6});
tx6.vout.resize(2);
tx6.vout[0].scriptPubKey = CScript() << OP_6 << OP_EQUAL;
tx6.vout[0].nValue = 10 * COIN;
tx6.vout[1].scriptPubKey = CScript() << OP_6 << OP_EQUAL;
tx6.vout[1].nValue = 10 * COIN;
CMutableTransaction tx7 = CMutableTransaction();
tx7.vin.resize(2);
tx7.vin[0].prevout = COutPoint(tx5.GetHash(), 0);
tx7.vin[0].scriptSig = CScript() << OP_5;
tx7.vin[0].scriptWitness.stack.push_back({5});
tx7.vin[1].prevout = COutPoint(tx6.GetHash(), 0);
tx7.vin[1].scriptSig = CScript() << OP_6;
tx7.vin[1].scriptWitness.stack.push_back({6});
tx7.vout.resize(2);
tx7.vout[0].scriptPubKey = CScript() << OP_7 << OP_EQUAL;
tx7.vout[0].nValue = 10 * COIN;
tx7.vout[1].scriptPubKey = CScript() << OP_7 << OP_EQUAL;
tx7.vout[1].nValue = 10 * COIN;
CTxMemPool pool;
LOCK(pool.cs);
// Create transaction references outside the "hot loop"
const CTransactionRef tx1_r{MakeTransactionRef(tx1)};
const CTransactionRef tx2_r{MakeTransactionRef(tx2)};
const CTransactionRef tx3_r{MakeTransactionRef(tx3)};
const CTransactionRef tx4_r{MakeTransactionRef(tx4)};
const CTransactionRef tx5_r{MakeTransactionRef(tx5)};
const CTransactionRef tx6_r{MakeTransactionRef(tx6)};
const CTransactionRef tx7_r{MakeTransactionRef(tx7)};
while (state.KeepRunning()) {
AddTx(tx1_r, 10000LL, pool);
AddTx(tx2_r, 5000LL, pool);
AddTx(tx3_r, 20000LL, pool);
AddTx(tx4_r, 7000LL, pool);
AddTx(tx5_r, 1000LL, pool);
AddTx(tx6_r, 1100LL, pool);
AddTx(tx7_r, 9000LL, pool);
pool.TrimToSize(pool.DynamicMemoryUsage() * 3 / 4);
pool.TrimToSize(GetVirtualTransactionSize(tx1));
}
}
BENCHMARK(MempoolEviction, 41000);