2018-02-07 04:00:52 +01:00
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import React from 'react';
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2018-02-07 19:52:09 +01:00
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import ProgressBar from 'components/ProgressBar';
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2018-02-07 04:00:52 +01:00
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import { LOCAL_CHECK, UNAVAILABLE, ERROR, AVAILABLE } from 'constants/asset_display_states';
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class AssetDisplay extends React.Component {
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componentDidMount () {
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2018-02-09 01:23:09 +01:00
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const { asset: { claimData: { name, claimId } } } = this.props;
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this.props.onFileRequest(name, claimId);
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2018-02-07 04:00:52 +01:00
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}
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render () {
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2018-02-09 01:23:09 +01:00
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console.log('rendering assetdisplay', this.props);
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const { status, error, asset: { claimData: { name, claimId, contentType, fileExt, thumbnail } } } = this.props;
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2018-02-07 04:00:52 +01:00
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return (
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<div id="asset-display-component">
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{(status === LOCAL_CHECK) &&
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<div>
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<p>Checking to see if Spee.ch has your asset locally...</p>
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</div>
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}
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{(status === UNAVAILABLE) &&
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<div>
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<p>Sit tight, we're searching the LBRY blockchain for your asset!</p>
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<ProgressBar size={12}/>
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<p>Curious what magic is happening here? <a className="link--primary" target="blank" href="https://lbry.io/faq/what-is-lbry">Learn more.</a></p>
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</div>
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}
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{(status === ERROR) &&
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<div>
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<p>Unfortunately, we couldn't download your asset from LBRY. You can help us out by sharing the below error message in the <a className="link--primary" href="https://discord.gg/YjYbwhS" target="_blank">LBRY discord</a>.</p>
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<i><p id="error-message">{error}</p></i>
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</div>
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}
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{(status === AVAILABLE) &&
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(() => {
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switch (contentType) {
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case 'image/jpeg':
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case 'image/jpg':
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case 'image/png':
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return (
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<img
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className="asset"
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src={`/${claimId}/${name}.${fileExt}`}
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alt={name}/>
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);
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case 'image/gif':
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return (
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<img
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className="asset"
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src={`/${claimId}/${name}.${fileExt}`}
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alt={name}
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/>
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);
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case 'video/mp4':
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return (
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<video id="video" className="asset" controls poster={thumbnail}>
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<source
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src={`/${claimId}/${name}.${fileExt}`}
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/>
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<p>Your browser does not support the <code>video</code> element.</p>
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</video>
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);
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default:
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return (
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<p>Unsupported file type</p>
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);
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}
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})()
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}
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</div>
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);
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}
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};
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export default AssetDisplay;
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