React router #343
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@ -3,7 +3,7 @@ import * as actions from 'constants/show_action_types';
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This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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// basic request parsing
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// basic request parsing
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export function updateRequestError (error) {
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export function updateRequestError (error) {
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return {
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return {
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type: actions.REQUEST_ERROR_UPDATE,
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type: actions.REQUEST_ERROR,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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data: error,
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data: error,
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};
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};
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}
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}
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@ -11,7 +11,7 @@ export function updateRequestError (error) {
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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export function updateRequestWithChannelRequest (name, id) {
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export function updateRequestWithChannelRequest (name, id) {
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const requestId = `cr#${name}#${id}`;
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const requestId = `cr#${name}#${id}`;
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return {
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return {
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type: actions.REQUEST_CHANNEL_UPDATE,
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type: actions.REQUEST_UPDATE_CHANNEL,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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data: { requestId, name, id },
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data: { requestId, name, id },
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};
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};
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};
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};
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@ -19,7 +19,7 @@ export function updateRequestWithChannelRequest (name, id) {
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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export function updateRequestWithAssetRequest (name, id, channelName, channelId, extension) {
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export function updateRequestWithAssetRequest (name, id, channelName, channelId, extension) {
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const requestId = `ar#${name}#${id}#${channelName}#${channelId}`;
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const requestId = `ar#${name}#${id}#${channelName}#${channelId}`;
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return {
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return {
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type: actions.REQUEST_CLAIM_UPDATE,
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type: actions.REQUEST_UPDATE_CLAIM,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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data: {
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data: {
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requestId,
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requestId,
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name,
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name,
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@ -39,14 +39,14 @@ export function updateRequestWithAssetRequest (name, id, channelName, channelId,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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export function newAssetRequest (id, name, modifier) {
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export function newAssetRequest (id, name, modifier) {
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return {
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return {
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type: actions.ASSET_REQUEST_NEW,
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type: actions.ASSET_REQUEST_ASYNC,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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data: { id, name, modifier },
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data: { id, name, modifier },
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};
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};
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};
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};
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export function addAssetRequest (id, error, name, claimId) {
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export function addAssetRequest (id, error, name, claimId) {
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return {
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return {
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type: actions.ASSET_REQUEST_ADD,
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type: actions.ASSET_REQUEST_SUCCESS,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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data: { id, error, name, claimId },
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data: { id, error, name, claimId },
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};
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};
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};
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};
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@ -56,7 +56,7 @@ export function addAssetRequest (id, error, name, claimId) {
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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export function showNewAsset (name, claimId) {
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export function showNewAsset (name, claimId) {
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const id = `a#${name}#${claimId}`;
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const id = `a#${name}#${claimId}`;
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return {
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return {
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type: actions.SHOW_ASSET_NEW,
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type: actions.ASSET_NEW_ASYNC,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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data: { id, name, claimId },
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data: { id, name, claimId },
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};
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};
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};
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};
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@ -65,7 +65,7 @@ export function showNewAsset (name, claimId) {
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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export function addAssetToAssetList (id, error, name, claimId, shortId, claimData) {
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export function addAssetToAssetList (id, error, name, claimId, shortId, claimData) {
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return {
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return {
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type: actions.ASSET_LIST_ADD,
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type: actions.ASSET_NEW_SUCCESS,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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data: { id, error, name, claimId, shortId, claimData },
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data: { id, error, name, claimId, shortId, claimData },
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};
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};
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}
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}
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@ -74,14 +74,14 @@ export function addAssetToAssetList (id, error, name, claimId, shortId, claimDat
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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export function newChannelRequest (id, name, channelId) {
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export function newChannelRequest (id, name, channelId) {
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return {
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return {
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type: actions.CHANNEL_REQUEST_NEW,
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type: actions.CHANNEL_REQUEST_ASYNC,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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data: {id, name, channelId},
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data: {id, name, channelId},
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};
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};
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};
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};
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export function addChannelRequest (id, error, name, longId, shortId) {
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export function addChannelRequest (id, error, name, longId, shortId) {
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return {
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return {
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type: actions.CHANNEL_REQUEST_ADD,
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type: actions.CHANNEL_REQUEST_SUCCESS,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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data: { id, error, name, longId, shortId },
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data: { id, error, name, longId, shortId },
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};
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};
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}
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}
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@ -91,7 +91,7 @@ export function addChannelRequest (id, error, name, longId, shortId) {
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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export function showNewChannel (name, shortId, longId) {
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export function showNewChannel (name, shortId, longId) {
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const id = `c#${name}#${longId}`; // move to the action
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const id = `c#${name}#${longId}`; // move to the action
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return {
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return {
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type: actions.SHOW_CHANNEL_NEW,
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type: actions.CHANNEL_NEW_ASYNC,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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data: { id, name, shortId, longId },
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data: { id, name, shortId, longId },
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};
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};
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};
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};
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@ -100,7 +100,7 @@ export function showNewChannel (name, shortId, longId) {
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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export function addNewChannelToChannelList (id, name, shortId, longId, claimsData) {
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export function addNewChannelToChannelList (id, name, shortId, longId, claimsData) {
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return {
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return {
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type: actions.CHANNEL_LIST_ADD,
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type: actions.CHANNEL_NEW_SUCCESS,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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data: { id, name, shortId, longId, claimsData },
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data: { id, name, shortId, longId, claimsData },
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};
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};
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};
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};
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@ -109,14 +109,14 @@ export function addNewChannelToChannelList (id, name, shortId, longId, claimsDat
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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export function updateChannelClaimsAsync (channelKey, name, longId, page) {
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export function updateChannelClaimsAsync (channelKey, name, longId, page) {
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return {
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return {
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type: actions.CHANNEL_LIST_CLAIMS_UPDATE_ASYNC,
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type: actions.CHANNEL_CLAIMS_UPDATE_ASYNC,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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data: {channelKey, name, longId, page},
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data: {channelKey, name, longId, page},
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};
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};
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};
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};
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export function updateChannelClaims (channelListId, claimsData) {
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export function updateChannelClaims (channelListId, claimsData) {
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return {
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return {
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type: actions.CHANNEL_LIST_CLAIMS_UPDATE,
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type: actions.CHANNEL_CLAIMS_UPDATE_SUCCESS,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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data: {channelListId, claimsData},
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data: {channelListId, claimsData},
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};
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};
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};
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};
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
|
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@ -3,18 +3,19 @@ import View from './view';
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Why do you do Why do you do `const that = this`?
I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
Why do you do Why do you do `const that = this`?
I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
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import { fileRequested } from 'actions/show';
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import { fileRequested } from 'actions/show';
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const mapStateToProps = ({ show }) => {
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const mapStateToProps = ({ show }) => {
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let props = {
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// select error and status
|
||||||
Why do you do Why do you do `const that = this`?
I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
Why do you do Why do you do `const that = this`?
I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
|||||||
error : show.displayAsset.error,
|
const error = show.displayAsset.error;
|
||||||
Why do you do Why do you do `const that = this`?
I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
Why do you do Why do you do `const that = this`?
I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
|||||||
status: show.displayAsset.status,
|
const status = show.displayAsset.status;
|
||||||
Why do you do Why do you do `const that = this`?
I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
Why do you do Why do you do `const that = this`?
I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
|||||||
};
|
// select asset
|
||||||
Why do you do Why do you do `const that = this`?
I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
Why do you do Why do you do `const that = this`?
I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
|||||||
// select asset info
|
const request = show.assetRequests[show.request.id];
|
||||||
Why do you do Why do you do `const that = this`?
I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
Why do you do Why do you do `const that = this`?
I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
|||||||
const previousRequest = show.assetRequests[show.request.id];
|
const assetKey = `a#${request.name}#${request.claimId}`;
|
||||||
Why do you do Why do you do `const that = this`?
I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
Why do you do Why do you do `const that = this`?
I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
|||||||
const assetKey = `a#${previousRequest.name}#${previousRequest.claimId}`;
|
|
||||||
Why do you do Why do you do `const that = this`?
I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
|||||||
const asset = show.assetList[assetKey];
|
const asset = show.assetList[assetKey];
|
||||||
if (asset) {
|
// return props
|
||||||
Why do you do Why do you do `const that = this`?
I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
Why do you do Why do you do `const that = this`?
I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
|||||||
props['asset'] = asset;
|
return {
|
||||||
Why do you do Why do you do `const that = this`?
I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
Why do you do Why do you do `const that = this`?
I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
|||||||
|
error,
|
||||||
Why do you do Why do you do `const that = this`?
I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
|||||||
|
status,
|
||||||
Why do you do Why do you do `const that = this`?
I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
|||||||
|
asset,
|
||||||
Why do you do Why do you do `const that = this`?
I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
|||||||
};
|
};
|
||||||
return props;
|
|
||||||
Why do you do Why do you do `const that = this`?
I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
|||||||
};
|
};
|
||||||
|
|
||||||
const mapDispatchToProps = dispatch => {
|
const mapDispatchToProps = dispatch => {
|
||||||
|
|
||||||
Why do you do Why do you do `const that = this`?
I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
Why do you do Why do you do `const that = this`?
I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
|
@ -2,15 +2,14 @@ import { connect } from 'react-redux';
|
||||||
This should be a This should be a `button` if it isn't linking anywhere.
This should be a This should be a `button` if it isn't linking anywhere.
|
|||||||
import View from './view';
|
import View from './view';
|
||||||
|
|
||||||
const mapStateToProps = ({ show }) => {
|
const mapStateToProps = ({ show }) => {
|
||||||
let props = {};
|
// select asset
|
||||||
This should be a This should be a `button` if it isn't linking anywhere.
This should be a This should be a `button` if it isn't linking anywhere.
|
|||||||
// select asset info
|
|
||||||
This should be a This should be a `button` if it isn't linking anywhere.
|
|||||||
const request = show.assetRequests[show.request.id];
|
const request = show.assetRequests[show.request.id];
|
||||||
const assetKey = `a#${request.name}#${request.claimId}`;
|
const assetKey = `a#${request.name}#${request.claimId}`;
|
||||||
const asset = show.assetList[assetKey];
|
const asset = show.assetList[assetKey];
|
||||||
if (asset) {
|
// return props
|
||||||
This should be a This should be a `button` if it isn't linking anywhere.
This should be a This should be a `button` if it isn't linking anywhere.
|
|||||||
props['asset'] = asset;
|
return {
|
||||||
This should be a This should be a `button` if it isn't linking anywhere.
This should be a This should be a `button` if it isn't linking anywhere.
|
|||||||
|
asset,
|
||||||
This should be a This should be a `button` if it isn't linking anywhere.
|
|||||||
};
|
};
|
||||||
return props;
|
|
||||||
This should be a This should be a `button` if it isn't linking anywhere.
|
|||||||
};
|
};
|
||||||
|
|
||||||
export default connect(mapStateToProps, null)(View);
|
export default connect(mapStateToProps, null)(View);
|
||||||
|
|
||||||
This should be a This should be a `button` if it isn't linking anywhere.
This should be a This should be a `button` if it isn't linking anywhere.
|
|
@ -2,15 +2,18 @@ import { connect } from 'react-redux';
|
||||||
import View from './view';
|
import View from './view';
|
||||||
|
|
||||||
const mapStateToProps = ({ show }) => {
|
const mapStateToProps = ({ show }) => {
|
||||||
let props = {};
|
|
||||||
// select title
|
// select title
|
||||||
const previousRequest = show.assetRequests[show.request.id];
|
const request = show.assetRequests[show.request.id];
|
||||||
const assetKey = `a#${previousRequest.name}#${previousRequest.claimId}`;
|
const assetKey = `a#${request.name}#${request.claimId}`;
|
||||||
const asset = show.assetList[assetKey];
|
const asset = show.assetList[assetKey];
|
||||||
|
let title;
|
||||||
if (asset) {
|
if (asset) {
|
||||||
props['title'] = asset.claimData.title;
|
title = asset.claimData.title;
|
||||||
|
};
|
||||||
|
// return props
|
||||||
|
return {
|
||||||
|
title,
|
||||||
};
|
};
|
||||||
return props;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
export default connect(mapStateToProps, null)(View);
|
export default connect(mapStateToProps, null)(View);
|
||||||
|
|
|
@ -1,4 +1,32 @@
|
||||||
import { connect } from 'react-redux';
|
import React from 'react';
|
||||||
import View from './view';
|
import NavBar from 'containers/NavBar';
|
||||||
|
import AssetTitle from 'components/AssetTitle';
|
||||||
|
import AssetDisplay from 'components/AssetDisplay';
|
||||||
|
import AssetInfo from 'components/AssetInfo';
|
||||||
|
|
||||||
export default connect(null, null)(View);
|
class ShowAssetDetails extends React.Component {
|
||||||
|
render () {
|
||||||
|
return (
|
||||||
|
<div>
|
||||||
|
<NavBar/>
|
||||||
|
<div className="row row--tall row--padded">
|
||||||
|
<div className="column column--10">
|
||||||
|
<AssetTitle />
|
||||||
|
</div>
|
||||||
|
<div className="column column--5 column--sml-10 align-content-top">
|
||||||
|
<div className="row row--padded">
|
||||||
|
<AssetDisplay />
|
||||||
|
</div>
|
||||||
|
</div><div className="column column--5 column--sml-10 align-content-top">
|
||||||
|
<div className="row row--padded">
|
||||||
|
<AssetInfo />
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
export default ShowAssetDetails;
|
||||||
|
|
|
@ -1,32 +0,0 @@
|
||||||
import React from 'react';
|
|
||||||
import NavBar from 'containers/NavBar';
|
|
||||||
import AssetTitle from 'components/AssetTitle';
|
|
||||||
import AssetDisplay from 'components/AssetDisplay';
|
|
||||||
import AssetInfo from 'components/AssetInfo';
|
|
||||||
|
|
||||||
class ShowAssetDetails extends React.Component {
|
|
||||||
render () {
|
|
||||||
return (
|
|
||||||
<div>
|
|
||||||
<NavBar/>
|
|
||||||
<div className="row row--tall row--padded">
|
|
||||||
<div className="column column--10">
|
|
||||||
<AssetTitle />
|
|
||||||
</div>
|
|
||||||
<div className="column column--5 column--sml-10 align-content-top">
|
|
||||||
<div className="row row--padded">
|
|
||||||
<AssetDisplay />
|
|
||||||
</div>
|
|
||||||
</div><div className="column column--5 column--sml-10 align-content-top">
|
|
||||||
<div className="row row--padded">
|
|
||||||
<AssetInfo />
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
</div>
|
|
||||||
);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
export default ShowAssetDetails;
|
|
|
@ -2,16 +2,20 @@ import { connect } from 'react-redux';
|
||||||
You can use destructuring twice to avoid all the repeated
Then you can just use You can use destructuring twice to avoid all the repeated `this.props.claimData`
`const { claimData: { name, claimId... } } = this.props`
Then you can just use `name={name}`
You can use destructuring twice to avoid all the repeated
Then you can just use You can use destructuring twice to avoid all the repeated `this.props.claimData`
`const { claimData: { name, claimId... } } = this.props`
Then you can just use `name={name}`
|
|||||||
import View from './view';
|
import View from './view';
|
||||||
|
|
||||||
const mapStateToProps = ({ show }) => {
|
const mapStateToProps = ({ show }) => {
|
||||||
let props = {};
|
|
||||||
You can use destructuring twice to avoid all the repeated
Then you can just use You can use destructuring twice to avoid all the repeated `this.props.claimData`
`const { claimData: { name, claimId... } } = this.props`
Then you can just use `name={name}`
|
|||||||
// select name and claim id
|
// select name and claim id
|
||||||
|
let name, claimId;
|
||||||
You can use destructuring twice to avoid all the repeated
Then you can just use You can use destructuring twice to avoid all the repeated `this.props.claimData`
`const { claimData: { name, claimId... } } = this.props`
Then you can just use `name={name}`
|
|||||||
const previousRequest = show.assetRequests[show.request.id];
|
const previousRequest = show.assetRequests[show.request.id];
|
||||||
const assetKey = `a#${previousRequest.name}#${previousRequest.claimId}`;
|
const assetKey = `a#${previousRequest.name}#${previousRequest.claimId}`;
|
||||||
const asset = show.assetList[assetKey];
|
const asset = show.assetList[assetKey];
|
||||||
if (asset) {
|
if (asset) {
|
||||||
props['name'] = asset.name;
|
name = asset.name;
|
||||||
You can use destructuring twice to avoid all the repeated
Then you can just use You can use destructuring twice to avoid all the repeated `this.props.claimData`
`const { claimData: { name, claimId... } } = this.props`
Then you can just use `name={name}`
You can use destructuring twice to avoid all the repeated
Then you can just use You can use destructuring twice to avoid all the repeated `this.props.claimData`
`const { claimData: { name, claimId... } } = this.props`
Then you can just use `name={name}`
|
|||||||
props['claimId'] = asset.claimId;
|
claimId = asset.claimId;
|
||||||
You can use destructuring twice to avoid all the repeated
Then you can just use You can use destructuring twice to avoid all the repeated `this.props.claimData`
`const { claimData: { name, claimId... } } = this.props`
Then you can just use `name={name}`
You can use destructuring twice to avoid all the repeated
Then you can just use You can use destructuring twice to avoid all the repeated `this.props.claimData`
`const { claimData: { name, claimId... } } = this.props`
Then you can just use `name={name}`
|
|||||||
|
};
|
||||||
You can use destructuring twice to avoid all the repeated
Then you can just use You can use destructuring twice to avoid all the repeated `this.props.claimData`
`const { claimData: { name, claimId... } } = this.props`
Then you can just use `name={name}`
|
|||||||
|
// return props
|
||||||
You can use destructuring twice to avoid all the repeated
Then you can just use You can use destructuring twice to avoid all the repeated `this.props.claimData`
`const { claimData: { name, claimId... } } = this.props`
Then you can just use `name={name}`
|
|||||||
|
return {
|
||||||
You can use destructuring twice to avoid all the repeated
Then you can just use You can use destructuring twice to avoid all the repeated `this.props.claimData`
`const { claimData: { name, claimId... } } = this.props`
Then you can just use `name={name}`
|
|||||||
|
name,
|
||||||
You can use destructuring twice to avoid all the repeated
Then you can just use You can use destructuring twice to avoid all the repeated `this.props.claimData`
`const { claimData: { name, claimId... } } = this.props`
Then you can just use `name={name}`
|
|||||||
|
claimId,
|
||||||
You can use destructuring twice to avoid all the repeated
Then you can just use You can use destructuring twice to avoid all the repeated `this.props.claimData`
`const { claimData: { name, claimId... } } = this.props`
Then you can just use `name={name}`
|
|||||||
};
|
};
|
||||||
return props;
|
|
||||||
You can use destructuring twice to avoid all the repeated
Then you can just use You can use destructuring twice to avoid all the repeated `this.props.claimData`
`const { claimData: { name, claimId... } } = this.props`
Then you can just use `name={name}`
|
|||||||
};
|
};
|
||||||
|
|
||||||
export default connect(mapStateToProps, null)(View);
|
export default connect(mapStateToProps, null)(View);
|
||||||
|
|
||||||
You can use destructuring twice to avoid all the repeated
Then you can just use You can use destructuring twice to avoid all the repeated `this.props.claimData`
`const { claimData: { name, claimId... } } = this.props`
Then you can just use `name={name}`
You can use destructuring twice to avoid all the repeated
Then you can just use You can use destructuring twice to avoid all the repeated `this.props.claimData`
`const { claimData: { name, claimId... } } = this.props`
Then you can just use `name={name}`
|
|
@ -1,26 +1,24 @@
|
||||||
// request actions
|
// request actions
|
||||||
export const REQUEST_CHANNEL_UPDATE = 'REQUEST_CHANNEL_UPDATE';
|
export const REQUEST_UPDATE_CHANNEL = 'REQUEST_UPDATE_CHANNEL';
|
||||||
export const REQUEST_CLAIM_UPDATE = 'REQUEST_CLAIM_UPDATE';
|
export const REQUEST_UPDATE_CLAIM = 'REQUEST_UPDATE_CLAIM';
|
||||||
export const REQUEST_ERROR_UPDATE = 'REQUEST_ERROR_UPDATE';
|
export const REQUEST_ERROR = 'REQUEST_ERROR';
|
||||||
|
|
||||||
// asset request actions
|
// asset actions
|
||||||
export const ASSET_REQUEST_NEW = 'ASSET_REQUEST_NEW';
|
export const ASSET_REQUEST_ASYNC = 'ASSET_REQUEST_ASYNC';
|
||||||
export const ASSET_REQUEST_ADD = 'ASSET_REQUEST_ADD';
|
export const ASSET_REQUEST_SUCCESS = 'ASSET_REQUEST_SUCCESS';
|
||||||
|
|
||||||
export const SHOW_ASSET_NEW = 'SHOW_ASSET_NEW';
|
export const ASSET_NEW_ASYNC = 'ASSET_NEW_ASYNC';
|
||||||
export const ASSET_LIST_ADD = `ASSET_LIST_ADD`;
|
export const ASSET_NEW_SUCCESS = `ASSET_NEW_SUCCESS`;
|
||||||
|
|
||||||
// channel request actions
|
// channel actions
|
||||||
export const CHANNEL_REQUEST_NEW = 'CHANNEL_REQUEST_NEW';
|
export const CHANNEL_REQUEST_ASYNC = 'CHANNEL_REQUEST_ASYNC';
|
||||||
export const CHANNEL_REQUEST_ADD = 'CHANNEL_REQUEST_ADD';
|
export const CHANNEL_REQUEST_SUCCESS = 'CHANNEL_REQUEST_SUCCESS';
|
||||||
|
|
||||||
export const SHOW_CHANNEL_NEW = 'SHOW_CHANNEL_NEW';
|
export const CHANNEL_NEW_ASYNC = 'CHANNEL_NEW_ASYNC';
|
||||||
export const SHOW_CHANNEL_UPDATE = 'SHOW_CHANNEL_UPDATE';
|
export const CHANNEL_NEW_SUCCESS = 'CHANNEL_NEW_SUCCESS';
|
||||||
export const SHOW_CHANNEL_CLEAR = 'SHOW_CHANNEL_CLEAR';
|
|
||||||
|
|
||||||
export const CHANNEL_LIST_ADD = 'CHANNEL_LIST_ADD';
|
export const CHANNEL_CLAIMS_UPDATE_ASYNC = 'CHANNEL_CLAIMS_UPDATE_ASYNC';
|
||||||
export const CHANNEL_LIST_CLAIMS_UPDATE_ASYNC = 'CHANNEL_LIST_CLAIMS_UPDATE_ASYNC';
|
export const CHANNEL_CLAIMS_UPDATE_SUCCESS = 'CHANNEL_CLAIMS_UPDATE_SUCCESS';
|
||||||
export const CHANNEL_LIST_CLAIMS_UPDATE = 'CHANNEL_LIST_CLAIMS_UPDATE';
|
|
||||||
|
|
||||||
// asset/file display actions
|
// asset/file display actions
|
||||||
export const FILE_REQUESTED = 'FILE_REQUESTED';
|
export const FILE_REQUESTED = 'FILE_REQUESTED';
|
||||||
|
|
|
@ -22,13 +22,13 @@ const initialState = {
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
export default function (state = initialState, action) {
|
export default function (state = initialState, action) {
|
||||||
switch (action.type) {
|
switch (action.type) {
|
||||||
// handle request
|
// handle request
|
||||||
case actions.REQUEST_ERROR_UPDATE:
|
case actions.REQUEST_ERROR:
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
return Object.assign({}, state, {
|
return Object.assign({}, state, {
|
||||||
request: Object.assign({}, state.request, {
|
request: Object.assign({}, state.request, {
|
||||||
error: action.data,
|
error: action.data,
|
||||||
}),
|
}),
|
||||||
});
|
});
|
||||||
case actions.REQUEST_CHANNEL_UPDATE:
|
case actions.REQUEST_UPDATE_CHANNEL:
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
return Object.assign({}, state, {
|
return Object.assign({}, state, {
|
||||||
request: {
|
request: {
|
||||||
type : CHANNEL,
|
type : CHANNEL,
|
||||||
|
@ -40,7 +40,7 @@ export default function (state = initialState, action) {
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
},
|
},
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
case actions.REQUEST_CLAIM_UPDATE:
|
case actions.REQUEST_UPDATE_CLAIM:
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
return Object.assign({}, state, {
|
return Object.assign({}, state, {
|
||||||
request: {
|
request: {
|
||||||
type : ASSET,
|
type : ASSET,
|
||||||
|
@ -53,8 +53,8 @@ export default function (state = initialState, action) {
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
},
|
},
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
// request for an asset
|
// successful requests
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
case actions.ASSET_REQUEST_ADD:
|
case actions.ASSET_REQUEST_SUCCESS:
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
return Object.assign({}, state, {
|
return Object.assign({}, state, {
|
||||||
assetRequests: Object.assign({}, state.assetRequests, {
|
assetRequests: Object.assign({}, state.assetRequests, {
|
||||||
[action.data.id]: {
|
[action.data.id]: {
|
||||||
|
@ -64,8 +64,19 @@ export default function (state = initialState, action) {
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
},
|
},
|
||||||
}),
|
}),
|
||||||
});
|
});
|
||||||
// add asset to asset list
|
case actions.CHANNEL_REQUEST_SUCCESS:
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
case actions.ASSET_LIST_ADD:
|
return Object.assign({}, state, {
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
|
channelRequests: Object.assign({}, state.channelRequests, {
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
|
[action.data.id]: {
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
|
error : action.data.error,
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
|
name : action.data.name,
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
|
longId : action.data.longId,
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
|
shortId: action.data.shortId,
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
|
},
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
|
}),
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
|
});
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
|
// updates to asset list
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
|
case actions.ASSET_NEW_SUCCESS:
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
return Object.assign({}, state, {
|
return Object.assign({}, state, {
|
||||||
assetList: Object.assign({}, state.assetList, {
|
assetList: Object.assign({}, state.assetList, {
|
||||||
[action.data.id]: {
|
[action.data.id]: {
|
||||||
|
@ -77,35 +88,8 @@ export default function (state = initialState, action) {
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
},
|
},
|
||||||
}),
|
}),
|
||||||
});
|
});
|
||||||
// request a channel
|
// updates to channel list
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
case actions.CHANNEL_REQUEST_ADD:
|
case actions.CHANNEL_NEW_SUCCESS:
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
return Object.assign({}, state, {
|
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
channelRequests: Object.assign({}, state.channelRequests, {
|
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
[action.data.id]: {
|
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
error : action.data.error,
|
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
name : action.data.name,
|
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
longId : action.data.longId,
|
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
shortId: action.data.shortId,
|
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
},
|
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
}),
|
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
});
|
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
// show a channel
|
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
case actions.SHOW_CHANNEL_UPDATE:
|
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
return Object.assign({}, state, {
|
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
showChannel: {
|
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
error: action.data.error,
|
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
id : action.data.id,
|
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
},
|
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
});
|
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
case actions.SHOW_CHANNEL_CLEAR:
|
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
return Object.assign({}, state, {
|
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
showChannel: {
|
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
error: null,
|
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
id : null,
|
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
},
|
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
});
|
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
// add channel to channel list
|
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
case actions.CHANNEL_LIST_ADD:
|
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
return Object.assign({}, state, {
|
return Object.assign({}, state, {
|
||||||
channelList: Object.assign({}, state.channelList, {
|
channelList: Object.assign({}, state.channelList, {
|
||||||
[action.data.id]: {
|
[action.data.id]: {
|
||||||
|
@ -116,7 +100,7 @@ export default function (state = initialState, action) {
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
},
|
},
|
||||||
}),
|
}),
|
||||||
});
|
});
|
||||||
case actions.CHANNEL_LIST_CLAIMS_UPDATE:
|
case actions.CHANNEL_CLAIMS_UPDATE_SUCCESS:
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|||||||
return Object.assign({}, state, {
|
return Object.assign({}, state, {
|
||||||
channelList: Object.assign({}, state.channelList, {
|
channelList: Object.assign({}, state.channelList, {
|
||||||
[action.data.channelListId]: Object.assign({}, state.channelList[action.data.channelListId], {
|
[action.data.channelListId]: Object.assign({}, state.channelList[action.data.channelListId], {
|
||||||
|
|
||||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
|
@ -1,46 +0,0 @@
|
||||||
import { call, put, takeLatest } from 'redux-saga/effects';
|
|
||||||
import * as actions from 'constants/show_action_types';
|
|
||||||
import { addAssetRequest, updateRequestError, showNewAsset, addChannelRequest, showNewChannel } from 'actions/show';
|
|
||||||
import { getLongClaimId } from 'api/assetApi';
|
|
||||||
import { getChannelData } from 'api/channelApi';
|
|
||||||
|
|
||||||
function* newAssetRequest (action) {
|
|
||||||
const { id, name, modifier } = action.data;
|
|
||||||
let success, message, longId;
|
|
||||||
try {
|
|
||||||
({success, message, data: longId} = yield call(getLongClaimId, name, modifier));
|
|
||||||
} catch (error) {
|
|
||||||
return yield put(updateRequestError(error.message));
|
|
||||||
}
|
|
||||||
if (!success) {
|
|
||||||
return yield put(updateRequestError(message));
|
|
||||||
}
|
|
||||||
yield put(addAssetRequest(id, null, name, longId));
|
|
||||||
yield put(showNewAsset(name, longId));
|
|
||||||
};
|
|
||||||
|
|
||||||
function* newChannelRequest (action) {
|
|
||||||
const { id, name, channelId } = action.data;
|
|
||||||
let success, message, data;
|
|
||||||
try {
|
|
||||||
({success, message, data} = yield call(getChannelData, name, channelId));
|
|
||||||
} catch (error) {
|
|
||||||
// return yield put(addChannelRequest(id, error.message, null, null, null));
|
|
||||||
return yield put(updateRequestError(error.message));
|
|
||||||
}
|
|
||||||
if (!success) {
|
|
||||||
// return yield put(addChannelRequest(id, message, null, null, null));
|
|
||||||
return yield put(updateRequestError(message));
|
|
||||||
}
|
|
||||||
const { longChannelClaimId: longId, shortChannelClaimId: shortId } = data;
|
|
||||||
yield put(addChannelRequest(id, null, name, longId, shortId));
|
|
||||||
yield put(showNewChannel(name, shortId, longId));
|
|
||||||
}
|
|
||||||
|
|
||||||
export function* watchNewAssetRequest () {
|
|
||||||
yield takeLatest(actions.ASSET_REQUEST_NEW, newAssetRequest);
|
|
||||||
};
|
|
||||||
|
|
||||||
export function* watchNewChannelRequest () {
|
|
||||||
yield takeLatest(actions.CHANNEL_REQUEST_NEW, newChannelRequest);
|
|
||||||
};
|
|
|
@ -33,5 +33,5 @@ function* getAssetDataAndShowAsset (action) {
|
||||||
}
|
}
|
||||||
|
|
||||||
export function* watchShowNewAsset () {
|
export function* watchShowNewAsset () {
|
||||||
yield takeLatest(actions.SHOW_ASSET_NEW, getAssetDataAndShowAsset);
|
yield takeLatest(actions.ASSET_NEW_ASYNC, getAssetDataAndShowAsset);
|
||||||
};
|
};
|
||||||
|
|
|
@ -19,7 +19,7 @@ function* getChannelClaimsAndShowChannel (action) {
|
||||||
I don't have any experience using Generally you want I don't have any experience using `redux-saga` so I might just not understand what is happening.
Generally you want `XX_SUCCESS` and `XX_FAIL` actions separated. That makes it a lot easier handling the data on the reducer.
If these aren't being used anywhere else, I don't think they need to be separated. IMO it would make these saga files easier to understand/follow, but not a big issue If these aren't being used anywhere else, I don't think they need to be separated.
IMO it would make these saga files easier to understand/follow, but not a big issue
I don't have any experience using Generally you want I don't have any experience using `redux-saga` so I might just not understand what is happening.
Generally you want `XX_SUCCESS` and `XX_FAIL` actions separated. That makes it a lot easier handling the data on the reducer.
If these aren't being used anywhere else, I don't think they need to be separated. IMO it would make these saga files easier to understand/follow, but not a big issue If these aren't being used anywhere else, I don't think they need to be separated.
IMO it would make these saga files easier to understand/follow, but not a big issue
|
|||||||
}
|
}
|
||||||
|
|
||||||
export function* watchShowNewChannel () {
|
export function* watchShowNewChannel () {
|
||||||
yield takeLatest(actions.SHOW_CHANNEL_NEW, getChannelClaimsAndShowChannel);
|
yield takeLatest(actions.CHANNEL_NEW_ASYNC, getChannelClaimsAndShowChannel);
|
||||||
I don't have any experience using Generally you want I don't have any experience using `redux-saga` so I might just not understand what is happening.
Generally you want `XX_SUCCESS` and `XX_FAIL` actions separated. That makes it a lot easier handling the data on the reducer.
If these aren't being used anywhere else, I don't think they need to be separated. IMO it would make these saga files easier to understand/follow, but not a big issue If these aren't being used anywhere else, I don't think they need to be separated.
IMO it would make these saga files easier to understand/follow, but not a big issue
I don't have any experience using Generally you want I don't have any experience using `redux-saga` so I might just not understand what is happening.
Generally you want `XX_SUCCESS` and `XX_FAIL` actions separated. That makes it a lot easier handling the data on the reducer.
If these aren't being used anywhere else, I don't think they need to be separated. IMO it would make these saga files easier to understand/follow, but not a big issue If these aren't being used anywhere else, I don't think they need to be separated.
IMO it would make these saga files easier to understand/follow, but not a big issue
|
|||||||
};
|
};
|
||||||
|
|
||||||
function* getNewClaimsAndUpdateClaimsList (action) {
|
function* getNewClaimsAndUpdateClaimsList (action) {
|
||||||
|
@ -37,5 +37,5 @@ function* getNewClaimsAndUpdateClaimsList (action) {
|
||||||
I don't have any experience using Generally you want I don't have any experience using `redux-saga` so I might just not understand what is happening.
Generally you want `XX_SUCCESS` and `XX_FAIL` actions separated. That makes it a lot easier handling the data on the reducer.
If these aren't being used anywhere else, I don't think they need to be separated. IMO it would make these saga files easier to understand/follow, but not a big issue If these aren't being used anywhere else, I don't think they need to be separated.
IMO it would make these saga files easier to understand/follow, but not a big issue
I don't have any experience using Generally you want I don't have any experience using `redux-saga` so I might just not understand what is happening.
Generally you want `XX_SUCCESS` and `XX_FAIL` actions separated. That makes it a lot easier handling the data on the reducer.
If these aren't being used anywhere else, I don't think they need to be separated. IMO it would make these saga files easier to understand/follow, but not a big issue If these aren't being used anywhere else, I don't think they need to be separated.
IMO it would make these saga files easier to understand/follow, but not a big issue
|
|||||||
}
|
}
|
||||||
|
|
||||||
export function* watchShowNewChannelClaimsRequest () {
|
export function* watchShowNewChannelClaimsRequest () {
|
||||||
yield takeLatest(actions.CHANNEL_LIST_CLAIMS_UPDATE_ASYNC, getNewClaimsAndUpdateClaimsList);
|
yield takeLatest(actions.CHANNEL_CLAIMS_UPDATE_ASYNC, getNewClaimsAndUpdateClaimsList);
|
||||||
I don't have any experience using Generally you want I don't have any experience using `redux-saga` so I might just not understand what is happening.
Generally you want `XX_SUCCESS` and `XX_FAIL` actions separated. That makes it a lot easier handling the data on the reducer.
If these aren't being used anywhere else, I don't think they need to be separated. IMO it would make these saga files easier to understand/follow, but not a big issue If these aren't being used anywhere else, I don't think they need to be separated.
IMO it would make these saga files easier to understand/follow, but not a big issue
I don't have any experience using Generally you want I don't have any experience using `redux-saga` so I might just not understand what is happening.
Generally you want `XX_SUCCESS` and `XX_FAIL` actions separated. That makes it a lot easier handling the data on the reducer.
If these aren't being used anywhere else, I don't think they need to be separated. IMO it would make these saga files easier to understand/follow, but not a big issue If these aren't being used anywhere else, I don't think they need to be separated.
IMO it would make these saga files easier to understand/follow, but not a big issue
|
|||||||
}
|
}
|
||||||
|
|
||||||
I don't have any experience using Generally you want I don't have any experience using `redux-saga` so I might just not understand what is happening.
Generally you want `XX_SUCCESS` and `XX_FAIL` actions separated. That makes it a lot easier handling the data on the reducer.
If these aren't being used anywhere else, I don't think they need to be separated. IMO it would make these saga files easier to understand/follow, but not a big issue If these aren't being used anywhere else, I don't think they need to be separated.
IMO it would make these saga files easier to understand/follow, but not a big issue
I don't have any experience using Generally you want I don't have any experience using `redux-saga` so I might just not understand what is happening.
Generally you want `XX_SUCCESS` and `XX_FAIL` actions separated. That makes it a lot easier handling the data on the reducer.
If these aren't being used anywhere else, I don't think they need to be separated. IMO it would make these saga files easier to understand/follow, but not a big issue If these aren't being used anywhere else, I don't think they need to be separated.
IMO it would make these saga files easier to understand/follow, but not a big issue
|
I think generally the pattern is that an action is
{ type: "some string", data: { name, id... } }
just to keep things consistent.data
can be an object or a string, but I think it's helpful to put everything inside of that