React router #343
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@ -5,25 +5,25 @@ module.exports = {
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let status, message;
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// check for daemon being turned off
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if (error.code === 'ECONNREFUSED') {
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status = 503;
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status = 200;
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message = 'Connection refused. The daemon may not be running.';
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// check for errors from the daemon
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} else if (error.response) {
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status = error.response.status || 500;
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if (error.response.data) {
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if (error.response.data.message) {
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message = error.response.data.message;
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} else if (error.response.data.error) {
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message = error.response.data.error.message;
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} else {
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message = error.response.data;
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}
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} else {
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message = error.response;
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}
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// // check for errors from the daemon
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// } else if (error.response) {
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// status = error.response.status || 500;
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// if (error.response.data) {
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// if (error.response.data.message) {
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// message = error.response.data.message;
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// } else if (error.response.data.error) {
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// message = error.response.data.error.message;
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// } else {
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// message = error.response.data;
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// }
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// } else {
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// message = error.response;
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// }
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// check for thrown errors
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} else if (error.message) {
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status = 400;
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status = 200;
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message = error.message;
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// fallback for everything else
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} else {
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@ -10,13 +10,13 @@ function handleLbrynetResponse ({ data }, resolve, reject) {
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// check for an error
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if (data.result.error) {
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logger.debug('Lbrynet api error:', data.result.error);
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reject(data.result.error);
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reject(new Error(data.result.error));
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return;
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};
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resolve(data.result);
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return;
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}
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// fallback in case the just timed out
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// fallback in case it just timed out
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reject(JSON.stringify(data));
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}
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@ -19,29 +19,3 @@ export function updateRequestWithAssetRequest (name, id, channelName, channelId,
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![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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extension,
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};
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};
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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export function updateChannelData (name, longId, shortId) {
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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return {
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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type: actions.CHANNEL_DATA_UPDATE,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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name,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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longId,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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shortId,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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};
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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};
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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export function updateChannelClaimsData (claims, currentPage, totalPages, totalClaims) {
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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return {
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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type: actions.CHANNEL_CLAIMS_DATA_UPDATE,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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claims,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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currentPage,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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totalPages,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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totalClaims,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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};
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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};
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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export function updateAssetData (data) {
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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return {
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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type: actions.ASSET_DATA_UPDATE,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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data,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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};
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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};
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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|
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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@ -39,9 +39,12 @@ class AssetDisplay extends React.Component {
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![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
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const url = `/api/file-is-available/${this.props.name}/${this.props.claimId}`;
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return new Promise((resolve, reject) => {
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Request(url)
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.then(isAvailable => {
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![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
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console.log('/api/file-is-available response:', isAvailable);
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![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
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resolve(isAvailable);
|
||||
![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
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.then(({success, message, data: isAvailable}) => {
|
||||
![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
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if (success) {
|
||||
![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
||||
console.log('/api/file-is-available response:', isAvailable);
|
||||
![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
||||
return resolve(isAvailable);
|
||||
![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
||||
}
|
||||
![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
||||
reject(new Error(message));
|
||||
![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
||||
})
|
||||
.catch(error => {
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reject(error);
|
||||
|
@ -53,9 +56,12 @@ class AssetDisplay extends React.Component {
|
|||
![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
||||
const url = `/api/claim-get/${this.props.name}/${this.props.claimId}`;
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return new Promise((resolve, reject) => {
|
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Request(url)
|
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.then(response => {
|
||||
![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
||||
console.log('/api/claim-get response:', response);
|
||||
![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
||||
resolve(true);
|
||||
![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
||||
.then(({success, message}) => {
|
||||
![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
||||
console.log('/api/claim-get response:', success, message);
|
||||
![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
||||
if (success) {
|
||||
![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
||||
return resolve(true);
|
||||
![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
||||
}
|
||||
![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
||||
reject(new Error(message));
|
||||
![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
||||
})
|
||||
.catch(error => {
|
||||
reject(error);
|
||||
|
@ -65,6 +71,11 @@ class AssetDisplay extends React.Component {
|
|||
![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
||||
render () {
|
||||
return (
|
||||
<div id="asset-display-component">
|
||||
{(this.state.status === LOCAL_CHECK) &&
|
||||
![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
||||
<div>
|
||||
![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
||||
<p>Checking to see if Spee.ch has your asset locally...</p>
|
||||
![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
||||
</div>
|
||||
![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
||||
}
|
||||
![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
||||
{(this.state.status === SEARCHING) &&
|
||||
<div>
|
||||
<p>Sit tight, we're searching the LBRY blockchain for your asset!</p>
|
||||
|
|
|||
![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
![]() Why do you do Why do you do `const that = this`?
![]() I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same I think this is another piece you can move entirely into redux. Currently if this component is rendered, then a user navigates away and comes back to the same `<AssetDisplay />` it will make these requests again, even if you just made them a second ago
![]() I had a misunderstanding of how the I had a misunderstanding of how the `this` context works and when I needed to pass this in to a function manually. I was able to remove it from the app in multiple places where it isn't necessary.
|
79
react/components/ChannelClaimsDisplay/index.js
Normal file
|
@ -0,0 +1,79 @@
|
|||
import React from 'react/index';
|
||||
import AssetPreview from 'components/AssetPreview';
|
||||
import request from 'utils/request';
|
||||
|
||||
class ChannelClaimsDisplay extends React.Component {
|
||||
constructor (props) {
|
||||
super(props);
|
||||
this.state = {
|
||||
error : null,
|
||||
claims : null,
|
||||
currentPage: null,
|
||||
totalPages : null,
|
||||
totalClaims: null,
|
||||
};
|
||||
this.updateClaimsData = this.updateClaimsData.bind(this);
|
||||
}
|
||||
componentDidMount () {
|
||||
this.updateClaimsData(1);
|
||||
}
|
||||
updateClaimsData (page) {
|
||||
const name = this.props.name;
|
||||
const longId = this.props.longId;
|
||||
const url = `/api/channel-claims/${name}/${longId}/${page}`;
|
||||
const that = this;
|
||||
return request(url)
|
||||
.then(({ success, message, data }) => {
|
||||
console.log('api/channel-claims response:', data);
|
||||
if (!success) {
|
||||
return that.setState({error: message});
|
||||
}
|
||||
this.setState({
|
||||
claims : data.claims,
|
||||
currentPage: data.currentPage,
|
||||
totalPages : data.totalPages,
|
||||
totalClaims: data.totalResults,
|
||||
});
|
||||
})
|
||||
.catch((error) => {
|
||||
that.setState({error: error.message});
|
||||
});
|
||||
}
|
||||
render () {
|
||||
return (
|
||||
<div>
|
||||
{this.state.error ? (
|
||||
<div className="row">
|
||||
<div className="column column--10">
|
||||
<p>{this.state.error}</p>
|
||||
</div>
|
||||
</div>
|
||||
) : (
|
||||
<div className="row row--tall">
|
||||
<p>total pages: {this.state.totalPages}</p>
|
||||
<p>total claims: {this.state.totalClaims}</p>
|
||||
{this.state.claims &&
|
||||
<div>
|
||||
{this.state.claims.map((claim, index) => <AssetPreview
|
||||
name={claim.name}
|
||||
claimId={claim.claimId}
|
||||
contentType={claim.contentType}
|
||||
key={index}
|
||||
/>)}
|
||||
{(this.state.currentPage > 1) && <button onClick={this.updateClaimsData(this.state.currentPage - 1)}>Previous Page</button>}
|
||||
<p>current page: {this.state.currentPage}</p>
|
||||
{(this.state.currentPage < this.state.totalPages) && <button onClick={this.updateClaimsData(this.state.currentPage + 1)}>Next Page</button>}
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
// PropTypes
|
||||
// name
|
||||
// id
|
||||
|
||||
export default ChannelClaimsDisplay;
|
|
@ -1,5 +1,2 @@
|
|||
export const REQUEST_UPDATE_CHANNEL = 'REQUEST_UPDATE_CHANNEL';
|
||||
export const REQUEST_UPDATE_CLAIM = 'REQUEST_UPDATE_CLAIM';
|
||||
export const CHANNEL_DATA_UPDATE = 'CHANNEL_DATA_UPDATE';
|
||||
export const CHANNEL_CLAIMS_DATA_UPDATE = 'CHANNEL_CLAIMS_DATA_UPDATE';
|
||||
export const ASSET_DATA_UPDATE = 'ASSET_DATA_UPDATE';
|
||||
|
|
|
@ -1,24 +0,0 @@
|
|||
![]() Will these nested values always exist? Will these nested values always exist?
![]() They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
![]() I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
![]() Will these nested values always exist? Will these nested values always exist?
![]() They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
![]() I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
||||
import { connect } from 'react-redux';
|
||||
![]() Will these nested values always exist? Will these nested values always exist?
![]() They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
![]() I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
||||
import View from './view';
|
||||
![]() Will these nested values always exist? Will these nested values always exist?
![]() They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
![]() I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
||||
import {updateChannelClaimsData} from 'actions/show';
|
||||
![]() Will these nested values always exist? Will these nested values always exist?
![]() They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
![]() I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
||||
|
||||
![]() Will these nested values always exist? Will these nested values always exist?
![]() They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
![]() I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
||||
const mapStateToProps = ({ show }) => {
|
||||
![]() Will these nested values always exist? Will these nested values always exist?
![]() They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
![]() I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
||||
return {
|
||||
![]() Will these nested values always exist? Will these nested values always exist?
![]() They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
![]() I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
||||
name : show.channelData.name,
|
||||
![]() Will these nested values always exist? Will these nested values always exist?
![]() They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
![]() I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
||||
longId : show.channelData.longId,
|
||||
![]() Will these nested values always exist? Will these nested values always exist?
![]() They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
![]() I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
||||
claims : show.channelClaimsData.claims,
|
||||
![]() Will these nested values always exist? Will these nested values always exist?
![]() They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
![]() I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
||||
currentPage: show.channelClaimsData.currentPage,
|
||||
![]() Will these nested values always exist? Will these nested values always exist?
![]() They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
![]() I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
||||
totalPages : show.channelClaimsData.totalPages,
|
||||
![]() Will these nested values always exist? Will these nested values always exist?
![]() They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
![]() I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
||||
totalClaims: show.channelClaimsData.totalClaims,
|
||||
![]() Will these nested values always exist? Will these nested values always exist?
![]() They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
![]() I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
||||
};
|
||||
![]() Will these nested values always exist? Will these nested values always exist?
![]() They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
![]() I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
||||
};
|
||||
![]() Will these nested values always exist? Will these nested values always exist?
![]() They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
![]() I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
||||
|
||||
![]() Will these nested values always exist? Will these nested values always exist?
![]() They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
![]() I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
||||
const mapDispatchToProps = dispatch => {
|
||||
![]() Will these nested values always exist? Will these nested values always exist?
![]() They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
![]() I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
||||
return {
|
||||
![]() Will these nested values always exist? Will these nested values always exist?
![]() They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
![]() I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
||||
onClaimsDataChange: (claims, currentPage, totalPages, totalClaims) => {
|
||||
![]() Will these nested values always exist? Will these nested values always exist?
![]() They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
![]() I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
||||
dispatch(updateChannelClaimsData(claims, currentPage, totalPages, totalClaims));
|
||||
![]() Will these nested values always exist? Will these nested values always exist?
![]() They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
![]() I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
||||
},
|
||||
![]() Will these nested values always exist? Will these nested values always exist?
![]() They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
![]() I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
||||
};
|
||||
![]() Will these nested values always exist? Will these nested values always exist?
![]() They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
![]() I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
||||
};
|
||||
![]() Will these nested values always exist? Will these nested values always exist?
![]() They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
![]() I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
||||
|
||||
![]() Will these nested values always exist? Will these nested values always exist?
![]() They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
![]() I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
||||
export default connect(mapStateToProps, mapDispatchToProps)(View);
|
||||
![]() Will these nested values always exist? Will these nested values always exist?
![]() They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
![]() I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
|
@ -1,63 +0,0 @@
|
|||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
import React from 'react';
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
import AssetPreview from 'components/AssetPreview/index';
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
import request from 'utils/request';
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
class ChannelClaimsDisplay extends React.Component {
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
constructor (props) {
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
super(props);
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
this.state = {
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
error: null,
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
};
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
this.getAndStoreChannelClaims = this.getAndStoreChannelClaims.bind(this);
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
}
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
componentDidMount () {
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
this.getAndStoreChannelClaims(this.props.name, this.props.longId, this.props.currentPage);
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
}
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
getAndStoreChannelClaims (name, id, page) {
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
if (!id) id = 'none';
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
const url = `/api/channel-claims/${name}/${id}/${page}`;
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
const that = this;
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
return request(url)
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
.then(({ success, message, data }) => {
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
console.log('api/channel-claims response:', data);
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
if (!success) {
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
return that.setState({error: message});
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
}
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
this.props.onClaimsDataChange(data.claims, data.currentPage, data.totalPages, data.totalResults);
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
})
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
.catch((error) => {
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
that.setState({error: error.message});
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
});
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
}
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
render () {
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
return (
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
<div>
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
{this.state.error ? (
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
<div className="row">
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
<div className="column column--10">
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
<p>{this.state.error}</p>
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
</div>
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
</div>
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
) : (
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
<div className="row row--tall">
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
{this.props.claims &&
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
<div>
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
{this.props.claims.map((claim, index) => <AssetPreview
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
name={claim.name}
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
claimId={claim.claimId}
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
contentType={claim.contentType}
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
key={index}
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
/>)}
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
<p>current page: {this.props.currentPage}</p>
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
<p>total pages: {this.props.totalPages}</p>
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
<p>total claims: {this.props.totalClaims}</p>
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
</div>
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
}
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
</div>
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
)}
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
</div>
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
);
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
}
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
};
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
export default ChannelClaimsDisplay;
|
||||
![]() This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
|
@ -1,5 +1,4 @@
|
|||
import { connect } from 'react-redux';
|
||||
import { updateAssetData } from 'actions/show';
|
||||
import View from './view';
|
||||
|
||||
const mapStateToProps = ({ show }) => {
|
||||
|
@ -7,16 +6,7 @@ const mapStateToProps = ({ show }) => {
|
|||
modifier : show.assetRequest.modifier,
|
||||
claim : show.assetRequest.name,
|
||||
extension: show.assetRequest.extension,
|
||||
claimData: show.assetData,
|
||||
};
|
||||
};
|
||||
|
||||
const mapDispatchToProps = dispatch => {
|
||||
return {
|
||||
onAssetDataUpdate: (data) => {
|
||||
dispatch(updateAssetData(data));
|
||||
},
|
||||
};
|
||||
};
|
||||
|
||||
export default connect(mapStateToProps, mapDispatchToProps)(View);
|
||||
export default connect(mapStateToProps, null)(View);
|
||||
|
|
|
@ -7,7 +7,8 @@ class ShowAsset extends React.Component {
|
|||
![]() I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
![]() Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
![]() I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
![]() Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
|
||||
constructor (props) {
|
||||
super(props);
|
||||
this.state = {
|
||||
error: null,
|
||||
![]() I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
![]() Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
|
||||
error : null,
|
||||
![]() I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
![]() Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
|
||||
claimData: null,
|
||||
![]() I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
![]() Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
|
||||
};
|
||||
this.getLongClaimId = this.getLongClaimId.bind(this);
|
||||
this.getClaimData = this.getClaimData.bind(this);
|
||||
|
@ -42,7 +43,7 @@ class ShowAsset extends React.Component {
|
|||
![]() I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
![]() Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
![]() I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
![]() Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
|
||||
return that.getClaimData(name, claimLongId);
|
||||
})
|
||||
.then(claimData => {
|
||||
this.props.onAssetDataUpdate(claimData);
|
||||
![]() I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
![]() Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
|
||||
this.setState({claimData});
|
||||
![]() I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
![]() Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
|
||||
})
|
||||
.catch(error => {
|
||||
this.setState({error});
|
||||
|
@ -86,14 +87,14 @@ class ShowAsset extends React.Component {
|
|||
![]() I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
![]() Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
![]() I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
![]() Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
|
||||
return (
|
||||
<ShowAssetLite
|
||||
error={this.state.error}
|
||||
claimData={this.props.claimData}
|
||||
![]() I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
![]() Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
|
||||
claimData={this.state.claimData}
|
||||
![]() I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
![]() Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
|
||||
/>
|
||||
);
|
||||
}
|
||||
return (
|
||||
<ShowAssetDetails
|
||||
error={this.state.error}
|
||||
claimData={this.props.claimData}
|
||||
![]() I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
![]() Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
|
||||
claimData={this.state.claimData}
|
||||
![]() I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
![]() Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
|
|||
![]() I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
![]() Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
![]() I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
![]() Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
|
|
@ -1,27 +1,11 @@
|
|||
import { connect } from 'react-redux';
|
||||
import { updateChannelData } from 'actions/show';
|
||||
import View from './view';
|
||||
|
||||
const mapStateToProps = ({ show }) => {
|
||||
return {
|
||||
request: {
|
||||
name: show.channelRequest.name,
|
||||
id : show.channelRequest.id,
|
||||
},
|
||||
channel: {
|
||||
name : show.channelData.name,
|
||||
shortId: show.channelData.shortId,
|
||||
longId : show.channelData.longId,
|
||||
},
|
||||
requestName: show.channelRequest.name,
|
||||
requestId : show.channelRequest.id,
|
||||
};
|
||||
};
|
||||
|
||||
const mapDispatchToProps = dispatch => {
|
||||
return {
|
||||
onChannelDataChange: (name, longId, shortId) => {
|
||||
dispatch(updateChannelData(name, longId, shortId));
|
||||
},
|
||||
};
|
||||
};
|
||||
|
||||
export default connect(mapStateToProps, mapDispatchToProps)(View);
|
||||
export default connect(mapStateToProps, null)(View);
|
||||
|
|
|
@ -1,18 +1,21 @@
|
|||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
import React from 'react';
|
||||
import NavBar from 'containers/NavBar';
|
||||
import ChannelClaimsDisplay from 'containers/ChannelClaimsDisplay';
|
||||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
import ChannelClaimsDisplay from 'components/ChannelClaimsDisplay';
|
||||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
import request from 'utils/request';
|
||||
|
||||
class ShowChannel extends React.Component {
|
||||
constructor (props) {
|
||||
super(props);
|
||||
this.state = {
|
||||
error: null,
|
||||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
error : null,
|
||||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
name : null,
|
||||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
shortId: null,
|
||||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
longId : null,
|
||||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
};
|
||||
this.getAndStoreChannelData = this.getAndStoreChannelData.bind(this);
|
||||
}
|
||||
componentDidMount () {
|
||||
this.getAndStoreChannelData(this.props.request.name, this.props.request.id);
|
||||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
this.getAndStoreChannelData(this.props.requestName, this.props.requestId);
|
||||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
}
|
||||
getAndStoreChannelData (name, id) {
|
||||
if (!id) id = 'none';
|
||||
|
@ -24,7 +27,11 @@ class ShowChannel extends React.Component {
|
|||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
if (!success) {
|
||||
return that.setState({error: message});
|
||||
}
|
||||
this.props.onChannelDataChange(data.channelName, data.longChannelClaimId, data.shortChannelClaimId);
|
||||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
this.setState({
|
||||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
name : data.channelName,
|
||||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
longId : data.longChannelClaimId,
|
||||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
shortId: data.shortChannelClaimId,
|
||||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
});
|
||||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
})
|
||||
.catch((error) => {
|
||||
that.setState({error: error.message});
|
||||
|
@ -43,12 +50,17 @@ class ShowChannel extends React.Component {
|
|||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
) : (
|
||||
<div className="row row--tall row--padded">
|
||||
<div className="column column--10">
|
||||
<h2>channel name: {this.props.channel.name}</h2>
|
||||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
<p>full channel id: {this.props.channel.longId ? this.props.channel.longId : 'loading...'}</p>
|
||||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
<p>short channel id: {this.props.channel.shortId ? this.props.channel.shortId : 'loading...'}</p>
|
||||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
<h2>channel name: {this.state.name ? this.state.name : 'loading...'}</h2>
|
||||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
<p>full channel id: {this.state.longId ? this.state.longId : 'loading...'}</p>
|
||||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
<p>short channel id: {this.state.shortId ? this.state.shortId : 'loading...'}</p>
|
||||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
</div>
|
||||
<div className="column column--10">
|
||||
{this.props.channel.name && <ChannelClaimsDisplay/>}
|
||||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
{(this.state.name && this.state.longId) &&
|
||||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
<ChannelClaimsDisplay
|
||||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
name={this.state.name}
|
||||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
longId={this.state.longId}
|
||||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
/>
|
||||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
}
|
||||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
|
|||
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
![]() Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
![]() See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
|
@ -18,18 +18,6 @@ const initialState = {
|
|||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
},
|
||||
extension: null,
|
||||
},
|
||||
channelData: {
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
name : null,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
shortId: null,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
longId : null,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
},
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
channelClaimsData: {
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
claims : null,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
currentPage: 1,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
totalPages : null,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
totalClaims: null,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
},
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
assetData: null,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
};
|
||||
|
||||
/*
|
||||
|
@ -61,27 +49,6 @@ export default function (state = initialState, action) {
|
|||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
extension: action.extension,
|
||||
},
|
||||
});
|
||||
case actions.CHANNEL_DATA_UPDATE:
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
return Object.assign({}, state, {
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
channelData: Object.assign({}, state.channel, {
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
name : action.name,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
shortId: action.shortId,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
longId : action.longId,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
}),
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
});
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
case actions.CHANNEL_CLAIMS_DATA_UPDATE:
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
return Object.assign({}, state, {
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
channelClaimsData: {
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
claims : action.claims,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
currentPage: action.currentPage,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
totalPages : action.totalPages,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
totalClaims: action.totalClaims,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
},
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
});
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
case actions.ASSET_DATA_UPDATE:
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
return Object.assign({}, state, {
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
assetData: action.data,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
});
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
default:
|
||||
return state;
|
||||
}
|
||||
|
|
|||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
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|
@ -29,13 +29,13 @@ module.exports = (app) => {
|
|||
app.get('/api/file-is-available/:name/:claimId', ({ ip, originalUrl, params }, res) => {
|
||||
const name = params.name;
|
||||
const claimId = params.claimId;
|
||||
let isLocalFileAvailable = false;
|
||||
let isAvailable = false;
|
||||
db.File.findOne({where: {name, claimId}})
|
||||
.then(result => {
|
||||
if (result) {
|
||||
isLocalFileAvailable = true;
|
||||
isAvailable = true;
|
||||
}
|
||||
res.status(200).json({status: 'success', message: isLocalFileAvailable});
|
||||
res.status(200).json({success: true, data: isAvailable});
|
||||
})
|
||||
.catch(error => {
|
||||
errorHandlers.handleApiError(originalUrl, ip, error, res);
|
||||
|
@ -61,7 +61,7 @@ module.exports = (app) => {
|
|||
return Promise.all([db.upsert(db.File, fileData, {name, claimId}, 'File'), getResult]);
|
||||
})
|
||||
.then(([ fileRecord, {message, completed} ]) => {
|
||||
res.status(200).json({ status: 'success', message, completed });
|
||||
res.status(200).json({ success: true, message, completed });
|
||||
})
|
||||
.catch(error => {
|
||||
errorHandlers.handleApiError(originalUrl, ip, error, res);
|
||||
|
|
I think generally the pattern is that an action is
{ type: "some string", data: { name, id... } }
just to keep things consistent.data
can be an object or a string, but I think it's helpful to put everything inside of that