React router #343
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@ -1,48 +1,61 @@
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![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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import * as actions from 'constants/show_action_types';
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// export action creators
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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export function updateRequestWithChannelRequest (name, id) {
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return {
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type: actions.REQUEST_UPDATE_CHANNEL,
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name,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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id,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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data: {
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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name,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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id,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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},
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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};
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};
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export function updateRequestWithAssetRequest (name, id, channelName, channelId, extension) {
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return {
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type : actions.REQUEST_UPDATE_CLAIM,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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name,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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id,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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channelName: null,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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channelId : null,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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extension,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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type: actions.REQUEST_UPDATE_CLAIM,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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data: {
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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name,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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modifier: {
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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id,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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channel: {
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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name: channelName,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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id : channelId,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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},
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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},
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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extension,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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},
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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};
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};
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export function updateChannelData (name, longId, shortId) {
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return {
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type: actions.CHANNEL_DATA_UPDATE,
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name,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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longId,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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shortId,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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data: {
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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name,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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longId,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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shortId,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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},
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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};
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};
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export function updateChannelClaimsData (claims, currentPage, totalPages, totalClaims) {
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return {
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type: actions.CHANNEL_CLAIMS_DATA_UPDATE,
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claims,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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currentPage,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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totalPages,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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totalClaims,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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data: {
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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claims,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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currentPage,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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totalPages,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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totalClaims,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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},
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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};
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};
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export function updateAssetClaimData (data, shortId) {
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return {
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type: actions.ASSET_CLAIM_DATA_UPDATE,
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data,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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shortId,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
|
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data: {
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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data,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
|
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shortId,
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
|
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},
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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};
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};
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![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
![]() I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
![]() This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
|
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@ -48,54 +48,29 @@ export default function (state = initialState, action) {
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![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
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case actions.REQUEST_UPDATE_CHANNEL:
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return Object.assign({}, state, {
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requestType : CHANNEL,
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channelRequest: {
|
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![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
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name: action.name,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
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id : action.id,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
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},
|
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![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
channelRequest: action.data,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
});
|
||||
case actions.REQUEST_UPDATE_CLAIM:
|
||||
return Object.assign({}, state, {
|
||||
requestType : ASSET,
|
||||
assetRequest: {
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
name : action.name,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
modifier: {
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
id : action.id,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
channel: {
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
name: action.channelName,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
id : action.channelId,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
},
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
},
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
extension: action.extension,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
},
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
assetRequest: action.data,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
});
|
||||
case actions.CHANNEL_DATA_UPDATE:
|
||||
return Object.assign({}, state, {
|
||||
showChannel: Object.assign({}, state.showChannel, {
|
||||
channelData: Object.assign({}, state.channelData, {
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
name : action.name,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
shortId: action.shortId,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
longId : action.longId,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
}),
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
channelData: action.data,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
}),
|
||||
});
|
||||
case actions.CHANNEL_CLAIMS_DATA_UPDATE:
|
||||
return Object.assign({}, state, {
|
||||
showChannel: Object.assign({}, state.showChannel, {
|
||||
channelClaimsData: {
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
claims : action.claims,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
currentPage: action.currentPage,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
totalPages : action.totalPages,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
totalClaims: action.totalClaims,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
},
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
channelClaimsData: action.data,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
}),
|
||||
});
|
||||
case actions.ASSET_CLAIM_DATA_UPDATE:
|
||||
return Object.assign({}, state, {
|
||||
showAsset: {
|
||||
claimData: {
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
data : action.data,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
shortId: action.shortId,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
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||||
},
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
claimData: action.data,
|
||||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
},
|
||||
});
|
||||
default:
|
||||
|
|
|||
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
![]() In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
![]() Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
![]() Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
I think generally the pattern is that an action is
{ type: "some string", data: { name, id... } }
just to keep things consistent.data
can be an object or a string, but I think it's helpful to put everything inside of that