React router #343
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@ -16,10 +16,22 @@ export function updateChannelRequest (channel) {
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This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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};
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};
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export function updateChannelData (channelData) {
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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export function updateChannelData (name, longId, shortId) {
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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return {
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type: actions.CHANNEL_DATA_UPDATE,
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channelData,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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name,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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longId,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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shortId,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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};
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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};
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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export function updateChannelClaimsData (claims, currentPage, totalPages, totalClaims) {
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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return {
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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type: actions.CHANNEL_CLAIMS_UPDATE,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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claims,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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currentPage,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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totalPages,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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totalClaims,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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};
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};
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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@ -1,4 +1,5 @@
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export const CLAIM_REQUEST_UPDATE = 'CLAIM_REQUEST_UPDATE';
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export const CHANNEL_REQUEST_UPDATE = 'CHANNEL_REQUEST_UPDATE';
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export const CHANNEL_DATA_UPDATE = 'CHANNEL_DATA_UPDATE';
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export const CHANNEL_CLAIMS_UPDATE = 'CHANNEL_CLAIMS_UPDATE';
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export const CLAIM_DATA_UPDATE = 'CLAIM_DATA_UPDATE';
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24
react/containers/ChannelClaimsDisplay/index.js
Normal file
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@ -0,0 +1,24 @@
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Will these nested values always exist? Will these nested values always exist?
They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
Will these nested values always exist? Will these nested values always exist?
They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
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import { connect } from 'react-redux';
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Will these nested values always exist? Will these nested values always exist?
They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
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import View from './view';
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Will these nested values always exist? Will these nested values always exist?
They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
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import {updateChannelClaimsData} from 'actions/show';
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Will these nested values always exist? Will these nested values always exist?
They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
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Will these nested values always exist? Will these nested values always exist?
They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
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const mapStateToProps = ({ show }) => {
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Will these nested values always exist? Will these nested values always exist?
They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
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return {
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Will these nested values always exist? Will these nested values always exist?
They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
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name : show.channel.name,
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Will these nested values always exist? Will these nested values always exist?
They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
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id : show.channel.id,
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Will these nested values always exist? Will these nested values always exist?
They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
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claims : show.channel.claimsData.claims,
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Will these nested values always exist? Will these nested values always exist?
They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
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currentPage: show.channel.claimsData.currentPage,
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Will these nested values always exist? Will these nested values always exist?
They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
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totalPages : show.channel.claimsData.totalPages,
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Will these nested values always exist? Will these nested values always exist?
They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
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totalClaims: show.channel.claimsData.totalClaims,
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Will these nested values always exist? Will these nested values always exist?
They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
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};
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Will these nested values always exist? Will these nested values always exist?
They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
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};
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Will these nested values always exist? Will these nested values always exist?
They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
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|
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Will these nested values always exist? Will these nested values always exist?
They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
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const mapDispatchToProps = dispatch => {
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Will these nested values always exist? Will these nested values always exist?
They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
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return {
|
||||
Will these nested values always exist? Will these nested values always exist?
They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
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onClaimsDataChange: (claims, currentPage, totalPages, totalClaims) => {
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Will these nested values always exist? Will these nested values always exist?
They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
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dispatch(updateChannelClaimsData(claims, currentPage, totalPages, totalClaims));
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Will these nested values always exist? Will these nested values always exist?
They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
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},
|
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Will these nested values always exist? Will these nested values always exist?
They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
||||
};
|
||||
Will these nested values always exist? Will these nested values always exist?
They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
||||
};
|
||||
Will these nested values always exist? Will these nested values always exist?
They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
||||
|
||||
Will these nested values always exist? Will these nested values always exist?
They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
||||
export default connect(mapStateToProps, mapDispatchToProps)(View);
|
||||
Will these nested values always exist? Will these nested values always exist?
They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking? They will always exist when ChannelClaimsDisplay is rendered, unless that should change... I am updated it to be destructured, is that what you were thinking?
I was just wondering if there would ever be a case when Or if any of those children would be undefined which would throw an error I was just wondering if there would ever be a case when `show` is undefined. Which would cause an errror. `cannot read property 'showChannel` of undefined`.
Or if any of those children would be undefined which would throw an error
|
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@ -1,5 +1,5 @@
|
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This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
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import React from 'react';
|
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import AssetPreview from 'components/AssetPreview';
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
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import AssetPreview from 'components/AssetPreview/index';
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
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import request from 'utils/request';
|
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|
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class ChannelClaimsDisplay extends React.Component {
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@ -12,13 +12,11 @@ class ChannelClaimsDisplay extends React.Component {
|
|||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
this.getAndStoreChannelClaims = this.getAndStoreChannelClaims.bind(this);
|
||||
}
|
||||
componentDidMount () {
|
||||
const channelName = this.props.channelName;
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
const channelClaimId = this.props.channelClaimId || 'none';
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
const page = this.state.page;
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
this.getAndStoreChannelClaims(channelName, channelClaimId, page);
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
this.getAndStoreChannelClaims(this.props.name, this.props.id, this.state.page);
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
}
|
||||
getAndStoreChannelClaims (channelName, channelClaimId, page) {
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
const url = `/api/channel-claims/${channelName}/${channelClaimId}/${page}`;
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
getAndStoreChannelClaims (name, id, page) {
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
if (!id) id = 'none';
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
const url = `/api/channel-claims/${name}/${id}/${page}`;
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
const that = this;
|
||||
return request(url)
|
||||
.then(({ success, message, data }) => {
|
||||
|
@ -26,14 +24,7 @@ class ChannelClaimsDisplay extends React.Component {
|
|||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
if (!success) {
|
||||
return that.setState({error: message});
|
||||
}
|
||||
that.setState({
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
claims : data.claims,
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
currentPage : data.currentPage,
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
nextPage : data.nextPage,
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
previousPage: data.previousPage,
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
totalPages : data.totalPages,
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
totalResults: data.totalResults,
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
});
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
this.props.onClaimsDataChange(data.claims, data.currentPage, data.totalPages, data.totalResults);
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
})
|
||||
.catch((error) => {
|
||||
that.setState({error: error.message});
|
||||
|
@ -50,12 +41,19 @@ class ChannelClaimsDisplay extends React.Component {
|
|||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
</div>
|
||||
) : (
|
||||
<div className="row row--tall">
|
||||
{this.state.claims && this.state.claims.map((claim, index) => <AssetPreview
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
name={claim.name}
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
claimId={claim.claimId}
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
contentType={claim.contentType}
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
key={index}
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
/>)}
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
{this.props.claims &&
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
<div>
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
{this.props.claims.map((claim, index) => <AssetPreview
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
name={claim.name}
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
claimId={claim.claimId}
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
contentType={claim.contentType}
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
key={index}
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
/>)}
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
<p>current page: {this.props.currentPage}</p>
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
<p>total pages: {this.props.totalPages}</p>
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
<p>total claims: {this.props.totalClaims}</p>
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
</div>
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
}
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
@ -63,8 +61,4 @@ class ChannelClaimsDisplay extends React.Component {
|
|||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
}
|
||||
};
|
||||
|
||||
// required props
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
// channelName
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
// channelClaimId
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
|
||||
This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch This might be what you were thinking of doing, but instead of doing the request here, then calling an action to update the data or set an error, just dispatch `updateClaimsData` action which makes the call, then updates the redux state accordingly. I think making an effort to keep all data logic inside of redux files can simplify a lot of components (for the most part)
|
||||
export default ChannelClaimsDisplay;
|
27
react/containers/ShowChannel/index.js
Normal file
|
@ -0,0 +1,27 @@
|
|||
import { connect } from 'react-redux';
|
||||
import View from './view';
|
||||
import {updateChannelData} from 'actions/show';
|
||||
|
||||
const mapStateToProps = ({ show }) => {
|
||||
return {
|
||||
request: {
|
||||
name: show.request.channel.name,
|
||||
id : show.request.channel.id,
|
||||
},
|
||||
channel: {
|
||||
name : show.channel.name,
|
||||
shortId: show.channel.shortId,
|
||||
longId : show.channel.longId,
|
||||
},
|
||||
};
|
||||
};
|
||||
|
||||
const mapDispatchToProps = dispatch => {
|
||||
return {
|
||||
onChannelDataChange: (name, longId, shortId) => {
|
||||
dispatch(updateChannelData(name, longId, shortId));
|
||||
},
|
||||
};
|
||||
};
|
||||
|
||||
export default connect(mapStateToProps, mapDispatchToProps)(View);
|
|
@ -1,6 +1,6 @@
|
|||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
import React from 'react';
|
||||
import NavBar from 'containers/NavBar';
|
||||
import ChannelClaimsDisplay from 'components/ChannelClaimsDisplay';
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
import ChannelClaimsDisplay from 'containers/ChannelClaimsDisplay';
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
import request from 'utils/request';
|
||||
|
||||
class ShowChannel extends React.Component {
|
||||
|
@ -12,12 +12,11 @@ class ShowChannel extends React.Component {
|
|||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
this.getAndStoreChannelData = this.getAndStoreChannelData.bind(this);
|
||||
}
|
||||
componentDidMount () {
|
||||
const channelName = this.props.channelName;
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
const channelClaimId = this.props.channelClaimId || 'none';
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
this.getAndStoreChannelData(channelName, channelClaimId);
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
this.getAndStoreChannelData(this.props.request.name, this.props.request.id);
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
}
|
||||
getAndStoreChannelData (channelName, channelClaimId) {
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
const url = `/api/channel-data/${channelName}/${channelClaimId}`;
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
getAndStoreChannelData (name, id) {
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
if (!id) id = 'none';
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
const url = `/api/channel-data/${name}/${id}`;
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
const that = this;
|
||||
return request(url)
|
||||
.then(({ success, message, data }) => {
|
||||
|
@ -25,11 +24,7 @@ class ShowChannel extends React.Component {
|
|||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
if (!success) {
|
||||
return that.setState({error: message});
|
||||
}
|
||||
that.setState({
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
channelName : data.channelName,
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
longChannelClaimId : data.longChannelClaimId,
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
shortChannelClaimId: data.shortChannelClaimId,
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
});
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
this.props.onChannelDataChange(data.channelName, data.longChannelClaimId, data.shortChannelClaimId);
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
})
|
||||
.catch((error) => {
|
||||
that.setState({error: error.message});
|
||||
|
@ -48,17 +43,12 @@ class ShowChannel extends React.Component {
|
|||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
) : (
|
||||
<div className="row row--tall row--padded">
|
||||
<div className="column column--10">
|
||||
<h2>channel name: {this.props.channelName}</h2>
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
<p>full channel id: {this.state.longChannelClaimId ? this.state.longChannelClaimId : 'loading...'}</p>
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
<p>short channel id: {this.state.shortChannelClaimId ? this.state.shortChannelClaimId : 'loading...'}</p>
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
<h2>channel name: {this.props.channel.name}</h2>
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
<p>full channel id: {this.props.channel.longId ? this.props.channel.longId : 'loading...'}</p>
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
<p>short channel id: {this.props.channel.shortId ? this.props.channel.shortId : 'loading...'}</p>
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
</div>
|
||||
<div className="column column--10">
|
||||
{ (this.state.channelName && this.state.longChannelClaimId) &&
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
<ChannelClaimsDisplay
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
channelName={this.state.channelName}
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
channelClaimId={this.state.longChannelClaimId}
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
/>
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
}
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
{this.props.channel.name && <ChannelClaimsDisplay/>}
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
@ -67,9 +57,4 @@ class ShowChannel extends React.Component {
|
|||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
}
|
||||
};
|
||||
|
||||
// required props
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
// channelName
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
// channelClaimId
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
export default ShowChannel;
|
|
@ -4,8 +4,7 @@ import View from './view';
|
|||
|
||||
const mapStateToProps = ({ show }) => {
|
||||
return {
|
||||
channel: show.request.channel,
|
||||
claim : show.request.claim,
|
||||
request: show.request,
|
||||
};
|
||||
};
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
import React from 'react';
|
||||
import ErrorPage from 'components/ErrorPage';
|
||||
import ShowAsset from 'components/ShowAsset';
|
||||
import ShowChannel from 'components/ShowChannel';
|
||||
import ShowChannel from 'containers/ShowChannel';
|
||||
import lbryUri from 'utils/lbryUri';
|
||||
|
||||
class ShowPage extends React.Component {
|
||||
|
@ -35,7 +35,6 @@ class ShowPage extends React.Component {
|
|||
this.parseAndUpdateClaimOnly(claim);
|
||||
}
|
||||
parseAndUpdateIdentifierAndClaim (modifier, claim) {
|
||||
// handle case of identifier and claim
|
||||
// this is a request for an asset
|
||||
// claim will be an asset claim
|
||||
// the identifier could be a channel or a claim id
|
||||
|
@ -66,7 +65,6 @@ class ShowPage extends React.Component {
|
|||
return this.props.onClaimRequest(requestedClaim);
|
||||
}
|
||||
parseAndUpdateClaimOnly (claim) {
|
||||
// handle case of just claim
|
||||
// this could be a request for an asset or a channel page
|
||||
// claim could be an asset claim or a channel claim
|
||||
let isChannel, channelName, channelClaimId;
|
||||
|
@ -104,25 +102,23 @@ class ShowPage extends React.Component {
|
|||
<ErrorPage error={this.state.error}/>
|
||||
);
|
||||
}
|
||||
if (this.state.claim) {
|
||||
if (this.state.claim.isChannel) {
|
||||
if (this.props.request) {
|
||||
if (this.props.request.channel) {
|
||||
return (
|
||||
<ShowChannel
|
||||
channelName={this.state.claim.channelName}
|
||||
channelClaimId={this.state.claim.channelClaimId}
|
||||
<ShowChannel />
|
||||
);
|
||||
} else if (this.props.request.claim) {
|
||||
return (
|
||||
<ShowAsset
|
||||
modifier={this.props.request.claim.identifier}
|
||||
claim={this.props.request.claim.name}
|
||||
extension={this.props.request.claim.extension}
|
||||
/>
|
||||
);
|
||||
}
|
||||
return (
|
||||
<ShowAsset
|
||||
identifier={this.state.identifier} // this.state.url.identifier
|
||||
claim={this.state.claim} // this.state.url.claim
|
||||
isServeRequest={this.state.isServeRequest} // this.state.url.ending
|
||||
/>
|
||||
);
|
||||
}
|
||||
return (
|
||||
<p>Loading...</p>
|
||||
<p>loading...</p>
|
||||
);
|
||||
}
|
||||
};
|
||||
|
|
|
@ -2,71 +2,24 @@ import * as actions from 'constants/show_action_types';
|
|||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
|
||||
const initialState = {
|
||||
request: {
|
||||
channel: {
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
name: null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
id : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
},
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
claim: {
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
name : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
modifier: {
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
id : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
channel: {
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
name: null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
id : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
},
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
},
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
extension: null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
channel: null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
claim : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
},
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
channel: {
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
name : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
shortId : null,
|
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In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
longId : null,
|
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In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
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claimsData: {
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In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
claims : null,
|
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In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
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currentPage: null,
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In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
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totalPages : null,
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In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
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totalClaims: null,
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In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
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channelData: {
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In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
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channelName : null,
|
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In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
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claims : null,
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In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
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currentPage : null,
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In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
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previousPage: null,
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In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
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totalPages : null,
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In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
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totalResults: null,
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In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
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},
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In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
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claimData: {
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
FileId : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
address : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
amount : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
author : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
certificateId : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
channelName : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
claimId : null,
|
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In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
claimSequence : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
claimType : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
contentType : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
createdAt : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
decodedClaim : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
depth : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
description : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
effectiveAmount: null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
fileExt : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
hasSignature : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
height : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
hex : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
host : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
id : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
language : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
license : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
licenseUrl : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
metadataVersion: null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
name : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
nout : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
nsfw : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
outpoint : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
preview : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
source : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
sourceType : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
sourceVersion : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
streamVersion : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
thumbnail : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
title : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
txid : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
updatedAt : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
validAtHeight : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
valueVersion : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
claim: {
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
name: null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
id : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
data: null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
},
|
||||
};
|
||||
|
||||
|
@ -92,11 +45,26 @@ export default function (state = initialState, action) {
|
|||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
});
|
||||
case actions.CHANNEL_DATA_UPDATE:
|
||||
return Object.assign({}, state, {
|
||||
channelData: action.channelData,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
channel: Object.assign({}, state.channel, {
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
name : action.name,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
shortId: action.shortId,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
longId : action.longId,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
}),
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
});
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
case actions.CHANNEL_CLAIMS_UPDATE:
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
return Object.assign({}, state, {
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
channel: Object.assign({}, state.channel, {
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
claimsData: {
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
claims : action.claims,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
currentPage: action.currentPage,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
totalPages : action.totalPages,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
totalClaims: action.totalClaims,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
},
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
}),
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
});
|
||||
case actions.CLAIM_DATA_UPDATE:
|
||||
return Object.assign({}, state, {
|
||||
claimData: action.claimData,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
displayClaim: action.claimData,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
});
|
||||
default:
|
||||
return state;
|
||||
|
|
|||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
I think generally the pattern is that an action is
{ type: "some string", data: { name, id... } }
just to keep things consistent.data
can be an object or a string, but I think it's helpful to put everything inside of that