React router #343
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@ -1,5 +1,12 @@
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This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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import * as actions from 'constants/show_action_types';
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export function updateRequestError (error) {
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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return {
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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type: actions.REQUEST_ERROR_UPDATE,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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data: error,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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};
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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}
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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export function updateRequestWithChannelRequest (name, id) {
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return {
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type: actions.REQUEST_CHANNEL_UPDATE,
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@ -27,12 +34,12 @@ export function updateRequestWithAssetRequest (name, id, channelName, channelId,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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};
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};
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export function updateRequestError (error) {
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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export function updateShowChannelError (error) {
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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return {
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type: actions.REQUEST_ERROR_UPDATE,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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type: actions.SHOW_CHANNEL_ERROR,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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data: error,
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};
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}
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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};
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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export function updateChannelData (name, longId, shortId) {
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return {
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@ -57,6 +64,13 @@ export function updateChannelClaimsData (claims, currentPage, totalPages, totalC
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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};
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};
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export function updateShowAssetError (error) {
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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return {
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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type: actions.SHOW_ASSET_ERROR,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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data: error,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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};
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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};
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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export function updateAssetClaimData (data, shortId) {
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return {
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type: actions.ASSET_CLAIM_DATA_UPDATE,
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@ -84,13 +98,6 @@ export function updateFileAvailability (status) {
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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};
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};
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export function updateShowAssetError (error) {
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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return {
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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type: actions.SHOW_ASSET_ERROR,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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data: error,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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};
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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};
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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export function updateDisplayAssetError (error) {
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return {
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type: actions.DISPLAY_ASSET_ERROR,
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I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
I think generally the pattern is that an action is I think generally the pattern is that an action is `{ type: "some string", data: { name, id... } }` just to keep things consistent. `data` can be an object or a string, but I think it's helpful to put everything inside of that
This probably shouldn't be called This probably shouldn't be called `XXX_ASYNC` since it isn't async
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@ -1,4 +1,5 @@
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import React from 'react';
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import PropTypes from 'prop-types';
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import NavBar from 'containers/NavBar';
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class ErrorPage extends React.Component {
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@ -15,7 +16,8 @@ class ErrorPage extends React.Component {
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}
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};
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// required props
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// error
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ErrorPage.propTypes = {
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error: PropTypes.string.isRequired,
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}
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export default ErrorPage;
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@ -1,10 +1,14 @@
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export const REQUEST_CHANNEL_UPDATE = 'REQUEST_CHANNEL_UPDATE';
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export const REQUEST_CLAIM_UPDATE = 'REQUEST_CLAIM_UPDATE';
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export const REQUEST_ERROR_UPDATE = 'REQUEST_ERROR_UPDATE';
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export const SHOW_CHANNEL_ERROR = 'SHOW_CHANNEL_ERROR';
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export const CHANNEL_DATA_UPDATE = 'CHANNEL_DATA_UPDATE';
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export const CHANNEL_CLAIMS_DATA_UPDATE = 'CHANNEL_CLAIMS_DATA_UPDATE';
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export const SHOW_ASSET_ERROR = 'SHOW_ASSET_ERROR';
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export const ASSET_CLAIM_DATA_UPDATE = 'ASSET_CLAIM_DATA_UPDATE';
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export const FILE_REQUESTED = 'FILE_REQUESTED';
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export const FILE_AVAILABILITY_UPDATE = 'FILE_AVAILABILITY_UPDATE';
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export const SHOW_ASSET_ERROR = 'SHOW_ASSET_ERROR';
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export const DISPLAY_ASSET_ERROR = 'DISPLAY_ASSET_ERROR';
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@ -1,4 +1,5 @@
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I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
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import React from 'react';
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import ErrorPage from 'components/ErrorPage';
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I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
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import ShowAssetLite from 'components/ShowAssetLite';
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import ShowAssetDetails from 'components/ShowAssetDetails';
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import request from 'utils/request';
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@ -43,7 +44,6 @@ class ShowAsset extends React.Component {
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I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
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}
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getLongClaimId (params) {
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const url = `/api/claim/long-id`;
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console.log('params:', params);
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I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
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return new Promise((resolve, reject) => {
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request(url, params)
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.then(({ success, message, data }) => {
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@ -97,7 +97,7 @@ class ShowAsset extends React.Component {
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I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
|
||||
const { error, claimData, extension } = this.props;
|
||||
if (error) {
|
||||
return (
|
||||
<p>{error}</p>
|
||||
I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
|
||||
<ErrorPage error={error}/>
|
||||
I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
|
||||
);
|
||||
}
|
||||
if (claimData) {
|
||||
|
|
|||
I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
I think you are still creating more work than necessary with this. In my opinion I also think I think you are still creating more work than necessary with this. In my opinion `previousRequest` shouldn't even exist. In the `mapStateToProps` you should be able to map the `asset` from your state into the component. If `!asset` then make the request.
I also think `onShowNewAsset` and `onNewRequest` can be combined. More specifically I don't think `onShowNewAsset` is needed. It might just be my lack of understanding with the current data flow, but you shouldn't need to manually say "show this asset". A better approach would be "select the asset with this id".
Ok, I think I'm getting closer. I was able to do away with Ok, I think I'm getting closer. I was able to do away with `onShowNewAsset` and combine the needed logic from its action (retrieving the asset's claim data) into `onNewRequest`. That allowed me to remove `previousRequest` from the props I am passing to the `<ShowAsset />` component. However, I am still checking for a `previousRequest` in the mapStateToProps function. Do you see a way to avoid that step altogether? The reason for storing and checking the previous requests is to avoid having to retrieve new information for a request that was already made (i.e. to avoid having to request the full `claimId` from the server). I'm trying to figure out if that can be skipped or consolidated, but I am not sure how.
|
|
@ -1,11 +1,12 @@
|
|||
import { connect } from 'react-redux';
|
||||
import {updateChannelData} from 'actions/show';
|
||||
import {updateChannelData, updateShowChannelError} from 'actions/show';
|
||||
import View from './view';
|
||||
|
||||
const mapStateToProps = ({ show }) => {
|
||||
return {
|
||||
requestName: show.channelRequest.name,
|
||||
requestId : show.channelRequest.id,
|
||||
error : show.showChannel.error,
|
||||
name : show.showChannel.channelData.name,
|
||||
shortId : show.showChannel.channelData.shortId,
|
||||
longId : show.showChannel.channelData.longId,
|
||||
|
@ -14,8 +15,12 @@ const mapStateToProps = ({ show }) => {
|
|||
|
||||
const mapDispatchToProps = dispatch => {
|
||||
return {
|
||||
onShowChannelError: (error) => {
|
||||
dispatch(updateShowChannelError(error));
|
||||
},
|
||||
onChannelDataUpdate: (name, longId, shortId) => {
|
||||
dispatch(updateChannelData(name, longId, shortId));
|
||||
dispatch(updateShowChannelError(null)); // clear any errors
|
||||
},
|
||||
onChannelDataClear: () => {
|
||||
dispatch(updateChannelData(null, null, null));
|
||||
|
|
|
@ -1,15 +1,10 @@
|
|||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
import React from 'react';
|
||||
import ErrorPage from 'components/ErrorPage';
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
import NavBar from 'containers/NavBar';
|
||||
import ChannelClaimsDisplay from 'containers/ChannelClaimsDisplay';
|
||||
import request from 'utils/request';
|
||||
|
||||
class ShowChannel extends React.Component {
|
||||
constructor (props) {
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
super(props);
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
this.state = {
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
error: null,
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
};
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
}
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
componentDidMount () {
|
||||
this.getAndStoreChannelData(this.props.requestName, this.props.requestId);
|
||||
}
|
||||
|
@ -23,42 +18,39 @@ class ShowChannel extends React.Component {
|
|||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
const url = `/api/channel/data/${name}/${id}`;
|
||||
return request(url)
|
||||
.then(({ success, message, data }) => {
|
||||
console.log('api/channel-data response:', data);
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
console.log('api/channel/data/ response:', data);
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
if (!success) {
|
||||
return this.setState({error: message});
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
return this.props.onShowChannelError(message);
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
}
|
||||
this.setState({error: null}); // note: store this error at app level also
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
this.props.onChannelDataUpdate(data.channelName, data.longChannelClaimId, data.shortChannelClaimId);
|
||||
})
|
||||
.catch((error) => {
|
||||
this.setState({error: error.message});
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
return this.props.onShowChannelError(error.message);
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
});
|
||||
}
|
||||
componentWillUnmount () {
|
||||
this.props.onChannelDataClear();
|
||||
}
|
||||
render () {
|
||||
const { error, name, longId, shortId } = this.props;
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
if (error) {
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
return (
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
<ErrorPage error={error}/>
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
);
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
};
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
return (
|
||||
<div>
|
||||
<NavBar/>
|
||||
{this.state.error ? (
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
<div className="row row--tall row--padded">
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
<div className="column column--10">
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
<p>{this.state.error}</p>
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
</div>
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
<div className="row row--tall row--padded">
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
<div className="column column--10">
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
<h2>channel name: {name ? name : 'loading...'}</h2>
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
<p className={'fine-print'}>full channel id: {longId ? longId : 'loading...'}</p>
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
<p className={'fine-print'}>short channel id: {shortId ? shortId : 'loading...'}</p>
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
</div>
|
||||
) : (
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
<div className="row row--tall row--padded">
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
<div className="column column--10">
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
<h2>channel name: {this.props.name ? this.props.name : 'loading...'}</h2>
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
<p className={'fine-print'}>full channel id: {this.props.longId ? this.props.longId : 'loading...'}</p>
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
<p className={'fine-print'}>short channel id: {this.props.shortId ? this.props.shortId : 'loading...'}</p>
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
</div>
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
<div className="column column--10">
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
{(this.props.name && this.props.longId) && <ChannelClaimsDisplay />}
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
</div>
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
<div className="column column--10">
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
{(name && longId) && <ChannelClaimsDisplay />}
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
</div>
|
||||
)}
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
</div>
|
||||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
|
|||
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
Same comments above about
Same comments above about `previousRequest`. I think a more understandable approach would just be:
```
if (!channel) this.props.onNewChannelRequest(...)
```
See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done. See above re: previous request. I mostly fixed this, but not sure if more consolidation can be done.
|
|
@ -1,15 +1,19 @@
|
|||
import { connect } from 'react-redux';
|
||||
import { updateRequestWithChannelRequest, updateRequestWithAssetRequest } from 'actions/show';
|
||||
import { updateRequestError, updateRequestWithChannelRequest, updateRequestWithAssetRequest } from 'actions/show';
|
||||
import View from './view';
|
||||
|
||||
const mapStateToProps = ({ show }) => {
|
||||
return {
|
||||
error : show.request.error,
|
||||
requestType: show.request.type,
|
||||
};
|
||||
};
|
||||
|
||||
const mapDispatchToProps = dispatch => {
|
||||
return {
|
||||
onRequestError: (error) => {
|
||||
dispatch(updateRequestError(error));
|
||||
},
|
||||
onChannelRequest: (name, id) => {
|
||||
dispatch(updateRequestWithChannelRequest(name, id));
|
||||
},
|
||||
|
|
|
@ -9,24 +9,17 @@ import { CHANNEL, ASSET } from 'constants/show_request_types';
|
|||
class ShowPage extends React.Component {
|
||||
constructor (props) {
|
||||
super(props);
|
||||
this.state = {
|
||||
error: null,
|
||||
};
|
||||
this.parseUrlAndUpdateState = this.parseUrlAndUpdateState.bind(this);
|
||||
this.parseAndUpdateIdentifierAndClaim = this.parseAndUpdateIdentifierAndClaim.bind(this);
|
||||
this.parseAndUpdateClaimOnly = this.parseAndUpdateClaimOnly.bind(this);
|
||||
}
|
||||
componentDidMount () {
|
||||
console.log('ShowPage did mount');
|
||||
const identifier = this.props.match.params.identifier;
|
||||
const claim = this.props.match.params.claim;
|
||||
const { identifier, claim } = this.props.match.params;
|
||||
this.parseUrlAndUpdateState(identifier, claim);
|
||||
}
|
||||
componentWillReceiveProps (nextProps) {
|
||||
if (nextProps.match.params !== this.props.match.params) {
|
||||
console.log('ShowPage received new params props');
|
||||
const identifier = nextProps.match.params.identifier;
|
||||
const claim = nextProps.match.params.claim;
|
||||
const { identifier, claim } = nextProps.match.params;
|
||||
this.parseUrlAndUpdateState(identifier, claim);
|
||||
}
|
||||
}
|
||||
|
@ -45,7 +38,7 @@ class ShowPage extends React.Component {
|
|||
({ isChannel, channelName, channelClaimId, claimId } = lbryUri.parseIdentifier(modifier));
|
||||
({ claimName, extension } = lbryUri.parseClaim(claim));
|
||||
} catch (error) {
|
||||
return this.setState({error: error.message});
|
||||
return this.props.onRequestError(error.message);
|
||||
}
|
||||
// update the store
|
||||
if (isChannel) {
|
||||
|
@ -61,7 +54,7 @@ class ShowPage extends React.Component {
|
|||
try {
|
||||
({ isChannel, channelName, channelClaimId } = lbryUri.parseIdentifier(claim));
|
||||
} catch (error) {
|
||||
return this.setState({error: error.message});
|
||||
return this.props.onRequestError(error.message);
|
||||
}
|
||||
// return early if this request is for a channel
|
||||
if (isChannel) {
|
||||
|
@ -72,19 +65,18 @@ class ShowPage extends React.Component {
|
|||
try {
|
||||
({claimName, extension} = lbryUri.parseClaim(claim));
|
||||
} catch (error) {
|
||||
return this.setState({error: error.message});
|
||||
return this.props.onRequestError(error.message);
|
||||
}
|
||||
this.props.onAssetRequest(claimName, null, null, null, extension);
|
||||
}
|
||||
render () {
|
||||
console.log('rendering ShowPage');
|
||||
console.log('ShowPage props', this.props);
|
||||
if (this.state.error) {
|
||||
const { error, requestType } = this.props;
|
||||
if (error) {
|
||||
return (
|
||||
<ErrorPage error={this.state.error}/>
|
||||
<ErrorPage error={error}/>
|
||||
);
|
||||
}
|
||||
switch (this.props.requestType) {
|
||||
switch (requestType) {
|
||||
case CHANNEL:
|
||||
return <ShowChannel />;
|
||||
case ASSET:
|
||||
|
|
|
@ -23,6 +23,7 @@ const initialState = {
|
|||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
extension: null,
|
||||
},
|
||||
showChannel: {
|
||||
error : null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
channelData: {
|
||||
name : null,
|
||||
shortId: null,
|
||||
|
@ -52,23 +53,33 @@ Reducers describe how the application's state changes in response to actions
|
|||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
|
||||
export default function (state = initialState, action) {
|
||||
switch (action.type) {
|
||||
case actions.REQUEST_CHANNEL_UPDATE:
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
// request cases
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
case actions.REQUEST_ERROR_UPDATE:
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
return Object.assign({}, state, {
|
||||
request: Object.assign({}, state.request, {
|
||||
type: CHANNEL,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
error: action.data,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
}),
|
||||
});
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
case actions.REQUEST_CHANNEL_UPDATE:
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
return Object.assign({}, state, {
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
request: {
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
type : CHANNEL,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
error: null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
},
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
channelRequest: action.data,
|
||||
});
|
||||
case actions.REQUEST_CLAIM_UPDATE:
|
||||
return Object.assign({}, state, {
|
||||
request: Object.assign({}, state.request, {
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
type: ASSET,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
}),
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
request: {
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
type : ASSET,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
error: null,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
},
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
assetRequest: action.data,
|
||||
});
|
||||
case actions.REQUEST_ERROR_UPDATE:
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
// show channel cases
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
case actions.SHOW_CHANNEL_ERROR:
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
return Object.assign({}, state, {
|
||||
request: Object.assign({}, state.request, {
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
showChannel: Object.assign({}, state.showAsset, {
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
error: action.data,
|
||||
}),
|
||||
});
|
||||
|
@ -84,6 +95,13 @@ export default function (state = initialState, action) {
|
|||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
channelClaimsData: action.data,
|
||||
}),
|
||||
});
|
||||
// show asset cases
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
case actions.SHOW_ASSET_ERROR:
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
return Object.assign({}, state, {
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
showAsset: Object.assign({}, state.showAsset, {
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
error: action.data,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
}),
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
});
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
case actions.ASSET_CLAIM_DATA_UPDATE:
|
||||
return Object.assign({}, state, {
|
||||
showAsset: Object.assign({}, state.showAsset, {
|
||||
|
@ -91,12 +109,7 @@ export default function (state = initialState, action) {
|
|||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
shortId : action.data.shortId,
|
||||
}),
|
||||
});
|
||||
case actions.SHOW_ASSET_ERROR:
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
return Object.assign({}, state, {
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
showAsset: Object.assign({}, state.showAsset, {
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
error: action.data,
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
}),
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
});
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
// display asset cases
|
||||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
||||
case actions.FILE_AVAILABILITY_UPDATE:
|
||||
return Object.assign({}, state, {
|
||||
displayAsset: Object.assign({}, state.displayAsset, {
|
||||
|
|
|||
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
In the app we use a util to avoid a lot of the boiler plate with redux. It just makes it so you don't need to use a switch. I really like it. In the app we use a util to avoid a lot of the boiler plate with redux.
https://github.com/lbryio/lbry-app/blob/master/src/renderer/util/redux-utils.js
It just makes it so you don't need to use a switch. I really like it.
Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works. Hmm, I like the readability of the switch statement, but I might use this util instead. I have to look at the app and see exactly how it works.
Here is an example of it in the app Here is an example of it in the app
https://github.com/lbryio/lbry-app/blob/master/src/renderer/redux/reducers/shape_shift.js#L99
|
I think generally the pattern is that an action is
{ type: "some string", data: { name, id... } }
just to keep things consistent.data
can be an object or a string, but I think it's helpful to put everything inside of that