tracker/frontend/udp/connection_id.go

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package udp
import (
"crypto/hmac"
"encoding/binary"
"hash"
"net"
"time"
sha256 "github.com/minio/sha256-simd"
"github.com/chihaya/chihaya/pkg/log"
)
// ttl is the duration a connection ID should be valid according to BEP 15.
const ttl = 2 * time.Minute
// NewConnectionID creates an 8-byte connection identifier for UDP packets as
// described by BEP 15.
// This is a wrapper around creating a new ConnectionIDGenerator and generating
// an ID. It is recommended to use the generator for performance.
func NewConnectionID(ip net.IP, now time.Time, key string) []byte {
return NewConnectionIDGenerator(key).Generate(ip, now)
}
// ValidConnectionID determines whether a connection identifier is legitimate.
// This is a wrapper around creating a new ConnectionIDGenerator and validating
// the ID. It is recommended to use the generator for performance.
func ValidConnectionID(connectionID []byte, ip net.IP, now time.Time, maxClockSkew time.Duration, key string) bool {
return NewConnectionIDGenerator(key).Validate(connectionID, ip, now, maxClockSkew)
}
// A ConnectionIDGenerator is a reusable generator and validator for connection
// IDs as described in BEP 15.
// It is not thread safe, but is safe to be pooled and reused by other
// goroutines. It manages its state itself, so it can be taken from and returned
// to a pool without any cleanup.
// After initial creation, it can generate connection IDs without allocating.
// See Generate and Validate for usage notes and guarantees.
type ConnectionIDGenerator struct {
// mac is a keyed HMAC that can be reused for subsequent connection ID
// generations.
mac hash.Hash
// connID is an 8-byte slice that holds the generated connection ID after a
// call to Generate.
// It must not be referenced after the generator is returned to a pool.
// It will be overwritten by subsequent calls to Generate.
connID []byte
// scratch is a 32-byte slice that is used as a scratchpad for the generated
// HMACs.
scratch []byte
}
// NewConnectionIDGenerator creates a new connection ID generator.
func NewConnectionIDGenerator(key string) *ConnectionIDGenerator {
return &ConnectionIDGenerator{
mac: hmac.New(sha256.New, []byte(key)),
connID: make([]byte, 8),
scratch: make([]byte, 32),
}
}
// reset resets the generator.
// This is called by other methods of the generator, it's not necessary to call
// it after getting a generator from a pool.
func (g *ConnectionIDGenerator) reset() {
g.mac.Reset()
g.connID = g.connID[:8]
g.scratch = g.scratch[:0]
}
// Generate generates an 8-byte connection ID as described in BEP 15 for the
// given IP and the current time.
//
// The first 4 bytes of the connection identifier is a unix timestamp and the
// last 4 bytes are a truncated HMAC token created from the aforementioned
// unix timestamp and the source IP address of the UDP packet.
//
// Truncated HMAC is known to be safe for 2^(-n) where n is the size in bits
// of the truncated HMAC token. In this use case we have 32 bits, thus a
// forgery probability of approximately 1 in 4 billion.
//
// The generated ID is written to g.connID, which is also returned. g.connID
// will be reused, so it must not be referenced after returning the generator
// to a pool and will be overwritten be subsequent calls to Generate!
func (g *ConnectionIDGenerator) Generate(ip net.IP, now time.Time) []byte {
g.reset()
binary.BigEndian.PutUint32(g.connID, uint32(now.Unix()))
g.mac.Write(g.connID[:4])
g.mac.Write(ip)
g.scratch = g.mac.Sum(g.scratch)
copy(g.connID[4:8], g.scratch[:4])
log.Debug("generated connection ID", log.Fields{"ip": ip, "now": now, "connID": g.connID})
return g.connID
}
// Validate validates the given connection ID for an IP and the current time.
func (g *ConnectionIDGenerator) Validate(connectionID []byte, ip net.IP, now time.Time, maxClockSkew time.Duration) bool {
ts := time.Unix(int64(binary.BigEndian.Uint32(connectionID[:4])), 0)
log.Debug("validating connection ID", log.Fields{"connID": connectionID, "ip": ip, "ts": ts, "now": now})
if now.After(ts.Add(ttl)) || ts.After(now.Add(maxClockSkew)) {
return false
}
g.reset()
g.mac.Write(connectionID[:4])
g.mac.Write(ip)
g.scratch = g.mac.Sum(g.scratch)
return hmac.Equal(g.scratch[:4], connectionID[4:])
}