types/v2/proto/result.proto

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// Page message can represent the results of
// paginated queries to a server which return
// transactions and outputs. This should be
// enough to cover just about every blockchain
// type in LBRY: claims, supports, payments, etc.
//
// Assembling Result Page
//
// To prevent unnecessarily duplicating the same
// raw TX many times if the result is TXOs in
// the same transaction, the Page is split between
// a list of `txos` (pointers) and a list of `txs`
// (actual raw transactions). To assemble the page,
//
// 1) Loop over all `txs`, parsing them into a TX
// object as desired and adding them into a
// mapping keyed by "tx hash -> TX object".
//
// 2) Create a new list to hold the page results.
//
// 3) Loop over all `txos` adding it along with the
// TX retrieved from previously created TX mapping.
// Optionally, lookup and include the channel `txo`
// using the same process.
//
// 4) You should now have a list of TXOs with their
// associated TX and for claims in a channel also
// associated channel TXO and TX.
//
// If the Page object is used strictly to return a list
// of TXs then the `txos` attribute will be empty. The
// semantics of which field is being paginated (`txos` vs
// `txs`) is determined in context of the RPC API. An
// RPC method such as `get_transactions` is likely to
// be paginating the `txs` list.
//
syntax = "proto3";
package pb;
message Page {
repeated Output txos = 1;
repeated Transaction txs = 2;
uint32 total = 3;
uint32 offset = 4;
}
message Output {
// pointer to an output in one of the Page.txs
bytes tx_hash = 1;
uint32 nout = 2;
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oneof meta {
ClaimMeta claim = 3;
}
}
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message ClaimMeta {
Output channel = 1;
bool is_winning = 2;
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uint64 activation_height = 3;
uint64 effective_amount = 4;
uint64 trending_amount = 5;
}
message Transaction {
// entire raw transaction
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bytes raw = 1;
// height progression
// -1: in mempool but has unconfirmed inputs
// 0: in mempool and all inputs confirmed
// +num: confirmed in a specific block (height)
int32 height = 2;
// position in block from top, only if height > 0
uint32 position = 3;
}