wallet-sync-server/server/server.go

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package server
import (
"context"
"encoding/json"
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"fmt"
"log"
"net/http"
"os"
"os/signal"
"strings"
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"github.com/prometheus/client_golang/prometheus/promhttp"
"lbryio/wallet-sync-server/auth"
"lbryio/wallet-sync-server/env"
"lbryio/wallet-sync-server/mail"
"lbryio/wallet-sync-server/server/paths"
"lbryio/wallet-sync-server/store"
"lbryio/wallet-sync-server/wallet"
)
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const maxBodySize = 100000
// Message sent from the wallet POST request handler to the websocket manager,
// indicating that a user's client should receive a (different) message that
// their wallet has an update on the server.
type walletUpdateMsg struct {
userId auth.UserId
sequence wallet.Sequence
}
type Server struct {
auth auth.AuthInterface
store store.StoreInterface
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env env.EnvInterface
mail mail.MailInterface
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port int
clientAdd chan wsClientForUser
clientRemove chan wsClientForUser
userRemove chan wsClientForUser
walletUpdates chan walletUpdateMsg
}
func Init(
authInterface auth.AuthInterface,
storeInterface store.StoreInterface,
envInterface env.EnvInterface,
mailInterface mail.MailInterface,
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port int,
) *Server {
return &Server{
auth: authInterface,
store: storeInterface,
env: envInterface,
mail: mailInterface,
port: port,
// Anything that could get backed up by a lot of requests, let's just
// give it a buffer. Starting small until we start to see dashboard
// stats on this. I want a sense of how this grows with the number of
// users or whatnot.
clientAdd: make(chan wsClientForUser),
clientRemove: make(chan wsClientForUser),
userRemove: make(chan wsClientForUser, 5),
walletUpdates: make(chan walletUpdateMsg, 5),
}
}
type ErrorResponse struct {
Error string `json:"error"`
}
func errorJson(w http.ResponseWriter, code int, extra string) {
errorStr := http.StatusText(code)
if extra != "" {
errorStr = errorStr + ": " + extra
}
authErrorJson, err := json.Marshal(ErrorResponse{Error: errorStr})
if err != nil {
// In case something really stupid happens
http.Error(w, `{"error": "error when JSON-encoding error message"}`, code)
}
http.Error(w, string(authErrorJson), code)
return
}
// Don't report any details to the user. Log it instead.
func internalServiceErrorJson(w http.ResponseWriter, serverErr error, errContext string) {
errorStr := http.StatusText(http.StatusInternalServerError)
authErrorJson, err := json.Marshal(ErrorResponse{Error: errorStr})
if err != nil {
// In case something really stupid happens
http.Error(w, `{"error": "error when JSON-encoding error message"}`, http.StatusInternalServerError)
log.Printf("error when JSON-encoding error message")
return
}
http.Error(w, string(authErrorJson), http.StatusInternalServerError)
log.Printf("%s: %+v\n", errContext, serverErr)
return
}
//////////////////
// Handler Helpers
//////////////////
// Cut down on code repetition. No need to return errors since it can all be
// handled here. Just return a bool to indicate success.
func requestOverhead(w http.ResponseWriter, req *http.Request, method string) bool {
if req.Method != method {
errorJson(w, http.StatusMethodNotAllowed, "")
return false
}
return true
}
// All structs representing incoming json request body should implement this
// The contents of `error` should be safe for an API response (public-facing)
type PostRequest interface {
validate() error
}
// Confirm it's a Post request, various overhead, decode the json, validate the struct
func getPostData(w http.ResponseWriter, req *http.Request, reqStruct PostRequest) bool {
if !requestOverhead(w, req, http.MethodPost) {
return false
}
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// Make the limit 100k. Increase from there as needed. I'd rather block some
// people's large wallets and increase the limit than OOM for everybody and
// decrease the limit.
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req.Body = http.MaxBytesReader(w, req.Body, maxBodySize)
decoder := json.NewDecoder(req.Body)
decoder.DisallowUnknownFields()
err := decoder.Decode(&reqStruct)
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switch {
case err == nil:
break
case err.Error() == "http: request body too large":
errorJson(w, http.StatusRequestEntityTooLarge, "")
return false
case strings.HasPrefix(err.Error(), "json: unknown field"):
// The error is coming straight out of the json decoder. I think the prefix
// we check for determines what it is pretty reliably. I'd think it's safe
// to give back to the requesting client (unlike an arbitrary error
// message).
errorJson(w, http.StatusBadRequest, err.Error())
return false
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default:
// Maybe we can suss out more specific errors later. Need to study what
// errors come from Decode.
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errorJson(w, http.StatusBadRequest, "Error parsing JSON")
return false
}
err = reqStruct.validate()
if err != nil {
errorJson(w, http.StatusBadRequest, "Request failed validation: "+err.Error())
return false
}
return true
}
// Confirm it's a Get request, various overhead
func getGetData(w http.ResponseWriter, req *http.Request) bool {
return requestOverhead(w, req, http.MethodGet)
}
// TODO - probably don't return all of authToken since we only need userId and
// deviceId.
func (s *Server) checkAuth(
w http.ResponseWriter,
token auth.AuthTokenString,
scope auth.AuthScope,
) *auth.AuthToken {
authToken, err := s.store.GetToken(token)
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if err == store.ErrNoTokenForUserDevice {
errorJson(w, http.StatusUnauthorized, "Token Not Found")
return nil
}
if err != nil {
internalServiceErrorJson(w, err, "Error getting Token")
return nil
}
if !authToken.ScopeValid(scope) {
errorJson(w, http.StatusForbidden, "Scope")
return nil
}
return authToken
}
// Useful for any request where token is the only GET param to get
// TODO - There's probably a struct-based solution here like with POST/PUT.
func getTokenParam(req *http.Request) (token auth.AuthTokenString, err error) {
tokenSlice, hasTokenSlice := req.URL.Query()["token"]
if !hasTokenSlice || tokenSlice[0] == "" {
err = fmt.Errorf("Missing token parameter")
}
if err == nil {
token = auth.AuthTokenString(tokenSlice[0])
}
return
}
// TODO - both wallet and token requests should be PUT, not POST.
// PUT = "...creates a new resource or replaces a representation of the target resource with the request payload."
func (s *Server) unknownEndpoint(w http.ResponseWriter, req *http.Request) {
errorJson(w, http.StatusNotFound, "Unknown Endpoint")
return
}
func (s *Server) wrongApiVersion(w http.ResponseWriter, req *http.Request) {
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errorJson(w, http.StatusNotFound, "Wrong API version. Current version is "+paths.ApiVersion+".")
return
}
func serve(server *http.Server, done chan bool) {
log.Print("Server start")
server.ListenAndServe()
log.Print("Server finish")
done <- true
}
func (s *Server) Serve() {
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http.HandleFunc(paths.PathAuthToken, s.getAuthToken)
http.HandleFunc(paths.PathWallet, s.handleWallet)
http.HandleFunc(paths.PathRegister, s.register)
http.HandleFunc(paths.PathPassword, s.changePassword)
http.HandleFunc(paths.PathVerify, s.verify)
http.HandleFunc(paths.PathResendVerify, s.resendVerifyEmail)
http.HandleFunc(paths.PathClientSaltSeed, s.getClientSaltSeed)
http.HandleFunc(paths.PathWebsocket, s.websocket)
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http.HandleFunc(paths.PathUnknownEndpoint, s.unknownEndpoint)
http.HandleFunc(paths.PathWrongApiVersion, s.wrongApiVersion)
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http.Handle(paths.PathPrometheus, promhttp.Handler())
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log.Printf("Serving at localhost:%d\n", s.port)
// Signal *to* socket manager that it should finish (we use server.Shutdown
// to tell the server to finish)
socketsFinish := make(chan bool)
// Signal *from* server and socket manager that they are done:
serverDone := make(chan bool)
socketsDone := make(chan bool)
go s.manageSockets(socketsDone, socketsFinish)
server := http.Server{Addr: fmt.Sprintf("localhost:%d", s.port)}
go serve(&server, serverDone)
// Make sure that both the server and the websocket manager close properly on interrupt
interrupt := make(chan os.Signal, 1)
signal.Notify(interrupt, os.Interrupt)
// Wait for the interrupt signal
<-interrupt
// Tell the server to finish and wait for it to do so. We want it to finish
// to guarantee no more incoming sockets before we turn off the socket
// manager.
server.Shutdown(context.Background())
<-serverDone
// The socket manager's cleanup procedure assumes that there will be no new
// socket connections. Now that the server is done, no new socket
// connections will be coming in, so we can close the socket manager.
socketsFinish <- true
<-socketsDone
log.Printf("All done")
}