add shared video sync statuses array for validation purposes #116
2 changed files with 8 additions and 6 deletions
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@ -293,7 +293,7 @@ func (s *Sync) streamUpdate(ui *updateInfo) error {
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timing.TimedComponent("transferStreamUpdate").Add(time.Since(start))
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timing.TimedComponent("transferStreamUpdate").Add(time.Since(start))
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if updateError != nil {
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if updateError != nil {
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ui.videoStatus.FailureReason = updateError.Error()
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ui.videoStatus.FailureReason = updateError.Error()
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ui.videoStatus.Status = shared.VideoStatusTranferFailed
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ui.videoStatus.Status = shared.VideoStatusTransferFailed
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ui.videoStatus.IsTransferred = util.PtrToBool(false)
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ui.videoStatus.IsTransferred = util.PtrToBool(false)
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} else {
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} else {
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ui.videoStatus.IsTransferred = util.PtrToBool(len(result.Outputs) != 0)
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ui.videoStatus.IsTransferred = util.PtrToBool(len(result.Outputs) != 0)
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@ -203,9 +203,11 @@ const (
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VideoStatusFailed = "failed"
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VideoStatusFailed = "failed"
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VideoStatusUpgradeFailed = "upgradefailed"
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VideoStatusUpgradeFailed = "upgradefailed"
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VideoStatusUnpublished = "unpublished"
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VideoStatusUnpublished = "unpublished"
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VideoStatusTranferFailed = "transferfailed"
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VideoStatusTransferFailed = "transferfailed"
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)
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)
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var VideoSyncStatuses = []string{VideoStatusPublished, VideoStatusFailed, VideoStatusUpgradeFailed, VideoStatusUnpublished, VideoStatusTransferFailed}
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const (
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const (
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TransferStateNotTouched = iota
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TransferStateNotTouched = iota
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TransferStatePending
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TransferStatePending
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