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Added Readme, render
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@ -10,6 +10,6 @@ On the PCB is an RP2040 microcontroller, which decides which DP-aux requests to
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Apart from the core DP-aux emulation circuitry, there is a programming micro-USB connector (I would have used a USB-C, but this way it cannot be confused with the PSVR2 port), orientation detection using USB-C CC pins, and a power section, allowing the board to be powered with either the programming USB port or using VBUS from the USB-Cs. Even though the board was made with specifically the PSVR2 in mind, I tried to make it as compliant as possible with a low part count and it should work well with the maximum voltage of USB-PD3.0, 21V.
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Firmware for it was written by the autor of the iVRy SteamVR driver, a passthrough-only version of the firmware is provided in this repository for testing.
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Firmware for it was written by the autor of the [iVRy SteamVR driver](https://store.steampowered.com/app/992490), a passthrough-only version of the firmware is provided in this repository for testing.
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As of March 2024, after the update, this board is only needed for using Nvidia boards with 3rd party PSVR2 drivers. This board only modifies DP-aux traffic, it doesn't help with connecting a PSVR2 to a card without a USB-C, for an adapter for such GPUs, check out [Swyter's project](https://github.com/Swyter/psdaptwor), but note that it hasn't been tested yet.
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