added windows build for ver

This commit is contained in:
Lex Berezhny 2019-07-11 17:20:36 -04:00
parent 910999e7e4
commit f3cedf2f44
7 changed files with 685 additions and 0 deletions

332
dart/packages/ver/windows/.gitignore vendored Normal file
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# Local additions, not from the link above
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# User-specific files
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28307.645
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Runner", "Runner.vcxproj", "{5A827760-CF8B-408A-99A3-B6C0AD2271E7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5A827760-CF8B-408A-99A3-B6C0AD2271E7}.Debug|x64.ActiveCfg = Debug|x64
{5A827760-CF8B-408A-99A3-B6C0AD2271E7}.Debug|x64.Build.0 = Debug|x64
{5A827760-CF8B-408A-99A3-B6C0AD2271E7}.Release|x64.ActiveCfg = Release|x64
{5A827760-CF8B-408A-99A3-B6C0AD2271E7}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {B8A69CB0-A974-4774-9EBD-1E5EECACD186}
EndGlobalSection
EndGlobal

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<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{5A827760-CF8B-408A-99A3-B6C0AD2271E7}</ProjectGuid>
<RootNamespace>GLFWExample</RootNamespace>
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '15.0'">v141</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '16.0'">v142</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '15.0'">v141</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '16.0'">v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<OutDir>$(ProjectDir)..\build\windows\$(Platform)\$(Configuration)\$(ProjectName)\</OutDir>
<IntDir>$(ProjectDir)..\build\windows\intermediates\$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<IncludePath>$(ProjectDir)flutter\;$(ProjectDir)flutter\cpp_client_wrapper\include\;$(IncludePath)</IncludePath>
<LibraryPath>$(ProjectDir)flutter;$(LibraryPath)</LibraryPath>
<TargetName>Flutter Desktop Example</TargetName>
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<OutDir>$(ProjectDir)..\build\windows\$(Platform)\$(Configuration)\$(ProjectName)\</OutDir>
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<IncludePath>$(ProjectDir)flutter\;$(ProjectDir)flutter\cpp_client_wrapper\include\;$(IncludePath)</IncludePath>
<LibraryPath>$(ProjectDir)flutter;$(LibraryPath)</LibraryPath>
<TargetName>Flutter Desktop Example</TargetName>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalDependencies>flutter_windows.dll.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<PreBuildEvent>
<Command>"$(ProjectDir)scripts\prepare_dependencies" debug</Command>
<Message>Sync and build dependencies</Message>
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</Message>
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<Command>
</Command>
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<Message>
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<Command>"$(ProjectDir)scripts\bundle_assets_and_deps" "$(ProjectDir)flutter\" "$(OutputPath)" "$(TargetFileName)"</Command>
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<Message>Bundling dependencies</Message>
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<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
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<ConformanceMode>true</ConformanceMode>
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</PropertyGroup>
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// Copyright 2018 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <iostream>
#include <string>
#include <vector>
#include "flutter/flutter_window_controller.h"
// Include windows.h last, to minimize potential conflicts. The CreateWindow
// macro needs to be undefined because it prevents calling
// FlutterWindowController's method.
#include <windows.h>
#undef CreateWindow
namespace {
// Returns the path of the directory containing this executable, or an empty
// string if the directory cannot be found.
std::string GetExecutableDirectory() {
char buffer[MAX_PATH];
if (GetModuleFileName(nullptr, buffer, MAX_PATH) == 0) {
std::cerr << "Couldn't locate executable" << std::endl;
return "";
}
std::string executable_path(buffer);
size_t last_separator_position = executable_path.find_last_of('\\');
if (last_separator_position == std::string::npos) {
std::cerr << "Unabled to find parent directory of " << executable_path
<< std::endl;
return "";
}
return executable_path.substr(0, last_separator_position);
}
} // namespace
int main(int argc, char **argv) {
// Resources are located relative to the executable.
std::string base_directory = GetExecutableDirectory();
if (base_directory.empty()) {
base_directory = ".";
}
std::string data_directory = base_directory + "\\data";
std::string assets_path = data_directory + "\\flutter_assets";
std::string icu_data_path = data_directory + "\\icudtl.dat";
// Arguments for the Flutter Engine.
std::vector<std::string> arguments;
flutter::FlutterWindowController flutter_controller(icu_data_path);
// Start the engine.
if (!flutter_controller.CreateWindow(800, 600, "ver - lbry workbench",
assets_path, arguments)) {
return EXIT_FAILURE;
}
// Run until the window is closed.
flutter_controller.RunEventLoop();
return EXIT_SUCCESS;
}

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:: Copyright 2018 Google LLC
::
:: Licensed under the Apache License, Version 2.0 (the "License");
:: you may not use this file except in compliance with the License.
:: You may obtain a copy of the License at
::
:: http://www.apache.org/licenses/LICENSE-2.0
::
:: Unless required by applicable law or agreed to in writing, software
:: distributed under the License is distributed on an "AS IS" BASIS,
:: WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
:: See the License for the specific language governing permissions and
:: limitations under the License.
@echo off
set FLUTTER_CACHE_DIR=%~1
set BUNDLE_DIR=%~2
set EXE_NAME=%~3
set DATA_DIR=%BUNDLE_DIR%data
if not exist "%DATA_DIR%" call mkdir "%DATA_DIR%"
if %errorlevel% neq 0 exit /b %errorlevel%
:: Write the executable name to the location expected by the Flutter tool.
echo %EXE_NAME%>"%FLUTTER_CACHE_DIR%exe_filename"
:: Copy the Flutter assets to the data directory.
set FLUTTER_APP_DIR=%~dp0..\..
set ASSET_DIR_NAME=flutter_assets
set TARGET_ASSET_DIR=%DATA_DIR%\%ASSET_DIR_NAME%
if exist "%TARGET_ASSET_DIR%" call rmdir /s /q "%TARGET_ASSET_DIR%"
if %errorlevel% neq 0 exit /b %errorlevel%
call xcopy /s /e /i /q "%FLUTTER_APP_DIR%\build\%ASSET_DIR_NAME%" "%TARGET_ASSET_DIR%"
if %errorlevel% neq 0 exit /b %errorlevel%
:: Copy the icudtl.dat file from the Flutter tree to the data directory.
call xcopy /y /d /q "%FLUTTER_CACHE_DIR%icudtl.dat" "%DATA_DIR%"
if %errorlevel% neq 0 exit /b %errorlevel%
:: Copy the Flutter DLL to the target location.
call xcopy /y /d /q "%FLUTTER_CACHE_DIR%flutter_windows.dll" "%BUNDLE_DIR%"
if %errorlevel% neq 0 exit /b %errorlevel%

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:: Copyright 2018 Google LLC
::
:: Licensed under the Apache License, Version 2.0 (the "License");
:: you may not use this file except in compliance with the License.
:: You may obtain a copy of the License at
::
:: http://www.apache.org/licenses/LICENSE-2.0
::
:: Unless required by applicable law or agreed to in writing, software
:: distributed under the License is distributed on an "AS IS" BASIS,
:: WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
:: See the License for the specific language governing permissions and
:: limitations under the License.
@echo off
set BUILD_MODE=%~1
"%FLUTTER_ROOT%\packages\flutter_tools\bin\tool_backend" windows-x64 %BUILD_MODE%