Added more software!
This commit is contained in:
parent
934d338582
commit
22779e34f7
5 changed files with 246 additions and 28 deletions
50
apps/Kdenlive.json
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50
apps/Kdenlive.json
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{
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"comment": "A free and open-source video editing software based on the MLT Framework, KDE and Qt. The project was started by Jason Wood in 2002, and is now maintained by a small team of developers.",
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"formats_read": [
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"webm",
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"mp4",
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"ogg",
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"ogv",
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"avi",
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"mov",
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"dvi"
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],
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"formats_write": [
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"webm",
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"mp4",
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"off",
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"ogv",
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"avi",
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"mov",
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"dvi"
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],
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"generic_name": [
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"Video Editor"
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],
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"interface": [
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"Qt"
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],
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"issues": [],
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"languages": [
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"C++"
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],
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"licenses": [
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"GPL-3.0-or-later"
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],
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"links": {
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"git": "https://invent.kde.org/multimedia/kdenlive",
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"icon": "https://upload.wikimedia.org/wikipedia/commons/thumb/1/18/Kdenlive_new_logo.png/180px-Kdenlive_new_logo.png",
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"website": "https://kdenlive.org/en/",
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"wikipedia": "https://en.wikipedia.org/wiki/Kdenlive"
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},
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"names": [
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"Kdenlive"
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],
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"networks_read": [],
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"networks_write": [],
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"platforms": [
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"Windows",
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"GNU/Linux",
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"macOS"
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]
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}
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55
apps/OpenSCAD.md.json
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55
apps/OpenSCAD.md.json
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{
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"comment": "OpenSCAD is a free software application for creating solid 3D computer-aided design (CAD) objects. It is a script-only based modeller that uses its own description language; the 3D preview can be manipulated interactively, but cannot be interactively modified in 3D. Instead, an OpenSCAD script specifies geometric primitives (such as spheres, boxes, cylinders, etc.) and defines how they are modified and combined (for instance by intersection, difference, envelope combination, or Minkowski sums) to render a 3D model. As such, the program performs constructive solid geometry (CSG).",
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"formats_read": [
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"stl",
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"off",
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"amf",
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"3mf",
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"dxf",
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"svg",
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"csg"
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],
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"formats_write": [
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"amf",
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"3mf",
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"csg",
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"dxf",
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"svg",
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"stl",
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"off"
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],
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"generic_name": [
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"3D Modeling",
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"Vector Graphics",
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"Computer Aided Design",
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"3D Printing"
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],
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"interface": [
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"Qt"
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],
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"issues": [],
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"languages": [
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"C++"
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],
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"licenses": [
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"GPL-2.0-or-later"
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],
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"links": {
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"documentation": "https://openscad.org/documentation.html",
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"git": "https://github.com/openscad/openscad",
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"icon": "https://upload.wikimedia.org/wikipedia/commons/thumb/9/97/OpenSCAD-logo.png/180px-OpenSCAD-logo.png",
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"website": "https://openscad.org/",
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"wikipedia": "https://en.wikipedia.org/wiki/OpenSCAD"
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},
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"names": [
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"OpenSCAD"
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],
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"networks_read": [],
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"networks_write": [],
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"platforms": [
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"GNU/Linux",
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"Windows",
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"BSD",
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"macOS"
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]
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}
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50
apps/olive.json
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50
apps/olive.json
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{
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"comment": "A free and open-source cross-platform video editing application for Linux, Windows and macOS.",
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"formats_read": [
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"webm",
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"mp4",
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"ogg",
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"ogv",
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"avi",
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"mov",
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"dvi"
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],
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"formats_write": [
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"webm",
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"mp4",
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"off",
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"ogv",
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"avi",
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"mov",
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"dvi"
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],
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"generic_name": [
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"Video Editor"
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],
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"interface": [
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"Qt"
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],
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"issues": [],
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"languages": [
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"C++"
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],
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"licenses": [
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"GPL-3.0-or-later"
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],
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"links": {
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"git": "https://github.com/olive-editor/olive",
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"icon": "https://upload.wikimedia.org/wikipedia/commons/thumb/c/c7/Olive_Video_Editor_Logo.png/180px-Olive_Video_Editor_Logo.png",
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"website": "https://www.olivevideoeditor.org/",
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"wikipedia": "https://en.wikipedia.org/wiki/Olive_(software)"
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},
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"names": [
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"Olive"
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],
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"networks_read": [],
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"networks_write": [],
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"platforms": [
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"Windows",
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"GNU/Linux",
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"macOS"
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]
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}
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{"names":["UPBGE"],
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"comment":"UPBGE is an open-source, 3D game engine forked from the old Blender Game Engine and deployed with Blender itself. This unified workflow is its main strength, as you can make your game from start to finish without leaving Blender.",
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"links":{"website":"https://upbge.org/",
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"git":"https://github.com/UPBGE/upbge",
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"documentation":"https://upbge.org/#/documentation",
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"icon":"https://avatars.githubusercontent.com/u/16006310?s=200&v=4"},
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"licenses":["GPL-2.0-or-later"],
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"platforms":["GNU/Linux",
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"Windows",
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"MacOS",
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"BSD"],
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"interface":["opengl"],
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"languages":["C", "C++", "Python"],
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"networks_read":[],
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"networks_write":[],
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{
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"comment": "UPBGE is an open-source, 3D game engine forked from the old Blender Game Engine and deployed with Blender itself. This unified workflow is its main strength, as you can make your game from start to finish without leaving Blender.",
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"formats_read": [
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"blend",
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"dae",
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@ -69,15 +56,41 @@
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"avi",
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"mkv"
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],
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"generic_name":["Text Editor",
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"Video Editor",
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"Computer Aided Design",
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"generic_name": [
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"Text Editor",
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"Game Engine",
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"3D Modeling",
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"3D Sculpting",
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"3D Rigging",
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"3D Animation",
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"3D Rendering",
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"3D Printing",
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"Compositing",
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"Motion Tracking"]}
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"3D Animation"
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],
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"interface": [
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"opengl"
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],
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"issues": [],
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"languages": [
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"C",
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"C++",
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"Python"
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],
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"licenses": [
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"GPL-2.0-or-later"
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],
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"links": {
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"documentation": "https://upbge.org/#/documentation",
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"git": "https://github.com/UPBGE/upbge",
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"icon": "https://avatars.githubusercontent.com/u/16006310?s=200&v=4",
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"website": "https://upbge.org/"
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},
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"names": [
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"UPBGE"
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],
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"networks_read": [],
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"networks_write": [],
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"platforms": [
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"GNU/Linux",
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"Windows",
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"MacOS",
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"BSD"
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]
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}
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50
apps/vlmc.json
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50
apps/vlmc.json
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{
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"comment": "VideoLAN Movie Creator is a non-linear editing software for video creation based on libVLC and running on Windows, Linux and Mac OS X! It is free software distributed under the terms of the GPLv2.",
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"formats_read": [
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"webm",
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"mp4",
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"ogg",
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"ogv",
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"avi",
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"mov",
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"dvi"
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],
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"formats_write": [
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"webm",
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"mp4",
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"off",
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"ogv",
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"avi",
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"mov",
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"dvi"
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],
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"generic_name": [
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"Video Editor"
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],
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"interface": [
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"Qt"
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],
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"issues": [],
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"languages": [
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"C++"
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],
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"licenses": [
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"GPL-2.0"
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],
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"links": {
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"git": "https://github.com/VLMC/vlmc",
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"icon": "https://images.videolan.org/images/VLMC-Icon.png",
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"website": "https://www.videolan.org/vlmc/"
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},
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"names": [
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"VideoLAN Movie Creator",
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"VLMC"
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],
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"networks_read": [],
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"networks_write": [],
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"platforms": [
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"Windows",
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"GNU/Linux",
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"macOS"
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]
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}
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