Added more software!

This commit is contained in:
Victorious Children Studios 2023-02-24 18:33:32 +02:00
parent 934d338582
commit 22779e34f7
5 changed files with 246 additions and 28 deletions

50
apps/Kdenlive.json Normal file
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{
"comment": "A free and open-source video editing software based on the MLT Framework, KDE and Qt. The project was started by Jason Wood in 2002, and is now maintained by a small team of developers.",
"formats_read": [
"webm",
"mp4",
"ogg",
"ogv",
"avi",
"mov",
"dvi"
],
"formats_write": [
"webm",
"mp4",
"off",
"ogv",
"avi",
"mov",
"dvi"
],
"generic_name": [
"Video Editor"
],
"interface": [
"Qt"
],
"issues": [],
"languages": [
"C++"
],
"licenses": [
"GPL-3.0-or-later"
],
"links": {
"git": "https://invent.kde.org/multimedia/kdenlive",
"icon": "https://upload.wikimedia.org/wikipedia/commons/thumb/1/18/Kdenlive_new_logo.png/180px-Kdenlive_new_logo.png",
"website": "https://kdenlive.org/en/",
"wikipedia": "https://en.wikipedia.org/wiki/Kdenlive"
},
"names": [
"Kdenlive"
],
"networks_read": [],
"networks_write": [],
"platforms": [
"Windows",
"GNU/Linux",
"macOS"
]
}

55
apps/OpenSCAD.md.json Normal file
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{
"comment": "OpenSCAD is a free software application for creating solid 3D computer-aided design (CAD) objects. It is a script-only based modeller that uses its own description language; the 3D preview can be manipulated interactively, but cannot be interactively modified in 3D. Instead, an OpenSCAD script specifies geometric primitives (such as spheres, boxes, cylinders, etc.) and defines how they are modified and combined (for instance by intersection, difference, envelope combination, or Minkowski sums) to render a 3D model. As such, the program performs constructive solid geometry (CSG).",
"formats_read": [
"stl",
"off",
"amf",
"3mf",
"dxf",
"svg",
"csg"
],
"formats_write": [
"amf",
"3mf",
"csg",
"dxf",
"svg",
"stl",
"off"
],
"generic_name": [
"3D Modeling",
"Vector Graphics",
"Computer Aided Design",
"3D Printing"
],
"interface": [
"Qt"
],
"issues": [],
"languages": [
"C++"
],
"licenses": [
"GPL-2.0-or-later"
],
"links": {
"documentation": "https://openscad.org/documentation.html",
"git": "https://github.com/openscad/openscad",
"icon": "https://upload.wikimedia.org/wikipedia/commons/thumb/9/97/OpenSCAD-logo.png/180px-OpenSCAD-logo.png",
"website": "https://openscad.org/",
"wikipedia": "https://en.wikipedia.org/wiki/OpenSCAD"
},
"names": [
"OpenSCAD"
],
"networks_read": [],
"networks_write": [],
"platforms": [
"GNU/Linux",
"Windows",
"BSD",
"macOS"
]
}

50
apps/olive.json Normal file
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{
"comment": "A free and open-source cross-platform video editing application for Linux, Windows and macOS.",
"formats_read": [
"webm",
"mp4",
"ogg",
"ogv",
"avi",
"mov",
"dvi"
],
"formats_write": [
"webm",
"mp4",
"off",
"ogv",
"avi",
"mov",
"dvi"
],
"generic_name": [
"Video Editor"
],
"interface": [
"Qt"
],
"issues": [],
"languages": [
"C++"
],
"licenses": [
"GPL-3.0-or-later"
],
"links": {
"git": "https://github.com/olive-editor/olive",
"icon": "https://upload.wikimedia.org/wikipedia/commons/thumb/c/c7/Olive_Video_Editor_Logo.png/180px-Olive_Video_Editor_Logo.png",
"website": "https://www.olivevideoeditor.org/",
"wikipedia": "https://en.wikipedia.org/wiki/Olive_(software)"
},
"names": [
"Olive"
],
"networks_read": [],
"networks_write": [],
"platforms": [
"Windows",
"GNU/Linux",
"macOS"
]
}

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@ -1,19 +1,6 @@
{"names":["UPBGE"],
"comment":"UPBGE is an open-source, 3D game engine forked from the old Blender Game Engine and deployed with Blender itself. This unified workflow is its main strength, as you can make your game from start to finish without leaving Blender.",
"links":{"website":"https://upbge.org/",
"git":"https://github.com/UPBGE/upbge",
"documentation":"https://upbge.org/#/documentation",
"icon":"https://avatars.githubusercontent.com/u/16006310?s=200&v=4"},
"licenses":["GPL-2.0-or-later"],
"platforms":["GNU/Linux",
"Windows",
"MacOS",
"BSD"],
"interface":["opengl"],
"languages":["C", "C++", "Python"],
"networks_read":[],
"networks_write":[],
"formats_read": [
{
"comment": "UPBGE is an open-source, 3D game engine forked from the old Blender Game Engine and deployed with Blender itself. This unified workflow is its main strength, as you can make your game from start to finish without leaving Blender.",
"formats_read": [
"blend",
"dae",
"abc",
@ -69,15 +56,41 @@
"avi",
"mkv"
],
"generic_name":["Text Editor",
"Video Editor",
"Computer Aided Design",
"Game Engine",
"3D Modeling",
"3D Sculpting",
"3D Rigging",
"3D Animation",
"3D Rendering",
"3D Printing",
"Compositing",
"Motion Tracking"]}
"generic_name": [
"Text Editor",
"Game Engine",
"3D Modeling",
"3D Sculpting",
"3D Rigging",
"3D Animation"
],
"interface": [
"opengl"
],
"issues": [],
"languages": [
"C",
"C++",
"Python"
],
"licenses": [
"GPL-2.0-or-later"
],
"links": {
"documentation": "https://upbge.org/#/documentation",
"git": "https://github.com/UPBGE/upbge",
"icon": "https://avatars.githubusercontent.com/u/16006310?s=200&v=4",
"website": "https://upbge.org/"
},
"names": [
"UPBGE"
],
"networks_read": [],
"networks_write": [],
"platforms": [
"GNU/Linux",
"Windows",
"MacOS",
"BSD"
]
}

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apps/vlmc.json Normal file
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{
"comment": "VideoLAN Movie Creator is a non-linear editing software for video creation based on libVLC and running on Windows, Linux and Mac OS X! It is free software distributed under the terms of the GPLv2.",
"formats_read": [
"webm",
"mp4",
"ogg",
"ogv",
"avi",
"mov",
"dvi"
],
"formats_write": [
"webm",
"mp4",
"off",
"ogv",
"avi",
"mov",
"dvi"
],
"generic_name": [
"Video Editor"
],
"interface": [
"Qt"
],
"issues": [],
"languages": [
"C++"
],
"licenses": [
"GPL-2.0"
],
"links": {
"git": "https://github.com/VLMC/vlmc",
"icon": "https://images.videolan.org/images/VLMC-Icon.png",
"website": "https://www.videolan.org/vlmc/"
},
"names": [
"VideoLAN Movie Creator",
"VLMC"
],
"networks_read": [],
"networks_write": [],
"platforms": [
"Windows",
"GNU/Linux",
"macOS"
]
}