Added a few game engines
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parent
939300b6a3
commit
43b464f765
7 changed files with 137 additions and 3 deletions
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@ -13,7 +13,7 @@
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"AmigaOS",
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"Solaris"],
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"interface":["opengl"],
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"languages":["C"],
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"languages":["C", "C++", "Python"],
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"networks_read":[],
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"networks_write":[],
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"formats_read":["blend",
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@ -48,9 +48,12 @@
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"x3d"],
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"generic_name":["Text Editor",
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"Video Editor",
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"Computer Aided Design",
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"3D Modeling",
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"3D Sculpting",
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"3D Rigging",
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"3D Animation",
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"3D Rendering",
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"3D Printing",
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"Compositing",
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"Motion Tracking"]}
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25
apps/godot.json
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25
apps/godot.json
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@ -0,0 +1,25 @@
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{"names":["Godot"],
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"comment":"The game engine you waited for.",
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"links":{"website":"https://upbge.org/",
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"git":"https://godotengine.org",
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"documentation":"https://docs.godotengine.org/en/stable/",
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"icon":"https://upload.wikimedia.org/wikipedia/commons/5/5a/Godot_logo.svg"},
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"licenses":["MIT"],
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"platforms":["GNU/Linux",
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"Windows",
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"MacOS",
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"BSD"],
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"interface":["opengl"],
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"languages":["C++"],
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"networks_read":[],
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"networks_write":[],
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"formats_read":["gltf",
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"glb",
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"dae",
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"obj",
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"fbx",
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"escn"],
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"formats_write":[],
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"generic_name":["Text Editor",
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"Game Engine",
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"3D Rendering"]}
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18
apps/unity-engine.json
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apps/unity-engine.json
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@ -0,0 +1,18 @@
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{"names":["Unity Game Engine", "Unity"],
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"comment":"Unity is a Non-Free cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine.",
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"links":{"website":"https://github.com/EpicGames",
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"icon":"https://upload.wikimedia.org/wikipedia/commons/thumb/c/c4/Unity_2021.svg/330px-Unity_2021.svg.png"},
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"platforms":["GNU/Linux",
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"Windows",
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"MacOS"],
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"interface":["Custom"],
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"languages":["C++"],
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"networks_read":[],
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"networks_write":[],
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"formats_read":["fbx"],
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"formats_write":[],
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"generic_name":["Text Editor",
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"Game Engine",
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"3D Rendering"],
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"issues":["Non-Free Software",
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"Surveillance"]}
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30
apps/unreal-engine.json
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apps/unreal-engine.json
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@ -0,0 +1,30 @@
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{"names":["Unreal Engine", "UE"],
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"comment":"Unreal Engine (UE) is a proprietary game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal.",
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"links":{"website":"https://github.com/EpicGames",
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"git":"https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ProgrammingWithCPP/DownloadingSourceCode/",
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"icon":"https://upload.wikimedia.org/wikipedia/commons/thumb/2/20/UE_Logo_Black_Centered.svg/150px-UE_Logo_Black_Centered.svg.png"},
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"platforms":["GNU/Linux",
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"Windows",
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"MacOS"],
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"interface":["Custom"],
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"languages":["C++"],
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"networks_read":[],
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"networks_write":[],
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"formats_read":["fbx",
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"t3d",
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"u",
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"uproj",
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"umap",
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"upkg"],
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"formats_write":["fbx",
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"t3d",
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"u",
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"uproj",
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"umap",
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"upkg"],
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"generic_name":["Text Editor",
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"Game Engine",
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"3D Rendering"],
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"issues":["Non-Free Software",
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"Source Available",
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"Surveillance"]}
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57
apps/upbge.json
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apps/upbge.json
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{"names":["UPBGE"],
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"comment":"UPBGE is an open-source, 3D game engine forked from the old Blender Game Engine and deployed with Blender itself. This unified workflow is its main strength, as you can make your game from start to finish without leaving Blender.",
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"links":{"website":"https://upbge.org/",
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"git":"https://github.com/UPBGE/upbge",
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"documentation":"https://upbge.org/#/documentation",
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"icon":"https://avatars.githubusercontent.com/u/16006310?s=200&v=4"},
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"licenses":["GPL-2.0-or-later"],
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"platforms":["GNU/Linux",
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"Windows",
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"MacOS",
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"BSD"],
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"interface":["opengl"],
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"languages":["C", "C++", "Python"],
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"networks_read":[],
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"networks_write":[],
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"formats_read":["blend",
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"dae",
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"abc",
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"usd",
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"usdc",
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"usda",
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"svg",
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"bvh",
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"ply",
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"stl",
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"fbx",
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"glb",
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"obj",
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"x3d",
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"wrl"],
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"formats_write":["blend",
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"dae",
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"abc",
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"usd",
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"usdc",
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"usda",
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"svg",
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"pdf",
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"obj",
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"ply",
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"stl",
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"fbx",
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"glb",
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"gltf",
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"x3d"],
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"generic_name":["Text Editor",
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"Video Editor",
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"Computer Aided Design",
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"Game Engine",
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"3D Modeling",
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"3D Sculpting",
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"3D Rigging",
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"3D Animation",
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"3D Rendering",
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"3D Printing",
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"Compositing",
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"Motion Tracking"]}
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1
data/issues/Source Available.html
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1
data/issues/Source Available.html
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Source Available means that the source code of this piece of software is available somewhere to download. So you are probably wondering - "Why is it an Anti-Feature?". Well, to make the software truly Free, it must give the users the <a href="https://gnu.org">four essential freedoms</a> to run, study, modify and share copies of the software. Many companies understand that people want source code for transparency or what-not. So they release it either with no license at all, or with a license that doesn't give the four essential freedoms. Trapping users in thinking that it's free software, while in fact it is not. Though we acknowledge that this is a good first step towards freeing this software. Without a Free Software copyright license, it's still not enough. This is one more reason why we should not say <a href="https://www.gnu.org/philosophy/open-source-misses-the-point.en.html">Open Source</a>, but say instead Free Software.
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@ -217,10 +217,10 @@ def suggestions(page, json):
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except:
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frac = 0
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if frac < 20 and not more: # Below 40% features match
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if frac < 10 and not more: # Below 10% features match
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page = page + """
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<!-- Sometimes the suggestion is not very good. Below 40%
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<!-- Sometimes the suggestion is not very good. Below 10%
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of suggestion score. But it still kind of valid. So we
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want to put it into the page. Only when the user clicks
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something. Why not using the same old details? -->
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