Entering the Kart from the other side makes Dani push it instead of going around it.
Drop grabbed items.
Optimization: Add anti-flickering to manual LODs
Karting Suzzane game shows Tux on the menu screen.
Car - Underwater doesn't put out the fire.
On Startup even if Trees or Lightposts are disabled. They are still precalculated.
On Startup even if Trees or Lightposts are disabled. They are still precalculated.
Fixed in the new release.
This happens when using "AngryPursuit" on kart.
Doesn't happen to me. If it happens to you please give more detailed info about how to reproduce that bug.
This happens when using "AngryPursuit" on kart.
Story - Scene 2 - On going back home from the reace, minimap shows racetrack as target.
Story - Scene 2 - Deploy using D doesn't not account for user changes of the controls. It just tells to use D.
Scene 02 ( Story ) Doesn't end.
Scene 02 ( Story ) Doesn't end.
Fix on this stream: https://peer.madiator.cloud/w/jTUrTKH4GKirhU6bhsCdmz
Garage - If car too close to shelf, you can't pick up items from shelf.
On Startup even if Trees or Lightposts are disabled. They are still precalculated.