kivy-ios/recipes/sdl2/__init__.py

35 lines
1.1 KiB
Python
Raw Permalink Normal View History

2015-02-04 16:12:09 +01:00
from toolchain import Recipe, shprint
import sh
class LibSDL2Recipe(Recipe):
#version = "2.0.3"
#url = "https://www.libsdl.org/release/SDL2-{version}.tar.gz"
version = "iOS-improvements"
url = "https://bitbucket.org/slime73/sdl-experiments/get/{version}.tar.gz"
2015-02-04 16:12:09 +01:00
library = "Xcode-iOS/SDL/build/Release-{arch.sdk}/libSDL2.a"
include_dir = "include"
pbx_frameworks = ["OpenGLES", "AudioToolbox", "QuartzCore", "CoreGraphics",
"CoreMotion"]
2015-02-04 16:12:09 +01:00
def prebuild_arch(self, arch):
if self.has_marker("patched"):
return
self.apply_patch("uikit-transparent.patch")
self.set_marker("patched")
2015-02-04 16:12:09 +01:00
def build_arch(self, arch):
2016-04-17 06:08:58 +02:00
env = arch.get_env()
2015-02-04 16:12:09 +01:00
shprint(sh.xcodebuild,
"ONLY_ACTIVE_ARCH=NO",
"ARCHS={}".format(arch.arch),
2016-04-17 06:08:58 +02:00
"CC={}".format(env['CC']),
2015-02-04 16:12:09 +01:00
"-sdk", arch.sdk,
"-project", "Xcode-iOS/SDL/SDL.xcodeproj",
"-target", "libSDL",
"-configuration", "Release")
recipe = LibSDL2Recipe()