e323751218
Go 1.19 introduces various updates to gofmt.
355 lines
11 KiB
Go
355 lines
11 KiB
Go
// Copyright (c) 2015-2016 The btcsuite developers
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// Use of this source code is governed by an ISC
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// license that can be found in the LICENSE file.
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package treap
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import "bytes"
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// Iterator represents an iterator for forwards and backwards iteration over
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// the contents of a treap (mutable or immutable).
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type Iterator struct {
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t *Mutable // Mutable treap iterator is associated with or nil
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root *treapNode // Root node of treap iterator is associated with
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node *treapNode // The node the iterator is positioned at
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parents parentStack // The stack of parents needed to iterate
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isNew bool // Whether the iterator has been positioned
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seekKey []byte // Used to handle dynamic updates for mutable treap
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startKey []byte // Used to limit the iterator to a range
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limitKey []byte // Used to limit the iterator to a range
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}
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// limitIterator clears the current iterator node if it is outside of the range
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// specified when the iterator was created. It returns whether the iterator is
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// valid.
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func (iter *Iterator) limitIterator() bool {
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if iter.node == nil {
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return false
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}
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node := iter.node
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if iter.startKey != nil && bytes.Compare(node.key, iter.startKey) < 0 {
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iter.node = nil
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return false
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}
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if iter.limitKey != nil && bytes.Compare(node.key, iter.limitKey) >= 0 {
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iter.node = nil
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return false
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}
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return true
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}
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// seek moves the iterator based on the provided key and flags.
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//
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// When the exact match flag is set, the iterator will either be moved to first
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// key in the treap that exactly matches the provided key, or the one
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// before/after it depending on the greater flag.
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//
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// When the exact match flag is NOT set, the iterator will be moved to the first
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// key in the treap before/after the provided key depending on the greater flag.
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//
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// In all cases, the limits specified when the iterator was created are
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// respected.
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func (iter *Iterator) seek(key []byte, exactMatch bool, greater bool) bool {
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iter.node = nil
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iter.parents = parentStack{}
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var selectedNodeDepth int
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for node := iter.root; node != nil; {
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iter.parents.Push(node)
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// Traverse left or right depending on the result of the
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// comparison. Also, set the iterator to the node depending on
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// the flags so the iterator is positioned properly when an
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// exact match isn't found.
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compareResult := bytes.Compare(key, node.key)
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if compareResult < 0 {
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if greater {
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iter.node = node
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selectedNodeDepth = iter.parents.Len() - 1
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}
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node = node.left
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continue
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}
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if compareResult > 0 {
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if !greater {
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iter.node = node
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selectedNodeDepth = iter.parents.Len() - 1
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}
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node = node.right
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continue
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}
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// The key is an exact match. Set the iterator and return now
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// when the exact match flag is set.
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if exactMatch {
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iter.node = node
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iter.parents.Pop()
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return iter.limitIterator()
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}
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// The key is an exact match, but the exact match is not set, so
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// choose which direction to go based on whether the larger or
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// smaller key was requested.
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if greater {
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node = node.right
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} else {
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node = node.left
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}
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}
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// There was either no exact match or there was an exact match but the
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// exact match flag was not set. In any case, the parent stack might
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// need to be adjusted to only include the parents up to the selected
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// node. Also, ensure the selected node's key does not exceed the
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// allowed range of the iterator.
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for i := iter.parents.Len(); i > selectedNodeDepth; i-- {
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iter.parents.Pop()
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}
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return iter.limitIterator()
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}
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// First moves the iterator to the first key/value pair. When there is only a
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// single key/value pair both First and Last will point to the same pair.
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// Returns false if there are no key/value pairs.
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func (iter *Iterator) First() bool {
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// Seek the start key if the iterator was created with one. This will
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// result in either an exact match, the first greater key, or an
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// exhausted iterator if no such key exists.
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iter.isNew = false
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if iter.startKey != nil {
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return iter.seek(iter.startKey, true, true)
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}
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// The smallest key is in the left-most node.
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iter.parents = parentStack{}
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for node := iter.root; node != nil; node = node.left {
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if node.left == nil {
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iter.node = node
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return true
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}
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iter.parents.Push(node)
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}
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return false
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}
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// Last moves the iterator to the last key/value pair. When there is only a
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// single key/value pair both First and Last will point to the same pair.
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// Returns false if there are no key/value pairs.
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func (iter *Iterator) Last() bool {
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// Seek the limit key if the iterator was created with one. This will
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// result in the first key smaller than the limit key, or an exhausted
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// iterator if no such key exists.
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iter.isNew = false
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if iter.limitKey != nil {
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return iter.seek(iter.limitKey, false, false)
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}
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// The highest key is in the right-most node.
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iter.parents = parentStack{}
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for node := iter.root; node != nil; node = node.right {
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if node.right == nil {
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iter.node = node
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return true
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}
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iter.parents.Push(node)
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}
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return false
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}
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// Next moves the iterator to the next key/value pair and returns false when the
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// iterator is exhausted. When invoked on a newly created iterator it will
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// position the iterator at the first item.
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func (iter *Iterator) Next() bool {
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if iter.isNew {
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return iter.First()
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}
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if iter.node == nil {
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return false
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}
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// Reseek the previous key without allowing for an exact match if a
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// force seek was requested. This results in the key greater than the
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// previous one or an exhausted iterator if there is no such key.
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if seekKey := iter.seekKey; seekKey != nil {
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iter.seekKey = nil
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return iter.seek(seekKey, false, true)
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}
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// When there is no right node walk the parents until the parent's right
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// node is not equal to the previous child. This will be the next node.
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if iter.node.right == nil {
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parent := iter.parents.Pop()
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for parent != nil && parent.right == iter.node {
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iter.node = parent
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parent = iter.parents.Pop()
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}
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iter.node = parent
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return iter.limitIterator()
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}
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// There is a right node, so the next node is the left-most node down
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// the right sub-tree.
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iter.parents.Push(iter.node)
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iter.node = iter.node.right
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for node := iter.node.left; node != nil; node = node.left {
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iter.parents.Push(iter.node)
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iter.node = node
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}
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return iter.limitIterator()
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}
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// Prev moves the iterator to the previous key/value pair and returns false when
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// the iterator is exhausted. When invoked on a newly created iterator it will
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// position the iterator at the last item.
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func (iter *Iterator) Prev() bool {
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if iter.isNew {
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return iter.Last()
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}
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if iter.node == nil {
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return false
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}
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// Reseek the previous key without allowing for an exact match if a
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// force seek was requested. This results in the key smaller than the
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// previous one or an exhausted iterator if there is no such key.
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if seekKey := iter.seekKey; seekKey != nil {
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iter.seekKey = nil
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return iter.seek(seekKey, false, false)
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}
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// When there is no left node walk the parents until the parent's left
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// node is not equal to the previous child. This will be the previous
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// node.
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for iter.node.left == nil {
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parent := iter.parents.Pop()
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for parent != nil && parent.left == iter.node {
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iter.node = parent
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parent = iter.parents.Pop()
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}
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iter.node = parent
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return iter.limitIterator()
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}
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// There is a left node, so the previous node is the right-most node
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// down the left sub-tree.
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iter.parents.Push(iter.node)
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iter.node = iter.node.left
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for node := iter.node.right; node != nil; node = node.right {
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iter.parents.Push(iter.node)
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iter.node = node
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}
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return iter.limitIterator()
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}
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// Seek moves the iterator to the first key/value pair with a key that is
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// greater than or equal to the given key and returns true if successful.
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func (iter *Iterator) Seek(key []byte) bool {
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iter.isNew = false
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return iter.seek(key, true, true)
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}
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// Key returns the key of the current key/value pair or nil when the iterator
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// is exhausted. The caller should not modify the contents of the returned
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// slice.
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func (iter *Iterator) Key() []byte {
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if iter.node == nil {
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return nil
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}
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return iter.node.key
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}
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// Value returns the value of the current key/value pair or nil when the
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// iterator is exhausted. The caller should not modify the contents of the
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// returned slice.
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func (iter *Iterator) Value() []byte {
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if iter.node == nil {
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return nil
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}
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return iter.node.value
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}
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// Valid indicates whether the iterator is positioned at a valid key/value pair.
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// It will be considered invalid when the iterator is newly created or exhausted.
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func (iter *Iterator) Valid() bool {
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return iter.node != nil
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}
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// ForceReseek notifies the iterator that the underlying mutable treap has been
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// updated, so the next call to Prev or Next needs to reseek in order to allow
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// the iterator to continue working properly.
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//
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// NOTE: Calling this function when the iterator is associated with an immutable
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// treap has no effect as you would expect.
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func (iter *Iterator) ForceReseek() {
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// Nothing to do when the iterator is associated with an immutable
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// treap.
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if iter.t == nil {
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return
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}
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// Update the iterator root to the mutable treap root in case it
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// changed.
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iter.root = iter.t.root
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// Set the seek key to the current node. This will force the Next/Prev
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// functions to reseek, and thus properly reconstruct the iterator, on
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// their next call.
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if iter.node == nil {
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iter.seekKey = nil
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return
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}
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iter.seekKey = iter.node.key
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}
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// Iterator returns a new iterator for the mutable treap. The newly returned
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// iterator is not pointing to a valid item until a call to one of the methods
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// to position it is made.
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//
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// The start key and limit key parameters cause the iterator to be limited to
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// a range of keys. The start key is inclusive and the limit key is exclusive.
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// Either or both can be nil if the functionality is not desired.
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//
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// WARNING: The ForceSeek method must be called on the returned iterator if
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// the treap is mutated. Failure to do so will cause the iterator to return
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// unexpected keys and/or values.
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//
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// For example:
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//
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// iter := t.Iterator(nil, nil)
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// for iter.Next() {
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// if someCondition {
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// t.Delete(iter.Key())
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// iter.ForceReseek()
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// }
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// }
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func (t *Mutable) Iterator(startKey, limitKey []byte) *Iterator {
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iter := &Iterator{
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t: t,
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root: t.root,
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isNew: true,
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startKey: startKey,
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limitKey: limitKey,
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}
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return iter
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}
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// Iterator returns a new iterator for the immutable treap. The newly returned
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// iterator is not pointing to a valid item until a call to one of the methods
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// to position it is made.
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//
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// The start key and limit key parameters cause the iterator to be limited to
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// a range of keys. The start key is inclusive and the limit key is exclusive.
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// Either or both can be nil if the functionality is not desired.
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func (t *Immutable) Iterator(startKey, limitKey []byte) *Iterator {
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iter := &Iterator{
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root: t.root,
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isNew: true,
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startKey: startKey,
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limitKey: limitKey,
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}
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return iter
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}
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