2019-03-30 21:58:45 +01:00
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from pythonforandroid.recipe import BootstrapNDKRecipe
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from pythonforandroid.toolchain import current_directory, info, shprint
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2017-08-13 03:24:00 +02:00
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from os.path import exists, join
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import sh
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2019-03-30 21:58:45 +01:00
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2017-08-13 03:24:00 +02:00
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class LibSDLRecipe(BootstrapNDKRecipe):
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version = "1.2.14"
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2019-03-30 21:58:45 +01:00
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url = None
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2017-08-13 03:24:00 +02:00
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name = 'sdl'
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2019-03-30 21:58:45 +01:00
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depends = ['python2legacy', 'pygame_bootstrap_components']
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2017-08-13 03:24:00 +02:00
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conflicts = ['sdl2']
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def build_arch(self, arch):
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if exists(join(self.ctx.libs_dir, 'libsdl.so')):
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info('libsdl.so already exists, skipping sdl build.')
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return
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2019-03-30 21:58:45 +01:00
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2017-08-13 03:24:00 +02:00
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env = self.get_recipe_env(arch)
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with current_directory(self.get_jni_dir()):
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shprint(sh.ndk_build, 'V=1', _env=env, _tail=20, _critical=True)
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libs_dir = join(self.ctx.bootstrap.build_dir, 'libs', arch.arch)
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import os
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contents = list(os.walk(libs_dir))[0][-1]
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for content in contents:
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shprint(sh.cp, '-a', join(self.ctx.bootstrap.build_dir, 'libs', arch.arch, content),
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self.ctx.libs_dir)
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2019-03-30 21:58:45 +01:00
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def get_recipe_env(self, arch=None, with_flags_in_cc=True, with_python=True):
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env = super(LibSDLRecipe, self).get_recipe_env(
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arch=arch, with_flags_in_cc=with_flags_in_cc, with_python=with_python)
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2017-08-13 03:24:00 +02:00
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return env
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recipe = LibSDLRecipe()
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