lbry-android-sdk/p4a/pythonforandroid/recipes/sdl/__init__.py

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from pythonforandroid.recipe import BootstrapNDKRecipe
from pythonforandroid.toolchain import current_directory, info, shprint
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from os.path import exists, join
import sh
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class LibSDLRecipe(BootstrapNDKRecipe):
version = "1.2.14"
url = None
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name = 'sdl'
depends = ['python2legacy', 'pygame_bootstrap_components']
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conflicts = ['sdl2']
def build_arch(self, arch):
if exists(join(self.ctx.libs_dir, 'libsdl.so')):
info('libsdl.so already exists, skipping sdl build.')
return
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env = self.get_recipe_env(arch)
with current_directory(self.get_jni_dir()):
shprint(sh.ndk_build, 'V=1', _env=env, _tail=20, _critical=True)
libs_dir = join(self.ctx.bootstrap.build_dir, 'libs', arch.arch)
import os
contents = list(os.walk(libs_dir))[0][-1]
for content in contents:
shprint(sh.cp, '-a', join(self.ctx.bootstrap.build_dir, 'libs', arch.arch, content),
self.ctx.libs_dir)
def get_recipe_env(self, arch=None, with_flags_in_cc=True, with_python=True):
env = super(LibSDLRecipe, self).get_recipe_env(
arch=arch, with_flags_in_cc=with_flags_in_cc, with_python=with_python)
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return env
recipe = LibSDLRecipe()