lbry-android-sdk/p4a/pythonforandroid/recipes/sdl/__init__.py
Akinwale Ariwodola 8b2694efb7
New build (#508)
* fix build for openssl 1.1.1b required for sdk
(cherry picked from commit aa49e3b2755b97b6331cdbbb89efc954de8d5977)

* use js code from master

* fix openssl recipe and tweak build
(cherry picked from commit 6e94c27021c7bd7b1e880c2fc314850e36a5a38e)

* remove unused build recipes
(cherry picked from commit f5c0577bdb175bfc0990602936bbc9e2052e1f25)
2019-03-30 21:58:45 +01:00

38 lines
1.3 KiB
Python

from pythonforandroid.recipe import BootstrapNDKRecipe
from pythonforandroid.toolchain import current_directory, info, shprint
from os.path import exists, join
import sh
class LibSDLRecipe(BootstrapNDKRecipe):
version = "1.2.14"
url = None
name = 'sdl'
depends = ['python2legacy', 'pygame_bootstrap_components']
conflicts = ['sdl2']
def build_arch(self, arch):
if exists(join(self.ctx.libs_dir, 'libsdl.so')):
info('libsdl.so already exists, skipping sdl build.')
return
env = self.get_recipe_env(arch)
with current_directory(self.get_jni_dir()):
shprint(sh.ndk_build, 'V=1', _env=env, _tail=20, _critical=True)
libs_dir = join(self.ctx.bootstrap.build_dir, 'libs', arch.arch)
import os
contents = list(os.walk(libs_dir))[0][-1]
for content in contents:
shprint(sh.cp, '-a', join(self.ctx.bootstrap.build_dir, 'libs', arch.arch, content),
self.ctx.libs_dir)
def get_recipe_env(self, arch=None, with_flags_in_cc=True, with_python=True):
env = super(LibSDLRecipe, self).get_recipe_env(
arch=arch, with_flags_in_cc=with_flags_in_cc, with_python=with_python)
return env
recipe = LibSDLRecipe()