Update labels & packaging

This commit is contained in:
Shawn 2019-01-06 18:55:31 -06:00
parent 67e39fb72e
commit 3cede7aedd
2 changed files with 3 additions and 3 deletions

View file

@ -9,7 +9,7 @@ using UnityEngine;
public class LBRY public class LBRY
{ {
[MenuItem("LBRY/Build WebGL AssetBundles")] [MenuItem("LBRY/Build AssetBundles")]
static void BuildAllAssetBundles() static void BuildAllAssetBundles()
{ {
string assetBundleDirectory = "LBRY/AssetBundles"; string assetBundleDirectory = "LBRY/AssetBundles";
@ -19,7 +19,7 @@ public class LBRY
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ForceRebuildAssetBundle, BuildTarget.WebGL); BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ForceRebuildAssetBundle, BuildTarget.WebGL);
} }
[MenuItem("LBRY/Build WebGL Viewer")] [MenuItem("LBRY/Build Project")]
public static void BuildWebGL() public static void BuildWebGL()
{ {
// Switch to WebGL build. // Switch to WebGL build.
@ -54,7 +54,7 @@ public class LBRY
} }
} }
[MenuItem("LBRY/Package Application")] [MenuItem("LBRY/Package Build for LBRY")]
public static void PackageLBRY() public static void PackageLBRY()
{ {
/* /*

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