Update README.md
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@ -19,6 +19,8 @@ In your Unity project, import `lbry.unitypackage`.
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`Assets` > `Import Package` > `Custom Package` > `lbry.unitypackage`
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Package exports will be saved to `./Build/package.lbry`, these can be uploaded directly to LBRY.
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## Limitations
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Unity WebGL targets do not support threads (use co-routines instead) or some binary add-ons (must use addons that provide sources or WebASM targets)
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