Add partially working protoype

This commit is contained in:
Shawn 2019-01-06 16:48:29 -06:00
parent 4a97d2eac3
commit acc5fe5b57
41 changed files with 2737 additions and 0 deletions

51
.gitignore vendored Normal file
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LBRY\ 3D\ Viewer/Assets/Editor/LBRY/lbry-format/*.meta
LBRY\ 3D\ Viewer/Assets/Editor/LBRY/lbry-format/package-lock.json
LBRY\ 3D\ Viewer/Assets/Editor/LBRY/lbry-format/node_modules
LBRY\ 3D\ Viewer/LBRY/
LBRY\ 3D\ Viewer/Logs/
LBRY\ 3D\ Viewer/[Ll]ibrary/
LBRY\ 3D\ Viewer/[Tt]emp/
LBRY\ 3D\ Viewer/[Oo]bj/
LBRY\ 3D\ Viewer/[Bb]uild/
LBRY\ 3D\ Viewer/[Bb]uilds/
LBRY\ 3D\ Viewer/[Ll]ogs/
LBRY\ 3D\ Viewer/[Aa]ssets/AssetStoreTools*
# Visual Studio cache directory
LBRY\ 3D\ Viewer/.vs/
# Gradle cache directory
LBRY\ 3D\ Viewer/.gradle/
# Autogenerated VS/MD/Consulo solution and project files
LBRY\ 3D\ Viewer/ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
LBRY\ 3D\ Viewer/Assets/StreamingAssets/crashlytics-build.properties

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fileFormatVersion: 2
guid: 2c29f8847e4c170499decbc838de2279
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: f27d0e270813c624c95d6f6bce72773a
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.IO;
using System.Diagnostics;
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEngine;
public class LBRY
{
[MenuItem("LBRY/Build WebGL AssetBundles")]
static void BuildAllAssetBundles()
{
string assetBundleDirectory = "LBRY/AssetBundles";
if (!Directory.Exists(assetBundleDirectory)) {
Directory.CreateDirectory(assetBundleDirectory);
}
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ForceRebuildAssetBundle, BuildTarget.WebGL);
}
[MenuItem("LBRY/Build WebGL Viewer")]
public static void BuildWebGL()
{
// Switch to WebGL build.
EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.WebGL, BuildTarget.WebGL);
PlayerSettings.WebGL.linkerTarget = WebGLLinkerTarget.Wasm;
PlayerSettings.WebGL.compressionFormat = WebGLCompressionFormat.Brotli;
PlayerSettings.WebGL.debugSymbols = false;
PlayerSettings.stripEngineCode = false;
BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions();
buildPlayerOptions.scenes = new[] { "Assets/Editor/LBRY.unity" };
buildPlayerOptions.locationPathName = "LBRY/Build";
buildPlayerOptions.target = BuildTarget.WebGL;
buildPlayerOptions.options = BuildOptions.UncompressedAssetBundle;
BuildReport report = BuildPipeline.BuildPlayer(buildPlayerOptions);
BuildSummary summary = report.summary;
if (summary.result == BuildResult.Succeeded) {
UnityEngine.Debug.Log("Build succeeded: " + summary.totalSize + " bytes");
} else if (summary.result == BuildResult.Failed) {
UnityEngine.Debug.Log("Build failed");
}
}
[MenuItem("LBRY/Package Application")]
public static void PackageLBRY()
{
/*
* WARNING: These paths will look weird on Windows
* ******** BUT THEY WORK, TAKE CAUTION EDITING!
*/
var assetPath = Application.dataPath;
UnityEngine.Debug.Log("assetPath: " + assetPath);
var unityEditorLbryPath = assetPath + "/Editor/LBRY/";
UnityEngine.Debug.Log("unityEditorLbryPath: " + unityEditorLbryPath);
var projectRoot = Path.Combine(assetPath, "../");
UnityEngine.Debug.Log("projectRoot: " + projectRoot);
var targetBuildRoot = projectRoot + "/LBRY/";
UnityEngine.Debug.Log("targetBuildRoot: " + targetBuildRoot);
var packageScript = "\"" + Path.Combine(Path.GetDirectoryName(unityEditorLbryPath), "package.js") + "\"";
UnityEngine.Debug.Log("packageScript: " + packageScript);
var lbryFormatModulesDir = Path.Combine(Path.GetDirectoryName(unityEditorLbryPath), "lbry-format~/node_modules/");
if(!Directory.Exists(lbryFormatModulesDir)) {
UnityEngine.Debug.LogWarning("'lbry-format' modules missing, running `npm i`");
var lbryFormatDir = Path.Combine(Path.GetDirectoryName(unityEditorLbryPath), "lbry-format~/");
UnityEngine.Debug.Log(Path.GetDirectoryName(lbryFormatDir));
ExecProcessShell(Path.GetDirectoryName(lbryFormatDir), "npm", "i");
}
ExecProcess(Path.GetDirectoryName(targetBuildRoot), "node", packageScript);
}
public static void ExecProcess(string directory, string name, string args)
{
Process p = new Process();
p.StartInfo.FileName = name;
p.StartInfo.Arguments = args;
p.StartInfo.CreateNoWindow = true;
p.StartInfo.ErrorDialog = false;
p.StartInfo.UseShellExecute = false;
p.StartInfo.RedirectStandardError = true;
p.StartInfo.RedirectStandardInput = true;
p.StartInfo.RedirectStandardOutput = true;
p.EnableRaisingEvents = true;
p.OutputDataReceived += process_OutputDataReceived;
p.ErrorDataReceived += process_ErrorDataReceived;
p.Exited += process_Exited;
//p.StartInfo.FileName = Path.GetFileName(fullPath);
p.StartInfo.WorkingDirectory = directory;
p.Start();
void process_Exited(object sender, System.EventArgs e)
{
// do something when process terminates;
//UnityEngine.Debug.Log("Exit");
}
void process_OutputDataReceived(object sender, DataReceivedEventArgs e)
{
UnityEngine.Debug.Log("process_OutputDataReceived");
string s = e.Data;
UnityEngine.Debug.Log(s);
}
void process_ErrorDataReceived(object sender, DataReceivedEventArgs e)
{
UnityEngine.Debug.Log("process_ErrorDataReceived");
string s = e.Data;
UnityEngine.Debug.Log(s);
}
string log = p.StandardOutput.ReadToEnd();
string errorLog = p.StandardError.ReadToEnd();
if (log != "") {
UnityEngine.Debug.Log(log);
}
if (errorLog != "") {
UnityEngine.Debug.Log(errorLog);
}
p.WaitForExit();
p.Close();
}
public static void ExecProcessShell(string directory, string name, string args)
{
Process p = new Process();
p.StartInfo.FileName = name;
p.StartInfo.Arguments = args;
p.StartInfo.CreateNoWindow = true;
p.StartInfo.ErrorDialog = false;
p.StartInfo.UseShellExecute = true;
p.EnableRaisingEvents = true;
p.Exited += process_Exited;
//p.StartInfo.FileName = Path.GetFileName(fullPath);
p.StartInfo.WorkingDirectory = directory;
p.Start();
void process_Exited(object sender, System.EventArgs e)
{
// do something when process terminates;
//UnityEngine.Debug.Log("Exit");
}
p.WaitForExit();
p.Close();
}
}

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fileFormatVersion: 2
guid: 0085cf9410ad43f43b83e731884269ab
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
# Runtime data
pids
*.pid
*.seed
*.pid.lock
# Directory for instrumented libs generated by jscoverage/JSCover
lib-cov
# Coverage directory used by tools like istanbul
coverage
# nyc test coverage
.nyc_output
# Grunt intermediate storage (http://gruntjs.com/creating-plugins#storing-task-files)
.grunt
# Bower dependency directory (https://bower.io/)
bower_components
# node-waf configuration
.lock-wscript
# Compiled binary addons (https://nodejs.org/api/addons.html)
build/Release
# Dependency directories
node_modules/
jspm_packages/
# TypeScript v1 declaration files
typings/
# Optional npm cache directory
.npm
# Optional eslint cache
.eslintcache
# Optional REPL history
.node_repl_history
# Output of 'npm pack'
*.tgz
# Yarn Integrity file
.yarn-integrity
# dotenv environment variables file
.env
# next.js build output
.next

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MIT License
Copyright (c) 2019 LBRY
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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**PROPOSAL STAGE**
# LBRY File Format
The LBRY format is a multimedia-format designed to promote interoperability and transmission of complex digital media.
## Name
- Name Format: `*.lbry`
- Character Set: `UTF-8`
- Extension: `lbry`
## Metadata
- Media Type: `application/x-lbry`
## Container
- Compression: `Zstandard`
- Archival: `tar`
## Contents
### Descriptor
- Format: `JSON`, `UTF-8`
# lbry-format
## Requirements
- Node.js v11.6.0 (see https://nodejs.org/docs/v11.6.0/api/esm.html)

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const fs = require('fs');
const path = require('path');
const tar = require('tar-stream');
const tarPack = tar.pack();
const ZstdCodec = require('zstd-codec').ZstdCodec;
const util = require('util');
const COMPRESSION_LEVEL = 5;
// async readdir
const readdir = async (path, options) => {
return new Promise((resolve) => {
fs.readdir(path, options, (err, files) => {
if(err) {
throw err;
}
resolve(files);
})
})
};
// async readFile
const readFile = util.promisify(fs.readFile);
function generateFirstEntry(options) {
return '{}';
}
function writeFirstEntry(options, tarPack) {
tarPack.entry({ name: '.' }, generateFirstEntry(options), (err) => {
if(err) {
throw err;
}
});
}
function getFileReadStream(options) {
const fileName = options.fileName || 'package.lbry';
return fs.createReadStream(fileName);
}
function getFileWriteStream(options) {
const fileName = options.fileName || 'package.lbry';
return fs.createWriteStream(fileName);
}
async function getZstd() {
return new Promise((resolve, reject) => {
try {
ZstdCodec.run(zstd => {
const Streaming = new zstd.Streaming();
resolve(Streaming);
});
} catch(e) {
reject(e);
}
})
}
async function walkAndRun(runCommand, dir, root) {
let files = await readdir(dir);
for(let file of files) {
const currentPath = path.join(dir, file);
if (fs.statSync(currentPath).isDirectory()) {
walkAndRun(runCommand, currentPath);
} else {
runCommand(currentPath);
}
}
};
async function packDirectory(directory, options = {}) {
const packRoot = directory;
const fileWriteStream = getFileWriteStream(options);
const zstd = await getZstd();
tarPack.pipe(fileWriteStream);
writeFirstEntry(options, tarPack);
walkAndRun(async (file) => {
let contents = await readFile(file);
contents = new Uint8Array(contents);
// Must be chunked to avoid issues with fixed memory limits.
const chunkIterator = (() => {
const chunkSize = 4096;
let position = 0;
const iterator = {
next: function() {
const endIndex = position + chunkSize;
const result = {
value: contents.slice(position, endIndex),
done: endIndex >= contents.length,
};
position = endIndex;
return result;
},
[Symbol.iterator]: function() { return this }
};
return iterator;
})();
contents = zstd.compressChunks(chunkIterator, contents.length, COMPRESSION_LEVEL);
let name = path.relative(packRoot, file);
if(/^\.\//.test(name)) {
name = name.slice(2);
}
const entry = tarPack.entry({ name, size: contents.length }, (err) => {
if(err) {
throw err;
}
});
entry.end(contents);
}, directory, packRoot);
};
async function unpackDirectory(directory, options = {}) {
if(!fs.existsSync(directory)) {
fs.mkdirSync(directory);
}
const fileReadStream = getFileReadStream(options);
const zstd = await getZstd();
const extract = tar.extract();
extract.on('entry', async (header, fileStream, next) => {
fileStream.on('end', () => {
next();
})
if(!/^\./.test(header.name)) {
const writePath = path.join(directory, header.name);
await fs.promises.mkdir(path.dirname(writePath), { recursive: true });
var fileWriteStream = fs.createWriteStream(writePath);
fileStream.pipe(fileWriteStream);
} else {
// Just drain it
fileStream.resume();
}
});
extract.on('finish', () => {
// all entries read
});
fileReadStream.pipe(extract);
}
/*
// DO NOT USE until converted to use `compressChunks`
async function packPaths(root, pathsArray, options = {}) {
const fileWriteStream = getFileWriteStream(options);
const zstd = await getZstd();
tarPack.pipe(fileWriteStream);
writeFirstEntry(options, tarPack);
for(let name of pathsArray) {
let contents = await readFile(path.join(root, name));
contents = new Uint8Array(contents);
contents = zstd.compress(contents, COMPRESSION_LEVEL);
if(/^\.\//.test(name)) {
name = name.slice(2);
}
const entry = tarPack.entry({ name, size: contents.length }, (err) => {
if(err) {
throw err;
}
});
entry.end(contents);
}
tarPack.finalize();
}
*/
module.exports = {
packDirectory,
unpackDirectory,
}

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{
"name": "lbry-format",
"version": "0.1.0",
"lockfileVersion": 1,
"requires": true,
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"requires": {
"wrappy": "1"
}
},
"process-nextick-args": {
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"resolved": "https://registry.npmjs.org/process-nextick-args/-/process-nextick-args-2.0.0.tgz",
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"inherits": "~2.0.3",
"isarray": "~1.0.0",
"process-nextick-args": "~2.0.0",
"safe-buffer": "~5.1.1",
"string_decoder": "~1.1.1",
"util-deprecate": "~1.0.1"
}
},
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"requires": {
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"buffer-alloc": "^1.2.0",
"end-of-stream": "^1.0.0",
"fs-constants": "^1.0.0",
"readable-stream": "^2.3.0",
"to-buffer": "^1.1.1",
"xtend": "^4.0.0"
}
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},
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}
}
}

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{
"name": "lbry-format",
"version": "0.1.0",
"description": "LBRY format toolkit",
"main": "index.js",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"author": "",
"license": "MIT",
"dependencies": {
"tar-stream": "^1.6.2",
"zstd-codec": "^0.1.1"
}
}

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{
"lockfileVersion": 1
}

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fileFormatVersion: 2
guid: 48fdbc7594828f24db1fbea54afbb05a
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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console.log('package.js running in: ' + process.cwd());
const lbryFormat = require('./lbry-format~');
console.log(lbryFormat);

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fileFormatVersion: 2
guid: 8f9bd962652df9248b9447fff75fb8af
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: eb93d1cd999335b4386fddbf6b10f2aa
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: 9b3b83405d12aae46a30987005699d2f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
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void Start() {
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IEnumerator GetAssetBundle() {
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Debug.Log(www.error);
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void Update() {
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# lbry-unity
`lbry-unity` is an all-inclusive LBRY SDK for Unity.
This project is currently a work-in-progress.