types/v1
2019-03-04 09:54:16 -05:00
..
cpp rename proto to avoid namespace conflicts when importing v1+v2 2019-03-04 09:54:16 -05:00
go rename proto to avoid namespace conflicts when importing v1+v2 2019-03-04 09:54:16 -05:00
js rename proto to avoid namespace conflicts when importing v1+v2 2019-03-04 09:54:16 -05:00
proto rename proto to avoid namespace conflicts when importing v1+v2 2019-03-04 09:54:16 -05:00
python rename proto to avoid namespace conflicts when importing v1+v2 2019-03-04 09:54:16 -05:00
build.sh new proto3 definitions 2019-02-27 12:03:57 -05:00
README.md new proto3 definitions 2019-02-27 12:03:57 -05:00

Using LBRY types in your code

Go

package main

import pb "github.com/lbryio/types/go"
import "fmt"

func main() {
    title := "Coherence"
    metadata := pb.Metadata{Title:&title}
    fmt.Printf("Let's watch %s on LBRY!\n", metadata.GetTitle())
}

Python

todo

Javascript

todo

Compiling types

You only need to do this if you're modifying the types themselves.

  • Download the protoc binary and put it in your path. Make sure you get the one starting with protoc, not protobuf.
  • ./build.sh