2020-12-07 22:40:45 +01:00
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# THIS FILE IS A PART OF VCStudio
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# PYTHON 3
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# This a console project manager.
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import os
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# GTK module ( Graphical interface
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import gi
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gi.require_version('Gtk', '3.0')
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from gi.repository import Gtk
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from gi.repository import GLib
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from gi.repository import Gdk
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import cairo
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# Own modules
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from settings import settings
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from settings import talk
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from project_manager import pm_project
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#UI modules
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from UI import UI_elements
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from UI import UI_color
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def layer(win):
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# Making the layer
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surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, win.current['w'],
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win.current['h'])
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layer = cairo.Context(surface)
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#text setting
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layer.select_font_face("Monospace", cairo.FONT_SLANT_NORMAL, cairo.FONT_WEIGHT_NORMAL)
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UI_color.set(layer, win, "dark_overdrop")
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layer.rectangle(
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0,
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0,
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win.current["w"],
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win.current["h"],
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)
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layer.fill()
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# So it's going to be like a little window in the center of the VCStudio
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# with a simple UI. Probably like 2 things. Folder and a projectname.
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UI_color.set(layer, win, "node_background")
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UI_elements.roundrect(layer, win,
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win.current["w"]/2-250,
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win.current["h"]/2-150,
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500,
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300,
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10)
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# Title of the operation. Incase the user forgot.
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UI_elements.text(layer, win, "delete_scenes_question",
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win.current["w"]/2-250,
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win.current["h"]/2-140,
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500,
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30,
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10,
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fill=False,
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centered=True,
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editable=False)
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win.text["delete_scenes_question"]["text"] = talk.text("DeleteQuestion")
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# Let's count how much of what it's going to be deleting.
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scenes = 0
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files = 0
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assets = 0
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markers = 0
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for thing in win.story["selected"]:
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if thing[0] == "scene":
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scenes += 1
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elif thing[0] == "file":
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files += 1
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elif thing[0] == "asset":
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assets += 1
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elif thing[0] == "marker":
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markers += 1
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# Text saying Stuff
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UI_color.set(layer, win, "text_normal")
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layer.set_font_size(20)
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layer.move_to(
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win.current["w"]/2-200,
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win.current["h"]/2-60)
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layer.show_text(str(scenes)+" "+talk.text("Scenes"))
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layer.move_to(
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win.current["w"]/2-200,
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win.current["h"]/2-30)
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layer.show_text(str(files)+" "+talk.text("LinksToFiles"))
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layer.move_to(
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win.current["w"]/2-200,
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win.current["h"]/2)
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layer.show_text(str(assets)+" "+talk.text("LinksToAssets"))
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layer.move_to(
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win.current["w"]/2-200,
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win.current["h"]/2+30)
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layer.show_text(str(markers)+" "+talk.text("Markers"))
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# Text at the bottom
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UI_elements.text(layer, win, "delete_scenes_conformation",
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win.current["w"]/2-250,
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win.current["h"]/2+60,
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500,
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30,
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10,
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fill=False,
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centered=True,
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editable=False)
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win.text["delete_scenes_conformation"]["text"] = talk.text("OperationIrrevesable")
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def do():
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win.url = "story_editor"
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links = []
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for thing in win.story["selected"]:
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if thing[0] == "scene":
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del win.story["scenes"][thing[1]]
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2020-12-09 03:29:21 +01:00
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elif thing[0] == "marker":
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del win.story["markers"][thing[1]]
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2020-12-07 22:40:45 +01:00
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elif thing[0] in ["asset", "file"]:
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links.append(thing[1])
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new = []
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for num, i in enumerate(win.story["links"]):
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if num not in links:
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new.append(i)
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win.story["links"] = new
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win.story["selected"] = []
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UI_elements.roundrect(layer, win,
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win.current["w"]/2+170,
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win.current["h"]/2+110,
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40,
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40,
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10,
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button=do,
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icon="ok",
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tip=talk.text("checked"))
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def do():
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win.url = "story_editor"
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UI_elements.roundrect(layer, win,
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win.current["w"]/2+210,
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win.current["h"]/2+110,
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40,
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40,
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10,
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button=do,
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icon="cancel",
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tip=talk.text("cancel"))
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return surface
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