Blender-Pipeline/studio/studio_file_selectLayer.py

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# THIS FILE IS A PART OF VCStudio
# PYTHON 3
# This a console project manager.
import os
# GTK module ( Graphical interface
import gi
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk
from gi.repository import GLib
from gi.repository import Gdk
import cairo
# Own modules
from settings import settings
from settings import talk
from settings import fileformats
from project_manager import pm_project
#UI modules
from UI import UI_elements
from UI import UI_color
def layer(win, call):
# Making the layer
surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, win.current['w'],
win.current['h'])
layer = cairo.Context(surface)
#text setting
layer.select_font_face("Monospace", cairo.FONT_SLANT_NORMAL, cairo.FONT_WEIGHT_NORMAL)
UI_color.set(layer, win, "dark_overdrop")
layer.rectangle(
0,
0,
win.current["w"],
win.current["h"],
)
layer.fill()
UI_color.set(layer, win, "node_background")
UI_elements.roundrect(layer, win,
40,
40,
win.current["w"]-80,
win.current["h"]-80,
10)
############################################################################
# This dialogue deals with file selection. This is not the only place where
# files are drawn. So don't rely on this dialog only.
# To make all the files drawn first off all I want to get all the files data
# and later to clean it. The problem is that it's running on every frame so
# some particular cleverness is required.
# I do want to clean after the dialog is closed so if a change in the files
# happened it could be loaded on the next loading of this window.
# On the other hand reading all the file dynamically would not be wise because
# of expected volume of those files. For things like textures folder in the
# assets it could be possible. But here it will look through the entire
# project. With all the renders of all of the shots from all of the scenes.
# Imagine a movie that is 2 hour long and it's a good 24 frames per second.
# Each of which has 4 versions saved in different folders. This is not the
# kind of data I would try to load dynamically. Unless you know a clever
# way to do so. Please tell me so if you do.
############################################################################
if "AllFiles" not in win.current:
win.current["AllFiles"] = []
for r, d, f in os.walk(win.project):
for item in f:
win.current["AllFiles"].append(os.path.join(r, item).replace(win.project, ""))
# Now that we have the files. There should be some way to filter them.
# I guess let's add a searchbox and buttons on the side for filtering.
if "file_selector" not in win.current:
win.current["file_selector"] = {
"image" :True,
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"blender":False,
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"video" :True,
"file" :False,
"chr" :True,
"veh" :True,
"loc" :True,
"obj" :True,
"vse" :False,
"folder" :False
}
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############### TOP PANEL ###################
# Left Icons
for num, thing in enumerate(win.current["file_selector"]):
if num > 3:
num = num + 1
if win.current["file_selector"][thing]:
UI_color.set(layer, win, "progress_time")
UI_elements.roundrect(layer, win,
50+(40*num),
50,
40,
40,
10)
def do():
win.current["file_selector"][thing] = not win.current["file_selector"][thing]
UI_elements.roundrect(layer, win,
50+(40*num),
50,
40,
40,
10,
do,
thing)
# Search
UI_elements.image(layer, win, "settings/themes/"\
+win.settings["Theme"]+"/icons/search.png",
win.current["w"]-440,
50,
40,
40)
UI_elements.text(layer, win, "file_select_search",
win.current["w"]-400,
50,
350,
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40)
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##### BOTTOM BUTTONS ####
def do():
win.current["calls"][call]["var"] = False
del win.current["AllFiles"]
UI_elements.roundrect(layer, win,
win.current["w"]-80,
win.current["h"]-80,
40,
40,
10,
button=do,
icon="cancel",
tip=talk.text("cancel"))
# Now let's prepare the ground for the next part.
UI_elements.roundrect(layer, win,
50,
100,
win.current["w"]-100,
win.current["h"]-200,
10,
fill=False)
layer.clip()
UI_color.set(layer, win, "dark_overdrop")
layer.rectangle(
0,
0,
win.current["w"],
win.current["h"],
)
layer.fill()
### ACTUALL FILES LIST ###
tileX = 70
current_Y = 0
if "file_select" not in win.scroll:
win.scroll["file_select"] = 0
if "AllFiles" in win.current:
for filename in win.current["AllFiles"]:
######################## FILTERING STARTS ##########################
okay = True
# By search
for stuff in win.text["file_select_search"]["text"].split(" "):
if stuff:
if stuff.lower() not in filename.lower():
okay = False
# By folder
folderfound = False
if okay and "chr/" in filename:
folderfound = True
if not win.current["file_selector"]["chr"]:
okay = False
if okay and "veh/" in filename:
folderfound = True
if not win.current["file_selector"]["veh"]:
okay = False
if okay and "loc/" in filename:
folderfound = True
if not win.current["file_selector"]["loc"]:
okay = False
if okay and "obj/" in filename:
folderfound = True
if not win.current["file_selector"]["obj"]:
okay = False
if okay and "rnd/" in filename:
folderfound = True
if not win.current["file_selector"]["vse"]:
okay = False
if okay and not folderfound:
if not win.current["file_selector"]["folder"]:
okay = False
# By filetype
typefound = False
if okay:
# Images
for f in fileformats.images:
if filename.endswith(f):
typefound = True
UI_color.set(layer, win, "node_imagefile")
if not win.current["file_selector"]["image"]:
okay = False
break
if okay:
# Videos
for f in fileformats.videos:
if filename.endswith(f):
typefound = True
UI_color.set(layer, win, "node_videofile")
if not win.current["file_selector"]["video"]:
okay = False
break
if okay:
# Blend Files
if filename.endswith(".blend"):
typefound = True
UI_color.set(layer, win, "node_blendfile")
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if "ast/" in filename:
UI_color.set(layer, win, "node_asset")
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if not win.current["file_selector"]["blender"]:
okay = False
if okay:
if typefound == False:
UI_color.set(layer, win, "node_script")
if not win.current["file_selector"]["file"]:
okay = False
######################### FILTERING END ############################
if okay:
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if int(current_Y + win.scroll["file_select"] + 100) in range(0-100, win.current["h"]):
UI_elements.roundrect(layer, win,
tileX-10,
current_Y + win.scroll["file_select"] + 120,
170,
200,
10)
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UI_elements.image(layer, win, win.project+filename,
tileX,
current_Y + win.scroll["file_select"] + 150,
150,
150)
UI_color.set(layer, win, "text_normal")
layer.set_font_size(12)
layer.move_to(tileX,
current_Y + win.scroll["file_select"] + 135)
layer.show_text(filename[filename.rfind("/")+1:][:22])
# Button to activate it
def do():
win.current["calls"][call]["var"] = filename
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layer.set_line_width(4)
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UI_elements.roundrect(layer, win,
tileX-10,
current_Y + win.scroll["file_select"] + 120,
170,
200,
10,
button=do,
tip=filename,
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fill=False,
clip=[
50,
100,
win.current["w"]-100,
win.current["h"]-200
])
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layer.stroke()
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layer.set_line_width(2)
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tileX += 200
if tileX > win.current["w"]-220:
tileX = 70
current_Y += 230
current_Y += 230
UI_elements.scroll_area(layer, win, "file_select",
50,
100,
win.current["w"]-100,
win.current["h"]-200,
current_Y,
bar=True,
mmb=True,
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url="file_select",
strenght=130
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)
return surface