64 lines
1.9 KiB
Python
64 lines
1.9 KiB
Python
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# THIS FILE IS A PART OF VCStudio
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# PYTHON 3
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# BPY ( WITH IN BLENDER )
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#################################################################
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# This file is running with in Blender to link get data from blend
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# files about their contents.
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# NOTE: It's using BPY module which is not available outside of
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# blender. So in order to test any changes to it. You have to
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# run it with in Blender. Or Using blender -P <your_script>.
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# See blender --help for details.
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#################################################################
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import bpy
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# Basically I want to have 3 types of data.
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# 0. What collections does the blend file has.
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# 1. What objects does the blend file has. And in what collection are they.
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# 2. Whether those objects are armatures. Or in other words what types are
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# these objects.
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# It's not going to work on pre 2.80 blenders. So there is this try.
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try:
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# Now let's look through all the collections that the blend file has.
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for n, i in enumerate(bpy.data.collections):
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# Then I want to know whether in this collection are any objects.
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foundobj = False
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# So let's try itterating through the object os the collection.
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for nn, b in enumerate(i.objects):
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# If we found enything there is this.
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foundobj = True
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print( ">>>", i.name, "<==" ,b.name, "<==" ,b.data)
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# Now some scenes have terribly huge amount of
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# stuff in there. This is why I break early.
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# Now this value probably should be done using a
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# setting in the UI somewhere. I'm not sure how
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# to do it yet. So yeah.
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if nn > 200:
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print("BROKEN AFTER", b.name)
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break
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if not foundobj:
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print( ">>>", i.name)
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#if n > 300:
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# break
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print ("VERSION = SUCCESS")
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except:
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print("ERROR")
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