782 lines
28 KiB
Python
782 lines
28 KiB
Python
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# THIS FILE IS A PART OF VCStudio
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# PYTHON 3
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# This a console project manager.
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import os
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import math
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# GTK module ( Graphical interface
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import gi
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gi.require_version('Gtk', '3.0')
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from gi.repository import Gtk
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from gi.repository import Gdk
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from gi.repository import GLib
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from gi.repository import GdkPixbuf
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import cairo
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# Own modules
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from settings import settings
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from settings import talk
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# UI
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from UI import UI_color
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def roundrect(layer, win, x, y, width, height, r, button=False, icon=False,
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tip="", fill=True, url="", clip=False):
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# This function draws a rectangle with rounded edges.
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# A button variable is a calable for the button action. Basically it's a
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# function. Roundrect will act as a button.
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if button:
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#if not current url in the software
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if url and url != win.url:
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return
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# If UI testing is on preview. Buttons.
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if win.current["testing"]:
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UI_color.set(layer, win, "testing_banner")
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layer.rectangle(x,y,width,height)
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layer.stroke()
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if win.current['mx'] in range(int(x), int(x+width)) \
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and win.current['my'] in range(int(y), int(y+height)) :
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do = True
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if clip:
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if win.current['mx'] in range(int(clip[0]), int(clip[0]+clip[2])) \
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and win.current['my'] in range(int(clip[1]), int(clip[1]+clip[3])) :
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do = True
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else:
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do = False
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else:
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do = False
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if do:
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# If holding click
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if win.current["LMB"]:
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UI_color.set(layer, win, "button_clicked")
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else:
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UI_color.set(layer, win, "button_active")
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# If clicked
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if win.previous["LMB"] and not win.current["LMB"]:
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button()
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# Button might have a tooltip as well
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if tip:
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tooltip(win, tip)
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else:
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do = True
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if do:
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# Making sure that round rectangle will not be smaller then it's round-
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# ness. Also with width and height zero, it's going to draw a circle.
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if width < r*2:
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width = r*2
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if height < r*2:
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height = r*2
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# actuall drawing
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layer.move_to(x,y+r)
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layer.arc(x+r, y+r, r, math.pi, 3*math.pi/2)
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layer.arc(x+width-r, y+r, r, 3*math.pi/2, 0)
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layer.arc(x+width-r, y+height-r, r, 0, math.pi/2)
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layer.arc(x+r, y+height-r, r, math.pi/2, math.pi)
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layer.close_path()
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if fill:
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layer.fill()
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# Icon is a continuation of the button part. Because you need a way to see
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# that that the button is even there to begin with.
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if icon:
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image(layer, win, "settings/themes/"\
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+win.settings["Theme"]+"/icons/"+icon+".png", x, y)
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def animate(name, win, v1=0, v2=None, time=10, force=False):
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# This function will make animating values over time possible. For smooth
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# Transisions and things like this it's going to be very usefull.
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# Let's clear mess in case they I'm lazy to make all the things
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if v2 == None:
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v2 = v1
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# Set up the animation into the animations. If it's not there yet.
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if name not in win.animations or force:
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win.animations[name] = [
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v1,
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v2,
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time,
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win.current["frame"]
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]
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# Let's get data out of the win.animation[name]
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v1 = win.animations[name][0]
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v2 = win.animations[name][1]
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time = win.animations[name][2]
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start = win.animations[name][3]
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frame = win.current["frame"]
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# If animation is over.
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if start + time < frame:
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return v2
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# If v1 and v2 are the same. I'm doing it here. In case the value would be
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# Animated later. So it will create the animation instance.
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if v1 == v2:
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return v2
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if v1 < v2:
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vN = v1 + ((v2 - v1)/time*(frame-start))
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else:
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vN = v1 - ((v1 - v2)/time*(frame-start))
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return vN
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def blur(surface, win, amount):
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# This function will blur a given layer by scaling it down and scaling it
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# back up. It will be doing it only when a given blur setting it active.
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# To avoid all kinds of Zero devision problems. And speed up the draw if
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# using animated blur values.
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if amount < 3: # When Blue value was less then 3 it felt sharp but not enough
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return surface # Which caused sense of uneasiness.
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# Setting up initial Blur
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if not "Blur" in win.settings:
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settings.write("Blur", True) # Writing to file
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win.settings = settings.load_all() # Loading file back to RAM
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# If to active blur. Will be changed in the graphics settings.
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if win.settings["Blur"]:
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# scaling down
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surface1 = cairo.ImageSurface(cairo.FORMAT_ARGB32, win.current['w'],
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win.current['h'])
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slacedownlayer = cairo.Context(surface1)
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slacedownlayer.scale(1/amount,
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1/amount)
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slacedownlayer.set_source_surface(surface, 0 , 0)
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slacedownlayer.paint()
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#scaling back up
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surface2 = cairo.ImageSurface(cairo.FORMAT_ARGB32, win.current['w'],
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win.current['h'])
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slaceuplayer = cairo.Context(surface2)
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slaceuplayer.scale(amount,
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amount)
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slaceuplayer.set_source_surface(surface1, 0 , 0)
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slaceuplayer.paint()
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return surface2
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else:
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return surface
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def image(layer, win ,path, x, y, width=0, height=0, fit="crop"):
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# This module will handle drawing images to the layers. It's not that hard
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# to do in cairo by default. But i'm doing it at every frame. And so it
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# means a system of images should exist to take out the load. Basically
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# it will make sure the images is loaded only ones. And for the next draw
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# calls it will forward the old image.
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# Attempt of optimization. Keeping in mind the nature of the programm. Basi-
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# cally I will not load image unless x and y are in frame. Kind a ugly. I
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# know. But I don't want to even bother checking the resolution of the image
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# if it's not in a frame. Roughly speaking. Will see maybe I will make do
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# something to make it better.
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if int(x) not in range(int(0-width ), int(win.current["w"])) or \
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int(y) not in range(int(0-height), int(win.current["h"])) :
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return
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# If you ran this software you probably noticed that images are loading
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# dynamically. I did it using this following crazy algorythm borowed from
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# the old organizer. Basically for each image I see it's any image is loading
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# at the moment. If yes, wait. If not loading. Meaning it can take the turn
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# I create a thread using GLib. Because I'm lazy. Which is loading the image.
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# Basically the UI keeps working before all images are loaded.
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if path not in win.images or win.images[path] == "LOADING-IMAGE":
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win.images[path] = "LOADING-IMAGE"
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if not win.imageload:
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win.imageload = True
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def loadimage(layer, win ,path, x, y, width, height, fit):
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# Loading the image into the cairo.
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try:
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# It could be not PNG
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try:
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loadimage = cairo.ImageSurface.create_from_png(path)
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except:
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# If it's not png it's gonna take few steps
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# First we need to make a pixbuf.
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load1 = GdkPixbuf.Pixbuf.new_from_file(path)
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Px = load1.get_width()
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Py = load1.get_height()
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# Then to convert the pixbuf to a cairo surface
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loadimage = cairo.ImageSurface(cairo.FORMAT_ARGB32, Px, Py)
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imagedraw = cairo.Context(loadimage)
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Gdk.cairo_set_source_pixbuf( imagedraw, load1, 0, 0)
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imagedraw.paint()
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# If I want to resize the image for an icon or something. There is
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# gonna be the folowing algorythm.
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if width or height:
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dx = 0
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dy = 0
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imagesurface = cairo.ImageSurface(cairo.FORMAT_ARGB32, width, height)
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imagedraw = cairo.Context(imagesurface)
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# Crop effect. Really hard on my brains.
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if fit == 'crop':
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if height > loadimage.get_height()\
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or width > loadimage.get_width():
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dx = (width/2) -(loadimage.get_width() /2)
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dy = (height/2)-(loadimage.get_height()/2)
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else:
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factor = 1
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if (loadimage.get_height()*(width/loadimage.get_width()))\
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< height:
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factor = height / loadimage.get_height()
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else:
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factor = width / loadimage.get_width()
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#factor = 0.1
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imagedraw.scale(factor, factor)
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dx = (width/2)/factor -(loadimage.get_width() /2)
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dy = (height/2)/factor -(loadimage.get_height()/2)
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imagedraw.set_source_surface(loadimage, dx, dy)
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imagedraw.paint()
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else:
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imagesurface = loadimage
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except Exception as e:
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print(e)
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imagesurface = cairo.ImageSurface(cairo.FORMAT_ARGB32, 10, 10)
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# Saving it into the win.images
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win.images[path] = imagesurface
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win.imageload = False
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GLib.timeout_add(1, loadimage, layer, win ,path, x, y, width, height, fit)
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#loading it back
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else:
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if win.images[path] != "LOADING-IMAGE":
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imagesurface = win.images[path]
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# Writting the image to the screen
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layer.set_source_surface(imagesurface, x, y)
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layer.paint()
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# And if testing
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if win.current["testing"]:
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UI_color.set(layer, win, "testing_image")
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layer.rectangle(x,y,imagesurface.get_width(),imagesurface.get_height())
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layer.stroke()
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def tooltip(win, text):
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layer = win.tooltip
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# This function draws a tooltip helper window.
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# Just in case
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text = str(text)
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# Let's get dimantions of the cube first.
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lines = 0
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maxletters = 0
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for line in text.split("\n"):
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lines += 1
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if len(line) > maxletters:
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maxletters = len(line)
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# Now when we now the mount of lines and the max lenght of a line. We can
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# start actually drawing something.
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# Let's try to make so it's not out of the frame.
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sx = win.current["mx"]
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sy = win.current["my"]
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if sx+(maxletters*9)+40 > win.current["w"]:
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sx = win.current["w"] - ((maxletters*9)+40)
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if sy+(lines*20)+10 > win.current["h"]:
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sy = win.current["h"] - ((lines*20)+10)
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# Rectangle
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UI_color.set(layer, win, "node_background")
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roundrect(layer, win,
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sx,
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sy,
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(maxletters*9)+40,
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(lines*20)+10,
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10)
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# Text it self
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layer.select_font_face("Monospace", cairo.FONT_SLANT_NORMAL,
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cairo.FONT_WEIGHT_NORMAL)
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layer.set_font_size(15)
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UI_color.set(layer, win, "text_normal")
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for num, line in enumerate(text.split("\n")):
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layer.move_to(sx+20,
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sy+20+(20*num) )
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layer.show_text(line)
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def scroll_area(layer, win, name, x, y, width, height, maxlength,
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bar=False,sideways=False, mmb=False, mmb_only=False,
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url=""):
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# This function going to handle all the scrolling windows. Making it so it's
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# relativelly simple to set up big widgets with in small areas.
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# It will handle only the value of the scroll stored in win.scroll[name]
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if maxlength == 0:
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maxlength = 1
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# First let's set one up if it's not setup
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if name not in win.scroll:
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win.scroll[name] = 0
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return
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# Getting scroll amount based on all kinds of settings. AT THIS MOMENT
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# IT'S IN AN ALPHA BECAUSE I'M LAZY. I GONNA IMPLEMENT THING AS I NEED THEM
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# Or you can do that. IDK...
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amount = 0.0
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if win.current['mx'] in range(x, x+width) \
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and win.current['my'] in range(y, y+height) :
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if not mmb_only:
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if not sideways:
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amount = win.current["scroll"][1]*50
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else:
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amount = win.current["scroll"][0]*50
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if mmb_only:
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mmb = True
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# Middle mouse button scroll, or using a graphical tablet.
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if mmb:
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if win.current["MMB"]:
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amount = 0 - ( win.current["my"] - win.previous["my"] )
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# I guess I need to separate the logic into a separate minifunction.
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# I will use later for the scroll bar thingy. So not to rewrite the code
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# Here is a function thingy.
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def logic():
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if url and url != win.url:
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return
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# Scroll logic
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win.scroll[name] -= amount
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# If too low
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if win.scroll[name] < (1-maxlength+height):
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win.scroll[name] = (1-maxlength+height)
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# If too high
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if win.scroll[name] > 0:
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win.scroll[name] = 0
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logic()
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# Not BAR. Which is going to be drawn at a side of what ever content there
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# Basically a scrollbar. But implemented from scratch. Because I'm crazy.
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# and have nothing better to do now.
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if bar:
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# For now I'm going to implement only vertical bar. I gonna implement
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# the horisontal one when the time comes.
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if not sideways:
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# Fist let's make some math in front. Because things like this
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# require ton of maths. And it's good to have some predone.
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tobreak = False # Also if we can abort the operation early with it.
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fraction = height / maxlength # Similar to progress bar for now
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if fraction > 1:
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tobreak = True
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# To break parameter basically says. To draw it the bar only when
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# it's actully needed. When content aka maxlength is bigger then
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# our viewport.
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if not tobreak:
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# Now the offset value. That will move our progress bar with
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# the scroll value.
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offset = (height-60)*( (1-win.scroll[name]) / maxlength )
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# Background bar
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UI_color.set(layer, win, "background")
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roundrect(layer, win,
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||
|
(x+width)-20,
|
||
|
y+30,
|
||
|
10,
|
||
|
height-60,
|
||
|
5
|
||
|
)
|
||
|
|
||
|
# Active bar
|
||
|
|
||
|
UI_color.set(layer, win, "button_active")
|
||
|
|
||
|
# Let's save a little bit more math because it's going to be
|
||
|
# vild. And I love it.
|
||
|
|
||
|
Lx = (x+width)-20
|
||
|
LSx = 10
|
||
|
Ly = y+30+offset
|
||
|
LSy = (height-60)*fraction
|
||
|
|
||
|
# Mouse over thingy. To make the bat a tiny bit brighter.
|
||
|
# indicating to the user that it's now could be used.
|
||
|
|
||
|
if win.current['mx'] in range(int(Lx), int(Lx+LSx)) \
|
||
|
and win.current['my'] in range(int(Ly), int(Lx+LSy)) :
|
||
|
UI_color.set(layer, win, "button_clicked")
|
||
|
|
||
|
# Now separatelly we gonna check for if the mouse pressed.
|
||
|
# Remember if it's not pressed it's False. It's written in one
|
||
|
# of the files. Basically I want to be able to move the mouse
|
||
|
# outside the bar while moving. And so it won't cancel the motion.
|
||
|
|
||
|
# It seems like I did something wrong. Anyways it works.
|
||
|
|
||
|
if win.current["LMB"]:
|
||
|
if int(win.current['LMB'][0]) in range(int(Lx), int(Lx+LSx)) \
|
||
|
and int(win.current['LMB'][1]) in range(int(Ly), int(Lx+(height-60))) :
|
||
|
|
||
|
UI_color.set(layer, win, "button_clicked")
|
||
|
|
||
|
# A bit more math to set the value back.
|
||
|
amount = ( win.current["my"] - win.previous["my"] ) / \
|
||
|
(height-60) * maxlength
|
||
|
logic() # Yeah. Look a few lines back.
|
||
|
|
||
|
# And only after all of this nonsense we can draw the cube. Or
|
||
|
# should I say roundrect? A button? Aaaaaa....
|
||
|
|
||
|
roundrect(layer, win,
|
||
|
Lx,
|
||
|
Ly,
|
||
|
LSx,
|
||
|
LSy,
|
||
|
5
|
||
|
)
|
||
|
|
||
|
|
||
|
def text(outlayer, win, name, x, y, width, height, set_text="", parse=False, fill=True,
|
||
|
editable=True, multiline=False , linebreak=False, centered=False):
|
||
|
|
||
|
# This function will handle all the text writting in the software.
|
||
|
# I'm not sure about how parsing going to work for script files later.
|
||
|
# But if it's currently works, means that I already implemented it into
|
||
|
# the program.
|
||
|
|
||
|
# Making the layer
|
||
|
surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, width, height)
|
||
|
layer = cairo.Context(surface)
|
||
|
layer.select_font_face("Monospace", cairo.FONT_SLANT_NORMAL, cairo.FONT_WEIGHT_NORMAL)
|
||
|
layer.set_font_size(20)
|
||
|
|
||
|
# Some challenges that it will have is how to correctly store data about
|
||
|
# the text in the system. I think we can use the win.text variable to store
|
||
|
# directories of the data.
|
||
|
|
||
|
if name not in win.text:
|
||
|
|
||
|
# I need to get something done before I can pu scroll in.
|
||
|
scrollname = name
|
||
|
while scrollname in win.scroll:
|
||
|
scrollname = scrollname+"_text"
|
||
|
|
||
|
win.text[name] = {
|
||
|
"text" :set_text, # Actuall text you are editing.
|
||
|
"cursor":[len(str(set_text)),len(str(set_text))], # Cursor
|
||
|
"insert":False, # Whether the insert mode is on
|
||
|
"scroll":scrollname # If multiline. The pointer for the scroll value.
|
||
|
}
|
||
|
|
||
|
# Background
|
||
|
if fill:
|
||
|
UI_color.set(layer, win, "darker_parts")
|
||
|
roundrect(layer, win,
|
||
|
0,
|
||
|
0,
|
||
|
width,
|
||
|
height,
|
||
|
10)
|
||
|
layer.fill()
|
||
|
|
||
|
# Now after filling it up. I want to clip everything. SO no text will get
|
||
|
# out of a given area.
|
||
|
roundrect(layer, win,
|
||
|
0,
|
||
|
0,
|
||
|
width,
|
||
|
height,
|
||
|
10,
|
||
|
fill=False)
|
||
|
layer.clip()
|
||
|
|
||
|
# Now I want to give a preview of the text it self. BUT. I need to be sure
|
||
|
# that if the text longer then a given width and there is no multiline or a
|
||
|
# linebreak. Then it scrolls sideways to the cursor.
|
||
|
|
||
|
# Automatic scroll system: Based on the position of the cursor.
|
||
|
offsetX = 0
|
||
|
cursor2location = win.text[name]["cursor"][1]*12 + offsetX
|
||
|
while cursor2location > width - 50:
|
||
|
offsetX -= 1
|
||
|
cursor2location = win.text[name]["cursor"][1]*12 + offsetX
|
||
|
|
||
|
|
||
|
# Text selection. AKA cursor
|
||
|
# So here we draw the cursor
|
||
|
if editable:
|
||
|
UI_color.set(layer, win, "node_blendfile")
|
||
|
if win.text[name]["cursor"][0] == win.text[name]["cursor"][1]:
|
||
|
layer.rectangle(
|
||
|
win.text[name]["cursor"][0]*12+5 +offsetX,
|
||
|
5,
|
||
|
(win.text[name]["cursor"][1]*12)-(win.text[name]["cursor"][0]*12)+2,
|
||
|
30
|
||
|
)
|
||
|
else:
|
||
|
roundrect(layer, win,
|
||
|
win.text[name]["cursor"][0]*12+5 +offsetX,
|
||
|
5,
|
||
|
(win.text[name]["cursor"][1]*12)-(win.text[name]["cursor"][0]*12)+2,
|
||
|
30,
|
||
|
5,
|
||
|
fill=False
|
||
|
)
|
||
|
if win.textactive == name:
|
||
|
layer.fill()
|
||
|
else:
|
||
|
layer.stroke()
|
||
|
|
||
|
|
||
|
# Making sure that cursor is correct. Because a lot of bugs are happening
|
||
|
# with it and it's not cool.
|
||
|
|
||
|
# Mouse select
|
||
|
if win.current["LMB"]:
|
||
|
if int(win.current["mx"]) in range(int(x), int(x+width))\
|
||
|
and int(win.current["my"]) in range(int(y), int(y+height)):
|
||
|
win.text[name]["cursor"][0] = int((win.current["LMB"][0]-x-offsetX)/12)
|
||
|
win.text[name]["cursor"][1] = int((win.current["mx"]-x-offsetX)/12)
|
||
|
|
||
|
# If second part of selection ends up bigger then the first. Reverse them.
|
||
|
if win.text[name]["cursor"][0] > win.text[name]["cursor"][1]:
|
||
|
win.text[name]["cursor"] = [
|
||
|
win.text[name]["cursor"][1],
|
||
|
win.text[name]["cursor"][0]]
|
||
|
|
||
|
# If any part ends up beyond the text. Clip them in.
|
||
|
if win.text[name]["cursor"][0] < 0:
|
||
|
win.text[name]["cursor"][0] = 0
|
||
|
if win.text[name]["cursor"][1] < 0:
|
||
|
win.text[name]["cursor"][1] = 0
|
||
|
if win.text[name]["cursor"][0] > len(str(win.text[name]["text"])):
|
||
|
win.text[name]["cursor"][0] = len(str(win.text[name]["text"]))
|
||
|
if win.text[name]["cursor"][1] > len(str(win.text[name]["text"])):
|
||
|
win.text[name]["cursor"][1] = len(str(win.text[name]["text"]))
|
||
|
|
||
|
|
||
|
|
||
|
# Drawing the text
|
||
|
|
||
|
UI_color.set(layer, win, "text_normal")
|
||
|
layer.move_to(5+offsetX, height/2+5)
|
||
|
if centered:
|
||
|
layer.move_to(width/2-len(str(win.text[name]["text"]))*12/2, height/2+5)
|
||
|
layer.show_text(str(win.text[name]["text"]))
|
||
|
|
||
|
# Editing the text
|
||
|
if win.current["keys"] and editable and name == win.textactive:
|
||
|
# Let's filter the input first.
|
||
|
# For example
|
||
|
if not multiline: #Removing enter key press
|
||
|
if 65293 in win.current["keys"] or 65421 in win.current["keys"]:
|
||
|
win.current["key_letter"] = ""
|
||
|
|
||
|
prevlen = len(win.text[name]["text"])
|
||
|
clipboard = Gtk.Clipboard.get(Gdk.SELECTION_CLIPBOARD)
|
||
|
regularclean = True
|
||
|
ORD = 0
|
||
|
try:
|
||
|
ORD = ord(win.current["key_letter"])
|
||
|
except:
|
||
|
pass
|
||
|
backremove = False # Whether to make selection go to 0 width thing
|
||
|
#print(ORD, win.text[name]["cursor"][0])
|
||
|
|
||
|
|
||
|
# Backspace
|
||
|
if 65288 in win.current["keys"]:
|
||
|
if win.text[name]["cursor"][0] != 0 and win.text[name]["cursor"][0]\
|
||
|
== win.text[name]["cursor"][1]:
|
||
|
|
||
|
win.text[name]["text"] = win.text[name]["text"]\
|
||
|
[:win.text[name]["cursor"][0]-1]+\
|
||
|
win.text[name]["text"]\
|
||
|
[win.text[name]["cursor"][1]:]
|
||
|
|
||
|
elif win.text[name]["cursor"][1] != 0 and win.text[name]["cursor"][0]\
|
||
|
!= win.text[name]["cursor"][1]:
|
||
|
|
||
|
win.text[name]["text"] = win.text[name]["text"]\
|
||
|
[:win.text[name]["cursor"][0]]+\
|
||
|
win.text[name]["text"]\
|
||
|
[win.text[name]["cursor"][1]:]
|
||
|
backremove = True
|
||
|
|
||
|
# Ctrl - C
|
||
|
elif ORD == 3:
|
||
|
|
||
|
cliptext = str(clipboard.wait_for_text())
|
||
|
|
||
|
clipboard.set_text( win.text[name]["text"]\
|
||
|
[win.text[name]["cursor"][0]:win.text[name]["cursor"][1]], -1)
|
||
|
|
||
|
# Ctrl - V
|
||
|
elif ORD == 22:
|
||
|
|
||
|
cliptext = str(clipboard.wait_for_text())
|
||
|
|
||
|
win.text[name]["text"] = win.text[name]["text"]\
|
||
|
[:win.text[name]["cursor"][0]]\
|
||
|
+ cliptext +\
|
||
|
win.text[name]["text"]\
|
||
|
[win.text[name]["cursor"][1]:]
|
||
|
win.text[name]["cursor"][0] = win.text[name]["cursor"][1]
|
||
|
|
||
|
# Ctrl - A
|
||
|
elif ORD == 1:
|
||
|
win.text[name]["cursor"][0] = 0
|
||
|
win.text[name]["cursor"][1] = len(win.text[name]["text"])
|
||
|
|
||
|
# To clear up the Controll
|
||
|
elif 65507 in win.current["keys"]:
|
||
|
pass
|
||
|
|
||
|
# Shift
|
||
|
elif 65506 in win.current["keys"]:
|
||
|
# Right
|
||
|
if 65363 in win.current["keys"]:
|
||
|
win.text[name]["cursor"][1] = win.text[name]["cursor"][1] + 1
|
||
|
#win.current["keys"].remove(65363)
|
||
|
|
||
|
# Left
|
||
|
elif 65361 in win.current["keys"]:
|
||
|
if win.text[name]["cursor"][1] > win.text[name]["cursor"][0]:
|
||
|
win.text[name]["cursor"][1] = win.text[name]["cursor"][1] - 1
|
||
|
#win.current["keys"].remove(65361)
|
||
|
|
||
|
# Right button
|
||
|
elif 65363 in win.current["keys"]:
|
||
|
win.text[name]["cursor"][0] = win.text[name]["cursor"][0] + 1
|
||
|
win.text[name]["cursor"][1] = win.text[name]["cursor"][0]
|
||
|
win.current["keys"].remove(65363)
|
||
|
|
||
|
# Left button
|
||
|
elif 65361 in win.current["keys"]:
|
||
|
win.text[name]["cursor"][0] = win.text[name]["cursor"][0] - 1
|
||
|
win.text[name]["cursor"][1] = win.text[name]["cursor"][0]
|
||
|
win.current["keys"].remove(65361)
|
||
|
|
||
|
# Escape
|
||
|
elif 65307 in win.current["keys"]:
|
||
|
win.textactive = ""
|
||
|
win.current["keys"].remove(65307)
|
||
|
|
||
|
else:
|
||
|
win.text[name]["text"] = win.text[name]["text"]\
|
||
|
[:win.text[name]["cursor"][0]]\
|
||
|
+ win.current["key_letter"]+\
|
||
|
win.text[name]["text"]\
|
||
|
[win.text[name]["cursor"][1]:]
|
||
|
|
||
|
|
||
|
# Auto moving the cursor
|
||
|
nowlen = len(win.text[name]["text"])
|
||
|
if win.text[name]["cursor"][0] == win.text[name]["cursor"][1]:
|
||
|
win.text[name]["cursor"][0] = win.text[name]["cursor"][0] + (nowlen - prevlen)
|
||
|
win.text[name]["cursor"][1] = win.text[name]["cursor"][0]
|
||
|
|
||
|
elif backremove:
|
||
|
win.text[name]["cursor"][1] = win.text[name]["cursor"][0]
|
||
|
|
||
|
|
||
|
if nowlen != prevlen and regularclean:
|
||
|
# Deleting all the keys from the keys. So yeah.
|
||
|
win.current["keys"] = []
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
# Outputing to the outlayer.
|
||
|
outlayer.set_source_surface(surface, x, y)
|
||
|
outlayer.paint()
|
||
|
|
||
|
# Button if editable.
|
||
|
if editable:
|
||
|
def do():
|
||
|
win.textactive = name
|
||
|
roundrect(outlayer, win,
|
||
|
x,
|
||
|
y,
|
||
|
width,
|
||
|
height,
|
||
|
10,
|
||
|
fill=False,
|
||
|
button=do)
|
||
|
outlayer.stroke()
|
||
|
|
||
|
if win.textactive == name:
|
||
|
UI_color.set(outlayer, win, "button_active")
|
||
|
roundrect(outlayer, win,
|
||
|
x,
|
||
|
y,
|
||
|
width,
|
||
|
height,
|
||
|
10,
|
||
|
fill=False)
|
||
|
outlayer.stroke()
|
||
|
|