Few Render Related Fixes.
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@ -29,6 +29,8 @@ from studio import studio_analyticsLayer
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from studio import studio_scriptLayer
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from studio import studio_scriptLayer
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from studio import studio_multiuserLayer
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from studio import studio_multiuserLayer
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from studio import studio_dialogs
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from troubleshooter import error_notify
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from troubleshooter import error_notify
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# UI modules
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# UI modules
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@ -270,9 +272,14 @@ def pmdrawing(pmdrawing, main_layer, win):
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win.current["frame"] += 1
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win.current["frame"] += 1
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if win.current["frame"] == 10:
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if win.current["frame"] == 10 and not win.render_runtime.get("to_render"):
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win.cur = "/set"
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win.cur = "/set"
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win.url = "analytics"
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win.url = "analytics"
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elif win.current["frame"] == 10:
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def after(win, var):
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pass
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studio_dialogs.render(win, "current_renders", after)
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if not "scale" in win.settings:
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if not "scale" in win.settings:
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@ -164,13 +164,19 @@ def layer(win, call):
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frame_h = max(frame_h, frame_w)
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frame_h = max(frame_h, frame_w)
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minus_w = 2
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round_r = int((frame_w-2)/2)
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if frame_w < 5:
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minus_w = -1
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round_r = 0
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UI_color.set(layer, win, "node_background")
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UI_color.set(layer, win, "node_background")
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if win.render_runtime.get("current_frame", 0) == frame and win.render_runtime.get("to_render"):
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if win.render_runtime.get("current_frame", 0) == frame and win.render_runtime.get("to_render"):
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UI_color.set(layer, win, "progress_active")
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UI_color.set(layer, win, "progress_active")
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UI_elements.roundrect(layer, win,
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UI_elements.roundrect(layer, win,
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580+(n*frame_w),
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580+(n*frame_w),
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100+(win.current["h"]-200-frame_h),
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100+(win.current["h"]-200-frame_h),
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frame_w-2,
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frame_w-minus_w,
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frame_h,
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frame_h,
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int((frame_w-2)/2))
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int((frame_w-2)/2))
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@ -289,7 +295,7 @@ def layer(win, call):
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UI_elements.roundrect(layer, win,
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UI_elements.roundrect(layer, win,
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310/2-20-40,
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310-20-40,
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win.current["h"]-140,
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win.current["h"]-140,
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40,
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40,
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40,
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40,
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