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3 changed files with 1471 additions and 274 deletions
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@ -971,9 +971,28 @@ def layer(win):
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# If it's a shot let's mark in the different color.
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if block[0]:
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UI_color.set(layer, win, "node_badfile")
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if "shot_colors" not in win.story:
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win.story["shot_colors"] = {}
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surl = "/"+scene+"/"+block[0]
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if surl not in win.story["shot_colors"]:
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rcolors = [
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"shot_1",
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"shot_2",
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"shot_3",
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"shot_4",
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"shot_5"
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]
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win.story["shot_colors"][surl] = rcolors[len(win.story["shot_colors"]) % len(rcolors)]
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col = win.story["shot_colors"][surl]
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UI_color.set(layer, win, col)
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else:
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UI_color.set(layer, win, "dark_overdrop")
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UI_color.set(layer, win, "node_background")
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UI_elements.roundrect(layer, win,
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x,
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y+win.scroll["asset_scenes"]+current_Y_scenes,
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@ -93,6 +93,7 @@ def run(project, win):
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win.calllayer = False
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win.layercashe = {} # Here I gonna store layers that are inactive to speed up stuff
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win.checklists = {}
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win.blink = False # Cursor blinking thing.
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if pm_project.is_legacy(project):
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win.story = story.get_legacy(project)
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@ -173,6 +174,10 @@ def pmdrawing(pmdrawing, main_layer, win):
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# FPS counter
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win.fFPS = datetime.datetime.now()
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win.tFPS = win.fFPS - win.sFPS
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if win.current["frame"] % 5 == 0:
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win.blink = not win.blink # Iterating the blink
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if win.current["frame"] % 10 == 0:
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win.FPS = int ( 1.0 / ( win.tFPS.microseconds /1000000))
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