Testing scripts for Rendering
In order to develop rendering you might need to read all messages it's giving. And / Or send to it messages manually. So these are 2 very simple terminal based scripts that will do it for you. Please read the code to before using.
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network/read_messages.py
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network/read_messages.py
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# GNU General Public License
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# This script is for developers of VCStudio rendering. This will read any
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# message on 127.0.0.1 port 54545
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import socket
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UDP_IP = "127.0.0.1"
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UDP_PORT = 54545
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prev = ""
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while True:
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try:
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sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
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sock.bind((UDP_IP, UDP_PORT))
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sock.settimeout(0.05)
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data, addr = sock.recvfrom(1024)
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data = data.decode('utf8')
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if prev != str(data):
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print("<<< "+str(data))
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prev = str(data)
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sock.close()
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except:
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pass
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network/send_messages.py
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network/send_messages.py
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# GNU General Public License
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# This script is for developers of VCStudio rendering. This will send any
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# message you type in the terminal to 127.0.0.1 port 54545
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import socket
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import time
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prev = ""
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while True:
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message = input(">>> ")
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if message == "exit":
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break
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for i in range(500):
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cs1 = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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cs1.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
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cs1.setsockopt(socket.SOL_SOCKET, socket.SO_BROADCAST, 1)
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#message = "["+str(i)+"]TEST VCStudio rendering"
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cs1.sendto(bytes(message, 'utf-8'), ('127.0.0.1', 54545))
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#print(message)
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