Upload files to 'studio'
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4 changed files with 799 additions and 6 deletions
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@ -2,6 +2,14 @@
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# PYTHON 3
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import os
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import cairo
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#UI modules
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from UI import UI_elements
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from UI import UI_color
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#settings
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from settings import talk
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def get_list(filepath):
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@ -15,7 +23,8 @@ def get_list(filepath):
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checklist = {
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"fraction":0.0, # The percentage of a checklist. From 0.0 to 1.0
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"string":filepath,
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"editing":False,# Whethere the string is during editing. UI.
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"editing":False,# Whether the string is during editing. UI.
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"selected":False,# Whether the current task is selected.
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"open":True, # Whether to draw the suptasks. UI.
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"subtasks":[] # List of subtastks. (In the same format as the checklist)
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}
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@ -89,7 +98,8 @@ def get_list(filepath):
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thisline = {
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"fraction":0.0,
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"string":line[line.find("]")+2:],
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"editing":False,
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"editing":False,
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"selected":False,
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"open":False,
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"subtasks":[]
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}
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@ -190,3 +200,745 @@ def get_fraction(win, path):
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# Let's now return back the fraction
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return win.checklists[path]["fraction"]
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def filter_tasks(data):
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############################################################################
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# This function going to remove all selections and all edits from a given
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# checklist. This is nessesary for being able to select one task without
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# manually deselcting the other. And since the checklist is recursive it's
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# not a trivial task.
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############################################################################
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data["selected"] = False
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data["editing"] = False
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if data["subtasks"]:
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for i in data["subtasks"]:
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filter_tasks(i)
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def save(path, data):
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############################################################################
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# This funtion will save the checklist into a .progress file. Formatted
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# similarly as in the old Blender-Organizer. But as easy to understand.
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#
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# NOTE: I will remove some stuff from the file. Mainly the comments in the
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# beginning and the STR and END data. Which are no longer needed in a
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# VCStudio project.
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#
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# But since some part of Legacy Organizer relies on those, it's not adviced
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# to open the projects that you are planning to work on with Blender-Organizer
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# in VCStudio.
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############################################################################
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indent = [0]
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lines = []
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def writetasks(tasks):
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for task in tasks:
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if task["fraction"] and not task["subtasks"]:
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v = "[V]"
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else:
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v = "[ ]"
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if task["open"]:
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o = " "
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else:
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o = "."
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lines.append(" "*indent[0]+v+o+task["string"])
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if task["subtasks"]:
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indent[0] = indent[0] + 4
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writetasks(task["subtasks"])
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indent[0] = indent[0] - 4
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writetasks(data["subtasks"])
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# Writting to file
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w = open(path, "w")
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for i in lines:
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w.write(i+"\n")
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w.close()
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def draw(outlayer, win, path):
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############################################################################
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# This function will draw the checklists to the screen.
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# You probably noticed that there is no x, y, width or height values that
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# you can input. This due to one idea that I have in mind.
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# I'm planning to make scheduling a kind of interactive process rather then
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# a boring date selection. Something that's going to be somewhat fun to do.
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# The idea is to grab the task and to drug it outside the checklist. Which
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# will call for an analytics window to show up, where you can put the
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# schedules into a given date.
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# For this reason the checklist should always be in the same spot on the
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# screen. Which is a (window width) / 4 at the right side.
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############################################################################
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if path not in win.checklists:
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# Let's check if path exists in the project first.
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if os.path.exists(win.project+"/"+path):
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win.checklists[path] = get_list(win.project+"/"+path)
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else:
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win.checklists[path] = get_list(path)
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x = win.current["w"] / 4 * 3 + 10
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y = 10
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width = win.current["w"] / 4 - 20
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height = win.current["h"] - 20
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# Now let's make a layer.
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# Making the layer
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surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, int(width), int(height))
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layer = cairo.Context(surface)
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layer.select_font_face("Monospace", cairo.FONT_SLANT_NORMAL, cairo.FONT_WEIGHT_NORMAL)
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# Clip
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UI_elements.roundrect(layer, win,
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0,
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0,
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width,
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height,
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10,
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fill=False)
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layer.clip()
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# Checklist icon.
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UI_color.set(layer, win, "node_background")
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UI_elements.roundrect(layer, win,
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0,
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0,
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width,
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50,
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10)
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UI_elements.image(layer, win,
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"settings/themes/"+win.settings["Theme"]+"/icons/checklist.png",
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5, 5, 40, 40)
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# Fraction
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fraction = win.checklists[path]["fraction"]
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UI_color.set(layer, win, "progress_background")
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UI_elements.roundrect(layer, win,
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50,
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17,
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width - 60,
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0,
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7)
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UI_color.set(layer, win, "progress_active")
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UI_elements.roundrect(layer, win,
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50,
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17,
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(width - 60 )*fraction,
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0,
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7)
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# Clip
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UI_elements.roundrect(layer, win,
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0,
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60,
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width,
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height,
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10,
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fill=False)
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layer.clip()
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###########################################################################
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# NOW THIS IS THE HARD RECURSION PART! THERE IS GOING TO BE SOME REDIC!
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###########################################################################
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tileX = 0
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current_Y = 70
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# There is some bullshit regarding the Global variables. I gonna do a bit
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# trickier. Since lists are only links to lists. Let's do this.
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cXY = [tileX, current_Y]
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if "checklist" not in win.scroll:
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win.scroll["checklist"] = 0
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if "moving_task_now" not in win.current:
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win.current["moving_task_now"] = False
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def draw_tasks(tasks, cXY):
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for num , task in enumerate(tasks):
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# Delete
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if 65535 in win.current["keys"] and task["selected"]:
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del tasks[num]
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win.current["keys"] = []
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# Saving
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save(path, win.checklists[path])
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win.checklists = {}
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# Grab
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if win.current["LMB"]\
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and int(win.current["LMB"][0]) in range(int(x+cXY[0]), int(x+cXY[0]+width))\
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and int(win.current["LMB"][1]) in range(int(y+cXY[1]), int(y+cXY[1]+height))\
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and win.current["tool"] == "selection" and task["selected"]\
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and int(win.current["LMB"][0]) not in range(int(win.current["mx"]-1), int(win.current["mx"]+1))\
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and int(win.current["LMB"][1]) not in range(int(win.current["my"]-1), int(win.current["my"]+1)):
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win.current["tool"] = "grab"
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win.current["moving_task_now"] = False
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if not win.current["LMB"] and win.previous["LMB"] and win.current["tool"] == "grab"\
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and task["selected"]:
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win.current["moving_task_now"] = tasks.pop(num)
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sx = cXY[0]
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sy = win.scroll["checklist"] + cXY[1]
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thismoving = False
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somemoving = False
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someXY = [0,0]
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if win.current["tool"] == "grab":
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somemoving = True
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someXY = [
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win.current["mx"]-x,
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win.current["my"]-y
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]
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if task["selected"]:
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sx = win.current["mx"] - x + 5
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sy = win.current["my"] - y + 5
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task["open"] = False
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thismoving = True
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inside = False
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between = False
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if sy-10 < someXY[1] < sy+10 and somemoving and not task["selected"]:
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if win.current["moving_task_now"]:
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tasks.insert(num, win.current["moving_task_now"])
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win.current["tool"] = "selection"
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win.current["LMB"] = False
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win.previous["LMB"] = False
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# Saving
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save(path, win.checklists[path])
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win.checklists = {}
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elif win.current["LMB"]:
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UI_color.set(layer, win, "progress_background")
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UI_elements.roundrect(layer, win,
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cXY[0],
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win.scroll["checklist"] + cXY[1],
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width - cXY[0],
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40,
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10,
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fill=False)
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layer.stroke()
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cXY[1] = cXY[1] + 50
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sx = cXY[0]
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sy = win.scroll["checklist"] + cXY[1]
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between = True
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somemoving = False
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elif sy < someXY[1] < sy + 40 and somemoving and not task["selected"]:
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if win.current["moving_task_now"]:
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task["subtasks"].append(win.current["moving_task_now"])
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win.current["tool"] = "selection"
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win.current["LMB"] = False
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win.previous["LMB"] = False
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# Saving
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save(path, win.checklists[path])
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win.checklists = {}
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elif win.current["LMB"]:
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inside = True
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# Selection
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if win.textactive != "editing_task" and win.current["tool"] == "selection":
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def do():
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ed = task["selected"] and not task["editing"]
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filter_tasks(win.checklists[path])
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task["selected"] = True
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if ed:
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task["editing"] = True
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UI_elements.roundrect(layer, win,
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sx+40,
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sy,
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width - cXY[0]-40,
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40,
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10,
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button=do,
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offset=[x,y],
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fill=False)
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layer.stroke()
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# Background
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if not task["subtasks"]:
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UI_color.set(layer, win, "node_background")
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if task["string"].startswith("#"):
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UI_color.set(layer, win, "dark_overdrop")
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UI_elements.roundrect(layer, win,
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sx,
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sy,
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width - cXY[0],
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40,
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10)
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if inside:
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UI_color.set(layer, win, "progress_background")
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UI_elements.roundrect(layer, win,
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sx,
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sy,
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width - cXY[0],
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40,
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10,
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fill=False)
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layer.stroke()
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if task["selected"]:
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UI_color.set(layer, win, "text_normal")
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UI_elements.roundrect(layer, win,
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sx,
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sy,
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width - cXY[0],
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40,
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10,
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fill=False)
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layer.stroke()
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# Line to see how deep you are in
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for line in range(int(cXY[0]/20)):
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line = line * 20 + 10
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UI_color.set(layer, win, "node_background")
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layer.move_to(line, win.scroll["checklist"] + cXY[1]-10)
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layer.line_to(line, win.scroll["checklist"] + cXY[1]+40)
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layer.stroke()
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if not task["string"].startswith("#"):
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if task["fraction"]:
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im = "checked"
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else:
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im = "unchecked"
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# CHECK BUTTON
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def do():
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if task["fraction"]:
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task["fraction"] = 0.0
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else:
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task["fraction"] = 1.0
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# Saving
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save(path, win.checklists[path])
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win.checklists = {}
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UI_elements.roundrect(layer, win,
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sx,
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sy,
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40,
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40,
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10,
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button=do,
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icon=im,
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offset=[x,y])
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else:
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UI_color.set(layer, win, "node_background")
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if task["string"].startswith("#"):
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UI_color.set(layer, win, "dark_overdrop")
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UI_elements.roundrect(layer, win,
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sx,
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sy,
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width - cXY[0],
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60,
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10)
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if inside:
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UI_color.set(layer, win, "progress_background")
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UI_elements.roundrect(layer, win,
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sx,
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sy,
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width - cXY[0],
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60,
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10,
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fill=False)
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layer.stroke()
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if task["selected"]:
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UI_color.set(layer, win, "text_normal")
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UI_elements.roundrect(layer, win,
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sx,
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sy,
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width - cXY[0],
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60,
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10,
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fill=False)
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layer.stroke()
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# Line to see how deep you are in
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for line in range(int(cXY[0]/20)):
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line = line * 20 + 10
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UI_color.set(layer, win, "node_background")
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layer.move_to(line, win.scroll["checklist"] + cXY[1]-10)
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layer.line_to(line, win.scroll["checklist"] + cXY[1]+60)
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layer.stroke()
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# Fraction
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if not task["string"].startswith("#"):
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fraction = task["fraction"]
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UI_color.set(layer, win, "progress_background")
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UI_elements.roundrect(layer, win,
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sx+10,
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sy+45,
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width-20 - cXY[0],
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0,
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5)
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UI_color.set(layer, win, "progress_active")
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UI_elements.roundrect(layer, win,
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sx+10,
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sy+45,
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(width -20 - cXY[0])*fraction,
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0,
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5)
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if task["open"]:
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im = "open"
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else:
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im = "closed"
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def do():
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task["open"] = not task["open"]
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# Saving
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save(path, win.checklists[path])
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win.checklists = {}
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UI_elements.roundrect(layer, win,
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sx,
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sy,
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40,
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40,
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10,
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button=do,
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icon=im,
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offset=[x,y])
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# TEXT
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# ECS
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if 65307 in win.current["keys"] and task["editing"]:
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# It's here because Text entry has it's own ESC
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win.textactive = ""
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task["editing"] = False
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del win.text["editing_task"]
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win.current["keys"] = []
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# Saving
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save(path, win.checklists[path])
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win.checklists = {}
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if not task["editing"]:
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layer.set_font_size(20)
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layer.move_to(
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sx+50,
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sy+25
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)
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if task["string"].startswith("#"):
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UI_color.set(layer, win, "progress_background")
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if not task["subtasks"]:
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layer.move_to(
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sx+10,
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sy+25
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)
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layer.show_text(task["string"][1:])
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else:
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UI_color.set(layer, win, "text_normal")
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layer.show_text(task["string"])
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else:
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UI_elements.text(layer, win, "editing_task",
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sx+39,
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sy,
|
||||
width - cXY[0] - 40,
|
||||
40,
|
||||
set_text=task["string"],
|
||||
offset=[x,y])
|
||||
|
||||
win.textactive = "editing_task"
|
||||
|
||||
# Assigning the text
|
||||
|
||||
|
||||
def do():
|
||||
task["string"] = win.text["editing_task"]["text"]
|
||||
win.textactive = ""
|
||||
filter_tasks(win.checklists[path])
|
||||
del win.text["editing_task"]
|
||||
|
||||
# Saving
|
||||
save(path, win.checklists[path])
|
||||
|
||||
def button():
|
||||
do()
|
||||
win.checklists = {}
|
||||
|
||||
UI_elements.roundrect(layer, win,
|
||||
sx+39 + width - cXY[0] - 80,
|
||||
sy,
|
||||
40,
|
||||
40,
|
||||
10,
|
||||
button=button,
|
||||
icon="ok",
|
||||
tip=talk.text("checked"),
|
||||
offset=[x,y])
|
||||
|
||||
# Enter
|
||||
if 65293 in win.current["keys"]:
|
||||
button()
|
||||
win.current["keys"] = []
|
||||
|
||||
|
||||
# Tab
|
||||
if 65289 in win.current["keys"]:
|
||||
do()
|
||||
tasks.append(
|
||||
{
|
||||
"fraction":0.0,
|
||||
"string":"",
|
||||
"editing":True,
|
||||
"selected":True,
|
||||
"open":False,
|
||||
"subtasks":[]
|
||||
}
|
||||
)
|
||||
win.current["keys"] = []
|
||||
|
||||
# RECURSION
|
||||
if not thismoving:
|
||||
if not task["subtasks"]:
|
||||
cXY[1] = cXY[1] + 50
|
||||
else:
|
||||
cXY[1] = cXY[1] + 70
|
||||
|
||||
cXY[0] = cXY[0] + 20
|
||||
|
||||
# THERE IS YOUR RECURSION
|
||||
|
||||
if task["open"]:
|
||||
draw_tasks(task["subtasks"], cXY)
|
||||
|
||||
cXY[0] = cXY[0] - 20
|
||||
|
||||
# Adding subtasks
|
||||
|
||||
if ((task["subtasks"] and task["open"])\
|
||||
or (task["selected"] and not task["subtasks"]))\
|
||||
and win.textactive != "editing_task"\
|
||||
and win.current["tool"] == "selection":
|
||||
|
||||
cXY[0] = cXY[0] + 20
|
||||
|
||||
def do():
|
||||
task["open"] = True
|
||||
filter_tasks(win.checklists[path])
|
||||
task["subtasks"].append(
|
||||
{
|
||||
"fraction":0.0,
|
||||
"string":"",
|
||||
"editing":True,
|
||||
"selected":True,
|
||||
"open":False,
|
||||
"subtasks":[]
|
||||
}
|
||||
)
|
||||
|
||||
|
||||
UI_elements.roundrect(layer, win,
|
||||
cXY[0],
|
||||
win.scroll["checklist"] + cXY[1],
|
||||
width - cXY[0],
|
||||
40,
|
||||
10,
|
||||
button=do,
|
||||
icon="new",
|
||||
offset=[x,y])
|
||||
|
||||
UI_color.set(layer, win, "progress_background")
|
||||
UI_elements.roundrect(layer, win,
|
||||
cXY[0],
|
||||
win.scroll["checklist"] + cXY[1],
|
||||
width - cXY[0],
|
||||
40,
|
||||
10,
|
||||
fill=False)
|
||||
layer.stroke()
|
||||
|
||||
layer.set_font_size(20)
|
||||
layer.move_to(
|
||||
cXY[0]+50,
|
||||
win.scroll["checklist"] + cXY[1]+25
|
||||
)
|
||||
layer.show_text(talk.text("add_new_subtask"))
|
||||
|
||||
for line in range(int(cXY[0]/20)):
|
||||
|
||||
line = line * 20 + 10
|
||||
|
||||
UI_color.set(layer, win, "node_background")
|
||||
layer.move_to(line, win.scroll["checklist"] + cXY[1]-10)
|
||||
layer.line_to(line, win.scroll["checklist"] + cXY[1]+40)
|
||||
layer.stroke()
|
||||
|
||||
|
||||
cXY[0] = cXY[0] - 20
|
||||
cXY[1] = cXY[1] + 50
|
||||
|
||||
|
||||
draw_tasks(win.checklists[path]["subtasks"], cXY)
|
||||
|
||||
# Go to the bottom.
|
||||
|
||||
if win.current["tool"] == "grab"\
|
||||
and win.current["my"] - y > cXY[1]:
|
||||
|
||||
if win.current["moving_task_now"]:
|
||||
win.checklists[path]["subtasks"].append(win.current["moving_task_now"])
|
||||
win.current["tool"] = "selection"
|
||||
win.current["LMB"] = False
|
||||
win.previous["LMB"] = False
|
||||
|
||||
elif win.current["LMB"]:
|
||||
UI_color.set(layer, win, "progress_background")
|
||||
UI_elements.roundrect(layer, win,
|
||||
cXY[0],
|
||||
win.scroll["checklist"] + cXY[1],
|
||||
width - cXY[0],
|
||||
40,
|
||||
10,
|
||||
fill=False)
|
||||
layer.stroke()
|
||||
|
||||
|
||||
|
||||
# Adding a task.
|
||||
if win.textactive != "editing_task"\
|
||||
and win.current["tool"] == "selection":
|
||||
def do():
|
||||
filter_tasks(win.checklists[path])
|
||||
win.checklists[path]["subtasks"].append(
|
||||
{
|
||||
"fraction":0.0,
|
||||
"string":"",
|
||||
"editing":True,
|
||||
"selected":True,
|
||||
"open":False,
|
||||
"subtasks":[]
|
||||
}
|
||||
)
|
||||
|
||||
UI_elements.roundrect(layer, win,
|
||||
cXY[0],
|
||||
win.scroll["checklist"] + cXY[1],
|
||||
width - cXY[0],
|
||||
40,
|
||||
10,
|
||||
button=do,
|
||||
icon="new",
|
||||
offset=[x,y])
|
||||
|
||||
UI_color.set(layer, win, "progress_background")
|
||||
UI_elements.roundrect(layer, win,
|
||||
cXY[0],
|
||||
win.scroll["checklist"] + cXY[1],
|
||||
width - cXY[0],
|
||||
40,
|
||||
10,
|
||||
fill=False)
|
||||
layer.stroke()
|
||||
|
||||
layer.set_font_size(20)
|
||||
layer.move_to(
|
||||
cXY[0]+50,
|
||||
win.scroll["checklist"] + cXY[1]+25
|
||||
)
|
||||
layer.show_text(talk.text("add_new_task"))
|
||||
|
||||
|
||||
|
||||
tileX, current_Y = cXY
|
||||
|
||||
# Outputting the layer
|
||||
outlayer.set_source_surface(surface, x, y)
|
||||
outlayer.paint()
|
||||
|
||||
# Scroll
|
||||
UI_elements.scroll_area(outlayer, win, "checklist",
|
||||
x+0,
|
||||
y+50,
|
||||
width,
|
||||
height-50,
|
||||
current_Y,
|
||||
bar=True,
|
||||
mmb=True)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -26,11 +26,13 @@ from UI import UI_color
|
|||
|
||||
# story
|
||||
from studio import story
|
||||
from studio import checklist
|
||||
from studio import analytics
|
||||
from studio import studio_dialogs
|
||||
|
||||
def layer(win):
|
||||
|
||||
|
||||
# Making the layer
|
||||
surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, win.current['w'],
|
||||
win.current['h'])
|
||||
|
@ -75,6 +77,29 @@ def layer(win):
|
|||
|
||||
############################################################################
|
||||
|
||||
|
||||
# before we start I want to make a little safe mechanism. Just in case the
|
||||
# win.cur is not written properly.
|
||||
|
||||
# Parsing the cur to get name and type
|
||||
name = win.cur[win.cur.rfind("/")+1:]
|
||||
acur = win.cur.replace(name, "").replace("/", "")
|
||||
|
||||
if not os.path.exists(win.project+"/dev/"+win.cur) or not win.cur:
|
||||
|
||||
def select_character(win, var):
|
||||
|
||||
if var:
|
||||
win.url = "assets"
|
||||
win.cur = var
|
||||
else:
|
||||
win.url = "story_editor"
|
||||
|
||||
if not acur:
|
||||
acur = "chr"
|
||||
studio_dialogs.asset_select(win, "select_asset_check", select_character, force=True, cur=acur, SEARCH=name)
|
||||
|
||||
|
||||
if not "asset_cur_folder" in win.current:
|
||||
win.current["asset_cur_folder"] = "blender"
|
||||
|
||||
|
@ -126,9 +151,7 @@ def layer(win):
|
|||
tip=talk.text(folds[cur]))
|
||||
|
||||
|
||||
# Parsing the cur to get name and type
|
||||
name = win.cur[win.cur.rfind("/")+1:]
|
||||
acur = win.cur.replace(name, "").replace("/", "")
|
||||
|
||||
|
||||
# Preview
|
||||
|
||||
|
@ -642,6 +665,23 @@ def layer(win):
|
|||
400)
|
||||
layer.paint()
|
||||
|
||||
|
||||
############## CHECKLIST ################
|
||||
|
||||
if os.path.exists(win.project+"/dev/"+win.cur+"/asset.progress"):
|
||||
checklist.draw(layer, win, win.project+"/dev/"+win.cur+"/asset.progress")
|
||||
else:
|
||||
|
||||
# If asset.progress does not exist in the folder it will try to create.
|
||||
# one. The only problem with now is language support. I have some ideas
|
||||
# I will need to work on it. But later.
|
||||
|
||||
oscalls.copy_file(
|
||||
win,
|
||||
os.getcwd()+"/new_file/"+acur+".progress",
|
||||
"/dev"+win.cur+"/",
|
||||
"asset.progress")
|
||||
|
||||
# CANCEl
|
||||
|
||||
def do():
|
||||
|
|
|
@ -719,6 +719,7 @@ def link_node(outlayer, win, x, y, width=150, height=150, name="", num=0, linkty
|
|||
elif int(win.current["mx"]) > x+40: # This is a hack. But whatever.
|
||||
win.url = "assets"
|
||||
win.cur = name
|
||||
win.current["tool"] = "selection"
|
||||
|
||||
if win.current["LMB"] and win.current["tool"] == "selection":
|
||||
|
||||
|
|
|
@ -465,7 +465,7 @@ def layer(win):
|
|||
if var:
|
||||
win.url = "assets"
|
||||
win.cur = var
|
||||
|
||||
win.current["tool"] = "selection"
|
||||
|
||||
# Characters
|
||||
def do():
|
||||
|
|
Loading…
Reference in a new issue