Upload files to 'studio'
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2 changed files with 95 additions and 12 deletions
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@ -60,9 +60,9 @@ def record(win, filename, task, checklist=[] ):
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################### CHECKLIST OF IMPEMENTED DATATYPES ######################
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################### CHECKLIST OF IMPEMENTED DATATYPES ######################
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# [V] [Openned] # WHEN BLEND FILE IS OPENNED [ settings/oscalls.py ]
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# [V] [Openned] # WHEN BLEND FILE IS OPENNED [ settings/oscalls.py ]
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# [ ] [Linked] # AS LINKED ASSET INTO BLEND []
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# [V] [Linked] # AS LINKED ASSET INTO BLEND [ studio/studio_shot_linkLayer.py ]
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# [ ] [Edited] # WHEN EDITED STORY []
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# [V] [Edited] # WHEN EDITED STORY [ studio/studio_scriptLayer.py ]
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# [ ] [Updated] # WHEN CONFIGURED STUFF []
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# [V] [Updated] # WHEN CONFIGURED STUFF [ studio/studio_asset_configureLayer.py ]
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# [V] [Added] # WHEN ADDING A BLEND FILE [ settings/oscalls.py ]
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# [V] [Added] # WHEN ADDING A BLEND FILE [ settings/oscalls.py ]
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# [V] [Added Asset] # WHEN ADDING AN ASSET [ studio/studio_asset_selectLayer.py ]
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# [V] [Added Asset] # WHEN ADDING AN ASSET [ studio/studio_asset_selectLayer.py ]
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# [V] [Checked] # WHEN [V] IN CHECKLIST [ studio/checklist.py ]
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# [V] [Checked] # WHEN [V] IN CHECKLIST [ studio/checklist.py ]
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@ -102,6 +102,11 @@ def record(win, filename, task, checklist=[] ):
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item = item.replace("//", "/")
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item = item.replace("//", "/")
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filename = filename.replace("//", "/")
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filename = filename.replace("//", "/")
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# Somebody please look at this. Maybe there is more clever way to record
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# editing of scenes. I don't know.
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if task == "[Edited]":
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item = filename
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print("HISTORY: ", t, item, filename, task, checklist)
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print("HISTORY: ", t, item, filename, task, checklist)
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@ -305,9 +310,17 @@ def draw(outlayer, win):
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# ICON
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# ICON
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if i == "scenes" and not win.cur:
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if i == "scenes" and not win.cur:
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UI_elements.image(layer, win,
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"settings/themes/"+win.settings["Theme"]+"/icons/scene.png",
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if item.count("/") > 1:
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5, win.scroll["history"] + current_Y+5, 40, 40)
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UI_elements.image(layer, win,
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"settings/themes/"+win.settings["Theme"]+"/icons/shot.png",
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5, win.scroll["history"] + current_Y+5, 40, 40)
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else:
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UI_elements.image(layer, win,
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"settings/themes/"+win.settings["Theme"]+"/icons/scene.png",
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5, win.scroll["history"] + current_Y+5, 40, 40)
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elif i == "assets" and not win.cur:
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elif i == "assets" and not win.cur:
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if os.path.exists(os.getcwd()+"/settings/themes/"+win.settings["Theme"]+"/icons/"+acur+".png"):
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if os.path.exists(os.getcwd()+"/settings/themes/"+win.settings["Theme"]+"/icons/"+acur+".png"):
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@ -335,7 +348,10 @@ def draw(outlayer, win):
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win.scroll["history"] + current_Y+30,
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win.scroll["history"] + current_Y+30,
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)
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)
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if not win.cur:
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if not win.cur:
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layer.show_text(name)
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if "chr" not in item and "veh" not in item and "loc" not in item and "obj" not in item and "set" not in item:
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layer.show_text(item.replace("/","",1).replace("/", " | "))
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else:
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layer.show_text(name.replace("project.progress", win.analytics["name"]))
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else:
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else:
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layer.show_text(theday)
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layer.show_text(theday)
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# Selection button
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# Selection button
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@ -450,7 +466,7 @@ def draw(outlayer, win):
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operation_icons = {
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operation_icons = {
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"[Openned]":"blender",
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"[Openned]":"blender",
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"[Linked]":"file_link",
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"[Linked]":"file_link",
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"[Edited]":"copy_file",
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"[Edited]":"scene",
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"[Updated]":"update",
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"[Updated]":"update",
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"[Added]":"new",
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"[Added]":"new",
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"[Added Asset]":"asset_new",
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"[Added Asset]":"asset_new",
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@ -707,10 +707,7 @@ def load(project):
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except:
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except:
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data["scenes"][scenename]["fraction"] = 0.0
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data["scenes"][scenename]["fraction"] = 0.0
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print(shotsfractions)
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print(data["scenes"][scenename]["fraction"])
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print(scenename)
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print()
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fractions = []
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fractions = []
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@ -739,3 +736,73 @@ def load(project):
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return data
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return data
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def undo_record(win):
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# This function will record undo of the story. The undo will be basically
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# copies of the script JSON file as a whole. The /pln/story.vcss
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# This function will not read the files. It's not nessesary. But it will
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# make a copy of the whole thing. So I guess we need to implement some kind
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# of limiter.
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limit = int(win.settings["Undo_Limit"])
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# Now let's advance the undo history 1 forward.
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win.undo_index = min(len(win.undo_history)+1, limit)
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# Let's read our file
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f = open(win.project+'/pln/story.vcss')
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win.undo_history.append(f.read())
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# And now let's limit our selves
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win.undo_history = win.undo_history[0-limit:]
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# Following 2 functions are a big buggy at the moment. I will aprecieate if
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# someone going to look at them. Maybe it's to do with studio/studio_storyLayer.py
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# where I was testing them. But they work. Just not every time.
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def undo(win):
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# This function will do the undo. Tho this function will not nessesarily
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# sens the Ctrl - Z by it self. It should be activated from any place
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# in the UI.
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# Let's move our index back 1 way.
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win.undo_index = max(0, win.undo_index-1)
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# Now let's read our data
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d = win.undo_history[win.undo_index]
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# And let's save the data back to the file
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f = open(win.project+'/pln/story.vcss', "w")
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f.write(d)
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f.close()
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# And let's refresh story
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win.story = load(win.project)
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def redo(win):
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# This function will do the redo. Tho this function will not nessesarily
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# sens the Ctrl - Y by it self. It should be activated from any place
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# in the UI.
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# Let's move our index back 1 way.
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win.undo_index = min(len(win.undo_history)-1, win.undo_index+1)
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# Now let's read our data
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d = win.undo_history[win.undo_index]
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# And let's save the data back to the file
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f = open(win.project+'/pln/story.vcss', "w")
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f.write(d)
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f.close()
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# And let's refresh story
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win.story = load(win.project)
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