Upload files to 'studio'

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Jeison Yehuda Amihud (Blender Dumbass) 2020-12-01 17:36:11 +00:00
parent d3b2ca3cff
commit 76b6c9797c
2 changed files with 694 additions and 0 deletions

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studio/studio_gtk.py Normal file
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# THIS FILE IS A PART OF VCStudio
# PYTHON 3
import os
import datetime
# GTK module ( Graphical interface
import gi
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk
import cairo
# Own modules
from settings import settings
from settings import talk
from project_manager import pm_project
from studio import studio_storyLayer
# Studio
from studio import analytics
from studio import story
# UI modules
from UI import UI_testing
from UI import UI_color
from UI import UI_elements
def previous(win):
win.previous = {}
for i in win.current:
if type(win.current[i]) == list or type(win.current[i]) is dict:
win.previous[i] = win.current[i].copy()
else:
win.previous[i] = win.current[i]
# OK let's make a window
def run(win):
# In the Blender-Organizer I was putting the version into the title. Not cool.
# Because if you would snap it to the sidebar in Ubuntu. On mouse over it would
# show the first ever version. So there will be a better way to see version.
# I think let's do that like in Blender. Drawn with in the window somewhere.
project = win.current["project"]
win.destroy()
# Setting up the window
win = Gtk.Window()
win.maximize()
win.connect("destroy", Gtk.main_quit)
win.set_title("VCStudio")
win.set_default_icon_from_file("tinyicon.png")
# Setting up the events ( mouse and keyboard handling )
win.connect("button-press-event", mouse_button_press, win)
win.connect("button-release-event", mouse_button_release, win)
win.connect("key-press-event", key_press, win)
win.connect("key-release-event", key_release, win)
# Guess what. The entire time on Blender-Organizer 4 ( 2018 -2020 ) and
# few days of trying connecting the scroll event directly to window or to
# the drawing area. And just now I finally made it work. BY DOING THIS
# Why scroll event is only on ScrolledWindow ? OMG !!!
scroll = Gtk.ScrolledWindow()
scroll.connect("scroll-event", scrolling, win)
# Setting up the global variables. (kinda)
win.animations = {}
win.previous = {}
win.current = {}
win.images = {}
win.imageload = False
win.text = {}
win.textactive = ""
win.scroll = {}
win.FPS = 0
win.url = "story_editor"
win.update = {"versions":{}}
win.project = project
if pm_project.is_legacy(project):
win.story = story.get_legacy(project)
win.analytics = analytics.get_legacy(project)
else:
win.story = {}
win.analytics = {}
# Try to put a name of the project at the title
win.set_title("VCStudio : "+win.analytics["name"])
# Cashed tables
win.color = UI_color.get_table()
win.settings = settings.load_all()
# Default values
win.current["frame"] = 0
win.current["testing"] = False
win.current["LMB"] = False
win.current["MMB"] = False
win.current["RMB"] = False
win.current["keys"] = []
win.current["key_letter"] = ""
win.current["scroll"] = [0,0]
win.current["project"] = ""
previous(win)
# Version of the software
win.version = 0.0
try:
vfile = open("settings/update.data")
vfile = vfile.read()
vfile = vfile.split("\n")
for line in vfile:
if line.startswith("VERSION "):
win.version = float(line.replace("VERSION ", ""))
break
except:
win.version = 0.0
# FPS
win.sFPS = datetime.datetime.now()
# Setting the drawable
pmdraw = Gtk.DrawingArea()
pmdraw.set_size_request(1280, 720)
scroll.set_size_request(1280, 720) # This step is because GTK developers are
win.add(scroll) # well. A good, nice, people who knows
scroll.add_with_viewport(pmdraw) # what they are doing. Really.
pmdraw.connect("draw", pmdrawing, win)
#run
win.show_all()
Gtk.main()
def pmdrawing(pmdrawing, main_layer, win):
# This function draws the actuall image. I'm doing full frames redraws. It's
# a bit simpler then making some kind of dynamic draw call system that might
# be used in such an application. But to hell with it. I did the same on the
# Blender-Organizer altho with way less cairo. And it works well enought.
# FPS counter
win.fFPS = datetime.datetime.now()
win.tFPS = win.fFPS - win.sFPS
if win.current["frame"] % 10 == 0:
win.FPS = int ( 1.0 / ( win.tFPS.microseconds /1000000))
if "Auto_De-Blur" not in win.settings:
win.settings["Auto_De-Blur"] = True
# Fail switch for Graphics.
if win.FPS < 10 and win.settings["Auto_De-Blur"]:
win.settings["Blur"] = False
win.sFPS = datetime.datetime.now()
# Current frame (for animations and things like this)
win.current["frame"] += 1
# Getting data about the frame
win.current['mx'] = win.get_pointer()[0]
win.current['my'] = win.get_pointer()[1]
win.current['w'] = win.get_size()[0]
win.current['h'] = win.get_size()[1]
#Background color
UI_color.set(main_layer, win, "background")
main_layer.rectangle(
0,
0,
win.current['w'],
win.current['h'])
main_layer.fill()
# Tooltips and other junk has to be defined here. And then drawn later to
# the screen. So here we get a special layer. That will be drawn to during
# the time of drawing. And later composeted over everything.
win.tooltip_surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, win.current['w'],
win.current['h'])
win.tooltip = cairo.Context(win.tooltip_surface)
win.tooltip.select_font_face("Monospace", cairo.FONT_SLANT_NORMAL, cairo.FONT_WEIGHT_NORMAL)
# Layers. Order of them matter
Layers = []
Layers.append([studio_storyLayer.layer(win),"story_editor"])
Layers.append([UI_testing.layer(win)])
Layers.append([win.tooltip_surface])
# Combining layers
for layer in Layers:
if len(layer) > 1:
layer, url = layer
blur = UI_elements.animate(url+"_blur", win, 50)
if win.url != url:
blur = UI_elements.animate(url+"_blur", win, blur, 50, 2, True)
else:
blur = UI_elements.animate(url+"_blur", win, blur, 0, 2, True)
layer = UI_elements.blur(layer, win, blur)
else:
layer = layer[0]
main_layer.set_source_surface(layer, 0 , 0)
main_layer.paint()
# If you press ESC you get back from any window to the main menu.
if 65307 in win.current["keys"] and win.url != "install_updates":
win.url = "story_editor"
# Saving data about this frame for the next one. A bit hard to get WTF am I
# doing here. Basically trying to avoid current and previous data to be links
# of the same data.
previous(win) # Moved it into a seprate function for obvoius reasons
# Refreshing those that need to be refrashed
win.current["scroll"] = [0,0]
# Refreshing the frame automatically
pmdrawing.queue_draw()
# This program will have things like mouse and keyboard input. And this setup
# Will be done in both PM and the actuall Project window. ( Also in the render
# Window. Basically all separate windows will have to have this setup separatelly.
# Mouse
def mouse_button_press(widget, event, win):
# This function marks activation of the button. Not it's deactivation.
# I'm going to attempt something quite disturbing. Basically I want to save
# the state of the mouse as the press begun untill it's released. And I'm
# going to do in a slightly weird way. Because I'm bored I guess. The prob-
# lem is that it will require to check whether the data even exists in the
# first place. If x. Before parsing it. Because it might be False.
for i, button in enumerate(["LMB", "MMB", "RMB"]):
if i+1 == int(event.get_button()[1]):
win.current[button] = [event.x, event.y]
# If you folowed the code. By checking for example if win.current["LMB"]
# You can know if it's even pressed to begin with. Because if it's not
# It's False.
def mouse_button_release(widget, event, win):
# This function reverses the effects of the mouse_button_press() function.
for i, button in enumerate(["LMB", "MMB", "RMB"]):
if i+1 == int(event.get_button()[1]):
win.current[button] = False
# I guess it's time to make something similar for the keyboard keys as well.
# I'm going to reuse the old system from the Blender-Organizer. Just a list of
# pressed keys. Maybe as well a strting thingy. Because I want to type in this
# app.
def key_press(widget, event, win):
if event.keyval not in win.current["keys"]:
win.current["keys"].append(event.keyval)
win.current["key_letter"] = event.string
def key_release(widget, event, win):
try:
win.current["keys"].remove(event.keyval)
except:
win.current["keys"] = []
def scrolling(widget, event, win):
e, x, y = event.get_scroll_deltas()
win.current["scroll"] = [x,y]

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studio/studio_storyLayer.py Normal file
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# THIS FILE IS A PART OF VCStudio
# PYTHON 3
import os
# GTK module ( Graphical interface
import gi
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk
from gi.repository import GLib
from gi.repository import Gdk
import cairo
# Own modules
from settings import settings
from settings import talk
from project_manager import pm_project
from studio import analytics
#UI modules
from UI import UI_elements
from UI import UI_color
def layer(win):
# Making the layer
surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, win.current['w'],
win.current['h'])
layer = cairo.Context(surface)
#text setting
layer.select_font_face("Monospace", cairo.FONT_SLANT_NORMAL, cairo.FONT_WEIGHT_NORMAL)
UI_color.set(layer, win, "darker_parts")
UI_elements.roundrect(layer, win,
50,
50,
win.current["w"] - 100,
win.current["h"] - 80,
30)
# Little verion thing in the bottom corner
UI_color.set(layer, win, "testing_banner")
layer.set_font_size(15)
layer.move_to(win.current["w"]-80, win.current["h"] - 7)
layer.show_text(str(win.version))
# Hude analytics button on the top
def do():
print("Analytics")
UI_elements.roundrect(layer, win,
5,
5,
win.current["w"]-10,
40,
10,
do,
"analytics",
talk.text("analytics_tooltip"),
url="story_editor")
# Progressbar
UI_color.set(layer, win, "progress_background")
UI_elements.roundrect(layer, win,
55,
15,
win.current["w"]/3*2-10,
20,
10)
timepassed = 0.0
projectdone = 0.0
try:
timepassed = win.analytics["timepassed"]
projectdone = win.analytics["fraction"]
except:
pass
# Timepassed
UI_color.set(layer, win, "progress_time")
UI_elements.roundrect(layer, win,
55,
15,
(win.current["w"]/3*2-10)*timepassed,
20,
10)
# Project Done
UI_color.set(layer, win, "progress_active")
UI_elements.roundrect(layer, win,
55,
15,
(win.current["w"]/3*2-10)*projectdone,
20,
10)
# Separator
UI_color.set(layer, win, "node_background")
layer.move_to(win.current["w"]/3*2+55, 5)
layer.line_to(win.current["w"]/3*2+55, 45)
layer.stroke()
# Schedule
UI_elements.image(layer, win, "settings/themes/"\
+win.settings["Theme"]+"/icons/schedule.png",
win.current["w"]/3*2+60,
5,
40,
40)
# Temporarely:
UI_color.set(layer, win, "text_normal")
layer.set_font_size(20)
layer.move_to(win.current["w"]/3*2+120, 25)
layer.show_text("The Next Task")
layer.set_font_size(12)
layer.move_to(win.current["w"]/3*2+130+len("The Next Task")*12, 25)
layer.show_text("from: AllTasks > Subtasks > This")
layer.set_font_size(12)
layer.move_to(win.current["w"]/3*2+120, 40)
layer.show_text("Character: Moria")
###### LEFT PANNEL #######
# New Scene
def do():
print("New Scene")
UI_elements.roundrect(layer, win,
5,
105,
40,
40,
10,
do,
"node",
talk.text("new_scene_tooltip"),
url="story_editor")
# Link Asset
def do():
print("Link Asset")
UI_elements.roundrect(layer, win,
5,
155,
40,
40,
10,
do,
"obj_link",
talk.text("link_asset_tooltip"),
url="story_editor")
# Link File
def do():
print("Link File")
UI_elements.roundrect(layer, win,
5,
205,
40,
40,
10,
do,
"file_link",
talk.text("link_file_tooltip"),
url="story_editor")
# Event
def do():
print("Event")
UI_elements.roundrect(layer, win,
5,
255,
40,
40,
10,
do,
"event",
talk.text("event_tooltip"),
url="story_editor")
# Marker
def do():
print("Marker")
UI_elements.roundrect(layer, win,
5,
305,
40,
40,
10,
do,
"pin",
talk.text("marker_tooltip"),
url="story_editor")
# Renders
def do():
print("Renders")
UI_elements.roundrect(layer, win,
5,
405,
40,
40,
10,
do,
"render",
talk.text("render_lists_tooltip"),
url="story_editor")
# Edit Video
def do():
print("Edit Video")
UI_elements.roundrect(layer, win,
5,
455,
40,
40,
10,
do,
"vse",
talk.text("vse_tooltip"),
url="story_editor")
# Bottom
# Multiuser
def do():
win.url = "multiuser_layer"
UI_elements.roundrect(layer, win,
5,
win.current["h"]-95,
40,
40,
10,
do,
"multiuser",
talk.text("multiuser_tooltip"),
url="story_editor")
# Settings
def do():
win.url = "settings_layer"
UI_elements.roundrect(layer, win,
5,
win.current["h"]-45,
40,
40,
10,
do,
"settings",
talk.text("Settings"),
url="story_editor")
###### RIGHT PANNEL #######
# Characters
def do():
print("Characters")
UI_elements.roundrect(layer, win,
win.current["w"]-45,
105,
40,
40,
10,
do,
"chr",
talk.text("chr"),
url="story_editor")
# Vehicles
def do():
print("Vehicles")
UI_elements.roundrect(layer, win,
win.current["w"]-45,
155,
40,
40,
10,
do,
"veh",
talk.text("veh"),
url="story_editor")
# Locations
def do():
print("Locations")
UI_elements.roundrect(layer, win,
win.current["w"]-45,
205,
40,
40,
10,
do,
"loc",
talk.text("loc"),
url="story_editor")
# Other (obj)
def do():
print("Other (obj)")
UI_elements.roundrect(layer, win,
win.current["w"]-45,
255,
40,
40,
10,
do,
"obj",
talk.text("obj"),
url="story_editor")
# Sounds / Music
def do():
print("Sounds / Music")
UI_elements.roundrect(layer, win,
win.current["w"]-45,
355,
40,
40,
10,
do,
"mus",
talk.text("mus"),
url="story_editor")
####### NODES #######
# Clipping so it wont draw beyon the frame
UI_elements.roundrect(layer, win,
50,
50,
win.current["w"] - 100,
win.current["h"] - 80,
30,
fill=False)
layer.clip()
# Background Image
if os.path.exists(win.project+"/py_data/banner.png"):
UI_elements.image(layer, win, win.project+"/py_data/banner.png",
50,
50,
win.current["w"] - 100,
win.current["h"] - 80)
else:
UI_elements.image(layer, win, "icon.png",
50,
50,
win.current["w"] - 100,
win.current["h"] - 80)
UI_color.set(layer, win, "node_background")
layer.rectangle(0,0,win.current["w"], win.current["h"])
layer.fill()
# Setting up scroll for Projects
if "pm_scroll" not in win.current:
win.current["pm_scroll"] = 0.0
# Setting up tilling
tileY = 0
tileX = 0
UI_elements.scroll_area(layer, win, "pm_main",
50,
5,
win.current["w"] - 55,
win.current["h"] - 30,
tileY+340,
bar=True,
mmb=True,
url="project_manager"
)
return surface