Upload files to 'studio'
This commit is contained in:
parent
18dfef6f17
commit
b4d3524b07
1 changed files with 307 additions and 31 deletions
338
studio/story.py
338
studio/story.py
|
@ -4,6 +4,8 @@
|
|||
import os
|
||||
import datetime
|
||||
|
||||
#from studio import checklist
|
||||
import checklist
|
||||
|
||||
def get_legacy(project_location):
|
||||
|
||||
|
@ -104,6 +106,8 @@ def get_legacy(project_location):
|
|||
|
||||
# But first let's record a scene if it has no scene in it.
|
||||
|
||||
|
||||
|
||||
if not "<scene>" in eventtext:
|
||||
|
||||
if eventname in data["scenes"]:
|
||||
|
@ -114,10 +118,9 @@ def get_legacy(project_location):
|
|||
"position":eventpositon,
|
||||
"size":eventsize,
|
||||
"parent":"", # For when it's in a Frame (Event)
|
||||
"links":{}, # Assets, Images, Files etc.
|
||||
"shots":{},
|
||||
"frases":{}, # For dialogues.
|
||||
"text":eventtext
|
||||
"shots":[[
|
||||
"text_block",[["text", eventtext]]
|
||||
]]
|
||||
}
|
||||
|
||||
else:
|
||||
|
@ -139,35 +142,308 @@ def get_legacy(project_location):
|
|||
for scene in eventtext.split("</scene>")[:-1]:
|
||||
|
||||
scenename = scene[scene.find('"')+1:scene.replace('"'," ",1).find('"')]
|
||||
scenetext = scene[scene.find('"')+2:-1]
|
||||
scenetext = scene[scene.replace('"', " ", 1).find('"')+1:-1]
|
||||
|
||||
# Okay so we have both scene name and scene text. So it's
|
||||
# time so send this data into the main data thingy, right?
|
||||
# Wrong. Now we need to parse pointers to the shots, assets
|
||||
# and other stuff. This file format gonna take a while.
|
||||
data["scenes"][scenename] = {
|
||||
"fraction":0.0, # Percentage
|
||||
"position":eventpositon,
|
||||
"size":eventsize,
|
||||
"parent":"", # For when it's in a Frame (Event)
|
||||
"shots":[[
|
||||
"text_block",[["text", scenetext]]
|
||||
]]
|
||||
}
|
||||
|
||||
# Parsing the text inside the scenes... OMG. Finding the SHOTS.
|
||||
|
||||
for scenename in data["scenes"]:
|
||||
|
||||
scenetext = data["scenes"][scenename]["shots"][0][1][0][1]
|
||||
|
||||
# Okay so we have both scene name and scene text. So it's
|
||||
# time so send this data into the main data thingy, right?
|
||||
# Wrong. Now we need to parse pointers to the shots, assets
|
||||
# and other stuff. This file format gonna take a while.
|
||||
|
||||
# If you look into the history of this file on NotABug there
|
||||
# Will be a version with a novel-long article here in the
|
||||
# comments. I was toying with ideas of how to make stuff
|
||||
# work. I will not change the whole system a bit from what
|
||||
# I though there. (Using text pointers) and make it more like
|
||||
# list of shot_block or text_block. Which both are just text.
|
||||
# But one has a bit more metadata then the other. And inside
|
||||
# which you can specify links, frases, images and simple text...
|
||||
|
||||
# So first of all we need to break the text up into shots.
|
||||
|
||||
shots = []
|
||||
|
||||
sa = scenetext.count("<shot>") # Shots amount
|
||||
ts = scenetext # Copy of the scene text to butcher
|
||||
|
||||
for s in range(sa):
|
||||
|
||||
# If the first part of the scene is not a shot.
|
||||
|
||||
if not ts.startswith("<shot>"):
|
||||
shots.append([
|
||||
"text_block", [["text",ts[:ts.find("<shot>")]]]
|
||||
])
|
||||
|
||||
# Now we need to erase the part from the ts.
|
||||
|
||||
ts = ts[ts.find("<shot>")+6:]
|
||||
|
||||
# Now we can parse the shot itself. We need the name.
|
||||
|
||||
if ts.count('"') > 1:
|
||||
shotname = ts[ts.find('"')+1:ts.replace('"', " ", 1).find('"')]
|
||||
ts = ts[ts.replace('"', " ", 1).find('"')+1:]
|
||||
else:
|
||||
shotname = "Unnamed"
|
||||
|
||||
|
||||
|
||||
# Put it also into the list.
|
||||
|
||||
shots.append([
|
||||
"shot_block", shotname, [["text",ts[:ts.find("</shot>")]]]
|
||||
])
|
||||
|
||||
# And erase it.
|
||||
|
||||
ts = ts[ts.find("</shot>")+7:]
|
||||
|
||||
shots.append([
|
||||
"text_block", [["text",ts]]
|
||||
])
|
||||
|
||||
|
||||
|
||||
# Now I want to get a fraction from a scene.
|
||||
|
||||
shotsfractions = []
|
||||
|
||||
for shot in shots:
|
||||
if shot[0] == "shot_block":
|
||||
|
||||
# I guess we should do it one by one. Using the technique
|
||||
# from the Blender-Organizer.
|
||||
# Let's see if it has a checklist.
|
||||
|
||||
# This step requires a huge concentration because a good
|
||||
# amount of bugs can be created by not thinking about
|
||||
# all kinds of ways that the user might input stuff into
|
||||
# the story editor.
|
||||
if os.path.exists(project_location\
|
||||
+"/rnd/"+scenename+"/"+shot[1]+"/shot.progress"):
|
||||
|
||||
check = checklist.get_list(project_location+"/project.progress")
|
||||
shotsfractions.append(check["fraction"])
|
||||
else:
|
||||
|
||||
folder = project_location\
|
||||
+"/rnd/"+scenename+"/"+shot[1]
|
||||
|
||||
try:
|
||||
|
||||
if len(os.listdir(folder+"/rendered")) > 0:
|
||||
shotsfractions.append(1.0)
|
||||
|
||||
elif len(os.listdir(folder+"/test_rnd")) > 0:
|
||||
shotsfractions.append(0.8)
|
||||
|
||||
elif len(os.listdir(folder+"/opengl")) > 0:
|
||||
shotsfractions.append(0.6)
|
||||
|
||||
elif len(os.listdir(folder+"/storyboard")) > 0:
|
||||
shotsfractions.append(0.4)
|
||||
|
||||
elif len(os.listdir(folder+"/extra")) > 0:
|
||||
shotsfractions.append(0.2)
|
||||
except:
|
||||
shotsfractions.append(0.0)
|
||||
|
||||
# Writting parsed verions of the scenes. With all the shots
|
||||
|
||||
data["scenes"][scenename]["shots"] = shots
|
||||
|
||||
# Now that we have SHOTS Fractions we need a scene fraction.
|
||||
|
||||
try:
|
||||
data["scenes"][scenename]["fraction"] = \
|
||||
sum(shotsfractions) / len(shotsfractions)
|
||||
except:
|
||||
data["scenes"][scenename]["fraction"] = 0.0
|
||||
|
||||
# Now since we have shots and we have their factors. I'd like to do
|
||||
# parsing of the text parts inside shots and texts between shots to
|
||||
# find all the images, links and phrases.
|
||||
|
||||
for scenename in data["scenes"]:
|
||||
for shotnum, shot in enumerate(data["scenes"][scenename]["shots"]):
|
||||
|
||||
# Our shot data could be either text_block ot shot_block
|
||||
# and they are formatted a little bit differently.
|
||||
|
||||
if shot[0] == "shot_block":
|
||||
text = shot[2][0][1]
|
||||
else:
|
||||
text = shot[1][0][1]
|
||||
|
||||
# Now keep in mind that similar stuff has to be done again
|
||||
# when we saving the parsed text back
|
||||
|
||||
textblock = []
|
||||
|
||||
# This requires some extreme cleverness. Since I already hate
|
||||
# this file format. WHY IS IT SO COMPLICATED?!
|
||||
|
||||
part = ""
|
||||
skip = 0
|
||||
|
||||
for num, letter in enumerate(text):
|
||||
|
||||
# Basically the idea is to read the part of the story from
|
||||
# beginning to end and gradually removing tags from it.
|
||||
|
||||
# Oh no... I'ts harder then I thought. I think we will have
|
||||
# to make quite an algorythm here. If I remove <shot> from
|
||||
# the text. I just removed 6 characters. If I do that again
|
||||
# later with <item> it's another 6 characters. So any
|
||||
# pointer system will be terrible with this kind of thing.
|
||||
|
||||
# Also imagine typing while having this kind of system.
|
||||
# On each new typed character. ALL the pointers should be
|
||||
# off setted. Hm... I think here is where I take a nap.
|
||||
# Because this decision should not be done quickly. I need
|
||||
# to figure out how to store this data.
|
||||
if num >= skip:
|
||||
|
||||
if part.endswith("<item>"):
|
||||
|
||||
# putting the normal text in
|
||||
if part[skip:].replace("<item>", ""):
|
||||
textblock.append([
|
||||
"text", part[skip:].replace("<item>", "")
|
||||
])
|
||||
|
||||
# parsing the item
|
||||
itempart = text[num:text[num:].find("</item>")+num]
|
||||
link = itempart[itempart.find('"')+1:
|
||||
itempart.replace('"', " ", 1).find('"')]
|
||||
|
||||
if link.startswith("/dev"):
|
||||
link = link[4:]
|
||||
|
||||
itemtext = itempart[itempart.replace('"', " ", 1).find('"')+1:]
|
||||
|
||||
# puttin the link into the list
|
||||
textblock.append([
|
||||
"link", link, itemtext
|
||||
])
|
||||
|
||||
# skiping to after the item
|
||||
skip = text[num:].find("</item>")+6
|
||||
part = ""
|
||||
|
||||
# Images. With the <>
|
||||
|
||||
elif part.endswith("<image>"):
|
||||
|
||||
# putting the normal text in
|
||||
if part[skip:].replace("<image>", ""):
|
||||
textblock.append([
|
||||
"text", part[skip:].replace("<image>", "")
|
||||
])
|
||||
|
||||
# parsing the item
|
||||
link = text[num:text[num:].find("</image>")+num]
|
||||
|
||||
textblock.append([
|
||||
"image", link
|
||||
])
|
||||
|
||||
# skiping to after the item
|
||||
skip = text[num:].find("</image>")+7
|
||||
part = ""
|
||||
|
||||
# Images. With the [] (a little older version but still
|
||||
# should be supported by default)
|
||||
|
||||
elif part.endswith("[image]"):
|
||||
|
||||
# putting the normal text in
|
||||
if part[skip:].replace("[image]", ""):
|
||||
textblock.append([
|
||||
"text", part[skip:].replace("[image]", "")
|
||||
])
|
||||
|
||||
# parsing the item
|
||||
link = text[num:text[num:].find("[/image]")+num]
|
||||
|
||||
textblock.append([
|
||||
"image", link
|
||||
])
|
||||
|
||||
# skiping to after the item
|
||||
skip = text[num:].find("[/image]")+7
|
||||
part = ""
|
||||
|
||||
# Now let's figure out the frases. Because it has a
|
||||
# text based thing in the beginning. Or maybe it's going
|
||||
# to be anything that was before it? Hmm...
|
||||
elif part.endswith(" - ["):
|
||||
|
||||
# putting the normal text in
|
||||
if part[skip:].replace(" - [", ""):
|
||||
textblock.append([
|
||||
"text", part[skip:].replace(" - [", "")
|
||||
])
|
||||
|
||||
# I designed the - [ thing to type conversation
|
||||
# easier. Example:
|
||||
|
||||
# John - [Hello, World.]
|
||||
|
||||
# This would be John saying the words "Hello, World."
|
||||
# but with the inclusion of <item> it became quite a
|
||||
# problem. Because I would like John to be a link.
|
||||
|
||||
# It ended up looking something like:
|
||||
|
||||
#<itme>"/dev/chr/John"John</item> - [Hello, World.]
|
||||
|
||||
# This is a bit of a problem. Because any link that
|
||||
# marked as <item> is already in a textblock list.
|
||||
|
||||
character = []
|
||||
|
||||
# If it's a link
|
||||
|
||||
if textblock[-1][0] == "link":
|
||||
character = textblock[-1]
|
||||
del textblock[-1]
|
||||
|
||||
# If it's just a text
|
||||
|
||||
elif textblock[-1][0] == "text":
|
||||
character = textblock[-1][1]
|
||||
character = character[character.rfind("\n")+1:]
|
||||
|
||||
if character:
|
||||
textblock[-1][1] = textblock[-1][1].replace(character, "")
|
||||
character = ["text", character]
|
||||
|
||||
# Now let's get the frase
|
||||
frase = text[num:text[num:].find("]")+num]
|
||||
|
||||
# If any character. Put it into a textblock
|
||||
|
||||
if character:
|
||||
textblock.append([
|
||||
"frase", character, frase
|
||||
])
|
||||
|
||||
|
||||
# skiping to after the item
|
||||
skip = text[num:].find("]")
|
||||
part = ""
|
||||
|
||||
else:
|
||||
part = part + letter
|
||||
if shot[0] == "shot_block":
|
||||
data["scenes"][scenename]["shots"][shotnum][2] = textblock
|
||||
else:
|
||||
data["scenes"][scenename]["shots"][shotnum][1] = textblock
|
||||
|
||||
# Okay this was event. LOL. This is a large function to parse them all.
|
||||
# Crazy complex bastards. Anyway. It's over. And we have to only do the
|
||||
# easy rest of it. Untill we will get to calculating the project. Because
|
||||
# we need to filter out all scenes that are not in the main chain.
|
||||
|
||||
|
||||
|
||||
return data
|
||||
|
||||
this = get_legacy("/home/vcs/Projects/Films/Shorts/MoriasRace")
|
||||
|
@ -177,7 +453,7 @@ for i in this:
|
|||
for b in this[i]:
|
||||
print(" ", b, " { ")
|
||||
for c in this[i][b]:
|
||||
print(" ", c ," : ", str(this[i][b][c])[:50])
|
||||
print(" ", c ," : ", this[i][b][c])
|
||||
print("}")
|
||||
else:
|
||||
print(i, " : " ,this[i])
|
||||
print(i, " : " ,this[i])
|
||||
|
|
Loading…
Add table
Reference in a new issue