Multiuser Alpha 1.0

These are the UI and studio system part of
The implementation
This commit is contained in:
Jeison Yehuda Amihud (Blender Dumbass) 2021-01-02 23:33:34 +00:00
parent ba370b7cb1
commit d067b6c64c
10 changed files with 701 additions and 16 deletions

View file

@ -470,7 +470,6 @@ def draw(outlayer, win, path, back="story_editor"):
if win.current["schedule_task_selected"] and win.cur == win.current["schedule_task_selected"][-1]:
csl = win.current["schedule_task_selected"][0][0][4]
print(win.current["schedule_task_selected"])
if " "+task["string"] in csl and not task["open"]:
task["open"] = True
@ -496,6 +495,7 @@ def draw(outlayer, win, path, back="story_editor"):
win.checklists = {}
win.assets = {}
win.analytics = analytics.load(win.project)
win.multiuser["last_request"] = ""
#### THE GRABBING FUNCTION ####
@ -637,6 +637,7 @@ def draw(outlayer, win, path, back="story_editor"):
win.checklists = {}
win.assets = {}
win.analytics = analytics.load(win.project)
win.multiuser["last_request"] = ""
elif win.current["LMB"]:
@ -670,6 +671,7 @@ def draw(outlayer, win, path, back="story_editor"):
win.checklists = {}
win.assets = {}
win.analytics = analytics.load(win.project)
win.multiuser["last_request"] = ""
elif win.current["LMB"]:
inside = True
@ -758,6 +760,7 @@ def draw(outlayer, win, path, back="story_editor"):
save(path, win.checklists[path])
win.checklists = {}
win.assets = {}
win.multiuser["last_request"] = ""
#win.analytics = analytics.load(win.project)
UI_elements.roundrect(layer, win,
@ -846,7 +849,7 @@ def draw(outlayer, win, path, back="story_editor"):
win.current["schedule_task_selected"] = False
# Saving
save(path, win.checklists[path])
win.multiuser["last_request"] = ""
UI_elements.roundrect(layer, win,
sx,
@ -878,7 +881,8 @@ def draw(outlayer, win, path, back="story_editor"):
win.checklists = {}
win.assets = {}
win.analytics = analytics.load(win.project)
win.multiuser["last_request"] = ""
if not task["editing"]:
layer.set_font_size(20)
layer.move_to(
@ -920,6 +924,7 @@ def draw(outlayer, win, path, back="story_editor"):
# Saving
save(path, win.checklists[path])
win.multiuser["last_request"] = ""
def button():
do()
@ -1057,7 +1062,7 @@ def draw(outlayer, win, path, back="story_editor"):
win.checklists = {}
win.assets = {}
win.analytics = analytics.load(win.project)
win.multiuser["last_request"] = ""

View file

@ -159,6 +159,9 @@ def record(win, filename, task, checklist=[] ):
analytics.save(win.project, win.analytics)
win.analytics = analytics.load(win.project)
# Multiuser sycning
win.multiuser["request"] = "analytics"
def draw(outlayer, win):
x = 10

View file

@ -459,6 +459,9 @@ def draw(outlayer, win):
analytics.save(win.project, win.analytics)
win.analytics = analytics.load(win.project)
win.checklists = {}
# Multiuser sycning
win.multiuser["request"] = "analytics"
@ -630,6 +633,8 @@ def draw(outlayer, win):
thing[0][-1] = win.text["schedule_username_setting"]["text"]
analytics.save(win.project, win.analytics)
# Multiuser sycning
win.multiuser["request"] = "analytics"
UI_elements.roundrect(layer, win,
width-40,
@ -698,6 +703,9 @@ def draw(outlayer, win):
analytics.save(win.project, win.analytics)
win.analytics = analytics.load(win.project)
# Multiuser sycning
win.multiuser["request"] = "analytics"
UI_elements.roundrect(layer, win,
(width-80)/2+20,
win.scroll["schedule"] + current_Y+5,
@ -728,6 +736,8 @@ def draw(outlayer, win):
analytics.save(win.project, win.analytics)
win.analytics = analytics.load(win.project)
# Multiuser sycning
win.multiuser["request"] = "analytics"
UI_elements.roundrect(layer, win,
width-40,

View file

@ -825,6 +825,10 @@ def layer(win):
analytics.save(win.project, win.analytics)
win.analytics = analytics.load(win.project)
win.checklists = {}
# Multiuser sycning
win.multiuser["request"] = "analytics"
#print("test 3")
else:

View file

@ -231,8 +231,6 @@ def layer(win):
20)
layer.paint()
# Name of the asset
UI_elements.image(layer, win,
"settings/themes/"+win.settings["Theme"]+"/icons/"+acur+".png",
@ -308,6 +306,10 @@ def layer(win):
# In case the user made the folder manually.
try:
os.mkdir(win.project+"/dev/"+win.cur)
except:
pass
try:
os.mkdir(win.project+"/dev/"+win.cur+"/renders")
os.mkdir(win.project+"/dev/"+win.cur+"/reference")
os.mkdir(win.project+"/dev/"+win.cur+"/tex")
@ -807,6 +809,9 @@ def layer(win):
if win.current["asset_left_panel"] == "history":
history.draw(layer, win)
### SCENES ###
# Documentation entry

View file

@ -10,7 +10,7 @@ gi.require_version('Gtk', '3.0')
from gi.repository import Gtk
import cairo
import datetime
import threading
# Own modules
from settings import settings
@ -26,6 +26,7 @@ from studio import studio_settingsLayer
from studio import studio_assetLayer
from studio import studio_analyticsLayer
from studio import studio_scriptLayer
from studio import studio_multiuserLayer
# UI modules
from UI import UI_testing
@ -34,6 +35,8 @@ from UI import UI_elements
# Network
from network import network_renders
from network import network_multiuser
from network import multiuser_terminal
def previous(win):
win.previous = {}
@ -50,7 +53,11 @@ def run(project, win):
# show the first ever version. So there will be a better way to see version.
# I think let's do that like in Blender. Drawn with in the window somewhere.
win.destroy()
try:
win.destroy()
except:
pass
# Setting up the window
win = Gtk.Window()
win.maximize()
@ -100,6 +107,20 @@ def run(project, win):
win.renders = {} # List of current active renders.
win.undo_history = []
win.undo_index = 0
win.multiuser = {
"server":False, # Whether we are connected to the server. And the server ID
"userid":"", # The id of current user in the server
"last_request": "", # The last request send to the server. ( for stopping bloat )
"curs":{}, # The information about various items on other users machines.
"request":[["story"]], # Requests done in UI space
"users":{}, # List of users information Names, IPs etc.
"messages":[], # List of messages
"unread":0 , # Amount of unread messages
"terminal":[], # The outputs from the server
"asset_list_check":False, # Whether the initial update happened when connecting to the server
"story_check":False, # Whether the first story check was done.
"analytics_check":False
}
if pm_project.is_legacy(project):
win.story = story.get_legacy(project)
@ -158,12 +179,21 @@ def run(project, win):
# Setting the drawable
pmdraw = Gtk.DrawingArea()
pmdraw.set_size_request(1280, 720)
scroll.set_size_request(1280, 720) # This step is because GTK developers are
pmdraw.set_size_request(1040, 720)
scroll.set_size_request(1040, 720) # This step is because GTK developers are
win.add(scroll) # well. A good, nice, people who knows
scroll.add_with_viewport(pmdraw) # what they are doing. Really.
pmdraw.connect("draw", pmdrawing, win)
# Before we run the UI. Let's run the mutliuser client.
multiuser = threading.Thread(target=network_multiuser.client, args=(win,))
multiuser.setDaemon(True)
multiuser.start()
# And let's start also the multiuser_terminal
multiuser_term = threading.Thread(target=multiuser_terminal.listen, args=(win,))
multiuser_term.setDaemon(True)
multiuser_term.start()
#run
win.show_all()
@ -273,6 +303,9 @@ def pmdrawing(pmdrawing, main_layer, win):
elif win.url == "script":
Layers.append([studio_scriptLayer.layer(win), "script"])
elif win.url == "multiuser":
Layers.append([studio_multiuserLayer.layer(win), "multiuser"])
# Call layers. See studio/studio_dialogs.py for explanation. It's wild.
win.calllayer = False
@ -339,6 +372,12 @@ def pmdrawing(pmdrawing, main_layer, win):
# keys when you scroll to different windows. So here is a little fix.
if not win.is_active():
win.current["keys"] = []
elif "is_active" in win.previous and not win.previous["is_active"]:
win.multiuser["last_request"] = ""
UI_elements.reload_images(win)
win.current["is_active"] = win.is_active()
# Saving data about this frame for the next one. A bit hard to get WTF am I
# doing here. Basically trying to avoid current and previous data to be links
@ -402,8 +441,8 @@ def key_release(widget, event, win):
# I also want to clean the key letter. Because other wise in the
# script writer I had weird key presses all the time.
win.current["key_letter"] = ""
if not win.current["keys"]:
win.current["key_letter"] = ""
def scrolling(widget, event, win):
e, x, y = event.get_scroll_deltas()

View file

@ -0,0 +1,510 @@
# THIS FILE IS A PART OF VCStudio
# PYTHON 3
import os
from subprocess import *
# GTK module ( Graphical interface
import gi
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk
from gi.repository import GLib
from gi.repository import Gdk
import cairo
# Own modules
from settings import settings
from settings import talk
from settings import fileformats
from project_manager import pm_project
#UI modules
from UI import UI_elements
from UI import UI_color
# story
from studio import story
from studio import analytics
from studio import history
# network
from network import multiuser_terminal
def layer(win):
# Making the layer
surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, win.current['w'],
win.current['h'])
layer = cairo.Context(surface)
#text setting
layer.select_font_face("Monospace", cairo.FONT_SLANT_NORMAL, cairo.FONT_WEIGHT_NORMAL)
UI_color.set(layer, win, "dark_overdrop")
layer.rectangle(
0,
0,
win.current["w"],
win.current["h"],
)
layer.fill()
############################################################################
# This is our multiuser UI. From here the user will start and stop the server
# for the multiuser. See what that server has to say. And write text messages
# to all the other users. Like a little messaging app, so they will not use
# closed source apps for this. I know a lot of companies that ustilize
# whatsapp for this. This is not cool. And I can make a little app here.
# The way it's going to look it the folosing.
############################################################################
# START / STOP BUTTON # #
###################################################### BOB: Hello World #
# # #
# server started # Steve: What's Up #
# BOB connected # #
# Steve connected # John: Hey guys #
# John connected # who can make the #
# Steve updated Moria # rig for Moria? #
# John reqested Moria # #
# Steve sent Moria to John # Steve: I can. #
# # #
#################################################### # John: Thanks. #
# 3 users connected: # #
# BOB # #
# John #######################
# Steve # # #
############################################################################
# I know that it's a bit unfair to give so much space to a terminal like
# output window. But this is kind of the most important thing in the
# entire Multiuser. The server. Actually the server will run only on one
# computer. But all users will feel like they are controlling the server.
# I don't like when one user thinks that he is more important then the other
# . Because in the film production. Usually the director listens even to
# the guy who makes the tea. In the case of this program I want everybody
# to feel exactly the same amount of power.
############################################################################
win.multiuser["unread"] = 0
# SERVER PEACE FRAME
UI_color.set(layer, win, "node_background")
UI_elements.roundrect(layer, win,
80,
80,
win.current["w"]/3*2-160,
win.current["h"]/2-100,
10)
# USERS PEACE FRAME
UI_color.set(layer, win, "node_background")
UI_elements.roundrect(layer, win,
80,
win.current["h"]/2,
win.current["w"]/3*2-160,
win.current["h"]/2-80,
10)
# THE SIDE PEACE FRAME
UI_color.set(layer, win, "node_background")
UI_elements.roundrect(layer, win,
win.current["w"]/3*2-60,
80,
win.current["w"]/3-20,
win.current["h"]-160,
10)
####### SERVER PART #######
# On the top panel first button will be either make a server. Or if server exists,
# close the server. This will require a little dialog similar to when deleting
# scenes in the story editor.
# I'm going to hack my way into checking the server. Basically it autoconnects to
# it if one is up. So..
if win.multiuser["server"]:
def do():
# Simple UDP message
multiuser_terminal.message("VCStudio ABORT MULTIUSER")
UI_elements.roundrect(layer, win,
90,
90,
40,
40,
10,
button=do,
icon="server_close")
else:
def do():
# Simple Popen
Popen(["python3", "network/multiuser_server.py", win.analytics["name"]])
UI_elements.roundrect(layer, win,
90,
90,
40,
40,
10,
button=do,
icon="server_new")
# Server outputs part. I'm creating a layer for it just because it needs
# a clipping.
x = 90
y = 140
width = win.current["w"]/3*2-160-20
height = win.current["h"]/2-170
# Making the layer
surface2 = cairo.ImageSurface(cairo.FORMAT_ARGB32, int(width), int(height))
node = cairo.Context(surface2)
node.select_font_face("Monospace", cairo.FONT_SLANT_NORMAL, cairo.FONT_WEIGHT_NORMAL)
# Clip
UI_elements.roundrect(node, win,
0,
0,
width,
height,
10,
fill=False)
node.clip()
# Background tester
#UI_color.set(node, win, "dark_overdrop")
#node.rectangle(0,0,width, height)
#node.fill()
# Here I want to have the output of the server in a raw fasion.
if "multiuser_terminal" not in win.scroll:
win.scroll["multiuser_terminal"] = 0
current_Y = 10
for message in win.multiuser["terminal"]:
# We are going to draw a little server icon.
UI_elements.image(node, win,
"settings/themes/"+win.settings["Theme"]+"/icons/server.png",
10,
current_Y+win.scroll["multiuser_terminal"],
40,
40)
# And we want to have the text of the message
UI_color.set(node, win, "text_normal")
node.set_font_size(15)
node.move_to( 60, current_Y+win.scroll["multiuser_terminal"]+27)
node.show_text(message)
current_Y = current_Y + 50
# Outputting the layer
layer.set_source_surface(surface2, x, y)
layer.paint()
UI_elements.scroll_area(layer, win, "multiuser_terminal",
x,
y,
width,
height,
current_Y,
bar=True,
mmb=True)
############ USERS PART ##############
# Here in this part I want to put a complite list of currently connected users.
# I have few ideas of what functionality could be added to here. But at this
# point I'm just trying to make the window somewhat busy looking.
# So we need to make layer here. Since I want to clip it. But be able to draw outisde
# the clipping area later.
x = 90
y = win.current["h"]/2+10
width = win.current["w"]/3*2-160-20
height = win.current["h"]/2-80-60
# Making the layer
surface2 = cairo.ImageSurface(cairo.FORMAT_ARGB32, int(width), int(height))
node = cairo.Context(surface2)
node.select_font_face("Monospace", cairo.FONT_SLANT_NORMAL, cairo.FONT_WEIGHT_NORMAL)
# Clip
UI_elements.roundrect(node, win,
0,
0,
width,
height,
10,
fill=False)
node.clip()
# Background tester
#UI_color.set(node, win, "dark_overdrop")
#node.rectangle(0,0,width, height)
#node.fill()
if "multiuser_users" not in win.scroll:
win.scroll["multiuser_users"] = 0
current_Y = 10
for ip in list(win.multiuser["users"].keys()):
try:
user = win.multiuser["users"][ip]
except:
continue
username = user["username"]
# For each user I want to show the name, then IP:PORT
# If it's us on the list I want to draw a little rectangle arround
# this particular user
if ip == win.multiuser["userid"]:
UI_color.set(node, win, "node_blendfile")
UI_elements.roundrect(node, win,
0,
current_Y+win.scroll["multiuser_users"]-5,
width,
45,
10)
# User Icon
UI_elements.image(node, win,
"settings/themes/"+win.settings["Theme"]+"/icons/user.png",
10,
current_Y+win.scroll["multiuser_users"],
40,
40)
# Text
UI_color.set(node, win, "text_normal")
node.set_font_size(20)
node.move_to( 60, current_Y+win.scroll["multiuser_users"]+25)
node.show_text(username+" | "+ip)
current_Y = current_Y + 50
# Outputting the layer
layer.set_source_surface(surface2, x, y)
layer.paint()
UI_elements.scroll_area(layer, win, "multiuser_users",
x,
y,
width,
height,
current_Y,
bar=True,
mmb=True)
# At the bottom I want to have a little multiuser icon with the count of users.
# then a user icon and a name selection.
UI_elements.image(layer, win,
"settings/themes/"+win.settings["Theme"]+"/icons/multiuser.png",
x,
y+height+5,
40,
40)
# The little count thing at the corner
if win.multiuser["users"]:
count = str(len(win.multiuser["users"]))
UI_color.set(layer, win, "node_background")
UI_elements.roundrect(layer, win,
x+25,
y+height,
len(count)*12+6,
25,
5)
layer.fill()
UI_color.set(layer, win, "text_normal")
layer.set_font_size(20)
layer.move_to(x+28,y+height+20)
layer.show_text(count)
# CANCEl
def do():
win.url = "story_editor"
UI_elements.roundrect(layer, win,
win.current["w"]/3*2-120,
win.current["h"]-120,
40,
40,
10,
button=do,
icon="cancel",
tip=talk.text("cancel"))
# Short cut ESC
if 65307 in win.current["keys"] and not win.textactive:
do()
########## THE MESSANGER APP ON THE RIGHT ##########
# I'm creating a layer for it just because it needs a clipping.
x = win.current["w"]/3*2-50
y = 90
width = win.current["w"]/3-40
height = win.current["h"]-220
# Making the layer
surface2 = cairo.ImageSurface(cairo.FORMAT_ARGB32, int(width), int(height))
node = cairo.Context(surface2)
node.select_font_face("Monospace", cairo.FONT_SLANT_NORMAL, cairo.FONT_WEIGHT_NORMAL)
# Clip
UI_elements.roundrect(node, win,
0,
0,
width,
height,
10,
fill=False)
node.clip()
# Background tester
#UI_color.set(node, win, "dark_overdrop")
#node.rectangle(0,0,width, height)
#node.fill()
# So here I want to present all the messages by all the users.
if "multiuser_messages" not in win.scroll:
win.scroll["multiuser_messages"] = 0
current_Y = 10
for message in win.multiuser["messages"]:
# let's get the name of the user
username = message[0]
if username == "Multiuser Server":
continue
# User Icon
UI_elements.image(node, win,
"settings/themes/"+win.settings["Theme"]+"/icons/user.png",
10,
current_Y+win.scroll["multiuser_messages"],
40,
40)
UI_color.set(node, win, "text_normal")
node.set_font_size(20)
node.move_to(60,
current_Y+win.scroll["multiuser_messages"]+25)
node.show_text(username)
current_Y = current_Y + 50
# Now the message it self going to need to have line breaks. For this
# we are going to make similar rendering to the one in the script
# writer. But simpler.
tileX = 10
for word in message[1].split(" "):
if tileX + len(word)*12+12 > width-10:
tileX = 10
current_Y = current_Y + 30
UI_color.set(node, win, "text_normal")
node.set_font_size(20)
node.move_to(tileX,
current_Y+win.scroll["multiuser_messages"]+25)
node.show_text(word)
tileX = tileX + len(word)*12+12
current_Y = current_Y + 50
# Outputting the layer
layer.set_source_surface(surface2, x, y)
layer.paint()
UI_elements.scroll_area(layer, win, "multiuser_messages",
x,
y,
width,
height,
current_Y,
bar=True,
mmb=True)
# So here after the messages I want to make a little input for the new
# message and a send button
UI_elements.text(layer, win, "multiuser_message",
x,
y+height+5,
width-50,
40)
# Send button
def do():
if win.text["multiuser_message"]["text"]:
win.multiuser["request"] = ["message", win.text["multiuser_message"]["text"]]
win.text["multiuser_message"]["text"] = ""
UI_elements.roundrect(layer, win,
x+width-40,
y+height+5,
40,
40,
10,
button=do,
icon="send")
# ENTER
if 65293 in win.current["keys"]:
do()
win.current["keys"] = []
return surface

View file

@ -1060,6 +1060,8 @@ def link_node(outlayer, win, x, y, width=150, height=150, name="", num=0, linkty
UI_elements.tooltip(win, name)
else:
if os.path.exists(win.project+"/"+name):
UI_elements.image(layer, win,
win.project+"/"+name,
@ -1460,4 +1462,70 @@ def marker(outlayer, win, name ,x, y ):
fill=False)
outlayer.stroke()
def user(outlayer, win, name ,x, y ):
# This function will draw users from multiuser to the screen.
if int(x) in range(int(60), int(win.current["w"]-100))\
and int(y) in range(int(60), int(win.current["h"]-80)):
width = 200
height = 40
inscreen = True
else:
x = min(max(x, 60), win.current["w"]-100)
y = min(max(y, 60), win.current["h"]-80)
width = 40
height = 40
inscreen = False
# Making the layer
surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, int(width), int(height))
layer = cairo.Context(surface)
# Clip
UI_elements.roundrect(layer, win,
0,
0,
width,
height,
10,
fill=False)
layer.clip()
# Background
UI_color.set(layer, win, "dark_overdrop")
layer.rectangle(0,0,width, height)
layer.fill()
# Pin Icon
UI_elements.image(layer, win,
"settings/themes/"+win.settings["Theme"]+"/icons/user.png",
0, 0, 40, 40)
# Outputting the layer
outlayer.set_source_surface(surface, x, y)
outlayer.paint()
if inscreen:
# Text editor for the marker's name.
UI_elements.text(outlayer, win, name+"_user",
x+40,
y,
width-40,
40,
set_text=name,
editable=False)

View file

@ -1379,6 +1379,8 @@ def layer(win):
if win.current["key_letter"] not in nonhistory and ORD not in [26, 25]:
story.undo_record(win)
# Multiuser sycning
win.multiuser["request"] = "story"
# Now let's retrive out data.

View file

@ -555,7 +555,7 @@ def layer(win):
# Multiuser
def do():
win.url = "multiuser_layer"
win.url = "multiuser"
UI_elements.roundrect(layer, win,
5,
@ -568,6 +568,22 @@ def layer(win):
talk.text("multiuser_tooltip"),
url="story_editor")
if win.multiuser["unread"]:
count = str(win.multiuser["unread"])
UI_color.set(layer, win, "node_background")
UI_elements.roundrect(layer, win,
30,
win.current["h"]-100,
len(count)*12+6,
25,
5)
layer.fill()
UI_color.set(layer, win, "text_normal")
layer.set_font_size(20)
layer.move_to(33,win.current["h"]-83)
layer.show_text(count)
# Settings
def do():
win.url = "settings_layer"
@ -909,6 +925,14 @@ def layer(win):
lx = link[2][0] + cx
ly = link[2][1] + cy
# For the one inside the project. They should be always relative
# so even if the project is in a complitely different location
# on another machine. Where we have our Multiuser data. It should
# be able to load these.
if win.project in link[1]:
link[1] = link[1].replace(win.project, "")
studio_nodes.link_node(layer, win, lx, ly, name=linkname, num=num, linktype=linktype )
@ -948,6 +972,19 @@ def layer(win):
except:
pass
# MARKERS
try:
for user in win.multiuser["users"]:
if user != win.multiuser["userid"]:
mx = 0-win.multiuser["users"][user]["camera"][0] +cx + win.current["w"]/2
my = 0-win.multiuser["users"][user]["camera"][1] +cy + win.current["h"]/2
studio_nodes.user(layer, win, win.multiuser["users"][user]["username"], mx, my)
except Exception as e:
print(e, "USER RENDERING")
########### TIMES RECORDING FOR PERFONMANCE MEASURING #############
fif = datetime.datetime.now()
mil = fif - stf
@ -1119,8 +1156,7 @@ def layer(win):
if savenow:
# Now let's run the history record.
story.undo_record(win)
@ -1129,7 +1165,10 @@ def layer(win):
# Need to reload the story to reload the fractions of the scenes.
win.story = story.load(win.project)
# Multiuser sycning
win.multiuser["request"] = "story"
########### TIMES RECORDING FOR PERFONMANCE MEASURING #############
fif = datetime.datetime.now()
mil = fif - stf