Multiuser Alpha 1.0
These are the UI and studio system part of The implementation
This commit is contained in:
parent
ba370b7cb1
commit
d067b6c64c
10 changed files with 701 additions and 16 deletions
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@ -470,7 +470,6 @@ def draw(outlayer, win, path, back="story_editor"):
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if win.current["schedule_task_selected"] and win.cur == win.current["schedule_task_selected"][-1]:
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csl = win.current["schedule_task_selected"][0][0][4]
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print(win.current["schedule_task_selected"])
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if " "+task["string"] in csl and not task["open"]:
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task["open"] = True
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@ -496,6 +495,7 @@ def draw(outlayer, win, path, back="story_editor"):
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win.checklists = {}
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win.assets = {}
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win.analytics = analytics.load(win.project)
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win.multiuser["last_request"] = ""
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#### THE GRABBING FUNCTION ####
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@ -637,6 +637,7 @@ def draw(outlayer, win, path, back="story_editor"):
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win.checklists = {}
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win.assets = {}
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win.analytics = analytics.load(win.project)
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win.multiuser["last_request"] = ""
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elif win.current["LMB"]:
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@ -670,6 +671,7 @@ def draw(outlayer, win, path, back="story_editor"):
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win.checklists = {}
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win.assets = {}
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win.analytics = analytics.load(win.project)
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win.multiuser["last_request"] = ""
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elif win.current["LMB"]:
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inside = True
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@ -758,6 +760,7 @@ def draw(outlayer, win, path, back="story_editor"):
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save(path, win.checklists[path])
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win.checklists = {}
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win.assets = {}
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win.multiuser["last_request"] = ""
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#win.analytics = analytics.load(win.project)
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UI_elements.roundrect(layer, win,
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@ -846,7 +849,7 @@ def draw(outlayer, win, path, back="story_editor"):
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win.current["schedule_task_selected"] = False
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# Saving
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save(path, win.checklists[path])
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win.multiuser["last_request"] = ""
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UI_elements.roundrect(layer, win,
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sx,
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@ -878,7 +881,8 @@ def draw(outlayer, win, path, back="story_editor"):
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win.checklists = {}
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win.assets = {}
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win.analytics = analytics.load(win.project)
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win.multiuser["last_request"] = ""
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if not task["editing"]:
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layer.set_font_size(20)
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layer.move_to(
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@ -920,6 +924,7 @@ def draw(outlayer, win, path, back="story_editor"):
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# Saving
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save(path, win.checklists[path])
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win.multiuser["last_request"] = ""
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def button():
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do()
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@ -1057,7 +1062,7 @@ def draw(outlayer, win, path, back="story_editor"):
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win.checklists = {}
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win.assets = {}
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win.analytics = analytics.load(win.project)
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win.multiuser["last_request"] = ""
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@ -159,6 +159,9 @@ def record(win, filename, task, checklist=[] ):
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analytics.save(win.project, win.analytics)
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win.analytics = analytics.load(win.project)
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# Multiuser sycning
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win.multiuser["request"] = "analytics"
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def draw(outlayer, win):
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x = 10
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@ -459,6 +459,9 @@ def draw(outlayer, win):
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analytics.save(win.project, win.analytics)
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win.analytics = analytics.load(win.project)
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win.checklists = {}
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# Multiuser sycning
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win.multiuser["request"] = "analytics"
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@ -630,6 +633,8 @@ def draw(outlayer, win):
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thing[0][-1] = win.text["schedule_username_setting"]["text"]
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analytics.save(win.project, win.analytics)
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# Multiuser sycning
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win.multiuser["request"] = "analytics"
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UI_elements.roundrect(layer, win,
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width-40,
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@ -698,6 +703,9 @@ def draw(outlayer, win):
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analytics.save(win.project, win.analytics)
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win.analytics = analytics.load(win.project)
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# Multiuser sycning
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win.multiuser["request"] = "analytics"
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UI_elements.roundrect(layer, win,
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(width-80)/2+20,
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win.scroll["schedule"] + current_Y+5,
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@ -728,6 +736,8 @@ def draw(outlayer, win):
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analytics.save(win.project, win.analytics)
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win.analytics = analytics.load(win.project)
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# Multiuser sycning
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win.multiuser["request"] = "analytics"
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UI_elements.roundrect(layer, win,
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width-40,
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@ -825,6 +825,10 @@ def layer(win):
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analytics.save(win.project, win.analytics)
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win.analytics = analytics.load(win.project)
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win.checklists = {}
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# Multiuser sycning
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win.multiuser["request"] = "analytics"
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#print("test 3")
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else:
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@ -231,8 +231,6 @@ def layer(win):
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20)
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layer.paint()
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# Name of the asset
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UI_elements.image(layer, win,
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"settings/themes/"+win.settings["Theme"]+"/icons/"+acur+".png",
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@ -308,6 +306,10 @@ def layer(win):
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# In case the user made the folder manually.
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try:
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os.mkdir(win.project+"/dev/"+win.cur)
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except:
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pass
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try:
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os.mkdir(win.project+"/dev/"+win.cur+"/renders")
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os.mkdir(win.project+"/dev/"+win.cur+"/reference")
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os.mkdir(win.project+"/dev/"+win.cur+"/tex")
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@ -807,6 +809,9 @@ def layer(win):
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if win.current["asset_left_panel"] == "history":
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history.draw(layer, win)
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### SCENES ###
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# Documentation entry
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@ -10,7 +10,7 @@ gi.require_version('Gtk', '3.0')
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from gi.repository import Gtk
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import cairo
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import datetime
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import threading
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# Own modules
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from settings import settings
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@ -26,6 +26,7 @@ from studio import studio_settingsLayer
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from studio import studio_assetLayer
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from studio import studio_analyticsLayer
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from studio import studio_scriptLayer
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from studio import studio_multiuserLayer
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# UI modules
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from UI import UI_testing
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@ -34,6 +35,8 @@ from UI import UI_elements
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# Network
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from network import network_renders
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from network import network_multiuser
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from network import multiuser_terminal
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def previous(win):
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win.previous = {}
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@ -50,7 +53,11 @@ def run(project, win):
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# show the first ever version. So there will be a better way to see version.
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# I think let's do that like in Blender. Drawn with in the window somewhere.
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win.destroy()
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try:
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win.destroy()
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except:
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pass
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# Setting up the window
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win = Gtk.Window()
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win.maximize()
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@ -100,6 +107,20 @@ def run(project, win):
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win.renders = {} # List of current active renders.
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win.undo_history = []
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win.undo_index = 0
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win.multiuser = {
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"server":False, # Whether we are connected to the server. And the server ID
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"userid":"", # The id of current user in the server
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"last_request": "", # The last request send to the server. ( for stopping bloat )
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"curs":{}, # The information about various items on other users machines.
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"request":[["story"]], # Requests done in UI space
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"users":{}, # List of users information Names, IPs etc.
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"messages":[], # List of messages
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"unread":0 , # Amount of unread messages
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"terminal":[], # The outputs from the server
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"asset_list_check":False, # Whether the initial update happened when connecting to the server
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"story_check":False, # Whether the first story check was done.
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"analytics_check":False
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}
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if pm_project.is_legacy(project):
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win.story = story.get_legacy(project)
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@ -158,12 +179,21 @@ def run(project, win):
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# Setting the drawable
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pmdraw = Gtk.DrawingArea()
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pmdraw.set_size_request(1280, 720)
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scroll.set_size_request(1280, 720) # This step is because GTK developers are
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pmdraw.set_size_request(1040, 720)
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scroll.set_size_request(1040, 720) # This step is because GTK developers are
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win.add(scroll) # well. A good, nice, people who knows
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scroll.add_with_viewport(pmdraw) # what they are doing. Really.
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pmdraw.connect("draw", pmdrawing, win)
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# Before we run the UI. Let's run the mutliuser client.
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multiuser = threading.Thread(target=network_multiuser.client, args=(win,))
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multiuser.setDaemon(True)
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multiuser.start()
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# And let's start also the multiuser_terminal
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multiuser_term = threading.Thread(target=multiuser_terminal.listen, args=(win,))
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multiuser_term.setDaemon(True)
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multiuser_term.start()
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#run
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win.show_all()
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@ -273,6 +303,9 @@ def pmdrawing(pmdrawing, main_layer, win):
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elif win.url == "script":
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Layers.append([studio_scriptLayer.layer(win), "script"])
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elif win.url == "multiuser":
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Layers.append([studio_multiuserLayer.layer(win), "multiuser"])
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# Call layers. See studio/studio_dialogs.py for explanation. It's wild.
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win.calllayer = False
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@ -339,6 +372,12 @@ def pmdrawing(pmdrawing, main_layer, win):
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# keys when you scroll to different windows. So here is a little fix.
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if not win.is_active():
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win.current["keys"] = []
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elif "is_active" in win.previous and not win.previous["is_active"]:
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win.multiuser["last_request"] = ""
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UI_elements.reload_images(win)
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win.current["is_active"] = win.is_active()
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# Saving data about this frame for the next one. A bit hard to get WTF am I
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# doing here. Basically trying to avoid current and previous data to be links
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@ -402,8 +441,8 @@ def key_release(widget, event, win):
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# I also want to clean the key letter. Because other wise in the
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# script writer I had weird key presses all the time.
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win.current["key_letter"] = ""
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if not win.current["keys"]:
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win.current["key_letter"] = ""
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def scrolling(widget, event, win):
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e, x, y = event.get_scroll_deltas()
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510
studio/studio_multiuserLayer.py
Normal file
510
studio/studio_multiuserLayer.py
Normal file
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# THIS FILE IS A PART OF VCStudio
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# PYTHON 3
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import os
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from subprocess import *
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# GTK module ( Graphical interface
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import gi
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gi.require_version('Gtk', '3.0')
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from gi.repository import Gtk
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from gi.repository import GLib
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from gi.repository import Gdk
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import cairo
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# Own modules
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from settings import settings
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from settings import talk
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from settings import fileformats
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from project_manager import pm_project
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#UI modules
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from UI import UI_elements
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from UI import UI_color
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# story
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from studio import story
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from studio import analytics
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from studio import history
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# network
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from network import multiuser_terminal
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def layer(win):
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# Making the layer
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surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, win.current['w'],
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win.current['h'])
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layer = cairo.Context(surface)
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#text setting
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layer.select_font_face("Monospace", cairo.FONT_SLANT_NORMAL, cairo.FONT_WEIGHT_NORMAL)
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UI_color.set(layer, win, "dark_overdrop")
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layer.rectangle(
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0,
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0,
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win.current["w"],
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win.current["h"],
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)
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layer.fill()
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############################################################################
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# This is our multiuser UI. From here the user will start and stop the server
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# for the multiuser. See what that server has to say. And write text messages
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# to all the other users. Like a little messaging app, so they will not use
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# closed source apps for this. I know a lot of companies that ustilize
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# whatsapp for this. This is not cool. And I can make a little app here.
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# The way it's going to look it the folosing.
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############################################################################
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# START / STOP BUTTON # #
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###################################################### BOB: Hello World #
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# # #
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# server started # Steve: What's Up #
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# BOB connected # #
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# Steve connected # John: Hey guys #
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# John connected # who can make the #
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# Steve updated Moria # rig for Moria? #
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# John reqested Moria # #
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# Steve sent Moria to John # Steve: I can. #
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# # #
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#################################################### # John: Thanks. #
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# 3 users connected: # #
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# BOB # #
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# John #######################
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# Steve # # #
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############################################################################
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# I know that it's a bit unfair to give so much space to a terminal like
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# output window. But this is kind of the most important thing in the
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# entire Multiuser. The server. Actually the server will run only on one
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# computer. But all users will feel like they are controlling the server.
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# I don't like when one user thinks that he is more important then the other
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# . Because in the film production. Usually the director listens even to
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# the guy who makes the tea. In the case of this program I want everybody
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# to feel exactly the same amount of power.
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############################################################################
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win.multiuser["unread"] = 0
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# SERVER PEACE FRAME
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UI_color.set(layer, win, "node_background")
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UI_elements.roundrect(layer, win,
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80,
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80,
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win.current["w"]/3*2-160,
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win.current["h"]/2-100,
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10)
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# USERS PEACE FRAME
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UI_color.set(layer, win, "node_background")
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UI_elements.roundrect(layer, win,
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80,
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win.current["h"]/2,
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win.current["w"]/3*2-160,
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win.current["h"]/2-80,
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10)
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# THE SIDE PEACE FRAME
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UI_color.set(layer, win, "node_background")
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UI_elements.roundrect(layer, win,
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win.current["w"]/3*2-60,
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80,
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win.current["w"]/3-20,
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win.current["h"]-160,
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10)
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####### SERVER PART #######
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# On the top panel first button will be either make a server. Or if server exists,
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# close the server. This will require a little dialog similar to when deleting
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# scenes in the story editor.
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# I'm going to hack my way into checking the server. Basically it autoconnects to
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# it if one is up. So..
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if win.multiuser["server"]:
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def do():
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# Simple UDP message
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multiuser_terminal.message("VCStudio ABORT MULTIUSER")
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UI_elements.roundrect(layer, win,
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90,
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90,
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40,
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40,
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10,
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button=do,
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icon="server_close")
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else:
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def do():
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# Simple Popen
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Popen(["python3", "network/multiuser_server.py", win.analytics["name"]])
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UI_elements.roundrect(layer, win,
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90,
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90,
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40,
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40,
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10,
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button=do,
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icon="server_new")
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# Server outputs part. I'm creating a layer for it just because it needs
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# a clipping.
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x = 90
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y = 140
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width = win.current["w"]/3*2-160-20
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height = win.current["h"]/2-170
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# Making the layer
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surface2 = cairo.ImageSurface(cairo.FORMAT_ARGB32, int(width), int(height))
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node = cairo.Context(surface2)
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node.select_font_face("Monospace", cairo.FONT_SLANT_NORMAL, cairo.FONT_WEIGHT_NORMAL)
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# Clip
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UI_elements.roundrect(node, win,
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0,
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0,
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width,
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height,
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10,
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fill=False)
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node.clip()
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# Background tester
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#UI_color.set(node, win, "dark_overdrop")
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#node.rectangle(0,0,width, height)
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#node.fill()
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# Here I want to have the output of the server in a raw fasion.
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if "multiuser_terminal" not in win.scroll:
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||||
win.scroll["multiuser_terminal"] = 0
|
||||
|
||||
current_Y = 10
|
||||
|
||||
for message in win.multiuser["terminal"]:
|
||||
|
||||
# We are going to draw a little server icon.
|
||||
UI_elements.image(node, win,
|
||||
"settings/themes/"+win.settings["Theme"]+"/icons/server.png",
|
||||
10,
|
||||
current_Y+win.scroll["multiuser_terminal"],
|
||||
40,
|
||||
40)
|
||||
|
||||
# And we want to have the text of the message
|
||||
|
||||
UI_color.set(node, win, "text_normal")
|
||||
node.set_font_size(15)
|
||||
node.move_to( 60, current_Y+win.scroll["multiuser_terminal"]+27)
|
||||
node.show_text(message)
|
||||
|
||||
current_Y = current_Y + 50
|
||||
|
||||
# Outputting the layer
|
||||
layer.set_source_surface(surface2, x, y)
|
||||
layer.paint()
|
||||
|
||||
UI_elements.scroll_area(layer, win, "multiuser_terminal",
|
||||
x,
|
||||
y,
|
||||
width,
|
||||
height,
|
||||
current_Y,
|
||||
bar=True,
|
||||
mmb=True)
|
||||
|
||||
|
||||
|
||||
############ USERS PART ##############
|
||||
|
||||
# Here in this part I want to put a complite list of currently connected users.
|
||||
# I have few ideas of what functionality could be added to here. But at this
|
||||
# point I'm just trying to make the window somewhat busy looking.
|
||||
|
||||
# So we need to make layer here. Since I want to clip it. But be able to draw outisde
|
||||
# the clipping area later.
|
||||
|
||||
x = 90
|
||||
y = win.current["h"]/2+10
|
||||
width = win.current["w"]/3*2-160-20
|
||||
height = win.current["h"]/2-80-60
|
||||
|
||||
|
||||
# Making the layer
|
||||
surface2 = cairo.ImageSurface(cairo.FORMAT_ARGB32, int(width), int(height))
|
||||
node = cairo.Context(surface2)
|
||||
node.select_font_face("Monospace", cairo.FONT_SLANT_NORMAL, cairo.FONT_WEIGHT_NORMAL)
|
||||
|
||||
# Clip
|
||||
UI_elements.roundrect(node, win,
|
||||
0,
|
||||
0,
|
||||
width,
|
||||
height,
|
||||
10,
|
||||
fill=False)
|
||||
node.clip()
|
||||
|
||||
# Background tester
|
||||
#UI_color.set(node, win, "dark_overdrop")
|
||||
#node.rectangle(0,0,width, height)
|
||||
#node.fill()
|
||||
|
||||
|
||||
|
||||
if "multiuser_users" not in win.scroll:
|
||||
win.scroll["multiuser_users"] = 0
|
||||
|
||||
current_Y = 10
|
||||
|
||||
for ip in list(win.multiuser["users"].keys()):
|
||||
try:
|
||||
user = win.multiuser["users"][ip]
|
||||
except:
|
||||
continue
|
||||
|
||||
username = user["username"]
|
||||
|
||||
# For each user I want to show the name, then IP:PORT
|
||||
|
||||
# If it's us on the list I want to draw a little rectangle arround
|
||||
# this particular user
|
||||
|
||||
if ip == win.multiuser["userid"]:
|
||||
UI_color.set(node, win, "node_blendfile")
|
||||
UI_elements.roundrect(node, win,
|
||||
0,
|
||||
current_Y+win.scroll["multiuser_users"]-5,
|
||||
width,
|
||||
45,
|
||||
10)
|
||||
|
||||
|
||||
# User Icon
|
||||
UI_elements.image(node, win,
|
||||
"settings/themes/"+win.settings["Theme"]+"/icons/user.png",
|
||||
10,
|
||||
current_Y+win.scroll["multiuser_users"],
|
||||
40,
|
||||
40)
|
||||
|
||||
# Text
|
||||
|
||||
UI_color.set(node, win, "text_normal")
|
||||
node.set_font_size(20)
|
||||
node.move_to( 60, current_Y+win.scroll["multiuser_users"]+25)
|
||||
node.show_text(username+" | "+ip)
|
||||
|
||||
current_Y = current_Y + 50
|
||||
|
||||
|
||||
# Outputting the layer
|
||||
layer.set_source_surface(surface2, x, y)
|
||||
layer.paint()
|
||||
|
||||
UI_elements.scroll_area(layer, win, "multiuser_users",
|
||||
x,
|
||||
y,
|
||||
width,
|
||||
height,
|
||||
current_Y,
|
||||
bar=True,
|
||||
mmb=True)
|
||||
|
||||
|
||||
|
||||
# At the bottom I want to have a little multiuser icon with the count of users.
|
||||
# then a user icon and a name selection.
|
||||
|
||||
UI_elements.image(layer, win,
|
||||
"settings/themes/"+win.settings["Theme"]+"/icons/multiuser.png",
|
||||
x,
|
||||
y+height+5,
|
||||
40,
|
||||
40)
|
||||
|
||||
# The little count thing at the corner
|
||||
if win.multiuser["users"]:
|
||||
count = str(len(win.multiuser["users"]))
|
||||
|
||||
UI_color.set(layer, win, "node_background")
|
||||
UI_elements.roundrect(layer, win,
|
||||
x+25,
|
||||
y+height,
|
||||
len(count)*12+6,
|
||||
25,
|
||||
5)
|
||||
layer.fill()
|
||||
UI_color.set(layer, win, "text_normal")
|
||||
layer.set_font_size(20)
|
||||
layer.move_to(x+28,y+height+20)
|
||||
layer.show_text(count)
|
||||
|
||||
|
||||
# CANCEl
|
||||
|
||||
def do():
|
||||
win.url = "story_editor"
|
||||
|
||||
UI_elements.roundrect(layer, win,
|
||||
win.current["w"]/3*2-120,
|
||||
win.current["h"]-120,
|
||||
40,
|
||||
40,
|
||||
10,
|
||||
button=do,
|
||||
icon="cancel",
|
||||
tip=talk.text("cancel"))
|
||||
|
||||
# Short cut ESC
|
||||
if 65307 in win.current["keys"] and not win.textactive:
|
||||
do()
|
||||
|
||||
|
||||
|
||||
########## THE MESSANGER APP ON THE RIGHT ##########
|
||||
|
||||
# I'm creating a layer for it just because it needs a clipping.
|
||||
|
||||
x = win.current["w"]/3*2-50
|
||||
y = 90
|
||||
width = win.current["w"]/3-40
|
||||
height = win.current["h"]-220
|
||||
|
||||
|
||||
# Making the layer
|
||||
surface2 = cairo.ImageSurface(cairo.FORMAT_ARGB32, int(width), int(height))
|
||||
node = cairo.Context(surface2)
|
||||
node.select_font_face("Monospace", cairo.FONT_SLANT_NORMAL, cairo.FONT_WEIGHT_NORMAL)
|
||||
|
||||
# Clip
|
||||
UI_elements.roundrect(node, win,
|
||||
0,
|
||||
0,
|
||||
width,
|
||||
height,
|
||||
10,
|
||||
fill=False)
|
||||
node.clip()
|
||||
|
||||
# Background tester
|
||||
#UI_color.set(node, win, "dark_overdrop")
|
||||
#node.rectangle(0,0,width, height)
|
||||
#node.fill()
|
||||
|
||||
|
||||
# So here I want to present all the messages by all the users.
|
||||
if "multiuser_messages" not in win.scroll:
|
||||
win.scroll["multiuser_messages"] = 0
|
||||
|
||||
current_Y = 10
|
||||
|
||||
for message in win.multiuser["messages"]:
|
||||
|
||||
# let's get the name of the user
|
||||
username = message[0]
|
||||
|
||||
if username == "Multiuser Server":
|
||||
continue
|
||||
|
||||
# User Icon
|
||||
UI_elements.image(node, win,
|
||||
"settings/themes/"+win.settings["Theme"]+"/icons/user.png",
|
||||
10,
|
||||
current_Y+win.scroll["multiuser_messages"],
|
||||
40,
|
||||
40)
|
||||
|
||||
UI_color.set(node, win, "text_normal")
|
||||
node.set_font_size(20)
|
||||
node.move_to(60,
|
||||
current_Y+win.scroll["multiuser_messages"]+25)
|
||||
node.show_text(username)
|
||||
|
||||
current_Y = current_Y + 50
|
||||
|
||||
# Now the message it self going to need to have line breaks. For this
|
||||
# we are going to make similar rendering to the one in the script
|
||||
# writer. But simpler.
|
||||
|
||||
tileX = 10
|
||||
|
||||
for word in message[1].split(" "):
|
||||
|
||||
|
||||
if tileX + len(word)*12+12 > width-10:
|
||||
tileX = 10
|
||||
current_Y = current_Y + 30
|
||||
|
||||
UI_color.set(node, win, "text_normal")
|
||||
node.set_font_size(20)
|
||||
node.move_to(tileX,
|
||||
current_Y+win.scroll["multiuser_messages"]+25)
|
||||
node.show_text(word)
|
||||
|
||||
tileX = tileX + len(word)*12+12
|
||||
|
||||
current_Y = current_Y + 50
|
||||
|
||||
# Outputting the layer
|
||||
layer.set_source_surface(surface2, x, y)
|
||||
layer.paint()
|
||||
|
||||
UI_elements.scroll_area(layer, win, "multiuser_messages",
|
||||
x,
|
||||
y,
|
||||
width,
|
||||
height,
|
||||
current_Y,
|
||||
bar=True,
|
||||
mmb=True)
|
||||
|
||||
# So here after the messages I want to make a little input for the new
|
||||
# message and a send button
|
||||
|
||||
UI_elements.text(layer, win, "multiuser_message",
|
||||
x,
|
||||
y+height+5,
|
||||
width-50,
|
||||
40)
|
||||
|
||||
# Send button
|
||||
|
||||
def do():
|
||||
|
||||
if win.text["multiuser_message"]["text"]:
|
||||
win.multiuser["request"] = ["message", win.text["multiuser_message"]["text"]]
|
||||
win.text["multiuser_message"]["text"] = ""
|
||||
|
||||
UI_elements.roundrect(layer, win,
|
||||
x+width-40,
|
||||
y+height+5,
|
||||
40,
|
||||
40,
|
||||
10,
|
||||
button=do,
|
||||
icon="send")
|
||||
|
||||
# ENTER
|
||||
if 65293 in win.current["keys"]:
|
||||
do()
|
||||
win.current["keys"] = []
|
||||
|
||||
return surface
|
|
@ -1060,6 +1060,8 @@ def link_node(outlayer, win, x, y, width=150, height=150, name="", num=0, linkty
|
|||
UI_elements.tooltip(win, name)
|
||||
|
||||
else:
|
||||
|
||||
|
||||
if os.path.exists(win.project+"/"+name):
|
||||
UI_elements.image(layer, win,
|
||||
win.project+"/"+name,
|
||||
|
@ -1460,4 +1462,70 @@ def marker(outlayer, win, name ,x, y ):
|
|||
fill=False)
|
||||
outlayer.stroke()
|
||||
|
||||
|
||||
def user(outlayer, win, name ,x, y ):
|
||||
|
||||
# This function will draw users from multiuser to the screen.
|
||||
|
||||
|
||||
|
||||
if int(x) in range(int(60), int(win.current["w"]-100))\
|
||||
and int(y) in range(int(60), int(win.current["h"]-80)):
|
||||
width = 200
|
||||
height = 40
|
||||
|
||||
inscreen = True
|
||||
else:
|
||||
|
||||
x = min(max(x, 60), win.current["w"]-100)
|
||||
y = min(max(y, 60), win.current["h"]-80)
|
||||
|
||||
width = 40
|
||||
height = 40
|
||||
|
||||
inscreen = False
|
||||
|
||||
# Making the layer
|
||||
surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, int(width), int(height))
|
||||
layer = cairo.Context(surface)
|
||||
|
||||
# Clip
|
||||
UI_elements.roundrect(layer, win,
|
||||
0,
|
||||
0,
|
||||
width,
|
||||
height,
|
||||
10,
|
||||
fill=False)
|
||||
layer.clip()
|
||||
|
||||
# Background
|
||||
UI_color.set(layer, win, "dark_overdrop")
|
||||
layer.rectangle(0,0,width, height)
|
||||
layer.fill()
|
||||
|
||||
# Pin Icon
|
||||
UI_elements.image(layer, win,
|
||||
"settings/themes/"+win.settings["Theme"]+"/icons/user.png",
|
||||
0, 0, 40, 40)
|
||||
|
||||
|
||||
|
||||
# Outputting the layer
|
||||
outlayer.set_source_surface(surface, x, y)
|
||||
outlayer.paint()
|
||||
|
||||
if inscreen:
|
||||
|
||||
|
||||
# Text editor for the marker's name.
|
||||
|
||||
UI_elements.text(outlayer, win, name+"_user",
|
||||
x+40,
|
||||
y,
|
||||
width-40,
|
||||
40,
|
||||
set_text=name,
|
||||
editable=False)
|
||||
|
||||
|
||||
|
|
|
@ -1379,6 +1379,8 @@ def layer(win):
|
|||
|
||||
if win.current["key_letter"] not in nonhistory and ORD not in [26, 25]:
|
||||
story.undo_record(win)
|
||||
# Multiuser sycning
|
||||
win.multiuser["request"] = "story"
|
||||
|
||||
# Now let's retrive out data.
|
||||
|
||||
|
|
|
@ -555,7 +555,7 @@ def layer(win):
|
|||
|
||||
# Multiuser
|
||||
def do():
|
||||
win.url = "multiuser_layer"
|
||||
win.url = "multiuser"
|
||||
|
||||
UI_elements.roundrect(layer, win,
|
||||
5,
|
||||
|
@ -568,6 +568,22 @@ def layer(win):
|
|||
talk.text("multiuser_tooltip"),
|
||||
url="story_editor")
|
||||
|
||||
if win.multiuser["unread"]:
|
||||
count = str(win.multiuser["unread"])
|
||||
|
||||
UI_color.set(layer, win, "node_background")
|
||||
UI_elements.roundrect(layer, win,
|
||||
30,
|
||||
win.current["h"]-100,
|
||||
len(count)*12+6,
|
||||
25,
|
||||
5)
|
||||
layer.fill()
|
||||
UI_color.set(layer, win, "text_normal")
|
||||
layer.set_font_size(20)
|
||||
layer.move_to(33,win.current["h"]-83)
|
||||
layer.show_text(count)
|
||||
|
||||
# Settings
|
||||
def do():
|
||||
win.url = "settings_layer"
|
||||
|
@ -909,6 +925,14 @@ def layer(win):
|
|||
lx = link[2][0] + cx
|
||||
ly = link[2][1] + cy
|
||||
|
||||
# For the one inside the project. They should be always relative
|
||||
# so even if the project is in a complitely different location
|
||||
# on another machine. Where we have our Multiuser data. It should
|
||||
# be able to load these.
|
||||
|
||||
if win.project in link[1]:
|
||||
link[1] = link[1].replace(win.project, "")
|
||||
|
||||
|
||||
studio_nodes.link_node(layer, win, lx, ly, name=linkname, num=num, linktype=linktype )
|
||||
|
||||
|
@ -948,6 +972,19 @@ def layer(win):
|
|||
except:
|
||||
pass
|
||||
|
||||
|
||||
# MARKERS
|
||||
try:
|
||||
for user in win.multiuser["users"]:
|
||||
if user != win.multiuser["userid"]:
|
||||
|
||||
mx = 0-win.multiuser["users"][user]["camera"][0] +cx + win.current["w"]/2
|
||||
my = 0-win.multiuser["users"][user]["camera"][1] +cy + win.current["h"]/2
|
||||
|
||||
studio_nodes.user(layer, win, win.multiuser["users"][user]["username"], mx, my)
|
||||
except Exception as e:
|
||||
print(e, "USER RENDERING")
|
||||
|
||||
########### TIMES RECORDING FOR PERFONMANCE MEASURING #############
|
||||
fif = datetime.datetime.now()
|
||||
mil = fif - stf
|
||||
|
@ -1119,8 +1156,7 @@ def layer(win):
|
|||
|
||||
|
||||
if savenow:
|
||||
|
||||
|
||||
|
||||
# Now let's run the history record.
|
||||
story.undo_record(win)
|
||||
|
||||
|
@ -1129,7 +1165,10 @@ def layer(win):
|
|||
|
||||
# Need to reload the story to reload the fractions of the scenes.
|
||||
win.story = story.load(win.project)
|
||||
|
||||
|
||||
# Multiuser sycning
|
||||
win.multiuser["request"] = "story"
|
||||
|
||||
########### TIMES RECORDING FOR PERFONMANCE MEASURING #############
|
||||
fif = datetime.datetime.now()
|
||||
mil = fif - stf
|
||||
|
|
Loading…
Reference in a new issue