Implementing Error Catching System
This commit is contained in:
parent
932e44e9c6
commit
f153edc9d5
2 changed files with 156 additions and 146 deletions
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@ -26,6 +26,9 @@ from project_manager import update_reader
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from project_manager import pm_installUpdatesLayer
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from project_manager import pm_installUpdatesLayer
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from project_manager import pm_settingsLayer
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from project_manager import pm_settingsLayer
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from troubleshooter import error_notify
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# UI modules
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# UI modules
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from UI import UI_testing
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from UI import UI_testing
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from UI import UI_color
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from UI import UI_color
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@ -145,156 +148,162 @@ def pmdrawing(pmdrawing, main_layer, win):
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# a bit simpler then making some kind of dynamic draw call system that might
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# a bit simpler then making some kind of dynamic draw call system that might
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# be used in such an application. But to hell with it. I did the same on the
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# be used in such an application. But to hell with it. I did the same on the
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# Blender-Organizer altho with way less cairo. And it works well enought.
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# Blender-Organizer altho with way less cairo. And it works well enought.
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# FPS counter
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win.fFPS = datetime.datetime.now()
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win.tFPS = win.fFPS - win.sFPS
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if win.current["frame"] % 5 == 0:
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win.blink = not win.blink # Iterating the blink
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if win.current["frame"] % 10 == 0:
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win.FPS = int ( 1.0 / ( win.tFPS.microseconds /1000000))
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if "Auto_De-Blur" not in win.settings:
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win.settings["Auto_De-Blur"] = True
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# Fail switch for Graphics.
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if win.FPS < 10 and win.settings["Auto_De-Blur"]:
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win.settings["Blur"] = False
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win.sFPS = datetime.datetime.now()
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win.cursors = {
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"arrow":Gdk.Cursor.new(Gdk.CursorType.ARROW),
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"watch":Gdk.Cursor.new(Gdk.CursorType.WATCH),
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"text" :Gdk.Cursor.new(Gdk.CursorType.XTERM),
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"hand" :Gdk.Cursor.new(Gdk.CursorType.HAND1),
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"cross":Gdk.Cursor.new(Gdk.CursorType.CROSS)
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}
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win.current["cursor"] = win.cursors["arrow"]
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# Getting update info. I've added a bit of delay. So the starting of the
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# Popen would not be noticed by the user as much.
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#if win.current["frame"] > 50:
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GLib.timeout_add(1 , update_reader.get_update_info, win)
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#t2 = threading.Thread(target=update_reader.get_update_info, args=(win,))
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#t2.start()
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# Current frame (for animations and things like this)
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win.current["frame"] += 1
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# Getting data about the frame
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win.current['mx'] = win.get_pointer()[0]
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win.current['my'] = win.get_pointer()[1]
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win.current['w'] = win.get_size()[0]
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win.current['h'] = win.get_size()[1]
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#Background color
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UI_color.set(main_layer, win, "background")
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main_layer.rectangle(
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0,
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0,
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win.current['w'],
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win.current['h'])
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main_layer.fill()
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# Tooltips and other junk has to be defined here. And then drawn later to
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# the screen. So here we get a special layer. That will be drawn to during
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# the time of drawing. And later composeted over everything.
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win.tooltip_surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, win.current['w'],
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win.current['h'])
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win.tooltip = cairo.Context(win.tooltip_surface)
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win.tooltip.select_font_face("Monospace", cairo.FONT_SLANT_NORMAL, cairo.FONT_WEIGHT_NORMAL)
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# Layers. Order of them matter
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Layers = []
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Layers.append([pm_mainLayer.layer(win),"project_manager"])
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# Call layers. See studio/studio_dialogs.py for explanation. It's wild.
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win.calllayer = False
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remlater = []
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for call in list(win.current["calls"].keys()):
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if win.current["calls"][call]["var"] == None:
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Layers.append([win.current["calls"][call]["draw"](win, call)])
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win.url = win.current["calls"][call]["url"]
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win.calllayer = True
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else:
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win.url = win.current["calls"][call]["back"]
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win.current["calls"][call]["call"](win, win.current["calls"][call]["var"])
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win.textactive = ""
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remlater.append(call)
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for call in remlater:
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try:
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del win.current["calls"][call]
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# FPS counter
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win.fFPS = datetime.datetime.now()
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if win.url == "new_project":
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win.tFPS = win.fFPS - win.sFPS
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Layers.append([pm_newprojectLayer.layer(win), "new_project"])
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elif win.url == "scan_projects":
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if win.current["frame"] % 5 == 0:
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Layers.append([pm_scanLayer.layer(win), "scan_projects"])
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win.blink = not win.blink # Iterating the blink
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elif win.url == "help_layer":
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Layers.append([pm_helpLayer.layer(win), "help_layer"])
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elif win.url == "update_layer":
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if win.current["frame"] % 10 == 0:
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Layers.append([pm_updateLayer.layer(win), "update_layer"])
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win.FPS = int ( 1.0 / ( win.tFPS.microseconds /1000000))
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elif win.url == "install_updates":
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Layers.append([pm_installUpdatesLayer.layer(win), "install_updates"])
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if "Auto_De-Blur" not in win.settings:
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elif win.url == "settings_layer":
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win.settings["Auto_De-Blur"] = True
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Layers.append([pm_settingsLayer.layer(win), "settings_layer"])
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# Fail switch for Graphics.
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if win.FPS < 10 and win.settings["Auto_De-Blur"]:
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Layers.append([UI_testing.layer(win)])
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win.settings["Blur"] = False
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Layers.append([win.tooltip_surface])
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win.sFPS = datetime.datetime.now()
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# Combining layers
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for layer in Layers:
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win.cursors = {
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if len(layer) > 1:
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"arrow":Gdk.Cursor.new(Gdk.CursorType.ARROW),
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layer, url = layer
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"watch":Gdk.Cursor.new(Gdk.CursorType.WATCH),
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blur = UI_elements.animate(url+"_blur", win, 50)
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"text" :Gdk.Cursor.new(Gdk.CursorType.XTERM),
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if win.url != url:
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"hand" :Gdk.Cursor.new(Gdk.CursorType.HAND1),
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blur = UI_elements.animate(url+"_blur", win, blur, 50, 2, True)
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"cross":Gdk.Cursor.new(Gdk.CursorType.CROSS)
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}
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win.current["cursor"] = win.cursors["arrow"]
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# Getting update info. I've added a bit of delay. So the starting of the
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# Popen would not be noticed by the user as much.
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#if win.current["frame"] > 50:
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GLib.timeout_add(1 , update_reader.get_update_info, win)
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#t2 = threading.Thread(target=update_reader.get_update_info, args=(win,))
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#t2.start()
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# Current frame (for animations and things like this)
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win.current["frame"] += 1
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# Getting data about the frame
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win.current['mx'] = win.get_pointer()[0]
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win.current['my'] = win.get_pointer()[1]
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win.current['w'] = win.get_size()[0]
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win.current['h'] = win.get_size()[1]
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#Background color
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UI_color.set(main_layer, win, "background")
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main_layer.rectangle(
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0,
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0,
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win.current['w'],
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win.current['h'])
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main_layer.fill()
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# Tooltips and other junk has to be defined here. And then drawn later to
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# the screen. So here we get a special layer. That will be drawn to during
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# the time of drawing. And later composeted over everything.
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win.tooltip_surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, win.current['w'],
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win.current['h'])
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win.tooltip = cairo.Context(win.tooltip_surface)
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win.tooltip.select_font_face("Monospace", cairo.FONT_SLANT_NORMAL, cairo.FONT_WEIGHT_NORMAL)
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# Layers. Order of them matter
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Layers = []
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Layers.append([pm_mainLayer.layer(win),"project_manager"])
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# Call layers. See studio/studio_dialogs.py for explanation. It's wild.
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win.calllayer = False
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remlater = []
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for call in list(win.current["calls"].keys()):
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if win.current["calls"][call]["var"] == None:
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Layers.append([win.current["calls"][call]["draw"](win, call)])
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win.url = win.current["calls"][call]["url"]
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win.calllayer = True
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else:
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else:
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blur = UI_elements.animate(url+"_blur", win, blur, 0, 2, True)
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win.url = win.current["calls"][call]["back"]
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layer = UI_elements.blur(layer, win, blur)
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win.current["calls"][call]["call"](win, win.current["calls"][call]["var"])
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else:
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win.textactive = ""
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layer = layer[0]
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remlater.append(call)
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main_layer.set_source_surface(layer, 0 , 0)
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main_layer.paint()
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for call in remlater:
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win.get_root_window().set_cursor(win.current["cursor"])
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del win.current["calls"][call]
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# If you press ESC you get back from any window to the main menu.
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if 65307 in win.current["keys"] and win.url != "install_updates":
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win.url = "project_manager"
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if win.url == "new_project":
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win.current["project"] = ""
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Layers.append([pm_newprojectLayer.layer(win), "new_project"])
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win.textactive = ""
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elif win.url == "scan_projects":
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Layers.append([pm_scanLayer.layer(win), "scan_projects"])
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elif win.url == "help_layer":
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Layers.append([pm_helpLayer.layer(win), "help_layer"])
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elif win.url == "update_layer":
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Layers.append([pm_updateLayer.layer(win), "update_layer"])
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elif win.url == "install_updates":
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Layers.append([pm_installUpdatesLayer.layer(win), "install_updates"])
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elif win.url == "settings_layer":
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Layers.append([pm_settingsLayer.layer(win), "settings_layer"])
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Layers.append([UI_testing.layer(win)])
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Layers.append([win.tooltip_surface])
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# Combining layers
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for layer in Layers:
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if len(layer) > 1:
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layer, url = layer
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blur = UI_elements.animate(url+"_blur", win, 50)
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if win.url != url:
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blur = UI_elements.animate(url+"_blur", win, blur, 50, 2, True)
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else:
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blur = UI_elements.animate(url+"_blur", win, blur, 0, 2, True)
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layer = UI_elements.blur(layer, win, blur)
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else:
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layer = layer[0]
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main_layer.set_source_surface(layer, 0 , 0)
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main_layer.paint()
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win.get_root_window().set_cursor(win.current["cursor"])
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# If you press ESC you get back from any window to the main menu.
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if 65307 in win.current["keys"] and win.url != "install_updates":
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win.url = "project_manager"
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win.current["project"] = ""
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win.textactive = ""
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# Saving data about this frame for the next one. A bit hard to get WTF am I
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# doing here. Basically trying to avoid current and previous data to be links
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# of the same data.
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previous(win) # Moved it into a seprate function for obvoius reasons
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# Refreshing those that need to be refrashed
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win.current["scroll"] = [0,0]
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# Refreshing the frame automatically
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pmdrawing.queue_draw()
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except:
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Gtk.main_quit()
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error_notify.show()
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# Saving data about this frame for the next one. A bit hard to get WTF am I
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# doing here. Basically trying to avoid current and previous data to be links
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# of the same data.
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previous(win) # Moved it into a seprate function for obvoius reasons
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# Refreshing those that need to be refrashed
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win.current["scroll"] = [0,0]
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# Refreshing the frame automatically
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pmdrawing.queue_draw()
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# This program will have things like mouse and keyboard input. And this setup
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# This program will have things like mouse and keyboard input. And this setup
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# Will be done in both PM and the actuall Project window. ( Also in the render
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# Will be done in both PM and the actuall Project window. ( Also in the render
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# Window. Basically all separate windows will have to have this setup separatelly.
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# Window. Basically all separate windows will have to have this setup separatelly.
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@ -335,6 +344,7 @@ def key_press(widget, event, win):
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if event.keyval not in win.current["keys"]:
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if event.keyval not in win.current["keys"]:
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win.current["keys"].append(event.keyval)
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win.current["keys"].append(event.keyval)
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win.current["key_letter"] = event.string
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win.current["key_letter"] = event.string
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def key_release(widget, event, win):
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def key_release(widget, event, win):
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try:
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try:
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@ -143,7 +143,7 @@ def layer(win):
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def after(win, var):
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def after(win, var):
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pass
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pass
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studio_dialogs.help(win, "help", after, SEARCH=talk.text("readme"))
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studio_dialogs.help(win, "help", after, SEARCH=talk.text("documentation_project_manager"))
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UI_elements.roundrect(layer, win,
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UI_elements.roundrect(layer, win,
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5,
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5,
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