Implementing Error Catching System

This commit is contained in:
Jeison Yehuda Amihud (Blender Dumbass) 2021-05-10 19:54:49 +00:00
parent 932e44e9c6
commit f153edc9d5
2 changed files with 156 additions and 146 deletions

View file

@ -26,6 +26,9 @@ from project_manager import update_reader
from project_manager import pm_installUpdatesLayer from project_manager import pm_installUpdatesLayer
from project_manager import pm_settingsLayer from project_manager import pm_settingsLayer
from troubleshooter import error_notify
# UI modules # UI modules
from UI import UI_testing from UI import UI_testing
from UI import UI_color from UI import UI_color
@ -145,156 +148,162 @@ def pmdrawing(pmdrawing, main_layer, win):
# a bit simpler then making some kind of dynamic draw call system that might # a bit simpler then making some kind of dynamic draw call system that might
# be used in such an application. But to hell with it. I did the same on the # be used in such an application. But to hell with it. I did the same on the
# Blender-Organizer altho with way less cairo. And it works well enought. # Blender-Organizer altho with way less cairo. And it works well enought.
# FPS counter
win.fFPS = datetime.datetime.now()
win.tFPS = win.fFPS - win.sFPS
if win.current["frame"] % 5 == 0:
win.blink = not win.blink # Iterating the blink
if win.current["frame"] % 10 == 0:
win.FPS = int ( 1.0 / ( win.tFPS.microseconds /1000000))
if "Auto_De-Blur" not in win.settings:
win.settings["Auto_De-Blur"] = True
# Fail switch for Graphics.
if win.FPS < 10 and win.settings["Auto_De-Blur"]:
win.settings["Blur"] = False
win.sFPS = datetime.datetime.now()
win.cursors = {
"arrow":Gdk.Cursor.new(Gdk.CursorType.ARROW),
"watch":Gdk.Cursor.new(Gdk.CursorType.WATCH),
"text" :Gdk.Cursor.new(Gdk.CursorType.XTERM),
"hand" :Gdk.Cursor.new(Gdk.CursorType.HAND1),
"cross":Gdk.Cursor.new(Gdk.CursorType.CROSS)
}
win.current["cursor"] = win.cursors["arrow"]
# Getting update info. I've added a bit of delay. So the starting of the
# Popen would not be noticed by the user as much.
#if win.current["frame"] > 50:
GLib.timeout_add(1 , update_reader.get_update_info, win)
#t2 = threading.Thread(target=update_reader.get_update_info, args=(win,))
#t2.start()
# Current frame (for animations and things like this)
win.current["frame"] += 1
# Getting data about the frame
win.current['mx'] = win.get_pointer()[0]
win.current['my'] = win.get_pointer()[1]
win.current['w'] = win.get_size()[0]
win.current['h'] = win.get_size()[1]
#Background color
UI_color.set(main_layer, win, "background")
main_layer.rectangle(
0,
0,
win.current['w'],
win.current['h'])
main_layer.fill()
# Tooltips and other junk has to be defined here. And then drawn later to
# the screen. So here we get a special layer. That will be drawn to during
# the time of drawing. And later composeted over everything.
win.tooltip_surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, win.current['w'],
win.current['h'])
win.tooltip = cairo.Context(win.tooltip_surface)
win.tooltip.select_font_face("Monospace", cairo.FONT_SLANT_NORMAL, cairo.FONT_WEIGHT_NORMAL)
# Layers. Order of them matter
Layers = []
Layers.append([pm_mainLayer.layer(win),"project_manager"])
# Call layers. See studio/studio_dialogs.py for explanation. It's wild.
win.calllayer = False
remlater = []
for call in list(win.current["calls"].keys()):
if win.current["calls"][call]["var"] == None:
Layers.append([win.current["calls"][call]["draw"](win, call)])
win.url = win.current["calls"][call]["url"]
win.calllayer = True
else:
win.url = win.current["calls"][call]["back"]
win.current["calls"][call]["call"](win, win.current["calls"][call]["var"])
win.textactive = ""
remlater.append(call)
for call in remlater: try:
del win.current["calls"][call]
# FPS counter
win.fFPS = datetime.datetime.now()
if win.url == "new_project": win.tFPS = win.fFPS - win.sFPS
Layers.append([pm_newprojectLayer.layer(win), "new_project"])
elif win.url == "scan_projects": if win.current["frame"] % 5 == 0:
Layers.append([pm_scanLayer.layer(win), "scan_projects"]) win.blink = not win.blink # Iterating the blink
elif win.url == "help_layer":
Layers.append([pm_helpLayer.layer(win), "help_layer"])
elif win.url == "update_layer": if win.current["frame"] % 10 == 0:
Layers.append([pm_updateLayer.layer(win), "update_layer"]) win.FPS = int ( 1.0 / ( win.tFPS.microseconds /1000000))
elif win.url == "install_updates":
Layers.append([pm_installUpdatesLayer.layer(win), "install_updates"]) if "Auto_De-Blur" not in win.settings:
elif win.url == "settings_layer": win.settings["Auto_De-Blur"] = True
Layers.append([pm_settingsLayer.layer(win), "settings_layer"])
# Fail switch for Graphics.
if win.FPS < 10 and win.settings["Auto_De-Blur"]:
Layers.append([UI_testing.layer(win)]) win.settings["Blur"] = False
Layers.append([win.tooltip_surface])
win.sFPS = datetime.datetime.now()
# Combining layers
for layer in Layers: win.cursors = {
if len(layer) > 1: "arrow":Gdk.Cursor.new(Gdk.CursorType.ARROW),
layer, url = layer "watch":Gdk.Cursor.new(Gdk.CursorType.WATCH),
blur = UI_elements.animate(url+"_blur", win, 50) "text" :Gdk.Cursor.new(Gdk.CursorType.XTERM),
if win.url != url: "hand" :Gdk.Cursor.new(Gdk.CursorType.HAND1),
blur = UI_elements.animate(url+"_blur", win, blur, 50, 2, True) "cross":Gdk.Cursor.new(Gdk.CursorType.CROSS)
}
win.current["cursor"] = win.cursors["arrow"]
# Getting update info. I've added a bit of delay. So the starting of the
# Popen would not be noticed by the user as much.
#if win.current["frame"] > 50:
GLib.timeout_add(1 , update_reader.get_update_info, win)
#t2 = threading.Thread(target=update_reader.get_update_info, args=(win,))
#t2.start()
# Current frame (for animations and things like this)
win.current["frame"] += 1
# Getting data about the frame
win.current['mx'] = win.get_pointer()[0]
win.current['my'] = win.get_pointer()[1]
win.current['w'] = win.get_size()[0]
win.current['h'] = win.get_size()[1]
#Background color
UI_color.set(main_layer, win, "background")
main_layer.rectangle(
0,
0,
win.current['w'],
win.current['h'])
main_layer.fill()
# Tooltips and other junk has to be defined here. And then drawn later to
# the screen. So here we get a special layer. That will be drawn to during
# the time of drawing. And later composeted over everything.
win.tooltip_surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, win.current['w'],
win.current['h'])
win.tooltip = cairo.Context(win.tooltip_surface)
win.tooltip.select_font_face("Monospace", cairo.FONT_SLANT_NORMAL, cairo.FONT_WEIGHT_NORMAL)
# Layers. Order of them matter
Layers = []
Layers.append([pm_mainLayer.layer(win),"project_manager"])
# Call layers. See studio/studio_dialogs.py for explanation. It's wild.
win.calllayer = False
remlater = []
for call in list(win.current["calls"].keys()):
if win.current["calls"][call]["var"] == None:
Layers.append([win.current["calls"][call]["draw"](win, call)])
win.url = win.current["calls"][call]["url"]
win.calllayer = True
else: else:
blur = UI_elements.animate(url+"_blur", win, blur, 0, 2, True) win.url = win.current["calls"][call]["back"]
layer = UI_elements.blur(layer, win, blur) win.current["calls"][call]["call"](win, win.current["calls"][call]["var"])
else: win.textactive = ""
layer = layer[0] remlater.append(call)
main_layer.set_source_surface(layer, 0 , 0)
main_layer.paint() for call in remlater:
win.get_root_window().set_cursor(win.current["cursor"]) del win.current["calls"][call]
# If you press ESC you get back from any window to the main menu.
if 65307 in win.current["keys"] and win.url != "install_updates":
win.url = "project_manager" if win.url == "new_project":
win.current["project"] = "" Layers.append([pm_newprojectLayer.layer(win), "new_project"])
win.textactive = "" elif win.url == "scan_projects":
Layers.append([pm_scanLayer.layer(win), "scan_projects"])
elif win.url == "help_layer":
Layers.append([pm_helpLayer.layer(win), "help_layer"])
elif win.url == "update_layer":
Layers.append([pm_updateLayer.layer(win), "update_layer"])
elif win.url == "install_updates":
Layers.append([pm_installUpdatesLayer.layer(win), "install_updates"])
elif win.url == "settings_layer":
Layers.append([pm_settingsLayer.layer(win), "settings_layer"])
Layers.append([UI_testing.layer(win)])
Layers.append([win.tooltip_surface])
# Combining layers
for layer in Layers:
if len(layer) > 1:
layer, url = layer
blur = UI_elements.animate(url+"_blur", win, 50)
if win.url != url:
blur = UI_elements.animate(url+"_blur", win, blur, 50, 2, True)
else:
blur = UI_elements.animate(url+"_blur", win, blur, 0, 2, True)
layer = UI_elements.blur(layer, win, blur)
else:
layer = layer[0]
main_layer.set_source_surface(layer, 0 , 0)
main_layer.paint()
win.get_root_window().set_cursor(win.current["cursor"])
# If you press ESC you get back from any window to the main menu.
if 65307 in win.current["keys"] and win.url != "install_updates":
win.url = "project_manager"
win.current["project"] = ""
win.textactive = ""
# Saving data about this frame for the next one. A bit hard to get WTF am I
# doing here. Basically trying to avoid current and previous data to be links
# of the same data.
previous(win) # Moved it into a seprate function for obvoius reasons
# Refreshing those that need to be refrashed
win.current["scroll"] = [0,0]
# Refreshing the frame automatically
pmdrawing.queue_draw()
except:
Gtk.main_quit()
error_notify.show()
# Saving data about this frame for the next one. A bit hard to get WTF am I
# doing here. Basically trying to avoid current and previous data to be links
# of the same data.
previous(win) # Moved it into a seprate function for obvoius reasons
# Refreshing those that need to be refrashed
win.current["scroll"] = [0,0]
# Refreshing the frame automatically
pmdrawing.queue_draw()
# This program will have things like mouse and keyboard input. And this setup # This program will have things like mouse and keyboard input. And this setup
# Will be done in both PM and the actuall Project window. ( Also in the render # Will be done in both PM and the actuall Project window. ( Also in the render
# Window. Basically all separate windows will have to have this setup separatelly. # Window. Basically all separate windows will have to have this setup separatelly.
@ -335,6 +344,7 @@ def key_press(widget, event, win):
if event.keyval not in win.current["keys"]: if event.keyval not in win.current["keys"]:
win.current["keys"].append(event.keyval) win.current["keys"].append(event.keyval)
win.current["key_letter"] = event.string win.current["key_letter"] = event.string
def key_release(widget, event, win): def key_release(widget, event, win):
try: try:

View file

@ -143,7 +143,7 @@ def layer(win):
def after(win, var): def after(win, var):
pass pass
studio_dialogs.help(win, "help", after, SEARCH=talk.text("readme")) studio_dialogs.help(win, "help", after, SEARCH=talk.text("documentation_project_manager"))
UI_elements.roundrect(layer, win, UI_elements.roundrect(layer, win,
5, 5,