Blender-Pipeline/network/multiuser_terminal.py
Jeison Yehuda Amihud (Blender Dumbass) ba370b7cb1 Multiuser Alpha 1.0
This is the historic moment When the multiuser was implemented.
2021-01-02 23:31:37 +00:00

96 lines
3.7 KiB
Python

# THIS FILE IS A PART OF VCStudio
# PYTHON 3
###############################################################################
# Multiuser is a complex system. It's so complex that my brain is melting at
# the moment. Anyways. Users need a way to talk to the server. And I'm going
# to provide it to the user using a multiuser Layer. See:
# studio/studio_multiuserLayer.py.
# Tho there is one problem. The user should be able to read and write messages
# to the server. And you think. Right. There is a network/network_multiuser.py
# for this. Well. for the most stuff yes.
# There are 2 types of protocols multiuser system uses. The TCP and the UDP.
# TCP protocol is used to tranfer sensetive stuff. Like files, scene text. Stuff
# that has to be at full. And where loosing packages is unexceptable.
# UDP will be used for the other stuff. Like log of the server. And messages to
# the server. Such as an Abort message.
# This file handle the UDP side of things.
###############################################################################
import os
import socket
import datetime
def listen(win):
# Listen function will run in it's own thread and get the data from the
# server. It will be teminal like messages that we show in the multiuser
# window.
UDP_IP = "255.255.255.255"
UDP_PORT = 54545
while True:
try:
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sock.bind((UDP_IP, UDP_PORT))
#sock.settimeout(0.05)
data, addr = sock.recvfrom(1024)
data = data.decode('utf8')
seconds_format = "%H:%M:%S"
time = datetime.datetime.strftime(datetime.datetime.now(), seconds_format)
if "VCStudio MULTIUSER SERVER TERMINAL" in data:
#print(time+data.replace("VCStudio MULTIUSER SERVER TERMINAL", ""))
win.multiuser["terminal"].append(time+data.replace("VCStudio MULTIUSER SERVER TERMINAL", ""))
# Now i want to use a limit. Because hell I don't want 20000000
# bazillion messages stored in the memory at all times.
win.multiuser["terminal"] = win.multiuser["terminal"][-300:]
# And we want to scroll down on each message so
win.scroll["multiuser_terminal"] = 0 - len(win.multiuser["terminal"])*50
elif "VCStudio ABORT MULTIUSER" in data:
win.multiuser["users"] = {}
sock.close()
except:
pass
def message(message):
# This is a function that will be called by multiple buttons. That want to
# send the server any kind of message. But actually it's gonna send a message
# to 255.255.255.255 port 54545 that the server is listening. At the moment
# of writing this comment the server is programed only for 1 type of command
# like this. It's the "VCStudio ABORT MULTIUSER". That makes the server stop
# working. This command is a bit dangerous at the moment. Because it's running
# on it's own thread in the server. Making it close even in the middle of a
# request. Like it can corrupt a file that's being transferred.
UDP_IP = "255.255.255.255"
UDP_PORT = 54545
cs1 = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
cs1.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
cs1.setsockopt(socket.SOL_SOCKET, socket.SO_BROADCAST, 1)
cs1.sendto(bytes(message, 'utf-8'), (UDP_IP, UDP_PORT))
cs1.close()