189 lines
7.5 KiB
Python
189 lines
7.5 KiB
Python
# THIS FILE IS A PART OF VCStudio
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# PYTHON 3
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import os
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import datetime
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import platform
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from subprocess import *
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# studio
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from studio import history
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ostype = platform.system()
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def Open(arg): # XDG-OPEN (start the file in a default software)
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############################################################################
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# This function is requested by people. I can't actually test it properly
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# because I don't use proprietary software. And in my opinion this function
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# should not even exists here.
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# In a GNU/Linux system to open a file with a default program you use xdg-open
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# that does the job for you. When talking to people I figured out that similar
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# functions exist on different OS as well. But unfortunatly they are all
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# different. It's start in Windows and open in MacOS systems. Or so I
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# understand. I could be wrong.
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# I'm not going to make sure that all xdg-open calls are done using this
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# function. So if you trying to run VCStudio on non GNU/Linux system please
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# take it into concideration. You can search for xdg-open in all files. And
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# change those commands to oscall.Open() instead. ( Keep in mind it has to
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# be imported first )
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# I don't condone use of non-free software.
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############################################################################
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# For The Best OS Ever
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if ostype == "Linux": ##### ## ## ## ##
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Popen(["xdg-open", arg]) ## ## #### ## ## ##
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# For Stinky. Like very, very Stinky ## ## ## ## ## ##
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elif ostype == "Windows": ## #### ## ## ## ## ##
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os.system("start "+arg) ## # ## ## ## ## ## ##
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# For Not that Stinky but it is Stinky ## ## ## #### ## ##
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elif ostype == "Darwin": ##### ## ## ####
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os.system("open "+arg)
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def file_open(win, path):
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############################################################################
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# Now you maybe asking yourself "Why is there 2 functions to open files in
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# a default application?". Well it's because this is a VCStudio and it's a
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# bit more complicated then a regular file manager as you probably could tell.
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# One of the big differences is that you can manage versions of Blender to
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# be used in a particular project. For example you have a high priority,
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# high value project that you rather use Blender LTS for. And not update
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# blender. But on the other hand you might start a test / bleading edge
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# project. You probably want to have mulitple Blender versions installed in
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# the same time. And be able to use one version in one project and the other
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# version in the other project.
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# In Blender-Organizer legacy there is a setting to change the Blender version
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# by providing a link to the folder of where it's installed. I'm planning to
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# do similar system here. And so while calling Blender files I want to use
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# the Blender that's in the setting and not the system installed Blender.
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# Maybe I will expend this feature to all kinds of file formats. It's handy
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# to make all opening of files through this function. So I would not need
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# to edit this stuff in many places later on.
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############################################################################
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# Let's see if the file is inside the project or full path.
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if os.path.exists(win.project+"/"+path):
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path = win.project+"/"+path
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# Let's check if the file is a blend file. (I know I can read first line
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# and see if there a word BLENDER in it. But come on. )
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blendfile = False
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for bt in [".blend", ".blend1"]:
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if path.endswith(bt):
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blendfile = True
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# Executing the file
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if blendfile:
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Popen([get_current_blender(), path])
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# Every blend file opening should be recorded to history. Because then
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# on multiuser, the other users should somehow know that changes were
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# done to the blendfile.
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history.record(win, path, "[Openned]")
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else:
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Open(path)
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def copy_file(win, from_path, to_path, new_name=""):
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############################################################################
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# This function exists because coping files is not as simple as reading one
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# and writting it to another. Blend-Files for example could have terrible
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# amount of linked stuff. And I can't be sure that the user will be always
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# using full path mode for these. And even. It's not good to do it anyway.
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# because you want to copy the project from one folder to another and keep
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# everything pretty much intact.
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# So this will make sure that stuff like blend file (maybe if future other
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# files) will be copied preserving all the linking inside.
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############################################################################
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# Let's see if the file is inside the project or full path.
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if os.path.exists(win.project+"/"+from_path):
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from_path = win.project+"/"+from_path
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if os.path.exists(win.project+"/"+to_path):
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to_path = win.project+"/"+to_path
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# Now let's make sure that unless specified we are not overwritting some
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# existing file.
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if not new_name:
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new_name = from_path[from_path.rfind("/")+1:]
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count = 0
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while new_name in os.listdir(to_path):
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count = count + 1
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new_name = from_path[from_path.rfind("/")+1:from_path.rfind(".")]+"_"+str(count)+from_path[from_path.rfind("."):]
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# Now let's combine name and name
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to_path = to_path + "/" + new_name
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still = True
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# Let's check that we got a blend file
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blendfile = False
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for bt in [".blend", ".blend1"]:
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if from_path.endswith(bt):
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blendfile = True
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if blendfile:
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# Now before we copy blend file we need to check whether Blender is even
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# installed.
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noblender = os.system(get_current_blender()+" -v") # It's a simple version check.
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# If there is no Blender installed os.system will return a value higher then 0.
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if not noblender:
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still = False
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# Now what we are going to do is start blender using a little expression
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# to force it to save file as.
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os.system(get_current_blender()\
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+" -b "\
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+from_path.replace(" ", "\ ")\
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+" --python-expr import\ bpy\;\ bpy.ops.wm.save_as_mainfile\(filepath=\\\""\
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+to_path.replace(" ", "\ ")+"\\\"\)")
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# Writting to history. Since each copy of a file is adding a blendfile.
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history.record(win, to_path, "[Added]")
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if still:
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# If it's not a blendfile we going to use this.
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with open(from_path, "rb") as in_file, open(to_path, "wb") as out_file:
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out_file.write(in_file.read())
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return to_path
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def get_current_blender():
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############################################################################
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# This function is going to get the current blender version from the settings
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# (At the moment the feature is not implemented. So this is a placeholder.)
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############################################################################
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return "blender"
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