Blender-Pipeline/project_manager/update_reader.py

117 lines
4.6 KiB
Python

# THIS FILE IS A PART OF VCStudio
# PYTHON 3
import os
from subprocess import *
def get_update_info(win):
# In the GTK version you could make updates by downloading new versions of
# the files from the GIT repository. But it's not an easy thing to set up
# seamlessly for the user. IK because similar system is already in place
# for the Blender-Organizer.
# This system will be somewhat simplified in the UI side of things. But a
# tiny bit more complex from the underliying system. For example. In the old
# release there was no notification of the update.
# So this function here will check for updates.
# Now I have no idea how to implement update notifications. And whether I
# should in the first place. In the old update system I had often made
# easy to fix mistakes. But I was relying a little bit on the fact that
# people don't see immediatly that the update is available. Which I could
# use to fix all the mistakes I found without calling a whole another
# version. Maybe it's a good thing here too.
# I think that since VCStudio Project-Manager is going to be ran as a kind
# of launcher thingy... People will more often use the VCStudio it self and
# rearly the launcher. And so, some kind of automatic update check could be
# done. And no nasty notification. Just a number on the update icon.
# Now to make it work. I need to separate the reading of network to a separate
# python file. update_request.py . That I gonna run as a subprocess to this
# file.
# The updating it self will have to be confirmed by the user. For which will
# need a UI layer. pm_updateLayer.py and a update download file for actually
# donloading and saving those files. update_download.py
# So let's start already.
if "request" not in win.update:
# This is going to open a SUBPROCESS for the getting of the update info
# I'm doing it like this so there will not be lag.
win.update["request"] = Popen(['stdbuf', '-o0', "python3", \
os.getcwd()+"/project_manager/update_request.py"],\
stdout=PIPE, universal_newlines=True)
win.update["versions"] = {}
win.update["get_files"] = []
win.update["get_all_files"] = []
while "END" not in win.update:
# This going to read lines returned by the process on every frame.
line = win.update["request"].stdout.readline()[:-1]
if line:
if line.startswith("VERSION "):
try:
now_version = float(line.replace("VERSION ", ""))
if "count" not in win.update:
win.update["count"] = 0
if now_version > win.version:
win.update["count"] += 1
win.update["now_version"] = now_version
if now_version not in win.update["versions"]:
win.update["versions"][now_version] = {
"open":False,
"files":[],
"link":"https://github.com/JYamihud/VCStudio"
}
except:
raise()
pass
elif line.startswith("["):
try:
win.update["versions"][win.update["now_version"]]["link"] = \
line[1:-1]
except:
pass
elif line != "END":
try:
win.update["versions"][win.update["now_version"]]["files"]\
.append(line)
if win.update["now_version"] > win.version:
if line not in win.update["get_files"]:
win.update["get_files"].append(line)
# All files. In case the user wants to update everything
# or I made a mistake somewhere. There will be an option
# in the update UI to download everything.
if line not in win.update["get_all_files"]:
win.update["get_all_files"].append(line)
except:
pass
# To end the reading non-sense
if line == "END":
win.update["END"] = True