Blender-Pipeline/settings/oscalls.py

177 lines
7.1 KiB
Python

# THIS FILE IS A PART OF VCStudio
# PYTHON 3
import os
import datetime
import platform
from subprocess import *
ostype = platform.system()
def Open(arg): # XDG-OPEN (start the file in a default software)
############################################################################
# This function is requested by people. I can't actually test it properly
# because I don't use proprietary software. And in my opinion this function
# should not even exists here.
# In a GNU/Linux system to open a file with a default program you use xdg-open
# that does the job for you. When talking to people I figured out that similar
# functions exist on different OS as well. But unfortunatly they are all
# different. It's start in Windows and open in MacOS systems. Or so I
# understand. I could be wrong.
# I'm not going to make sure that all xdg-open calls are done using this
# function. So if you trying to run VCStudio on non GNU/Linux system please
# take it into concideration. You can search for xdg-open in all files. And
# change those commands to oscall.Open() instead. ( Keep in mind it has to
# be imported first )
# I don't condone use of non-free software.
############################################################################
# For The Best OS Ever
if ostype == "Linux": ##### ## ## ## ##
os.system("xdg-open "+arg) ## ## #### ## ## ##
# For Stinky ## ## ## ## ## ##
elif ostype == "Windows": ## #### ## ## ## ## ##
os.system("start "+arg) ## # ## ## ## ## ## ##
# For Not that Stinky ## ## ## #### ## ##
elif ostype == "Darwin": ##### ## ## ####
os.system("open "+arg)
def file_open(win, path):
############################################################################
# Now you maybe asking yourself "Why is there 2 functions to open files in
# a default application?". Well it's because this is a VCStudio and it's a
# bit more complicated then a regular file manager as you probably could tell.
# One of the big differences is that you can manage versions of Blender to
# be used in a particular project. For example you have a high priority,
# high value project that you rather use Blender LTS for. And not update
# blender. But on the other hand you might start a test / bleading edge
# project. You probably want to have mulitple Blender versions installed in
# the same time. And be able to use one version in one project and the other
# version in the other project.
# In Blender-Organizer legacy there is a setting to change the Blender version
# by providing a link to the folder of where it's installed. I'm planning to
# do similar system here. And so while calling Blender files I want to use
# the Blender that's in the setting and not the system installed Blender.
# Maybe I will expend this feature to all kinds of file formats. It's handy
# to make all opening of files through this function. So I would not need
# to edit this stuff in many places later on.
############################################################################
# Let's see if the file is inside the project or full path.
if os.path.exists(win.project+"/"+path):
path = win.project+"/"+path
# Let's check if the file is a blend file. (I know I can read first line
# and see if there a word BLENDER in it. But come on. )
blendfile = False
for bt in [".blend", ".blend1"]:
if path.endswith(bt):
blendfile = True
# Executing the file
if blendfile:
Popen([get_current_blender(), path])
else:
Open(path)
def copy_file(win, from_path, to_path, new_name=""):
############################################################################
# This function exists because coping files is not as simple as reading one
# and writting it to another. Blend-Files for example could have terrible
# amount of linked stuff. And I can't be sure that the user will be always
# using full path mode for these. And even. It's not good to do it anyway.
# because you want to copy the project from one folder to another and keep
# everything pretty much intact.
# So this will make sure that stuff like blend file (maybe if future other
# files) will be copied preserving all the linking inside.
############################################################################
# Let's see if the file is inside the project or full path.
if os.path.exists(win.project+"/"+from_path):
from_path = win.project+"/"+from_path
if os.path.exists(win.project+"/"+to_path):
to_path = win.project+"/"+to_path
# Now let's make sure that unless specified we are not overwritting some
# existing file.
if not new_name:
new_name = from_path[from_path.rfind("/")+1:]
count = 0
while new_name in os.listdir(to_path):
count = count + 1
new_name = from_path[from_path.rfind("/")+1:from_path.rfind(".")]+"_"+str(count)+from_path[from_path.rfind("."):]
# Now let's combine name and name
to_path = to_path + "/" + new_name
still = True
# Let's check that we got a blend file
blendfile = False
for bt in [".blend", ".blend1"]:
if from_path.endswith(bt):
blendfile = True
if blendfile:
# Now before we copy blend file we need to check whether Blender is even
# installed.
noblender = os.system(get_current_blender()+" -v") # It's a simple version check.
# If there is no Blender installed os.system will return a value higher then 0.
if not noblender:
still = False
# Now what we are going to do is start blender using a little expression
# to force it to save file as.
os.system(get_current_blender()\
+" -b "\
+from_path.replace(" ", "\ ")\
+" --python-expr import\ bpy\;\ bpy.ops.wm.save_as_mainfile\(filepath=\\\""\
+to_path.replace(" ", "\ ")+"\\\"\)")
if still:
# If it's not a blendfile we going to use this.
with open(from_path, "rb") as in_file, open(to_path, "wb") as out_file:
out_file.write(in_file.read())
return to_path
def get_current_blender():
############################################################################
# This function is going to get the current blender version from the settings
# (At the moment the feature is not implemented. So this is a placeholder.)
############################################################################
return "blender"