1135 lines
40 KiB
Python
1135 lines
40 KiB
Python
# THIS FILE IS A PART OF VCStudio
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# PYTHON 3
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import os
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import cairo
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#UI modules
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from UI import UI_elements
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from UI import UI_color
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#settings
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from settings import talk
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#studio
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from studio import analytics
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from studio import history
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def get_list(filepath):
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# This fucntion converts text documents. (.progress) into a more machine
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# friendly recursive dict.
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# In the original organizer evaluation of the checklist was done separatelly
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# in a different function. Which made it very messy for recursive stuff.
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# I will attemp to combine it. And make it more clean as a result.
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checklist = {
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"fraction":0.0, # The percentage of a checklist. From 0.0 to 1.0
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"string":filepath,
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"editing":False,# Whether the string is during editing. UI.
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"selected":False,# Whether the current task is selected.
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"open":True, # Whether to draw the suptasks. UI.
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"subtasks":[] # List of subtastks. (In the same format as the checklist)
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}
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data = open(filepath)
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data = data.read()
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data = data.split("\n")
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# Let's filter out all the comments. Lines starting with #. For some reason
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# in the old organizer. I just thought it wasn't important. LOL. And just
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# started reading from the 10th line.
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# Here is an example of the first 9 lines.
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# 1 #### Blender orgainizer checklist format
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# 2 #### INDINTATION (4 SPACES LONG)
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# 3 #### STR means Start date of the ASSET
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# 4 #### FIN means Finish deadline of the asset
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# 5 #### [ ] means that task is on list
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# 6 #### [V] means that tast is finished
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# 7 #### DO NOT USE EMPTY LINES
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# 8 STR 24/02/2020
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# 9 FIN 01/05/2021
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# You can see a trace from a very long time ago. From the first versions
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# of the blender organizer. The STR and FIN values. Which are start and
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# deadline of the project.
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# I guess we need to filter it out a bit differently. Checking whether a
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# given line starts with a [ or with a number of spaces and [. This will
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# make the file a little more open to editing by hand. Without too much
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# worrying that something will break.
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cleandata = []
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for line in data:
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# So not to mangle the line.
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tmp = line
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while tmp.startswith(" "):
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tmp = tmp[1:]
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# Checking
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if tmp.startswith("[ ]") or tmp.startswith("[V]"):
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cleandata.append(line)
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# Now since we have the cleandata. We can try to parse it somehow into a
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# checklist thing. For this we need a reqursion. I gonna use a method from
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# the blender-organizer. By running the function with in itself. It's not
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# very wise. I know. In python3 it will give you no more then 996 recursions
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# untill it will declare an error. BUT. It's 996 layers of a subtaks.
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# For now I don't see a need in so many subtasks. Let's think of layers of
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# subtasks as of memory. This laptop has only 8 GB of RAM. I can't put more
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# data into it even if I wanted.
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def convert(part, indent=0):
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# If a thing have subtasks it should not even be a checkbox. So trying
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# To evaluate it's fraction by whether it's a [ ] or [V] shoun't be
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# done.
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subtask = []
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for num, line in enumerate(part):
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# Let's get the NEXT line. I'm not kidding. We gonna work with the
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# next line to see whether to count this lines [V]
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if line[indent:].startswith("["):
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thisline = {
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"fraction":0.0,
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"string":line[line.find("]")+2:],
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"editing":False,
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"selected":False,
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"open":False,
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"subtasks":[]
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}
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try:
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nextline = part[num+1]
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except:
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nextline = ""
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if not line[line.find("]")+1] == ".":
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thisline["open"] = True
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if nextline.find("[")-1 <= indent:
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if line[indent:].startswith("[V]"):
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thisline["fraction"] = 1.0
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else:
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subpart = []
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subdent = indent
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for n, l in enumerate(part[num+1:]):
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if n == 0:
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subdent = l.find("[")
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if l.find("[")-1 <= indent:
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break
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else:
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subpart.append(l)
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#print(subpart)
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thisline["subtasks"] = convert(subpart, subdent)
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fracs = []
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for task in thisline["subtasks"]:
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if not task["string"].startswith("#"):
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fracs.append(task["fraction"])
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try:
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thisline["fraction"] = sum(fracs) / len(fracs)
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except:
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thisline["fraction"] = 0.0
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# Sometime it was showing 99% when infect it's 100%
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if thisline["fraction"] == 0.9999:
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thisline["fraction"] = 1.0
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subtask.append(thisline)
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return subtask
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checklist["subtasks"] = convert(cleandata)
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fracs = []
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for task in checklist["subtasks"]:
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if not task["string"].startswith("#"):
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fracs.append(task["fraction"])
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try:
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checklist["fraction"] = sum(fracs) / len(fracs)
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except:
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checklist["fraction"] = 0.0
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# Sometime it was showing 99% when infect it's 100%
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if checklist["fraction"] == 0.9999:
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checklist["fraction"] = 1.0
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return checklist
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def get_fraction(win, path):
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############################################################################
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# This function will return a fraction of a given checklist. It will ignore
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# complitelly what is the asset / shot / project the checklist is from.
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# For sake of making this function actually somewhat useful, aka not bloated
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# I will use it to cashe the whole checklist data objects. So they could be
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# easily accesable later on.
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# This is usefull so I would not need to create 2 cash data structures. One
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# for fractions and for the checklists them selves.
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############################################################################
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if path not in win.checklists:
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# Let's check if path exists in the project first.
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if os.path.exists(win.project+"/"+path):
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win.checklists[path] = get_list(win.project+"/"+path)
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else:
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win.checklists[path] = get_list(path)
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# Let's now return back the fraction
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return win.checklists[path]["fraction"]
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def get_task_by_path(tasks, path, p=[]):
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############################################################################
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# This function will give the information about a given task from a non
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# recursive URL such as ["Task", "Sub-task", "Sub-task2"]. This will look
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# the recursive list and output the given task. In this case "Sub-task2"
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# with all the information inside it.
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############################################################################
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for task in tasks:
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pa = p.copy()
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pa.append(" "+task["string"])
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if pa == path:
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return task
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if task["subtasks"]:
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t = get_task_by_path(task["subtasks"], path, pa)
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if t:
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return t
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return False
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def filter_tasks(data):
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############################################################################
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# This function going to remove all selections and all edits from a given
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# checklist. This is nessesary for being able to select one task without
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# manually deselcting the other. And since the checklist is recursive it's
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# not a trivial task.
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############################################################################
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data["selected"] = False
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data["editing"] = False
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if data["subtasks"]:
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for i in data["subtasks"]:
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filter_tasks(i)
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def save(path, data):
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############################################################################
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# This funtion will save the checklist into a .progress file. Formatted
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# similarly as in the old Blender-Organizer. But as easy to understand.
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#
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# NOTE: I will remove some stuff from the file. Mainly the comments in the
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# beginning and the STR and END data. Which are no longer needed in a
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# VCStudio project.
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#
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# But since some part of Legacy Organizer relies on those, it's not adviced
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# to open the projects that you are planning to work on with Blender-Organizer
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# in VCStudio.
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############################################################################
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indent = [0]
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lines = []
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def writetasks(tasks):
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for task in tasks:
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if task["fraction"] and not task["subtasks"]:
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v = "[V]"
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else:
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v = "[ ]"
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if task["open"]:
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o = " "
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else:
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o = "."
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lines.append(" "*indent[0]+v+o+task["string"])
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if task["subtasks"]:
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indent[0] = indent[0] + 4
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writetasks(task["subtasks"])
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indent[0] = indent[0] - 4
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writetasks(data["subtasks"])
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# Writting to file
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w = open(path, "w")
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for i in lines:
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w.write(i+"\n")
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w.close()
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def draw(outlayer, win, path, back="story_editor"):
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############################################################################
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# This function will draw the checklists to the screen.
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# You probably noticed that there is no x, y, width or height values that
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# you can input. This due to one idea that I have in mind.
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# I'm planning to make scheduling a kind of interactive process rather then
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# a boring date selection. Something that's going to be somewhat fun to do.
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# The idea is to grab the task and to drug it outside the checklist. Which
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# will call for an analytics window to show up, where you can put the
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# schedules into a given date.
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# For this reason the checklist should always be in the same spot on the
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# screen. Which is a (window width) / 4 at the right side.
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############################################################################
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if path not in win.checklists:
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# Let's check if path exists in the project first.
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if os.path.exists(win.project+"/"+path):
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win.checklists[path] = get_list(win.project+"/"+path)
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elif os.path.exists(win.project+"/rnd"+path):
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win.checklists[path] = get_list(win.project+"/rnd"+path)
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else:
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win.checklists[path] = get_list(path)
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x = win.current["w"] / 4 * 3 + 10
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y = 10
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width = win.current["w"] / 4 - 20
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height = win.current["h"] - 20
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# Now let's make a layer.
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# Making the layer
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surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, int(width), int(height))
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layer = cairo.Context(surface)
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layer.select_font_face("Monospace", cairo.FONT_SLANT_NORMAL, cairo.FONT_WEIGHT_NORMAL)
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# Clip
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UI_elements.roundrect(layer, win,
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0,
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0,
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width,
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height,
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10,
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fill=False)
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layer.clip()
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# Checklist icon.
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UI_color.set(layer, win, "node_background")
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UI_elements.roundrect(layer, win,
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0,
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0,
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width,
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50,
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10)
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UI_elements.image(layer, win,
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"settings/themes/"+win.settings["Theme"]+"/icons/checklist.png",
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5, 5, 40, 40)
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# Fraction
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fraction = win.checklists[path]["fraction"]
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UI_color.set(layer, win, "progress_background")
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UI_elements.roundrect(layer, win,
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50,
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17,
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width - 60,
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0,
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7)
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UI_color.set(layer, win, "progress_active")
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UI_elements.roundrect(layer, win,
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50,
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17,
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(width - 60 )*fraction,
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0,
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7)
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# Clip
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UI_elements.roundrect(layer, win,
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0,
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60,
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width,
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height,
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10,
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fill=False)
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layer.clip()
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###########################################################################
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# NOW THIS IS THE HARD RECURSION PART! THERE IS GOING TO BE SOME REDIC!
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###########################################################################
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tileX = 0
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current_Y = 70
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# There is some bullshit regarding the Global variables. I gonna do a bit
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# trickier. Since lists are only links to lists. Let's do this.
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cXY = [tileX, current_Y]
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if "checklist" not in win.scroll:
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win.scroll["checklist"] = 0
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if "moving_task_now" not in win.current:
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win.current["moving_task_now"] = False
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def draw_tasks(tasks, cXY, schedulep):
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#########################################
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# #
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# THIS IS THE RECURSIVE FUNCTION #
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# #
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#########################################
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# I will try to explain what is going on here. But it will require me
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# understanding the code myself. And it's a bit redic. There was a hell
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# of a lot of copy-paste, edit value, continue.
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for num , task in enumerate(tasks):
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# This is the code that will be done for each task in the list. Or
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# subtask if a task have them.
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# Let's get a schedule path. A folder like structure.
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# Exacmple:
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# Instead of:
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# Task
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# Sub-Task
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# Sub-Task 2
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# We get:
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# [" Task", " Sub-Task", " Sub-Task 2"]
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schedulepath = schedulep.copy()
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schedulepath.append(" "+task["string"])
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###### SCHEDULING STUFF BACKWARD ######
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# This is a set of stuff to make schedules work with checklists.
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if "schedule_task_selected" not in win.current:
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win.current["schedule_task_selected"] = False
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if win.current["schedule_task_selected"] and win.cur == win.current["schedule_task_selected"][-1]:
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csl = win.current["schedule_task_selected"][0][0][4]
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print(win.current["schedule_task_selected"])
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if " "+task["string"] in csl and not task["open"]:
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task["open"] = True
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if schedulepath == csl and not task["selected"]:
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filter_tasks(win.checklists[path])
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task["selected"] = True
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win.scroll["checklist"] = 0 - cXY[1] + height/2
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#### DELETE SHORT KEY ####
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# There is probably a reason to put it here. Probably something
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# breaks if you put it anywhere else. IDK actually. Test it. I
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# don't remember
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if 65535 in win.current["keys"] and task["selected"] and not win.current["schedule_task_selected"]:
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del tasks[num]
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win.current["keys"] = []
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# Saving
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save(path, win.checklists[path])
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win.checklists = {}
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win.assets = {}
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win.analytics = analytics.load(win.project)
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#### THE GRABBING FUNCTION ####
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# This is the activation of the grab tool. It uses the same
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# win.current["tool"] = "grab" as the story editor. Because it makes
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# sense to reuse it if it already exists. For sake of conviniense.
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# It doesn't mean that it uses the same code. It's a bit different.
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# due to the nature of lists vs free positioning items.
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# Now let's set up a few positional variables. So I could move the tasks
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# while moving the currently selected task. And in the same time will not
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# screw the data.
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# So I copy the X and the Y locations like this.
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sx = cXY[0]
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sy = win.scroll["checklist"] + cXY[1]
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grabY = 40
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if task["subtasks"]:
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grabY = 60
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# Grab
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if win.current["LMB"]\
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and int(win.current["LMB"][0]) in range(int(x+sx), int(x+sx+width))\
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and int(win.current["LMB"][1]) in range(int(y+sy), int(y+sy+grabY))\
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and win.current["tool"] == "selection"\
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and int(win.current["LMB"][0]) not in range(int(win.current["mx"]-2), int(win.current["mx"]+2))\
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and int(win.current["LMB"][1]) not in range(int(win.current["my"]-2), int(win.current["my"]+2)):
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# So here we set up the grab tool and creating a little variable.
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# This variable (moving_task_now) will consist of 2 parts on release.
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# 1. The entire task ( with subtasks ) using pop. Which is not simply
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# a copy. But also removing the task from the checklist's list.
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# 2. The current frame of poping. So to offset insertion for 1 frame.
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# This insures that you insert the task in the correct spot.
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filter_tasks(win.checklists[path])
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task["selected"] = True
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win.current["schedule_task_selected"] = False
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win.current["tool"] = "grab"
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win.current["moving_task_now"] = False
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# Now let's actually setup the pop. So when the mouse is now pressed, but
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# was on a previous framae, and our current tool is grab.
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if not win.current["LMB"] and win.previous["LMB"] and win.current["tool"] == "grab"\
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and task["selected"]:
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# We remove the task from the list. And write it to the variable. With
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# the current frame.
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win.current["moving_task_now"] = [tasks.pop(num), win.current["frame"]]
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# Now I can touch the sx and sy without screwing up the cXY or scroll.
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thismoving = False # This is going to be True is this is the task that's
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# moving currently
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somemoving = False # This is going to be True if any task is moving
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someXY = [0,0] # And this is the mouse position translated to location
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# of the checklist. (x, y coordinates of the whole
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# widget). Or in other words position of the task.
|
|
|
|
# Then comes some logic to determen those 3 values.
|
|
|
|
if win.current["tool"] == "grab":
|
|
|
|
# Okay so here. If grab first we assume that it's some other
|
|
# task. And now currently selected one.
|
|
|
|
somemoving = True
|
|
someXY = [
|
|
win.current["mx"]-x,
|
|
win.current["my"]-y
|
|
]
|
|
|
|
# Now this is the editing of the sx and sy values. To be at
|
|
# the position of the mouse.
|
|
|
|
if task["selected"]:
|
|
|
|
# Calculating so the mouse will end up about in the centre
|
|
# of the task while the task is at motion.
|
|
|
|
sx = win.current["mx"] - x - (width - cXY[0])/2
|
|
sy = win.current["my"] - y - 10
|
|
task["open"] = False
|
|
thismoving = True
|
|
somemoving = False
|
|
|
|
# Now if the mouse is outside the frame of the checklist
|
|
# it will activate the scheduling.
|
|
|
|
############################################################
|
|
# SCHEDULING PART #
|
|
############################################################
|
|
|
|
if win.current["mx"] < x:
|
|
win.url = "analytics"
|
|
win.current["grab_data"] = [path, back, win.cur, schedulepath, win.settings["Username"]]
|
|
win.current["tool"] = "schedule"
|
|
#
|
|
#
|
|
#
|
|
# SEE studio/studio_analyticsLayer.py
|
|
# for more details about scheduling
|
|
#
|
|
|
|
# And if back into frame it will return to normal grab mode.
|
|
|
|
elif win.current["tool"] == "schedule" and win.current["mx"] > x:
|
|
win.url = back
|
|
win.current["tool"] = "grab"
|
|
|
|
####################################################################
|
|
# SCHEDULING PART END #
|
|
####################################################################
|
|
|
|
|
|
inside = False
|
|
between = False
|
|
|
|
if sy-10 < someXY[1] < sy+10 and somemoving and not task["selected"]:
|
|
|
|
if win.current["moving_task_now"] and win.current["moving_task_now"][1] != win.current["frame"]:
|
|
tasks.insert(num, win.current["moving_task_now"][0])
|
|
win.current["tool"] = "selection"
|
|
win.current["LMB"] = False
|
|
win.previous["LMB"] = False
|
|
|
|
# Saving
|
|
save(path, win.checklists[path])
|
|
win.checklists = {}
|
|
win.assets = {}
|
|
win.analytics = analytics.load(win.project)
|
|
|
|
elif win.current["LMB"]:
|
|
|
|
for line in range(int(cXY[0]/20)):
|
|
|
|
line = line * 20 + 10
|
|
|
|
UI_color.set(layer, win, "node_background")
|
|
layer.move_to(line, win.scroll["checklist"] + cXY[1]-10)
|
|
layer.line_to(line, win.scroll["checklist"] + cXY[1]+40)
|
|
layer.stroke()
|
|
|
|
cXY[1] = cXY[1] + 50
|
|
|
|
sx = cXY[0]
|
|
sy = win.scroll["checklist"] + cXY[1]
|
|
|
|
between = True
|
|
somemoving = False
|
|
|
|
elif sy < someXY[1] < sy + 40 and somemoving and not task["selected"]:
|
|
|
|
if win.current["moving_task_now"] and win.current["moving_task_now"][1] != win.current["frame"]:
|
|
task["subtasks"].append(win.current["moving_task_now"][0])
|
|
win.current["tool"] = "selection"
|
|
win.current["LMB"] = False
|
|
win.previous["LMB"] = False
|
|
|
|
# Saving
|
|
save(path, win.checklists[path])
|
|
win.checklists = {}
|
|
win.assets = {}
|
|
win.analytics = analytics.load(win.project)
|
|
|
|
elif win.current["LMB"]:
|
|
inside = True
|
|
|
|
# Selection
|
|
if win.textactive != "editing_task" and win.current["tool"] == "selection":
|
|
def do():
|
|
ed = task["selected"] and not task["editing"]
|
|
filter_tasks(win.checklists[path])
|
|
win.current["schedule_task_selected"] = False
|
|
task["selected"] = True
|
|
if ed:
|
|
task["editing"] = True
|
|
UI_elements.roundrect(layer, win,
|
|
sx+40,
|
|
sy,
|
|
width - cXY[0]-40,
|
|
grabY,
|
|
10,
|
|
button=do,
|
|
offset=[x,y],
|
|
fill=False)
|
|
layer.stroke()
|
|
|
|
# Background
|
|
if not task["subtasks"]:
|
|
UI_color.set(layer, win, "node_background")
|
|
if task["string"].startswith("#"):
|
|
UI_color.set(layer, win, "dark_overdrop")
|
|
UI_elements.roundrect(layer, win,
|
|
sx,
|
|
sy,
|
|
width - cXY[0],
|
|
40,
|
|
10)
|
|
|
|
if inside:
|
|
UI_color.set(layer, win, "progress_background")
|
|
UI_elements.roundrect(layer, win,
|
|
sx,
|
|
sy,
|
|
width - cXY[0],
|
|
40,
|
|
10,
|
|
fill=False)
|
|
layer.stroke()
|
|
|
|
if task["selected"]:
|
|
UI_color.set(layer, win, "text_normal")
|
|
UI_elements.roundrect(layer, win,
|
|
sx,
|
|
sy,
|
|
width - cXY[0],
|
|
40,
|
|
10,
|
|
fill=False)
|
|
layer.stroke()
|
|
# Line to see how deep you are in
|
|
|
|
for line in range(int(cXY[0]/20)):
|
|
|
|
line = line * 20 + 10
|
|
|
|
UI_color.set(layer, win, "node_background")
|
|
layer.move_to(line, win.scroll["checklist"] + cXY[1]-10)
|
|
layer.line_to(line, win.scroll["checklist"] + cXY[1]+40)
|
|
layer.stroke()
|
|
|
|
if not task["string"].startswith("#"):
|
|
if task["fraction"]:
|
|
im = "checked"
|
|
else:
|
|
im = "unchecked"
|
|
|
|
# CHECK BUTTON
|
|
|
|
def do():
|
|
if task["fraction"]:
|
|
task["fraction"] = 0.0
|
|
history.record(win, path, "[Un-Checked]", schedulepath)
|
|
else:
|
|
task["fraction"] = 1.0
|
|
history.record(win, path, "[Checked]", schedulepath)
|
|
|
|
# Saving
|
|
save(path, win.checklists[path])
|
|
win.checklists = {}
|
|
win.assets = {}
|
|
#win.analytics = analytics.load(win.project)
|
|
|
|
UI_elements.roundrect(layer, win,
|
|
sx,
|
|
sy,
|
|
40,
|
|
40,
|
|
10,
|
|
button=do,
|
|
icon=im,
|
|
offset=[x,y])
|
|
|
|
|
|
else:
|
|
UI_color.set(layer, win, "node_background")
|
|
if task["string"].startswith("#"):
|
|
UI_color.set(layer, win, "dark_overdrop")
|
|
UI_elements.roundrect(layer, win,
|
|
sx,
|
|
sy,
|
|
width - cXY[0],
|
|
60,
|
|
10)
|
|
|
|
if inside:
|
|
UI_color.set(layer, win, "progress_background")
|
|
UI_elements.roundrect(layer, win,
|
|
sx,
|
|
sy,
|
|
width - cXY[0],
|
|
60,
|
|
10,
|
|
fill=False)
|
|
layer.stroke()
|
|
|
|
|
|
if task["selected"]:
|
|
UI_color.set(layer, win, "text_normal")
|
|
UI_elements.roundrect(layer, win,
|
|
sx,
|
|
sy,
|
|
width - cXY[0],
|
|
60,
|
|
10,
|
|
fill=False)
|
|
layer.stroke()
|
|
|
|
# Line to see how deep you are in
|
|
|
|
for line in range(int(cXY[0]/20)):
|
|
|
|
line = line * 20 + 10
|
|
|
|
UI_color.set(layer, win, "node_background")
|
|
layer.move_to(line, win.scroll["checklist"] + cXY[1]-10)
|
|
layer.line_to(line, win.scroll["checklist"] + cXY[1]+60)
|
|
layer.stroke()
|
|
|
|
# Fraction
|
|
if not task["string"].startswith("#"):
|
|
fraction = task["fraction"]
|
|
|
|
UI_color.set(layer, win, "progress_background")
|
|
UI_elements.roundrect(layer, win,
|
|
sx+10,
|
|
sy+45,
|
|
width-20 - cXY[0],
|
|
0,
|
|
5)
|
|
|
|
UI_color.set(layer, win, "progress_active")
|
|
UI_elements.roundrect(layer, win,
|
|
sx+10,
|
|
sy+45,
|
|
(width -20 - cXY[0])*fraction,
|
|
0,
|
|
5)
|
|
|
|
if task["open"]:
|
|
im = "open"
|
|
else:
|
|
im = "closed"
|
|
|
|
def do():
|
|
task["open"] = not task["open"]
|
|
win.current["schedule_task_selected"] = False
|
|
# Saving
|
|
save(path, win.checklists[path])
|
|
|
|
|
|
UI_elements.roundrect(layer, win,
|
|
sx,
|
|
sy,
|
|
40,
|
|
60,
|
|
10,
|
|
button=do,
|
|
icon=im,
|
|
offset=[x,y])
|
|
|
|
|
|
|
|
|
|
# TEXT
|
|
|
|
# ECS
|
|
if 65307 in win.current["keys"] and task["editing"]:
|
|
|
|
# It's here because Text entry has it's own ESC
|
|
|
|
win.textactive = ""
|
|
task["editing"] = False
|
|
del win.text["editing_task"]
|
|
win.current["keys"] = []
|
|
|
|
# Saving
|
|
save(path, win.checklists[path])
|
|
win.checklists = {}
|
|
win.assets = {}
|
|
win.analytics = analytics.load(win.project)
|
|
|
|
if not task["editing"]:
|
|
layer.set_font_size(20)
|
|
layer.move_to(
|
|
sx+50,
|
|
sy+25
|
|
)
|
|
if task["string"].startswith("#"):
|
|
UI_color.set(layer, win, "progress_background")
|
|
if not task["subtasks"]:
|
|
layer.move_to(
|
|
sx+10,
|
|
sy+25
|
|
)
|
|
layer.show_text(task["string"][1:])
|
|
else:
|
|
UI_color.set(layer, win, "text_normal")
|
|
layer.show_text(task["string"])
|
|
else:
|
|
|
|
|
|
UI_elements.text(layer, win, "editing_task",
|
|
sx+39,
|
|
sy,
|
|
width - cXY[0] - 40,
|
|
40,
|
|
set_text=task["string"],
|
|
offset=[x,y])
|
|
|
|
win.textactive = "editing_task"
|
|
|
|
# Assigning the text
|
|
|
|
|
|
def do():
|
|
task["string"] = win.text["editing_task"]["text"]
|
|
win.textactive = ""
|
|
filter_tasks(win.checklists[path])
|
|
del win.text["editing_task"]
|
|
|
|
# Saving
|
|
save(path, win.checklists[path])
|
|
|
|
def button():
|
|
do()
|
|
win.checklists = {}
|
|
win.assets = {}
|
|
|
|
UI_elements.roundrect(layer, win,
|
|
sx+39 + width - cXY[0] - 80,
|
|
sy,
|
|
40,
|
|
40,
|
|
10,
|
|
button=button,
|
|
icon="ok",
|
|
tip=talk.text("checked"),
|
|
offset=[x,y])
|
|
|
|
# Enter
|
|
if 65293 in win.current["keys"]:
|
|
button()
|
|
win.current["keys"] = []
|
|
|
|
|
|
# Tab
|
|
if 65289 in win.current["keys"]:
|
|
do()
|
|
tasks.append(
|
|
{
|
|
"fraction":0.0,
|
|
"string":"",
|
|
"editing":True,
|
|
"selected":True,
|
|
"open":False,
|
|
"subtasks":[]
|
|
}
|
|
)
|
|
win.current["keys"] = []
|
|
|
|
# RECURSION
|
|
if not thismoving:
|
|
if not task["subtasks"]:
|
|
cXY[1] = cXY[1] + 50
|
|
else:
|
|
cXY[1] = cXY[1] + 70
|
|
|
|
cXY[0] = cXY[0] + 20
|
|
|
|
# THERE IS YOUR RECURSION
|
|
|
|
if task["open"]:
|
|
draw_tasks(task["subtasks"], cXY, schedulepath)
|
|
|
|
cXY[0] = cXY[0] - 20
|
|
|
|
# Adding subtasks
|
|
|
|
if ((task["subtasks"] and task["open"] and task["selected"])\
|
|
or (task["selected"] and not task["subtasks"]))\
|
|
and win.textactive != "editing_task"\
|
|
and win.current["tool"] == "selection":
|
|
|
|
cXY[0] = cXY[0] + 20
|
|
|
|
def do():
|
|
task["open"] = True
|
|
filter_tasks(win.checklists[path])
|
|
task["subtasks"].append(
|
|
{
|
|
"fraction":0.0,
|
|
"string":"",
|
|
"editing":True,
|
|
"selected":True,
|
|
"open":False,
|
|
"subtasks":[]
|
|
}
|
|
)
|
|
|
|
|
|
UI_elements.roundrect(layer, win,
|
|
cXY[0],
|
|
win.scroll["checklist"] + cXY[1],
|
|
width - cXY[0],
|
|
40,
|
|
10,
|
|
button=do,
|
|
icon="new",
|
|
offset=[x,y])
|
|
|
|
UI_color.set(layer, win, "progress_background")
|
|
UI_elements.roundrect(layer, win,
|
|
cXY[0],
|
|
win.scroll["checklist"] + cXY[1],
|
|
width - cXY[0],
|
|
40,
|
|
10,
|
|
fill=False)
|
|
layer.stroke()
|
|
|
|
layer.set_font_size(20)
|
|
layer.move_to(
|
|
cXY[0]+50,
|
|
win.scroll["checklist"] + cXY[1]+25
|
|
)
|
|
layer.show_text(talk.text("add_new_subtask"))
|
|
|
|
for line in range(int(cXY[0]/20)):
|
|
|
|
line = line * 20 + 10
|
|
|
|
UI_color.set(layer, win, "node_background")
|
|
layer.move_to(line, win.scroll["checklist"] + cXY[1]-10)
|
|
layer.line_to(line, win.scroll["checklist"] + cXY[1]+40)
|
|
layer.stroke()
|
|
|
|
|
|
cXY[0] = cXY[0] - 20
|
|
cXY[1] = cXY[1] + 50
|
|
|
|
schedulepath = []
|
|
draw_tasks(win.checklists[path]["subtasks"], cXY, schedulepath)
|
|
|
|
# Go to the bottom.
|
|
|
|
if win.current["tool"] == "grab"\
|
|
and win.current["my"] - y > win.scroll["checklist"] + cXY[1]:
|
|
|
|
if win.current["moving_task_now"] and win.current["moving_task_now"][1] != win.current["frame"]:
|
|
win.checklists[path]["subtasks"].append(win.current["moving_task_now"][0])
|
|
win.current["tool"] = "selection"
|
|
win.current["LMB"] = False
|
|
win.previous["LMB"] = False
|
|
|
|
# Saving
|
|
save(path, win.checklists[path])
|
|
win.checklists = {}
|
|
win.assets = {}
|
|
win.analytics = analytics.load(win.project)
|
|
|
|
|
|
|
|
|
|
# Adding a task.
|
|
if win.textactive != "editing_task"\
|
|
and win.current["tool"] == "selection":
|
|
def do():
|
|
filter_tasks(win.checklists[path])
|
|
win.checklists[path]["subtasks"].append(
|
|
{
|
|
"fraction":0.0,
|
|
"string":"",
|
|
"editing":True,
|
|
"selected":True,
|
|
"open":False,
|
|
"subtasks":[]
|
|
}
|
|
)
|
|
|
|
UI_elements.roundrect(layer, win,
|
|
cXY[0],
|
|
win.scroll["checklist"] + cXY[1],
|
|
width - cXY[0],
|
|
40,
|
|
10,
|
|
button=do,
|
|
icon="new",
|
|
offset=[x,y])
|
|
|
|
UI_color.set(layer, win, "progress_background")
|
|
UI_elements.roundrect(layer, win,
|
|
cXY[0],
|
|
win.scroll["checklist"] + cXY[1],
|
|
width - cXY[0],
|
|
40,
|
|
10,
|
|
fill=False)
|
|
layer.stroke()
|
|
|
|
layer.set_font_size(20)
|
|
layer.move_to(
|
|
cXY[0]+50,
|
|
win.scroll["checklist"] + cXY[1]+25
|
|
)
|
|
layer.show_text(talk.text("add_new_task"))
|
|
|
|
|
|
|
|
tileX, current_Y = cXY
|
|
|
|
# So there would not be jumps of stuff. Let's add heigh to the scroll while
|
|
# in grab.
|
|
if win.current["tool"] == "grab":
|
|
current_Y = current_Y + height
|
|
|
|
|
|
|
|
# Outputting the layer
|
|
outlayer.set_source_surface(surface, x, y)
|
|
outlayer.paint()
|
|
|
|
# Scroll
|
|
UI_elements.scroll_area(outlayer, win, "checklist",
|
|
x+0,
|
|
y+50,
|
|
width,
|
|
height-50,
|
|
current_Y,
|
|
bar=True,
|
|
mmb=True)
|
|
|
|
|
|
|
|
|
|
|