842 lines
28 KiB
Python
842 lines
28 KiB
Python
####################################
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# #
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# COPYRIGHT NOTICE #
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# #
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# This file is a part of Victori- #
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# ous Children Studio Organizer. #
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# Or simply VCStudio. Copyright #
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# of J.Y.Amihud. But don't be sad #
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# because I released the entire #
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# project under a GNU GPL license. #
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# You may use Version 3 or later. #
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# See www.gnu.org/licenses if your #
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# copy has no License file. Please #
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# note. Ones I used the GPL v2 for #
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# it. It's no longer the case. #
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# #
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####################################
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import os
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# GTK module ( Graphical interface
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import gi
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gi.require_version('Gtk', '3.0')
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from gi.repository import Gtk
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from gi.repository import GLib
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from gi.repository import Gdk
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import cairo
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# Own modules
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from settings import settings
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from settings import talk
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from settings import oscalls
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from project_manager import pm_project
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#UI modules
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from UI import UI_elements
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from UI import UI_color
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################################################################################
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# Markdown. Or .md file format is an easy way to give your simple text documents
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# a bit of flare. Stuff like links, images and quotes are supported. Also bold
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# an italic characters.
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def Open(win, filename, name):
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# This function will parse a Markdown (.md) file into a readable python
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# dictionary object. That you can use for various things.
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try:
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# If the file is local. AKA exists in the folder. And can be read.
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# Also it could be not .md
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if not filename.endswith(".md"):
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1/0 # Quick fail switch
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# Sometimes a language File is provided. let's
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# look for it.
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l = win.settings["Language"]
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if os.path.exists(os.getcwd()+"/"+filename[:-3]+"_"+l+".md"):
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filename = filename[:-3]+"_"+l+".md"
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md = open(filename)
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md = md.read()
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except:
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# If reading fails. For example if it's a link to something on the
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# web. Then try just opening it in the standard application.
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md = ""
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oscalls.Open(filename)
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win.current["mdfs"][name] = win.current["mdfs"]["failsafe"]
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# A few things before I gonna make everything. The - [ ] and the - [X] things.
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# This is the stuff I want to change to the corresponding icons.
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md = md.replace("- [ ]", "![](settings/themes/Default/icons/unchecked.png)")
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md = md.replace("- [X]", "![](settings/themes/Default/icons/checked.png)")
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md = md.replace("- [x]", "![](settings/themes/Default/icons/checked.png)")
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md = md.replace("- ", "• ")
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# This one is risky. I want to remove all the ../ so there will not be a
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# mistake.
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md = md.replace("../", "")
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# Spliting it for the read.
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md = md.split("\n")
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# First thing is I was to read the headings and convert it into a tree.
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tree = []
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indent = 1
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c = []
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for line in md:
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ty = "text"
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te = line
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# Here I want to simply get a type of each line. Later we going to parse
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# the links and other things. But first. Let's parse stuff based on
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# lines.
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if line.startswith("#"):
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# The titles of the chapter. The Headers are usually written similar
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# to how here in python you write comments. It's a # , space, and the
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# text.
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# The amount of hashes. ## or ### gives different sized text. Officialy
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# it should support up to 6 hashes. ######. But why not make it more
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# just in case.
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ty = line.count("#") # This might give bugs
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elif line.startswith("> "):
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# The > sign in the Markdown language is used for quatations.
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ty = "quote"
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tree.append([ty, te+"\n"])
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# Now the stage 0 is over and we parsed the basic things. Now is the hard
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# part to parse out all the images and stuff inside them. It's going to be
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# done per part. And we are going to use the same technique I used for the
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# conversion of the legacy projects. See : studio/story.py
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# We are going to itterate over each letter. And decide what to do by that
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newtree = []
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for block in tree:
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part = ""
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skip = 0
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for n, l in enumerate(block[-1]):
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if skip > n:
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continue
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part = part + l
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# Here we are going to do something if a give condition is met.
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# Usually I gonna do something if [part] ends with a given markdown
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# thing. I don't have a mnual of markdown on me. So please make it
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# more supported. I guess. I might forget things I rarely use.
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# Links are made with [stuff you click on](https://example.com)
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# but similar to it. Images are done ![Tooltip](Image.png)
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# and even weirder you can put one into the other. Like
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# [![Tooltip](Image.png)](https://example.com)
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# Which going to give you a clickable image.
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# For this version what we are going to do is next.
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# If we got [![ then it's a clickable image
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# If we got ![ then it's just image
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# and if we got [ then it's a link.
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if part.endswith("[!["):
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# IMAGE LINK
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newtree.append([block[0], part[:-3]])
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tooltip = ""
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imageurl = ""
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url = ""
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t = False
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iu = False
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skip = n
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for le in block[-1][n:]: # For letters in the rest of text
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skip = skip + 1
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if le == "]":
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t = True
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elif le == ")" and t and not iu:
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iu = True
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elif le == ")" and t and iu:
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break
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elif not t:
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tooltip = tooltip +le
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elif t and not iu:
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imageurl = imageurl + le
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else:
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url = url+le
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tooltip = tooltip[tooltip.find("[")+1:]
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imageurl = imageurl[imageurl.find("(")+1:]
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url = url[url.find("(")+1:]
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apnd = ["image_link", tooltip, imageurl, url]
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newtree.append(apnd)
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part = ""
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elif part.endswith("!["):
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# IMAGE
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newtree.append([block[0], part[:-2]])
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tooltip = ""
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url = ""
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t = False
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skip = n
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for le in block[-1][n:]: # For letters in the rest of text
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skip = skip + 1
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if le == "]":
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t = True
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elif le == ")" and t:
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break
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elif not t:
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tooltip = tooltip +le
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else:
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url = url+le
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tooltip = tooltip[tooltip.find("[")+1:]
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url = url[url.find("(")+1:]
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apnd = ["image", tooltip, url]
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newtree.append(apnd)
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part = ""
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elif part.endswith("[") and not block[-1][n:].startswith('[!['):
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# LINK
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newtree.append([block[0], part[:-1]])
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tooltip = ""
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url = ""
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t = False
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skip = n
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for le in block[-1][n:]: # For letters in the rest of text
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skip = skip + 1
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if le == "]":
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t = True
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elif le == ")" and t:
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break
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elif not t:
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tooltip = tooltip +le
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else:
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url = url+le
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tooltip = tooltip[tooltip.find("[")+1:]
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url = url[url.find("(")+1:]
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apnd = ["link", tooltip, url]
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newtree.append(apnd)
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part = ""
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# Now I want to deal with `, *, ** and ***. If you want to help me you
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# can implement other types. Such as _, __, ___ and so on. Markdown is
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# a very rich language. I'm going to use the cut down version I see other
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# people use.
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# BTW this is the time. Feb 28. When I switched from Gedit to GNU Emacs.
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# Interesting feeling using this programm. I kind a love it even tho
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# so many stuff in not intuitive. Like saving is not Ctrl - S but
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# Ctrl - X -> Ctrl - S.
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# Things like Alt-; to comment multiple lines at ones is HUGE. Also it
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# was built by programmers for programmers. So it's a very good tool.
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elif part.endswith("**") and not block[-1][n+2:].startswith('*'):
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# DOUBLE **
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newtree.append([block[0], part[:-2]])
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if block[0] == "text":
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block[0] = "text_b"
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else:
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block[0] = "text"
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part = ""
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elif part.endswith("*") and not block[-1][n+1:].startswith('*'):
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# SINGLE *
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newtree.append([block[0], part[:-1]])
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if block[0] == "text":
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block[0] = "text_i"
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else:
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block[0] = "text"
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part = ""
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elif part.endswith("`"):
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# SINGLE `
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newtree.append([block[0], part[:-1]])
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if block[0] == "text":
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block[0] = "text_c"
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else:
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block[0] = "text"
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part = ""
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newtree.append([block[0], part])
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tree = newtree
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return(tree)
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def search_convert(s):
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l = " ./\|[]{}()?!@#$%^&*`~:;'\"=,<>"
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s = s.lower().replace(" ","-")
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r = ""
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for i in s:
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if i not in l:
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r = r + i
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return r
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def draw(outlayer, win, name, x, y, width, height):
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# Now you maybe woundering where is the filname to read from. Well. We are
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# making it now.
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if "mdfs" not in win.current:
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win.current["mdfs"] = {}
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win.current["mdfs"]["failsafe"] = ""
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if name not in win.current["mdfs"]:
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win.current["mdfs"][name] = ""
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filename = win.current["mdfs"][name]
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filename = filename.replace("../", "")
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win.current["mdfs"][name] = filename
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# The # sing usually calls for search with in the text.
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if "#" in filename:
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filename, search = filename.split("#")
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win.current["mdfs"][name] = filename
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else:
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search = ""
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# First we don't want to waste resources to parse the file on each frame
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# so let's load it ones.
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if "mds" not in win.current:
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win.current["mds"] = {}
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if filename not in win.current["mds"]:
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win.current["mds"][filename] = Open(win, filename, name)
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md = win.current["mds"][filename]
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# This peace of code outputs the parsed object into terminal for reading.
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# for i in md:
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# if type(i) == str:
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# print("'"+i+"' ,")
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# else:
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# print(i, ",")
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# Background
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UI_color.set(outlayer, win, "node_background")
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UI_elements.roundrect(outlayer, win,
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x,
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y,
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width,
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height,
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10)
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outlayer.fill()
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# The name of the file first. I think it's gonna make sense to make it in
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# an entry. So people could insert any filename, or link in future.
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try:
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UI_elements.text(outlayer, win, "markdown_name",
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x+10,
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y+5,
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int(width)-120,
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40,
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set_text=filename,
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fill=False)
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if win.text["markdown_name"]["text"] != filename \
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and win.textactive != "markdown_name":
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win.text["markdown_name"]["text"] = filename
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# Let me make it user editable as well. Because I'm a nerd
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# and I want to see how it handles various problems.
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elif win.text["markdown_name"]["text"] != filename:
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def do():
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win.current["mdfs"]["failsafe"] = filename
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win.current["mdfs"][name] = win.text["markdown_name"]["text"]
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UI_elements.roundrect(outlayer, win,
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x+int(width)-150,
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y+5,
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40,
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40,
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10,
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button=do,
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icon="ok",
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tip=talk.text("checked"))
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except:
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pass
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# I want to include 2 button to the top raw besides the adress bar.
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# A button to open the file in the standard application. ( Edit )
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# A button to open the NoABug repository version ( NotABug )
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# EDIT
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def do():
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oscalls.Open(filename)
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UI_elements.roundrect(outlayer, win,
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x+int(width)-100,
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y+5,
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40,
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40,
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10,
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button=do,
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icon="edit",
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tip=talk.text("edit_markdown"))
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# NOTABUG
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def do():
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oscalls.Open("https://notabug.org/jyamihud/VCStudio/src/master/"+filename)
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UI_elements.roundrect(outlayer, win,
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x+int(width)-50,
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y+5,
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40,
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40,
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10,
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button=do,
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icon="notabug",
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tip=talk.text("notabug_markdown"))
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# Now let's draw the bastard. We are going to do it the same way as in the
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# script writer. But rather simplified. For example we are not making an
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# editor. But only a reader. So we don't need the selection. And we don't
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# need to calculate every letter preciselly. With something like codes
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# I can do that every ` object will be drawn in a text entry object. Why
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# not.
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# I need to make a new Layer because we are going to clip it for the text.
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textsurface = cairo.ImageSurface(cairo.FORMAT_ARGB32, int(width), int(height))
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layer = cairo.Context(textsurface)
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layer.select_font_face("Monospace", cairo.FONT_SLANT_NORMAL, cairo.FONT_WEIGHT_NORMAL)
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layer_i = cairo.Context(textsurface)
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layer_i.select_font_face("Monospace", cairo.FONT_SLANT_ITALIC, cairo.FONT_WEIGHT_NORMAL)
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layer_b = cairo.Context(textsurface)
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layer_b.select_font_face("Monospace", cairo.FONT_SLANT_NORMAL, cairo.FONT_WEIGHT_BOLD)
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layer_bi = cairo.Context(textsurface)
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layer_bi.select_font_face("Monospace", cairo.FONT_SLANT_ITALIC, cairo.FONT_WEIGHT_BOLD)
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UI_elements.roundrect(layer, win, 0,50,width, height-50, 10,fill=False)
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layer.clip()
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UI_elements.roundrect(layer_b, win, 0,50,width, height-50, 10,fill=False)
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layer_b.clip()
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UI_elements.roundrect(layer_bi, win, 0,50,width, height-50, 10,fill=False)
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layer_bi.clip()
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UI_elements.roundrect(layer_i, win, 0,50,width, height-50, 10,fill=False)
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layer_i.clip()
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############################################################################
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# HERE WE DRAWING TEXT TO THE SCREEN #
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############################################################################
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if "markdown" not in win.scroll:
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win.scroll["markdown"] = 0
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current_Y = 70
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tyleX = 10
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newX = 10
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newY = 0
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for block in md:
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# THE # HEADERS
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if type(block[0]) == int:
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current_Y = current_Y + newY + 100
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UI_color.set(layer_b, win, "text_normal")
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layer_b.set_font_size(30-(block[0]*4))
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layer_b.move_to(
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10,
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current_Y + win.scroll["markdown"]
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)
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layer_b.show_text(block[1].replace("\n", "").replace("#", " "))
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current_Y = current_Y + 40
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if search and search in search_convert(block[1].replace("\n", "").replace("#", "")):
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win.scroll["markdown"] = 0 - current_Y + 140
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search = ""
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newX = 10
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newY = 0
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# IMAGES
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# This going to be hard. I have an interesting idea about it.
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# 1.) Make the images whos links are in the internet loadable.
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# This will require some clever thinking. Because not all
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# users want to automatically download images from a source
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# that they don't trust. I'm hosting most of the images
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# at the moment on NotABug.org with the project's code.
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# But. That I trust it. Doesn't mean everybody trust it
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# or should trust it. So Downloading of images should be
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# optional. We can make a button to download a given image
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# and a setting in the settings to download them automatically.
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#
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# Now thinking about it. The Update system should use something
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# similar.
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#
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# 2.) Warping of text around the image. This is something original
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# markdown not really supports. On NotABug the images in the text
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# look a bit ugly because they stretch the line height.
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# I propose using a kind of warp around system. Let me demonstrate.
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# ############### This is a sample text about the Image.png. That
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# # # is going to warp around the image like so.
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# # Image.png # More text is needed to show the extent of this
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# # # effect. So I'm going to ramble about something.
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# # # Hello World! Are you a true hacker? I hope you
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# ############### are. And not a cracker. Now see what's going to
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# happen when the image is ended. The next line is written under
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# the image. Which is a cool look. Now ...
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# I have no idea what to do if the image is going to be rendered in
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# the middle of the paragraph. Maybe the image in the middle should
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# act like in a normal implementation. And only at the start as
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# what I showed you now.
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elif "image" in block[0]:
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# ICONS
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# Sometimes I link Icons from OldSchool theme to the text. They
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# look good on a white background in the NotABug.org page.
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# But. Since they are icons that might have different themes for
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# the users let's make them theme respecting.
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if "settings/themes/" in block[2] and "/icons/" in block[2]:
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iconname = block[2][block[2].rfind('/')+1:]
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block[2] = "settings/themes/"+win.settings["Theme"]+"/icons/"+iconname
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UI_elements. image(layer, win, "settings/themes/"\
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+win.settings["Theme"]+"/icons/"+iconname,
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tyleX,
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current_Y + win.scroll["markdown"]-30)
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tyleX = tyleX + 40
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# OTHER IMAGES
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# I think the handling of the images loading should be done in the
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# UI_elements.py file. So I could easy reimplement this feature
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# else where.
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else:
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if newY:
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current_Y = current_Y + newY + 40
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tyleX = 10
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newX = 10
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newY = 0
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UI_elements. image(layer, win, block[2],
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tyleX,
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current_Y + win.scroll["markdown"]-15,
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cell="markdown",offset=[x,y],width=width-40,fit="fit_width")
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try:
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imH = win.images["markdown"][block[2]]['image'].get_height()
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imW = win.images["markdown"][block[2]]['image'].get_width()
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except:
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imH = 40
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imW = 40
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bx = tyleX
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by = current_Y
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if imW < width/2:
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tyleX = tyleX + imW
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newX = imW + 40
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newY = imH - 20
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else:
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tyleX = 10
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current_Y = current_Y + imH
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# LINKED IMAGES
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if "link" in block[0]:
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# If the image is linked. We are going to separate it in 2 categoies.
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# If automatic downloading is on. There is no difference. Else. There
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# will be a difference. Since the image from the Internet going to be
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# a button to download it. We need to offset the link button. SO.
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def do():
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if block[2].endswith(".md"):
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win.current["mdfs"]["failsafe"] = filename
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win.current["mdfs"][name] = block[3]
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win.current["current_help_selected"] = ""
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win.scroll["markdown"] = 0
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else:
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oscalls.Open(block[3])
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try:
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downloadbutton = win.images["markdown"][block[2]]["image"] == "download_button"
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except:
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downloadbutton = False
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if not win.settings["auto_download_images"]\
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and block[2].startswith("http")\
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and downloadbutton:
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# Here goes the offsetted link.
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UI_elements.roundrect(layer, win, tyleX,
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current_Y + win.scroll["markdown"]-15,40,40,10,
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icon="internet",
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button=do,
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offset=[x,y],
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tip=block[3])
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tyleX = tyleX + 60
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else:
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# Full on image
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UI_elements.roundrect(layer, win, bx,
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by + win.scroll["markdown"]-15,imW, imH,10,
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button=do,
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offset=[x,y],
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tip=block[3],
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fill=False)
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layer.stroke()
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# TEXT
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elif block[0] in ["text", "text_i", "text_b", "text_ib", "text_c", "link"]:
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for word in block[1].split(" "):
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if tyleX + len(word)*12+12 > width :
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tyleX = newX
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newY = max(0, newY-30)
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if newY == 0:
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newX = 10
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current_Y = current_Y + 30
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# Any type of Text. Whether it's Normal, Bold or Italic gonna
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# have the same color.
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if "text" in block[0]:
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UI_color.set(layer, win, "text_normal")
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UI_color.set(layer_i, win, "text_normal")
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UI_color.set(layer_b, win, "text_normal")
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UI_color.set(layer_bi, win, "text_normal")
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# Unless it's a link. Then I have a special color for it in the
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# theme. I tried reusing pre-existing. Non of them works across
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# multiple themes.
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else:
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# Here I gonna introduce the logic of the links. Because
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# I'm lazy.
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if "markdown_mouse_link" not in win.current:
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win.current["markdown_mouse_link"] = ""
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if win.current["mx"] in range(int(x+tyleX-6), int(x+tyleX-6+len(word)*12+12))\
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and win.current["my"] in range(int(y+current_Y + win.scroll["markdown"]-20),
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int(y+current_Y + win.scroll["markdown"]+5)):
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win.current["markdown_mouse_link"] = block[2]
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UI_elements.tooltip(win,block[2])
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# AHh... I'll do a clicker here.
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if not win.current["LMB"] and win.previous["LMB"]:
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if block[2].endswith(".md"):
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win.current["mdfs"]["failsafe"] = filename
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win.current["mdfs"][name] = block[2]
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win.current["current_help_selected"] = ""
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win.scroll["markdown"] = 0
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elif block[2].startswith("#"):
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win.current["mdfs"][name] = win.current["mdfs"][name] + block[2]
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win.current["current_help_selected"] = ""
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else:
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oscalls.Open(block[2])
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elif win.current["mx"] not in range(win.previous["mx"]-5, win.previous["mx"]+5):
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win.current["markdown_mouse_link"] = ""
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# If mouse hovering over a link. Draw a line under the link.
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if win.current["markdown_mouse_link"] == block[2]:
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UI_color.set(layer, win, "text_normal")
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UI_elements.roundrect(layer, win,
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tyleX-6,
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current_Y + win.scroll["markdown"],
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len(word)*12+12,
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4,
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2)
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UI_color.set(layer, win, "text_link")
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# Italic text
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if "_i" in block[0]:
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layer_i.set_font_size(20)
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layer_i.move_to(
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tyleX,
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current_Y + win.scroll["markdown"]
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)
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layer_i.show_text(word.replace("\n", ""))
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# Bold text
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elif "_b" in block[0]:
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layer_b.set_font_size(20)
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layer_b.move_to(
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tyleX,
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current_Y + win.scroll["markdown"]
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)
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layer_b.show_text(word.replace("\n", ""))
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# Any other text
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else:
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if "_c" in block[0]:
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UI_color.set(layer, win, "node_background")
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UI_elements.roundrect(layer, win,
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tyleX-6,
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current_Y + win.scroll["markdown"]-20,
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len(word)*12+12,
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25,
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5)
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UI_color.set(layer, win, "text_normal")
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layer.set_font_size(20)
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layer.move_to(
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tyleX,
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current_Y + win.scroll["markdown"]
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)
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layer.show_text(word.replace("\n", ""))
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# Moving of to the next word.
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if "\n" in word:
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tyleX = newX
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newY = max(0, newY-30)
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if newY == 0:
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newX = 10
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current_Y = current_Y + 30
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else:
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tyleX = tyleX + len(word)*12+12
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############################################################################
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# Scroll
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UI_elements.scroll_area(outlayer, win, "markdown",
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x+0,
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y+0,
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width+30,
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height-0,
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current_Y,
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bar=True,
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mmb=True,
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bar_always=True)
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# Outputting the layer
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outlayer.set_source_surface(textsurface, x, y)
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outlayer.paint()
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