Blender-Pipeline/studio/story.py
Jeison Yehuda Amihud (Blender Dumbass) a2703dc735 ODT export
The UI and the ODT exporter it self.
2021-01-05 20:11:11 +00:00

1132 lines
59 KiB
Python

# THIS FILE IS A PART OF VCStudio
# PYTHON 3
import os
import datetime
import json
# This is for the export. We need a window for it. Maybe I will make my own.
import gi
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk
import zipfile
import re
from settings import talk
from studio import checklist
#import checklist
def get_legacy(project_location):
# This function will read the .bos (Blender-Organizer Story) files. Primarily
# to convert them to .vcss (VCStudio Story) files.
# The concept is similar. But in order to work with them outside of reading
# and writting the file directly. I want to make a dictionary format with in
# the python. (Similarly to how I did with checklists and analytics)
# In the .bos file there was what I thought was clever at the time but
# ultimatly a dumb idea to make EVENTS and not scenes. The idea was that in
# a single event could be multiple scenes. But in reality it very rearly used
# and creating scenes with in events created a potential user error situation.
# So I want to get rid of all the EVENTS and read Scenes directly. Unless
# the event is empty of scenes. In which case to create a scene with the
# text of that event.
data = {
"fraction": 0.0, # Percentage of the Scenes finished.
"camera" : [0,0], # The position of where the user left
"selected": [], # List of selected items in the story editor
"active": None, # Active item.
"scenes" : {}, # List of scenes.
"arrows" : [], # List of connections. (A LIST. NOT DICT.)
"links" : [], # List of links to files or assets.
"markers": {}, # List of markers.
"events" : {} # List of frame like containers. (It will have similar)
} # function as events. But will have no text data with in
# it. It will be more like Blender's node editor's Frame.
# Even tho I want to change radically the idea of events. We still need to
# think in the events terms. Because we are parsing and old file. Funny how
# I will need to write this thing twice. For both file-types.
# I can't read it the way I read most other files. Because it's not line-
# based. But more something like HTML file. So it's going to be a little
# issue.
bos = open(project_location+"/pln/main.bos")
bos = bos.read()
cx, cy = 1, 1
if "</camera>" in bos:
camera = bos[bos.find("<camera>")+8:]
camera = camera[:camera.find("</camera>")]
camera = camera.split(",")
for num, val in enumerate(camera):
try:
camera[num] = float(val)
except:
camera[num] = 0.0
try:
cx = float(camera[2])
cy = float(camera[3])
except:
pass
print (cy, cx)
# Some stupid me made decision early in a story editor's life to use
# per-pixel X coordinates and per line Y coordinates. Which is something
# like 100 times the difference. Okay 50 ish is a default value for Y.
# I'm not going to do anything about it right now. Maximum a bit later.
camera = [camera[0], camera[1]] # I don't want scale to exist here.
data["camera"] = camera
# Events. They are very important. Now in the Blender-Organizer I used an
# HTML like format to mark shots and assets with in the text. But it's not
# a very efficient way of doing it. Because it requiered constant parsing
# of the text in real time. Which caused quite a noticable lag. And also
# every time I needed to read a part of it. I had to do parsing of the text.
# So I guess the VCSS file format will be designed to deal with this kind of
# thing. I'm actually more toward putting the text into separate files. Simple
# text documents. And making the VCSS a linking system.
if "</event>" in bos:
for event in bos.split("</event>")[:-1]:
event = event[event.find("<event>")+8:]
# Now we have text of the event. Let's parse out of it folowing
# stuff. We will need it if there are multiple scenes. Or when
# there are no scenes at all.
eventname = event[event.find('"')+1:event.replace('"'," ",1).find('"')]
# Let's parse the coordinates.
c = event[event.find('[')+1:event.find(']')]
c = c.split(",")
eventpositon = [float(c[0])*cx,float(c[2])*cy]
eventsize = [float(c[1])*cx,60.0]
# Now since we know the name of the event and the sizes. We can
# start parsing the scenes from the text with in the event.
eventtext = event[event.find(']')+2:-1]
# Now basically have to do the same exact thing with <scene> and
# later with <shot>, <item> to make all work.
# But first let's record a scene if it has no scene in it.
if not "<scene>" in eventtext:
if eventname in data["scenes"]:
eventname = eventname + "_copy"
data["scenes"][eventname] = {
"fraction":0.0, # Percentage
"position":eventpositon,
"size":eventsize,
"parent":"", # For when it's in a Frame (Event)
"shots":[[
"text_block",[["text", eventtext]]
]]
}
else:
# If there are more then 1 scene per event. We want to create
# an event, frame thing for them.
aos = eventtext.count("<scene>")
parent = "" #This will be it's name
if aos > 1:
parent = eventname
data["events"][eventname] = {
"position":eventpositon,
"size":[0,0]
}
# Now let's continue parsing the scenes.
for num, scene in enumerate(eventtext.split("</scene>")[:-1]):
scenename = scene[scene.find('"')+1:scene.replace('"'," ",1).find('"')]
scenename = scenename.replace(" ", "_")
scenetext = scene[scene.replace('"', " ", 1).find('"')+1:-1]
scenesize = [eventsize[0] / aos , eventsize[1]]
sceneposition = [eventpositon[0] + scenesize[0]*num,
eventpositon[1]]
data["scenes"][scenename] = {
"fraction":0.0, # Percentage
"position":sceneposition,
"size":scenesize,
"parent":parent, # For when it's in a Frame (Event)
"shots":[[
"text_block",[["text", scenetext]]
]]
}
# Parsing the text inside the scenes... OMG. Finding the SHOTS.
for scenename in data["scenes"]:
scenetext = data["scenes"][scenename]["shots"][0][1][0][1]
# Okay so we have both scene name and scene text. So it's
# time so send this data into the main data thingy, right?
# Wrong. Now we need to parse pointers to the shots, assets
# and other stuff. This file format gonna take a while.
# If you look into the history of this file on NotABug there
# Will be a version with a novel-long article here in the
# comments. I was toying with ideas of how to make stuff
# work. I will not change the whole system a bit from what
# I though there. (Using text pointers) and make it more like
# list of shot_block or text_block. Which both are just text.
# But one has a bit more metadata then the other. And inside
# which you can specify links, frases, images and simple text...
# So first of all we need to break the text up into shots.
shots = []
sa = scenetext.count("<shot>") # Shots amount
ts = scenetext # Copy of the scene text to butcher
for s in range(sa):
# If the first part of the scene is not a shot.
if not ts.startswith("<shot>"):
shots.append([
"text_block", [["text",ts[:ts.find("<shot>")]]]
])
# Now we need to erase the part from the ts.
ts = ts[ts.find("<shot>")+6:]
# Now we can parse the shot itself. We need the name.
if ts.count('"') > 1:
shotname = ts[ts.find('"')+1:ts.replace('"', " ", 1).find('"')]
ts = ts[ts.replace('"', " ", 1).find('"')+1:]
else:
shotname = "Unnamed"
# Put it also into the list.
shots.append([
"shot_block", shotname, [["text",ts[:ts.find("</shot>")]]]
])
# And erase it.
ts = ts[ts.find("</shot>")+7:]
shots.append([
"text_block", [["text",ts]]
])
# Now I want to get a fraction from a scene.
shotsfractions = []
for shot in shots:
if shot[0] == "shot_block":
# Let's see if it has a checklist.
if os.path.exists(project_location\
+"/rnd/"+scenename+"/"+shot[1]+"/shot.progress"):
check = checklist.get_list(project_location\
+"/rnd/"+scenename+"/"+shot[1]+"/shot.progress")
shotsfractions.append(check["fraction"])
else:
folder = project_location\
+"/rnd/"+scenename+"/"+shot[1]
try:
if len(os.listdir(folder+"/rendered")) > 0:
shotsfractions.append(1.0)
elif len(os.listdir(folder+"/test_rnd")) > 0:
shotsfractions.append(0.8)
elif len(os.listdir(folder+"/opengl")) > 0:
shotsfractions.append(0.6)
elif len(os.listdir(folder+"/storyboard")) > 0:
shotsfractions.append(0.4)
elif len(os.listdir(folder+"/extra")) > 0:
shotsfractions.append(0.2)
except:
shotsfractions.append(0.0)
# Writting parsed verions of the scenes. With all the shots
data["scenes"][scenename]["shots"] = shots
# Now that we have SHOTS Fractions we need a scene fraction.
try:
data["scenes"][scenename]["fraction"] = \
sum(shotsfractions) / len(shotsfractions)
except:
data["scenes"][scenename]["fraction"] = 0.0
# Now since we have shots and we have their factors. I'd like to do
# parsing of the text parts inside shots and texts between shots to
# find all the images, links and phrases.
for scenename in data["scenes"]:
for shotnum, shot in enumerate(data["scenes"][scenename]["shots"]):
# Our shot data could be either text_block ot shot_block
# and they are formatted a little bit differently.
if shot[0] == "shot_block":
text = shot[2][0][1]
else:
text = shot[1][0][1]
# Now keep in mind that similar stuff has to be done again
# when we saving the parsed text back
textblock = []
# This requires some extreme cleverness. Since I already hate
# this file format. WHY IS IT SO COMPLICATED?!
part = ""
skip = 0
for num, letter in enumerate(text):
if num >= skip:
if part.endswith("<item>"):
# putting the normal text in
if part[skip:].replace("<item>", ""):
textblock.append([
"text", part[skip:].replace("<item>", "")
])
# parsing the item
itempart = text[num:text[num:].find("</item>")+num]
link = itempart[itempart.find('"')+1:
itempart.replace('"', " ", 1).find('"')]
if link.startswith("/dev"):
link = link[4:]
itemtext = itempart[itempart.replace('"', " ", 1).find('"')+1:]
# puttin the link into the list
textblock.append([
"link", link, itemtext
])
# skiping to after the item
skip = text[num:].find("</item>")+6
part = ""
# Images. With the <>
elif part.endswith("<image>"):
# putting the normal text in
if part[skip:].replace("<image>", ""):
textblock.append([
"text", part[skip:].replace("<image>", "")
])
# parsing the item
link = text[num:text[num:].find("</image>")+num]
textblock.append([
"image", link
])
# skiping to after the item
skip = text[num:].find("</image>")+7
part = ""
# Images. With the [] (a little older version but still
# should be supported by default)
elif part.endswith("[image]"):
# putting the normal text in
if part[skip:].replace("[image]", ""):
textblock.append([
"text", part[skip:].replace("[image]", "")
])
# parsing the item
link = text[num:text[num:].find("[/image]")+num]
textblock.append([
"image", link
])
# skiping to after the item
skip = text[num:].find("[/image]")+7
part = ""
# Now let's figure out the frases. Because it has a
# text based thing in the beginning. Or maybe it's going
# to be anything that was before it? Hmm...
elif part.endswith(" - ["):
# putting the normal text in
if part[skip:].replace(" - [", ""):
textblock.append([
"text", part[skip:].replace(" - [", "")
])
# I designed the - [ thing to type conversation
# easier. Example:
# John - [Hello, World.]
# This would be John saying the words "Hello, World."
# but with the inclusion of <item> it became quite a
# problem. Because I would like John to be a link.
# It ended up looking something like:
#<itme>"/dev/chr/John"John</item> - [Hello, World.]
# This is a bit of a problem. Because any link that
# marked as <item> is already in a textblock list.
character = []
# If it's a link
if textblock[-1][0] == "link":
character = textblock[-1]
del textblock[-1]
# If it's just a text
elif textblock[-1][0] == "text":
character = textblock[-1][1]
character = character[character.rfind("\n")+1:]
if character:
textblock[-1][1] = textblock[-1][1].replace(character, "")
character = ["text", character]
# Now let's get the frase
frase = text[num:text[num:].find("]")+num]
# If any character. Put it into a textblock
if character:
textblock.append([
"frase", character, frase
])
# skiping to after the item
skip = text[num:].find("]")
part = ""
else:
part = part + letter
# LAST PART (WHY DIDN'T I THINK ABOUT ERLIER OMG)
textblock.append([
"text", part[skip:]
])
if shot[0] == "shot_block":
data["scenes"][scenename]["shots"][shotnum][2] = textblock
else:
data["scenes"][scenename]["shots"][shotnum][1] = textblock
# Okay this was event. LOL. This is a large function to parse them all.
# Crazy complex bastards. Anyway. It's over. And we have to only do the
# easy rest of it. Untill we will get to calculating the project. Because
# we need to filter out all scenes that are not in the main chain.
# Let's start with hard thing first. So to feel good when having to do the
# easy stuff in the end. ARROWS. (connections between scenes)
# To make it work. We need to fisrt of all earase all the stuff before
# the first arrow. Because <arrow> could be mentioned in the script it
# self. Similarly <image> is too. So it's good to complitelly clear bos
# out of anything that came before.
bos = bos[bos.rfind("</event>"):]
# From here everything is PER LINE BASED... YEAH!!!!
bos = bos.split("\n")
for line in bos:
# This is arrows...
if line.startswith("<arrow>"):
arrow = line[line.find("<")+7:line.rfind("</")].split(" --> ")
newarrow = []
for i in arrow:
i = i.split(",")
if i[0] != "-1":
newarrow.append([
"scene", i[1][1:-1]
])
else:
newarrow.append(
i[1][1:-1]
)
data["arrows"].append(newarrow)
# And this is links. Formerly known as Images. Initially the idea was to
# just store images. But later. I started adding assets like this as well.
elif line.startswith("<image>"):
stuff = line.split(",")
link = stuff[3][1:-1]
coordinates = []
try:
coordinates.append(float(stuff[0].replace("<image>", ""))*cx)
except:
coordinates.append(0.0)
try:
coordinates.append(float(stuff[1])*cy)
except:
coordinates.append(0.0)
# Lately the primary reason to use <image> was linking assets directly
# into story editor's space. But it was a hack. Basically I was
# linking a preview image. Preview.png or Preview.jpg from the
# renders of the asset. And the drawer of the images in the story-
# editor already knew to redirect the clicks to a different function.
# But for VCStudio I want to link to asset or a file.
linktype = "file"
if "/renders/Preview." in link:
linktype = "asset"
link = link[:link.rfind("/renders/Preview.")].replace("/dev", "")
data["links"].append([
linktype, link, coordinates, ""
])
# Markers. I nearly forgot about the markers. In the Story-Editor of
# Blender-Orgaznier they were something like markers in VSE in Blender.
# Vertical lines visible on every altitude.
elif line.startswith("<marker>"):
marker = line.replace("<marker>", "").replace("</marker>", "").split(",")
try:
markloc = float(marker[0])
except:
markloc = 0.0
markstring = marker[1].replace('"', "")
# I do want to do something quite interesting with markers in the
# VCStudio tho. I want them to be like little nodes with text while
# in the frame. And be like directional guides. Sticking to the
# edges of the screen when outside the screen. Something like items
# that are outside of the map in the videogames. So you can see
# which direction are they. For this markers will need to have
# both X and Y coordinates.
data["markers"][markstring] = [markloc, 0.0, ""]
# For now the Y is 0. Because we are reading from the old version.
# Okay we've got the Arrows data. Pretty much all the data. Now we just
# need to calculate the scenes fraction. For that we need to recreate the
# train of scenes. From START till END.
fractions = []
lastarrow = 'start'
for i in data["arrows"]:
if lastarrow == "end":
break
for arrow in data["arrows"]:
if arrow[0] == lastarrow:
lastarrow = arrow[1]
if arrow[1] != "end":
fractions.append(
data["scenes"][arrow[1][1]]["fraction"]
)
else:
break
# FINAL STUFF...
try:
data["fraction"] = sum(fractions) / len(fractions)
except:
data["fraction"] = 0.0
#save(project_location, data)
#data = load(project_location)
return data
def get_asset_data(win, name, force=False):
# This function will return a data of about the asset.
if name not in win.assets or force:
data = {
"fraction":0.0
}
try:
# Now let's get a fraction of the asset
if os.path.exists(win.project+"/ast/"+name+".blend"):
data["fraction"] = 1.0
else:
check = checklist.get_list(win.project+"/dev/"+name+"/asset.progress")
data["fraction"] = check["fraction"]
except:
pass
win.assets[name] = data
return win.assets[name]
def save(project, story):
# This is a save of the new VCStudio. Which is using a standard file format.
# so people could parse the data themselves. ( Or because I'm lazy )
try:
os.mkdir(project+'/pln/')
except:
pass
with open(project+'/pln/story.vcss', 'w') as fp:
json.dump(story, fp, sort_keys=True, indent=4)
def load(project):
# This is a convertion back from JSON data to out beloved python dict
try:
with open(project+'/pln/story.vcss') as json_file:
data = json.load(json_file)
except:
# If there is no file.
data = {
"fraction": 0.0, # Percentage of the Scenes finished.
"camera" : [0,0], # The position of where the user left
"selected": [], # List of selected items in the story editor
"active": None, # Active item.
"scenes" : {}, # List of scenes.
"arrows" : [], # List of connections. (A LIST. NOT DICT.)
"links" : [], # List of links to files or assets.
"markers": {}, # List of markers.
"events" : {} # List of frame like containers. (It will have similar)
} # function as events. But will have no text data with in
# it. It will be more like Blender's node editor's Frame.
# I forgot to update the scenes analytics lol.
for scenename in data["scenes"]:
shotsfractions = []
for shot in data["scenes"][scenename]["shots"]:
if shot[0] == "shot_block":
# Let's see if it has a checklist.
if os.path.exists(project\
+"/rnd/"+scenename+"/"+shot[1]+"/shot.progress"):
check = checklist.get_list(project\
+"/rnd/"+scenename+"/"+shot[1]+"/shot.progress")
shotsfractions.append(check["fraction"])
else:
folder = project\
+"/rnd/"+scenename+"/"+shot[1]
try:
if len(os.listdir(folder+"/rendered")) > 0:
shotsfractions.append(1.0)
elif len(os.listdir(folder+"/test_rnd")) > 0:
shotsfractions.append(0.8)
elif len(os.listdir(folder+"/opengl")) > 0:
shotsfractions.append(0.6)
elif len(os.listdir(folder+"/storyboard")) > 0:
shotsfractions.append(0.4)
elif len(os.listdir(folder+"/extra")) > 0:
shotsfractions.append(0.2)
except:
shotsfractions.append(0.0)
try:
data["scenes"][scenename]["fraction"] = \
sum(shotsfractions) / len(shotsfractions)
except:
data["scenes"][scenename]["fraction"] = 0.0
fractions = []
lastarrow = 'start'
for i in data["arrows"]:
if lastarrow == "end":
break
for arrow in data["arrows"]:
if arrow[0] == lastarrow:
lastarrow = arrow[1]
if arrow[1] != "end":
fractions.append(
data["scenes"][arrow[1][1]]["fraction"]
)
else:
break
# FINAL STUFF...
try:
data["fraction"] = sum(fractions) / len(fractions)
except:
data["fraction"] = 0.0
return data
def undo_record(win):
# This function will record undo of the story. The undo will be basically
# copies of the script JSON file as a whole. The /pln/story.vcss
# This function will not read the files. It's not nessesary. But it will
# make a copy of the whole thing. So I guess we need to implement some kind
# of limiter.
limit = int(win.settings["Undo_Limit"])
# Now let's advance the undo history 1 forward.
win.undo_index = min(len(win.undo_history)+1, limit)
# Let's read our file
f = open(win.project+'/pln/story.vcss')
win.undo_history.append(f.read())
# And now let's limit our selves
win.undo_history = win.undo_history[0-limit:]
# Following 2 functions are a big buggy at the moment. I will aprecieate if
# someone going to look at them. Maybe it's to do with studio/studio_storyLayer.py
# where I was testing them. But they work. Just not every time.
def undo(win):
# This function will do the undo. Tho this function will not nessesarily
# sens the Ctrl - Z by it self. It should be activated from any place
# in the UI.
# Let's move our index back 1 way.
win.undo_index = max(0, win.undo_index-1)
# Now let's read our data
d = win.undo_history[win.undo_index]
# And let's save the data back to the file
f = open(win.project+'/pln/story.vcss', "w")
f.write(d)
f.close()
# And let's refresh story
win.story = load(win.project)
def redo(win):
# This function will do the redo. Tho this function will not nessesarily
# sens the Ctrl - Y by it self. It should be activated from any place
# in the UI.
# Let's move our index back 1 way.
win.undo_index = min(len(win.undo_history)-1, win.undo_index+1)
# Now let's read our data
d = win.undo_history[win.undo_index]
# And let's save the data back to the file
f = open(win.project+'/pln/story.vcss', "w")
f.write(d)
f.close()
# And let's refresh story
win.story = load(win.project)
def export_to_odt(win):
# This function will export the story to the ODT format. The ODT format is
# basically a zip file. With images and other stuff. And a context.xml file
# where you have all the styles and the text with task of style. This is
# very handy since we need to only make a simple text document with a folder
# of images.
# First let's call a file save dialog. I'm going to use the standard Gtk
# one. Maybe will make my own.
folderchooser = Gtk.FileChooserDialog(talk.text("export_tooltip"),
None,
Gtk.FileChooserAction.SAVE,
(Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL,
Gtk.STOCK_SAVE, Gtk.ResponseType.OK))
folderchooser.set_default_response(Gtk.ResponseType.OK)
response = folderchooser.run()
if response == Gtk.ResponseType.OK:
savefilename = folderchooser.get_filename()
else:
folderchooser.destroy()
return
folderchooser.destroy()
# We are going to start the folder for this converion. For this in the
# new_file directory we have an example ODT file. It's basically a zip
# file that we want to use. Let's unzip it.
referencefile = "/new_file/reference.odt"
# Let's clear the folder from previouw parsing if such exists.
try:
os.system("rm -rf /tmp/odt_export")
except:
pass
# And make the folder again.
os.makedirs("/tmp/odt_export")
# Now let's unzip our contents into there.
ref = zipfile.ZipFile(os.getcwd()+referencefile, "r")
ref.extractall("/tmp/odt_export")
ref.close()
# Now there will be the Pictures directory that contains the test image
# of Moria standing in front of the window and looking at the racetrack.
# we don't need it. But we need the folder it self.
try:
os.remove("/tmp/odt_export/Pictures/1000020100000780000004380D1DEC99F7A147C7.png")
except:
pass
# By the way. If you want to look at this image. Just into the reference.odt
# you will see it there in the text.
# Now we going to start writing to the context.xml file. So let's open it.
save = open("/tmp/odt_export/content.xml", "w")
# First stuff that we are going to write are the headers. So LibreOffice
# will not start going nutz. And saying how corrupter the file is.
save.write('''<?xml version="1.0" encoding="UTF-8"?><office:document-content xmlns:officeooo="http://openoffice.org/2009/office" xmlns:css3t="http://www.w3.org/TR/css3-text/" xmlns:grddl="http://www.w3.org/2003/g/data-view#" xmlns:xhtml="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:chart="urn:oasis:names:tc:opendocument:xmlns:chart:1.0" xmlns:svg="urn:oasis:names:tc:opendocument:xmlns:svg-compatible:1.0" xmlns:draw="urn:oasis:names:tc:opendocument:xmlns:drawing:1.0" xmlns:rpt="http://openoffice.org/2005/report" xmlns:text="urn:oasis:names:tc:opendocument:xmlns:text:1.0" xmlns:style="urn:oasis:names:tc:opendocument:xmlns:style:1.0" xmlns:meta="urn:oasis:names:tc:opendocument:xmlns:meta:1.0" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:fo="urn:oasis:names:tc:opendocument:xmlns:xsl-fo-compatible:1.0" xmlns:of="urn:oasis:names:tc:opendocument:xmlns:of:1.2" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:ooo="http://openoffice.org/2004/office" xmlns:dr3d="urn:oasis:names:tc:opendocument:xmlns:dr3d:1.0" xmlns:formx="urn:openoffice:names:experimental:ooxml-odf-interop:xmlns:form:1.0" xmlns:calcext="urn:org:documentfoundation:names:experimental:calc:xmlns:calcext:1.0" xmlns:drawooo="http://openoffice.org/2010/draw" xmlns:field="urn:openoffice:names:experimental:ooo-ms-interop:xmlns:field:1.0" xmlns:office="urn:oasis:names:tc:opendocument:xmlns:office:1.0" xmlns:table="urn:oasis:names:tc:opendocument:xmlns:table:1.0" xmlns:number="urn:oasis:names:tc:opendocument:xmlns:datastyle:1.0" xmlns:ooow="http://openoffice.org/2004/writer" xmlns:oooc="http://openoffice.org/2004/calc" xmlns:tableooo="http://openoffice.org/2009/table" xmlns:loext="urn:org:documentfoundation:names:experimental:office:xmlns:loext:1.0" xmlns:math="http://www.w3.org/1998/Math/MathML" xmlns:form="urn:oasis:names:tc:opendocument:xmlns:form:1.0" xmlns:script="urn:oasis:names:tc:opendocument:xmlns:script:1.0" xmlns:dom="http://www.w3.org/2001/xml-events" xmlns:xforms="http://www.w3.org/2002/xforms" xmlns:xsd="http://www.w3.org/2001/XMLSchema" office:version="1.2"><office:scripts/><office:font-face-decls><style:font-face style:name="Lohit Devanagari1" svg:font-family="&apos;Lohit Devanagari&apos;"/><style:font-face style:name="Mitra Mono" svg:font-family="&apos;Mitra Mono&apos;" style:font-pitch="fixed"/><style:font-face style:name="Nimbus Mono PS" svg:font-family="&apos;Nimbus Mono PS&apos;" style:font-pitch="fixed"/><style:font-face style:name="Liberation Serif" svg:font-family="&apos;Liberation Serif&apos;" style:font-family-generic="roman" style:font-pitch="variable"/><style:font-face style:name="Liberation Sans" svg:font-family="&apos;Liberation Sans&apos;" style:font-family-generic="swiss" style:font-pitch="variable"/><style:font-face style:name="Lohit Devanagari" svg:font-family="&apos;Lohit Devanagari&apos;" style:font-family-generic="system" style:font-pitch="variable"/><style:font-face style:name="Noto Sans CJK SC" svg:font-family="&apos;Noto Sans CJK SC&apos;" style:font-family-generic="system" style:font-pitch="variable"/><style:font-face style:name="Noto Serif CJK SC" svg:font-family="&apos;Noto Serif CJK SC&apos;" style:font-family-generic="system" style:font-pitch="variable"/></office:font-face-decls><office:automatic-styles><style:style style:name="P1" style:family="paragraph" style:parent-style-name="Footer"><style:text-properties officeooo:paragraph-rsid="0028a095"/></style:style><style:style style:name="P2" style:family="paragraph" style:parent-style-name="Standard"><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0017b0ac" officeooo:paragraph-rsid="0017b0ac"/></style:style><style:style style:name="frase_name" style:family="paragraph" style:parent-style-name="Standard"><style:paragraph-properties fo:text-align="center" style:justify-single-word="false"/><style:text-properties style:font-name="Nimbus Mono PS" fo:font-weight="bold" officeooo:rsid="0017b0ac" officeooo:paragraph-rsid="0017b0ac" style:font-weight-asian="bold" style:font-weight-complex="bold"/></style:style><style:style style:name="P4" style:family="paragraph" style:parent-style-name="Standard"><style:paragraph-properties fo:text-align="center" style:justify-single-word="false"/><style:text-properties style:font-name="Nimbus Mono PS" fo:font-size="22pt" fo:font-weight="bold" officeooo:rsid="0017b0ac" officeooo:paragraph-rsid="0017b0ac" style:font-size-asian="19.25pt" style:font-weight-asian="bold" style:font-size-complex="22pt" style:font-weight-complex="bold"/></style:style><style:style style:name="P5" style:family="paragraph" style:parent-style-name="Standard"><style:paragraph-properties fo:text-align="center" style:justify-single-word="false"/><style:text-properties style:font-name="Nimbus Mono PS" fo:font-size="22pt" fo:font-weight="bold" officeooo:rsid="001af4f2" officeooo:paragraph-rsid="001af4f2" style:font-size-asian="19.25pt" style:font-weight-asian="bold" style:font-size-complex="22pt" style:font-weight-complex="bold"/></style:style><style:style style:name="P6" style:family="paragraph" style:parent-style-name="Standard"><style:paragraph-properties fo:text-align="center" style:justify-single-word="false"/><style:text-properties style:font-name="Nimbus Mono PS" fo:font-size="18pt" fo:font-weight="bold" officeooo:rsid="001af4f2" officeooo:paragraph-rsid="001af4f2" style:font-size-asian="15.75pt" style:font-weight-asian="bold" style:font-size-complex="18pt" style:font-weight-complex="bold"/></style:style><style:style style:name="P7" style:family="paragraph" style:parent-style-name="Standard"><style:paragraph-properties fo:text-align="center" style:justify-single-word="false"/><style:text-properties style:font-name="Nimbus Mono PS" fo:font-size="14pt" fo:font-weight="bold" officeooo:rsid="001af4f2" officeooo:paragraph-rsid="001af4f2" style:font-size-asian="12.25pt" style:font-weight-asian="bold" style:font-size-complex="14pt" style:font-weight-complex="bold"/></style:style><style:style style:name="P8" style:family="paragraph" style:parent-style-name="Standard"><style:text-properties officeooo:paragraph-rsid="0017b0ac"/></style:style><style:style style:name="P9" style:family="paragraph" style:parent-style-name="Standard"><style:text-properties fo:color="#666666" style:font-name="Nimbus Mono PS" fo:font-size="10.5pt" fo:font-style="italic" officeooo:rsid="0017b0ac" officeooo:paragraph-rsid="0017b0ac" style:font-size-asian="10.5pt" style:font-style-asian="italic" style:font-size-complex="10.5pt" style:font-style-complex="italic"/></style:style><style:style style:name="frase" style:family="paragraph" style:parent-style-name="Standard" style:master-page-name=""><loext:graphic-properties draw:fill="none"/><style:paragraph-properties fo:margin-left="1in" fo:margin-right="1in" fo:text-align="justify" style:justify-single-word="false" fo:text-indent="0in" style:auto-text-indent="false" style:page-number="auto" fo:background-color="transparent"/><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0017b0ac" officeooo:paragraph-rsid="0017b0ac"/></style:style><style:style style:name="P11" style:family="paragraph" style:parent-style-name="Standard"><loext:graphic-properties draw:fill="none"/><style:paragraph-properties fo:margin-left="1in" fo:margin-right="1in" fo:text-align="justify" style:justify-single-word="false" fo:text-indent="0in" style:auto-text-indent="false" fo:background-color="transparent"/><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0017b0ac" officeooo:paragraph-rsid="0017b0ac"/></style:style><style:style style:name="scene_name" style:family="paragraph" style:parent-style-name="Standard"><style:paragraph-properties fo:text-align="start" style:justify-single-word="false" fo:break-before="page"/><style:text-properties style:font-name="Nimbus Mono PS" fo:font-weight="bold" officeooo:rsid="0017b0ac" officeooo:paragraph-rsid="0017b0ac" style:font-weight-asian="bold" style:font-weight-complex="bold"/></style:style><style:style style:name="P13" style:family="paragraph" style:parent-style-name="Standard"><loext:graphic-properties draw:fill="none"/><style:paragraph-properties fo:margin-left="0in" fo:margin-right="1in" fo:text-align="justify" style:justify-single-word="false" fo:text-indent="0in" style:auto-text-indent="false" fo:background-color="transparent"/><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0017b0ac" officeooo:paragraph-rsid="0024426e"/></style:style><style:style style:name="image_style" style:family="paragraph" style:parent-style-name="Standard" style:master-page-name=""><loext:graphic-properties draw:fill="none"/><style:paragraph-properties fo:margin-left="0in" fo:margin-right="0in" fo:text-align="justify" style:justify-single-word="false" fo:text-indent="0in" style:auto-text-indent="false" style:page-number="auto" fo:background-color="transparent"/><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0017b0ac" officeooo:paragraph-rsid="0028a095"/></style:style><style:style style:name="P15" style:family="paragraph" style:parent-style-name="Standard"><loext:graphic-properties draw:fill="none"/><style:paragraph-properties fo:margin-left="0in" fo:margin-right="0in" fo:text-align="justify" style:justify-single-word="false" fo:text-indent="0in" style:auto-text-indent="false" fo:background-color="transparent"/><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0017b0ac" officeooo:paragraph-rsid="0028a095"/></style:style><style:style style:name="P16" style:family="paragraph" style:parent-style-name="Standard"><loext:graphic-properties draw:fill="none"/><style:paragraph-properties fo:margin-left="0in" fo:margin-right="0in" fo:text-align="justify" style:justify-single-word="false" fo:text-indent="0in" style:auto-text-indent="false" fo:background-color="transparent"/><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0028a095" officeooo:paragraph-rsid="0028a095"/></style:style><style:style style:name="P17" style:family="paragraph" style:parent-style-name="Standard"><loext:graphic-properties draw:fill="none"/><style:paragraph-properties fo:margin-left="0in" fo:margin-right="0in" fo:text-align="center" style:justify-single-word="false" fo:text-indent="0in" style:auto-text-indent="false" fo:background-color="transparent"/><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0028a095" officeooo:paragraph-rsid="0028a095" fo:background-color="#808080"/></style:style><style:style style:name="T1" style:family="text"><style:text-properties fo:font-weight="bold" fo:background-color="transparent" loext:char-shading-value="0" style:font-weight-asian="bold" style:font-weight-complex="bold"/></style:style><style:style style:name="T2" style:family="text"><style:text-properties fo:font-weight="bold" fo:background-color="#ffffff" loext:char-shading-value="0" style:font-weight-asian="bold" style:font-weight-complex="bold"/></style:style><style:style style:name="T3" style:family="text"><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0017b0ac"/></style:style><style:style style:name="T4" style:family="text"><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0017cba4"/></style:style><style:style style:name="shot_1" style:family="text"><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0017b0ac" fo:background-color="#ffb66c" loext:char-shading-value="0"/></style:style><style:style style:name="shot_2" style:family="text"><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0017b0ac" fo:background-color="#ffe994" loext:char-shading-value="0"/></style:style><style:style style:name="shot_3" style:family="text"><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0017b0ac" fo:background-color="#e0c2cd" loext:char-shading-value="0"/></style:style><style:style style:name="shot_4" style:family="text"><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0017b0ac" fo:background-color="#b4c7dc" loext:char-shading-value="0"/></style:style><style:style style:name="shot_5" style:family="text"><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0017b0ac" fo:background-color="#afd095" loext:char-shading-value="0"/></style:style><style:style style:name="T10" style:family="text"><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0028a095"/></style:style><style:style style:name="T11" style:family="text"><style:text-properties style:font-name="Nimbus Mono PS" fo:font-weight="bold" officeooo:rsid="0028a095" fo:background-color="#ffffff" loext:char-shading-value="0" style:font-weight-asian="bold" style:font-weight-complex="bold"/></style:style><style:style style:name="T12" style:family="text"><style:text-properties style:font-name="Nimbus Mono PS" fo:font-weight="normal" officeooo:rsid="0028a095" fo:background-color="#ffffff" loext:char-shading-value="0" style:font-weight-asian="normal" style:font-weight-complex="normal"/></style:style><style:style style:name="T13" style:family="text"><style:text-properties officeooo:rsid="0028a095"/></style:style><style:style style:name="T14" style:family="text"><style:text-properties fo:background-color="transparent" loext:char-shading-value="0"/></style:style><style:style style:name="T15" style:family="text"><style:text-properties fo:background-color="transparent" loext:char-shading-value="0"/></style:style><style:style style:name="fr1" style:family="graphic" style:parent-style-name="Graphics"><style:graphic-properties style:mirror="none" fo:clip="rect(0in, 0in, 0in, 0in)" draw:luminance="0%" draw:contrast="0%" draw:red="0%" draw:green="0%" draw:blue="0%" draw:gamma="100%" draw:color-inversion="false" draw:image-opacity="100%" draw:color-mode="standard"/></style:style></office:automatic-styles><office:body><office:text text:use-soft-page-breaks="true"><office:forms form:automatic-focus="false" form:apply-design-mode="false"/><text:sequence-decls><text:sequence-decl text:display-outline-level="0" text:name="Illustration"/><text:sequence-decl text:display-outline-level="0" text:name="Table"/><text:sequence-decl text:display-outline-level="0" text:name="Text"/><text:sequence-decl text:display-outline-level="0" text:name="Drawing"/><text:sequence-decl text:display-outline-level="0" text:name="Figure"/></text:sequence-decls><text:p text:style-name="P4"/><text:p text:style-name="P4"/><text:p text:style-name="P4"/><text:p text:style-name="P4"/><text:p text:style-name="P4"/><text:p text:style-name="P4"/><text:p text:style-name="P4"/><text:p text:style-name="P4"/><text:p text:style-name="P4"/><text:p text:style-name="P4"/><text:p text:style-name="P4"/>''')
# Now let's write the name of the project
save.write('<text:p text:style-name="P5">'+win.analytics["name"]+'</text:p>')
# Now let's write the director's name
save.write('<text:p text:style-name="P6">'+win.analytics["director"]+'</text:p>')
# Now let's write the comment
save.write('<text:p text:style-name="P7">'+win.analytics["status"]+'</text:p>')
# Now let's write scenes them selves. We don't want all scene but only
# ones in the main chain. So we are ignoring the scenes that are meant for
# tests and such.
lastarrow = 'start'
for i in win.story["arrows"]:
if lastarrow == "end":
break
for arrow in win.story["arrows"]:
if arrow[0] == lastarrow:
lastarrow = arrow[1]
if arrow[1] != "end":
# Here is our scene name.
save.write('<text:p text:style-name="scene_name">'+arrow[1][1]+'</text:p>')
save.write('<text:p text:style-name="P2"/>')
# We need to get all the assets of the scene and write them
# net under the scene name.
assets = get_assets(win, arrow[1][1])
for cur in ["chr", "veh", "loc", "obj"]:
t = talk.text(cur)+": "
for a in assets:
if cur in a:
t = t +a[a.rfind("/")+1:]+", "
t = t[:-2]
if t != talk.text(cur):
save.write('<text:p text:style-name="P9">'+t+'</text:p>')
# Now let's actually write the text of the scene in there.
scene = win.story["scenes"][arrow[1][1]]["shots"]
save.write('<text:p text:style-name="P2"/>')
save.write('<text:p text:style-name="P8">')
for block in scene:
# For just text parts.
if block[0] == "text_block":
style = "T3"
else:
# If It's a shot. I want the shot color marking
shotis = block[1]
rcolors = [
"shot_1",
"shot_2",
"shot_3",
"shot_4",
"shot_5"
]
# Getting the color. It's not always works.
if "shot_colors" not in win.story:
win.story["shot_colors"] = {}
surl = "/"+arrow[1][1]+"/"+shotis
if surl not in win.story["shot_colors"]:
win.story["shot_colors"][surl] = rcolors[len(win.story["shot_colors"]) % len(rcolors)]
style = win.story["shot_colors"][surl]
# Now let's itterate over the text in the block.
for text in block[-1]:
# For just regular parts we have our regular text
if text[0] == "text" or text[0] == "link":
for line in re.split("(\n)",text[-1]):
if line == "\n":
save.write('</text:p>')
save.write('<text:p text:style-name="P8">')
else:
save.write('<text:span text:style-name="'+style+'">'+line+'</text:span>')
# For frases it's a bit different
elif text[0] == "frase":
# We gonna close the simle text part.
save.write('</text:p>')
# We gonna make a new line
save.write('<text:p text:style-name="P2"/>')
# We gonna write the name of the speaker
save.write('<text:p text:style-name="frase_name">'+text[1][-1]+'</text:p>')
# Then we open the text type
save.write('<text:p text:style-name="frase">')
# Then we write the frase
for line in re.split("(\n)",text[-1]):
if line == "\n":
save.write('</text:p>')
save.write('<text:p text:style-name="frase">')
else:
save.write('<text:span text:style-name="'+style+'">'+line+'</text:span>')
# Then we close the frase
save.write('</text:p>')
# And open back the other one
save.write('<text:p text:style-name="P8">')
# Now let's make images work. Okay. So there is our
# images folder. We need to copy our image to there
# first.
elif text[0] == "image":
# The image could be relative or absolute.
tmpurl = text[-1].replace("/", "_")
if os.path.exists(win.project+text[-1]):
f = open(win.project+text[-1], "rb")
else:
f = open(text[-1], "rb")
s = open("/tmp/odt_export/Pictures/"+tmpurl, "wb")
s.write(f.read())
f.close()
s.close()
# Now we have a copy of the image in the
# file. We need to draw it.
save.write('</text:p>')
save.write('<text:p text:style-name="P13"/><text:p text:style-name="image_style"><draw:frame draw:style-name="fr1" draw:name="Image1" text:anchor-type="char" svg:width="6.6929in" svg:height="3.7646in" draw:z-index="0">')
save.write('<draw:image xlink:href="Pictures/'+tmpurl+'" xlink:type="simple" xlink:show="embed" xlink:actuate="onLoad" loext:mime-type="image/png"/>')
save.write('</draw:frame></text:p>')
save.write('<text:p text:style-name="P8">')
# There is a problem tho. We need to write
# the existance of this file into another
# place. if we don't do that. LibreOffice will
# think that the ODT is broken. So it will fix
# it and all gonna be great. Still not the best
# experience for the users. Please somebody
# figure it out.
save.write('</text:p>')
# After every scene is want a little line in the bottom
save.write('<text:p text:style-name="P2"/>')
save.write('<text:p text:style-name="P2"/>')
save.write('<text:p text:style-name="P17"><text:s text:c="66"/></text:p>')
else:
break
# Now let's close the file
save.write('</office:text></office:body></office:document-content>')
save.close()
# And now let's make the odt file in the given savefilename place
def zip_odt(src, dst):
zf = zipfile.ZipFile("%s.odt" % (dst), "w", zipfile.ZIP_DEFLATED) #changed file extension
abs_src = os.path.abspath(src)
for dirname, subdirs, files in os.walk(src):
for filename in files:
absname = os.path.abspath(os.path.join(dirname, filename))
arcname = absname[len(abs_src) + 1:]
zf.write(absname, arcname)
zf.close()
zip_odt("/tmp/odt_export", savefilename)
def get_assets(win, scene):
# This funtion will get the assets from any given scene.
assets = []
# Now let's read through the scene.
for shot in win.story["scenes"][scene]["shots"]:
# Let's read the shot
for asset in shot[-1]:
# Ignore text
if asset[0] == "text":
continue
# It's it's a staight up link. Just add it.
if asset[0] == "link" and asset[1] not in assets:
assets.append(asset[1])
# It's a link in a frase.
if asset[0] == "frase" and asset[1][0] == "link" and asset[1][1] not in assets:
assets.append(asset[1][1])
return assets