forked from BlenderDumbass/DanisRace
61 lines
1.3 KiB
Python
61 lines
1.3 KiB
Python
# GPLv3 or later
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# (C) J.Y.Amihud ( blenderdumbass )
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# This scripts will deal with money in the game.
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import bge
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import aud
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if "money" not in bge.logic.globalDict:
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bge.logic.globalDict["money"] = 0.0
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money = bge.logic.globalDict["money"]
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def Set(amount):
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global money
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money = amount
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UpdateUI(sound=False)
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def Get():
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return money
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def Recieve(amount):
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global money
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money += amount
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UpdateUI()
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def Pay(amount):
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global money
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money -= amount
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UpdateUI()
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def Have(amount):
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if money >= amount: return True
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else: return False
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def UpdateUI(sound=True):
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scene = bge.logic.getCurrentScene()
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UI = scene.objects["Dani_Money_Indicator"]
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UI["Text"] = "$"+str(int(money))
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bge.logic.globalDict["money"] = money
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if sound:
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Sound()
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def Sound():
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device = bge.logic.globalDict["SoundDevice"]
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code = "//sfx/money.ogg"
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if code not in bge.logic.globalDict["sounds"]:
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bge.logic.globalDict["sounds"][code] = {"sound":aud.Sound(bge.logic.expandPath(code)),
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"play":None}
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sound = bge.logic.globalDict["sounds"][code]
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if not sound["play"] or not sound["play"].status:
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sound["play"] = device.play(sound["sound"])
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sound["play"].volume = 2
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