Commit graph

12 commits

Author SHA1 Message Date
Dave Collins
eb882f39f8 multi: Fix several misspellings in the comments.
This commit corrects several typos in the comments found by misspell.
2016-02-25 11:17:12 -06:00
David Hill
4c3ad4987b txscript: Implement CheckLockTimeVerify (BIP0065)
See https://github.com/bitcoin/bips/blob/master/bip-0065.mediawiki for
more information.

This commit mimics Bitcoin Core commit bc60b2b4b401f0adff5b8b9678903ff8feb5867b
and includes additional tests from Bitcoin Core commit
cb54d17355864fa08826d6511a0d7692b21ef2c9
2015-10-14 13:19:49 -04:00
Olaoluwa Osuntokun
0029905d43 Integrate a valid ECDSA signature cache into btcd
Introduce an ECDSA signature verification into btcd in order to
mitigate a certain DoS attack and as a performance optimization.

The benefits of SigCache are two fold. Firstly, usage of SigCache
mitigates a DoS attack wherein an attacker causes a victim's client to
hang due to worst-case behavior triggered while processing attacker
crafted invalid transactions. A detailed description of the mitigated
DoS attack can be found here: https://bitslog.wordpress.com/2013/01/23/fixed-bitcoin-vulnerability-explanation-why-the-signature-cache-is-a-dos-protection/
Secondly, usage of the SigCache introduces a signature verification
optimization which speeds up the validation of transactions within a
block, if they've already been seen and verified within the mempool.

The server itself manages the sigCache instance. The blockManager and
txMempool respectively now receive pointers to the created sigCache
instance. All read (sig triplet existence) operations on the sigCache
will not block unless a separate goroutine is adding an entry (writing)
to the sigCache. GetBlockTemplate generation now also utilizes the
sigCache in order to avoid unnecessarily double checking signatures
when generating a template after previously accepting a txn to the
mempool. Consequently, the CPU miner now also employs the same
optimization.

The maximum number of entries for the sigCache has been introduced as a
config parameter in order to allow users to configure the amount of
memory consumed by this new additional caching.
2015-10-08 17:31:42 -07:00
Dave Collins
005b540895 txscript: Separate code for standard scripts.
This commit moves all code related to standard scripts into a separate
file named standard.go as well as the associated tests into
standard_test.go.  Since the code in address.go and address_test.go is
only related to standard scripts, it has been combined into the new
files and the old files deleted.

The intent here is to make it clear that the code in standard.go is not
related to consensus.
2015-05-01 15:20:48 -05:00
Dave Collins
b6e52fbd93 txscript: Convert to new scriptnum type.
This commit implements a new type, named scriptNum, for handling all
numeric values used in scripts and converts the code over to make use of
it.  This is being done for a few of reasons.

First, the consensus rules for handling numeric values in the scripts
require special handling with subtle semantics.  By encapsulating those
details into a type specifically dedicated to that purpose, it
simplifies the code and generally helps prevent improper usage.

Second, the new type is quite a bit more efficient than big.Ints which
are designed to be arbitrarily large and thus involve a lot of heap
allocations and additional multi-precision bookkeeping.  Because this
new type is based on an int64, it allows the numbers to be stack
allocated thereby eliminating a lot of GC and also eliminates the extra
multi-precision arithmetic bookkeeping.

The use of an int64 is possible because the consensus rules dictate that
when data is interpreted as a number, it is limited to an int32 even
though results outside of this range are allowed so long as they are not
interpreted as integers again themselves.   Thus, the maximum possible
result comes from multiplying a max int32 by itself which safely fits
into an int64 and can then still appropriately provide the serialization
of the larger number as required by consensus.

Finally, it more closely resembles the implementation used by Bitcoin
Core and thus makes is easier to compare the behavior between the two
implementations.

This commit also includes a full suite of tests with 100% coverage of
the semantics of the new type.
2015-05-01 13:15:08 -05:00
Dave Collins
6e402deb35 Relicense to the btcsuite developers.
This commit relicenses all code in this repository to the btcsuite
developers.
2015-05-01 12:00:56 -05:00
Dave Collins
a8fe1ad5fe txscript: Code consistency and doco improvements.
This commit contains a lot of cleanup on the txscript code to make it
more consistent with the code throughout the rest of the project.  It
doesn't change any operational logic.

The following is an overview of the changes:

- Add a significant number of comments throughout in order to better
  explain what the code is doing
- Fix several comment typos
- Move a couple of constants only used by the engine to engine.go
- Move a variable only used by the engine to engine.go
- Fix a couple of format specifiers in the test prints
- Reorder functions so they're defined before/closer to use
- Make the code lint clean with the exception of the opcode definitions
2015-04-29 13:16:22 -05:00
Dave Collins
2e433b0eb3 txscript: Move opcode execution logic to engine
This commit moves the opcode execution logic from the opcode type to the
engine type because execution of an opcode modifies the engine state
(primarily the main and alternate data stacks) as opposed to the state
of the opcode.  Making the engine the receiver more clearly indicates
this fact.
2015-04-27 14:35:41 -05:00
Dave Collins
7411e65b1e txscript: Unexport Stack type.
This commit unexports the Stack type since it is only intended to be
used internally during script execution.  Further, the engine exposes
the {G,S}etStack and {G,S}etAltStack functions which return the items as
a slice of byte slices ([][]byte) for caller access while stepping.
2015-04-25 17:10:53 -05:00
Dave Collins
d6105893af txscript: Improve conditional stack.
This commit improves the way the conditional execution stack is handled in
a few ways.

First, the current execution state is now pushed onto the end of the slice
rather than the front of it.  This has been done because it results in
fewer allocations and is therefore more efficient.

Second, the need for allocating and setting an initial true in the
conditional stack has been eliminated.  The vast majority of scripts don't
contain any conditionals, so there is no reason to allocate a slice when
it isn't needed.

Third, a new function has been added to the engine to determine if the
current conditional branch is executing named isBranchExecuting which
handles the fact the conditional execution stack can now be empty and
improves the readability of the code.

Finally, it removes a couple of TODOs which I have verified do not apply.
2015-04-23 02:45:27 -05:00
Dave Collins
0baac03129 txscript: Store flags in instance versus bools.
Rather than storing a separate bool for whether or not each flag is set in
every script engine instance, store the flags and check if the relevant
flag is set from each specific location.

This reduces the memory needed by each script engine instance and means
future flags will not require new fields.
2015-04-21 13:49:25 -05:00
Dave Collins
8dd7412a84 txscript: Rename Script to Engine.
This commit renames the Script type to Engine to better reflect its
purpose.  It also renames the NewScript function to NewEngine to match.

This is being done because name Script for the engine is confusing since
it implies it is an actual script rather than the execution environment
for the script.  It also paves the way for eventually supplying a
ParsedScript type which will be less likely to be confused with the
execution environment.

While moving the code, some additional variable names and comments have
been updated to better match the style used throughout the rest of the
code base.  In addition, an attempt has been made to use consistent naming
of the engine as 'vm' instead of using different variables names as it was
previously.

Finally, the relevant engine code has been moved into a new file named
engine.go and related tests moved to engine_test.go.
2015-04-20 15:31:23 -05:00