This commit improves the way the conditional execution stack is handled in
a few ways.
First, the current execution state is now pushed onto the end of the slice
rather than the front of it. This has been done because it results in
fewer allocations and is therefore more efficient.
Second, the need for allocating and setting an initial true in the
conditional stack has been eliminated. The vast majority of scripts don't
contain any conditionals, so there is no reason to allocate a slice when
it isn't needed.
Third, a new function has been added to the engine to determine if the
current conditional branch is executing named isBranchExecuting which
handles the fact the conditional execution stack can now be empty and
improves the readability of the code.
Finally, it removes a couple of TODOs which I have verified do not apply.
Rather than storing a separate bool for whether or not each flag is set in
every script engine instance, store the flags and check if the relevant
flag is set from each specific location.
This reduces the memory needed by each script engine instance and means
future flags will not require new fields.
This commit renames the Script type to Engine to better reflect its
purpose. It also renames the NewScript function to NewEngine to match.
This is being done because name Script for the engine is confusing since
it implies it is an actual script rather than the execution environment
for the script. It also paves the way for eventually supplying a
ParsedScript type which will be less likely to be confused with the
execution environment.
While moving the code, some additional variable names and comments have
been updated to better match the style used throughout the rest of the
code base. In addition, an attempt has been made to use consistent naming
of the engine as 'vm' instead of using different variables names as it was
previously.
Finally, the relevant engine code has been moved into a new file named
engine.go and related tests moved to engine_test.go.