lbry-desktop/ui/component/viewers/videoViewer/internal/plugins/videojs-mobile-ui/touchOverlay.js

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/**
* @file touchOverlay.js
* Touch UI component
*/
2021-07-01 04:12:21 +02:00
import videojs from 'video.js';
import window from 'global/window';
const Component = videojs.getComponent('Component');
const dom = videojs.dom || videojs;
/**
* The `TouchOverlay` is an overlay to capture tap events.
*
* @extends Component
*/
class TouchOverlay extends Component {
/**
* Creates an instance of the this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
super(player, options);
this.seekSeconds = options.seekSeconds;
this.tapTimeout = options.tapTimeout;
// Add play toggle overlay
this.addChild('playToggle', {});
// Clear overlay when playback starts or with control fade
player.on(['playing', 'userinactive'], e => {
if (!this.player_.paused()) {
this.removeClass('show-play-toggle');
}
});
// A 0 inactivity timeout won't work here
if (this.player_.options_.inactivityTimeout === 0) {
this.player_.options_.inactivityTimeout = 5000;
}
this.enable();
}
/**
* Builds the DOM element.
*
* @return {Element}
* The DOM element.
*/
createEl() {
const el = dom.createEl('div', {
className: 'vjs-touch-overlay',
// Touch overlay is not tabbable.
tabIndex: -1,
});
return el;
}
/**
* Debounces to either handle a delayed single tap, or a double tap
*
* @param {Event} event
* The touch event
*
*/
handleTap(event) {
// Don't handle taps on the play button
if (event.target !== this.el_) {
return;
}
event.preventDefault();
if (this.firstTapCaptured) {
this.firstTapCaptured = false;
if (this.timeout) {
window.clearTimeout(this.timeout);
}
this.handleDoubleTap(event);
} else {
this.firstTapCaptured = true;
this.timeout = window.setTimeout(() => {
this.firstTapCaptured = false;
this.handleSingleTap(event);
}, this.tapTimeout);
}
}
/**
* Toggles display of play toggle
*
* @param {Event} event
* The touch event
*
*/
handleSingleTap(event) {
this.removeClass('skip');
this.toggleClass('show-play-toggle');
// At the moment, we only have one <video> tag at a time, but just loops it
// all to somewhat future-proof it.
const videos = document.getElementsByTagName('video');
for (let video of videos) {
// The Android-Chrome cast button appears when you tap directly on the
// video. If anything exists above it, such as our mobile-ui overlay, the
// action will be absorbed, causing the button to not appear. So, I've
// tried to pass on the tap event by manually dispatching one, but it
// didn't work.
// Peeking at the Android-Chrome code, the cast button is refreshed when
// the 'controllist' is updated. Since we don't use this attribute as we
// are using the videojs controls, I'm "toggling" this attribute to force
// the cast button to be refreshed.
const attr = video.getAttribute('controlslist');
if (!attr || attr.indexOf('dummy') === -1) {
video.setAttribute('controlslist', 'dummy');
} else {
video.removeAttribute('controlslist');
}
}
}
/**
* Seeks by configured number of seconds if left or right part of video double tapped
*
* @param {Event} event
* The touch event
*
*/
handleDoubleTap(event) {
const rect = this.el_.getBoundingClientRect();
const x = event.changedTouches[0].clientX - rect.left;
// Check if double tap is in left or right area
if (x < rect.width * 0.4) {
this.player_.currentTime(Math.max(0, this.player_.currentTime() - this.seekSeconds));
this.addClass('reverse');
} else if (x > rect.width - rect.width * 0.4) {
this.player_.currentTime(Math.min(this.player_.duration(), this.player_.currentTime() + this.seekSeconds));
this.removeClass('reverse');
} else {
return;
}
// Remove play toggle if showing
this.removeClass('show-play-toggle');
// Remove and readd class to trigger animation
this.removeClass('skip');
window.requestAnimationFrame(() => {
this.addClass('skip');
});
}
/**
* Enables touch handler
*/
enable() {
this.firstTapCaptured = false;
this.on('touchend', this.handleTap);
}
/**
* Disables touch handler
*/
disable() {
this.off('touchend', this.handleTap);
}
}
Component.registerComponent('TouchOverlay', TouchOverlay);
export default TouchOverlay;