lbry-desktop/electron/main.js

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const {app, BrowserWindow} = require('electron')
var jayson = require('jayson');
var client = jayson.client.http('http://localhost:5279/lbryapi');
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win
// Also keep the daemon subprocess alive
let subpy
function createWindow () {
// Create the browser window.
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//win = new BrowserWindow({x: 0, y: 0, width: 1440, height: 414, backgroundColor: '#155b4a'})
win = new BrowserWindow({backgroundColor: '#155b4a'})
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win.maximize()
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//win.webContents.openDevTools()
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// and load the index.html of the app.
win.loadURL(`file://${__dirname}/dist/index.html`)
// Emitted when the window is closed.
win.on('closed', () => {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
win = null
})
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};
function lauchDaemon() {
// TODO: check if the daemon is already running
subpy = require('child_process').spawn(`${__dirname}/dist/lbry`, ['--no-launch', '--log-to-console'], {stdio: ['ignore', process.stdout, process.stderr]})
subpy.on('exit', () => {
console.log('The daemon has exited. Quitting the app');
subpy = null;
app.quit();
});
console.log('lbrynet daemon has launched')
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}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', function(){
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lauchDaemon();
createWindow();
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})
// Quit when all windows are closed.
app.on('window-all-closed', () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
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app.on('before-quit', (event) => {
if (subpy != null) {
event.preventDefault()
subpy.kill('SIGINT');
}
})
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app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.